Files
ubuntu-post-install/services/wolf.sh
T
Claude 1a85ddf063 wolf: relocate Wolf's state folder to the game drive (no symlinks/vdf)
The right fix, finally. Instead of fighting Steam's libraryfolders.vdf or
symlinking individual app session homes, point Wolf's entire state folder at
the game drive. Steam's install, downloaded games, and Proton prefixes are
born there because Wolf creates every app's session home under
HOST_APPS_STATE_FOLDER.

- docker-compose.yml: mount $WOLF_STATE_DIR (=<game_dir>/wolf-state) at the
  SAME path inside and outside the wolf container, set HOST_APPS_STATE_FOLDER
  and WOLF_CFG_FOLDER to it. Same-path mount is required because Wolf hands
  host paths to the Docker daemon when spawning sibling app containers.
- config.toml now lives at $WOLF_STATE_DIR/cfg/config.toml; all WOLF_CFG
  references updated (install + manage.sh, via WOLF_STATE_DIR in .env).
- Optional migration: move existing /etc/wolf data onto the drive on upgrade.
- Removed all symlink machinery: relocate_steam_home, steam-home dir,
  _relocate_steam_home in manage.sh, and the fix-perms relocation step.
  fix-perms now just re-owns the state folder + game storage.
- Dropped the redundant Steam app mount; updated README/summary text.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 13:44:10 +00:00

1694 lines
79 KiB
Bash
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
#!/bin/bash
# services/wolf.sh — Cloud gaming via Moonlight (Games-on-Whales Wolf).
# Part of the modular post-install system (sourced by setup.sh).
#
# Can also be run standalone on any machine:
# sudo bash wolf.sh
# (Docker must already be installed when run standalone)
#
# Self-hosted Moonlight streaming server. One Wolf container spins up app
# containers (ES-DE/RetroArch, Steam, Lutris, Firefox, full desktop) on demand,
# with virtual displays and virtual gamepads — no monitor, no dummy plug.
# Stream to any Moonlight client (TV, phone, PC, Fire TV stick, etc.).
#
# Ported from setup-wolf.sh. The dispatcher runs as root (require_root), so the
# original's refuse-root check and sudo prefixes are dropped. The wolf-pair
# helper service is dropped (it depended on repo files we don't ship); the
# `./manage.sh pin` command replaces it.
# ── Standalone bootstrap ──────────────────────────────────────────────────────
# Detected when the script is executed directly rather than sourced by setup.sh.
# Sets up helpers and globals, then defers execution until after the function
# definition at the bottom of this file.
if [[ "${BASH_SOURCE[0]}" == "${0}" ]]; then
[[ "$(id -u)" == "0" ]] || { echo "Run with sudo: sudo bash $0"; exit 1; }
_SELF_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
_COMMON="$_SELF_DIR/../lib/common.sh"
if [[ -f "$_COMMON" ]]; then
# Full repo present — use the real helpers (picks up ~/docker/.config too)
# shellcheck source=../lib/common.sh
source "$_COMMON"
else
# One-off copy — inline minimal stubs so the script works without the repo
log_info() { echo -e "\033[0;34m[INFO]\033[0m $*"; }
log_success() { echo -e "\033[0;32m[OK]\033[0m $*"; }
log_warning() { echo -e "\033[1;33m[WARN]\033[0m $*"; }
log_error() { echo -e "\033[0;31m[ERROR]\033[0m $*" >&2; }
require_docker() {
command -v docker &>/dev/null || {
log_error "Docker not found. Install it first:"
log_error " curl -fsSL https://get.docker.com | sudo sh"
return 1
}
docker compose version &>/dev/null || {
log_error "Docker Compose plugin missing:"
log_error " sudo apt-get install -y docker-compose-plugin"
return 1
}
}
ensure_docker_dir_ownership() {
chown -R "$ACTUAL_USER:$ACTUAL_USER" "$@" 2>/dev/null || true
}
ensure_docker_dir_ownership() {
chown -R "$ACTUAL_USER:$ACTUAL_USER" "$@" 2>/dev/null || true
}
# Match common.sh's eval-based pattern so local vars in install_* are set correctly
prompt_text() {
local _q="$1" _def="$2" _var="$3" _r
[[ "${UNATTENDED:-false}" == "true" ]] && { eval "$_var='$_def'"; return; }
read -r -p " $_q " _r
eval "$_var='${_r:-$_def}'"
}
prompt_yn() {
local _q="$1" _def="$2" _var="$3" _r
[[ "${UNATTENDED:-false}" == "true" ]] && { eval "$_var='$_def'"; return; }
read -r -p " $_q " _r
eval "$_var='${_r:-$_def}'"
}
configure_caddy_for_service() {
local _name="$1" _upstream="$2" _subdomain="$3" _extra="${4:-}"
local _caddy_dir="$DOCKER_DIR/caddy"
local _caddyfile="$_caddy_dir/Caddyfile"
local _display_port="${_upstream##*:}"
local _mode="none"
[[ -d "$_caddy_dir" ]] && _mode="local"
[[ -n "${CADDY_REMOTE_HOST:-}" ]] && [[ "$_mode" != "local" ]] && _mode="remote"
[[ "$_mode" == "none" ]] && {
log_info "Access $_name directly on port $_display_port."
return 0
}
echo ""
local _do_caddy=""
if [[ "$_mode" == "remote" ]]; then
log_info "Remote Caddy configured (${CADDY_REMOTE_HOST})."
log_info "A snippet file will be saved to ~/docker/caddy-snippets/."
fi
read -r -p " Configure Caddy reverse proxy for $_name? [y/N]: " _do_caddy
[[ "${_do_caddy,,}" == "y" ]] || {
log_info "Skipping — access at: http://localhost:$_display_port"
return 0
}
local _default_domain=""
if [[ -n "${SITE_DOMAIN:-}" ]] && [[ "$SITE_DOMAIN" != "example.com" ]]; then
_default_domain="${_subdomain}.${SITE_DOMAIN}"
log_info "Default: $_default_domain"
fi
local _domain=""
read -r -p " Domain [${_default_domain:-required}]: " _domain
_domain="${_domain:-$_default_domain}"
[[ -n "$_domain" ]] || { log_warning "No domain entered — skipping Caddy."; return 0; }
local _block_upstream="$_upstream"
if [[ "$_mode" == "remote" ]]; then
_block_upstream="${CADDY_REMOTE_HOST}:${_display_port}"
fi
local _site_block
_site_block="$(cat << CBLOCK
# $_name
${_domain} {
reverse_proxy ${_block_upstream}
header {
Strict-Transport-Security "max-age=31536000; includeSubDomains; preload"
X-Content-Type-Options "nosniff"
X-Frame-Options "SAMEORIGIN"
Referrer-Policy "strict-origin-when-cross-origin"
}
log {
output file /var/log/caddy/${_domain}.log
format json
}
${_extra}
}
CBLOCK
)"
if [[ "$_mode" == "local" ]]; then
if [[ -f "$_caddyfile" ]]; then
local _bk="$_caddy_dir/Caddyfile.backup.$(date +%Y%m%d-%H%M%S)"
cp "$_caddyfile" "$_bk"
log_info "Backed up Caddyfile to $(basename "$_bk")"
else
touch "$_caddyfile"
fi
if grep -q "^${_domain}" "$_caddyfile" 2>/dev/null; then
log_warning "$_domain already in Caddyfile"
local _ow=""
read -r -p " Overwrite? [y/N]: " _ow
[[ "${_ow,,}" == "y" ]] || { log_info "Keeping existing entry."; return 0; }
sed -i "/^${_domain}/,/^}/d" "$_caddyfile"
fi
printf '%s\n' "$_site_block" >> "$_caddyfile"
log_success "Added $_domain to Caddyfile"
docker exec caddy caddy fmt --overwrite /etc/caddy/Caddyfile 2>/dev/null || true
if docker exec caddy caddy reload --config /etc/caddy/Caddyfile 2>/dev/null; then
log_success "$_name accessible at: https://$_domain"
else
log_warning "Reload failed — check: docker logs caddy"
log_info "Manual reload: docker exec caddy caddy reload --config /etc/caddy/Caddyfile"
fi
else
local _snippet_dir="$DOCKER_DIR/caddy-snippets"
local _snippet_file="$_snippet_dir/${_subdomain}.caddy"
mkdir -p "$_snippet_dir"
printf '%s\n' "$_site_block" > "$_snippet_file"
chown "$ACTUAL_USER:$ACTUAL_USER" "$_snippet_file" 2>/dev/null || true
log_success "Snippet saved: $_snippet_file"
log_info "Copy to Caddy machine:"
log_info " scp $_snippet_file caddy-host:~/caddy-snippets/"
log_info " rsync -av $_snippet_dir/ caddy-host:~/caddy-snippets/ (all at once)"
fi
}
write_readme() {
local _dir="$1"; shift
mkdir -p "$_dir"
cat > "$_dir/README.md"
}
fi
# Globals — ACTUAL_USER/ACTUAL_HOME must come before DOCKER_DIR
# ($HOME under sudo is /root, not the real user's home)
ACTUAL_USER="${ACTUAL_USER:-${SUDO_USER:-$USER}}"
ACTUAL_HOME="$(getent passwd "$ACTUAL_USER" 2>/dev/null | cut -d: -f6 || echo "${HOME:-/root}")"
DOCKER_DIR="${DOCKER_DIR:-$ACTUAL_HOME/docker}"
DRY_RUN="${DRY_RUN:-false}"
UNATTENDED="${UNATTENDED:-false}"
SITE_TZ="${SITE_TZ:-$(cat /etc/timezone 2>/dev/null || echo UTC)}"
SITE_DOMAIN="${SITE_DOMAIN:-example.com}"
SITE_CADDY_NET="${SITE_CADDY_NET:-caddy_net}"
CADDY_REMOTE_HOST="${CADDY_REMOTE_HOST:-}"
register_service() { :; } # no-op — no wizard to register into
_RUN_STANDALONE=1
fi
# ─────────────────────────────────────────────────────────────────────────────
register_service wolf gaming "Cloud gaming via Moonlight (Games-on-Whales Wolf)" 47989
install_wolf() {
require_docker || return 1
local WOLF_DIR="$DOCKER_DIR/wolf"
# Moonlight / Wolf default ports
local WOLF_PORTS_TCP=(47984 47989 48010)
local WOLF_PORTS_UDP=(47999 48100 48200)
cat << "EOF"
╔═══════════════════════════════════════════════════════╗
║ ║
║ WOLF CLOUD GAMING SETUP ║
║ Self-hosted Moonlight streaming (Games-on-Whales)
║ ║
╚═══════════════════════════════════════════════════════╝
EOF
echo ""
# ── Dry-run summary (do nothing that touches hardware/docker/apt) ─────────
if [ "$DRY_RUN" = true ]; then
echo "[DRY-RUN] Wolf install would:"
echo " - Check for an NVIDIA GPU with driver >= 530 and detect its render node"
echo " - Ensure nvidia-drm modeset=1 (modprobe.d + GRUB/systemd-boot), may need reboot"
echo " - Install the NVIDIA Container Toolkit if missing"
echo " - Set up uinput/uhid modules + virtual-input udev rules"
echo " - Build the NVIDIA driver volume (nvidia-driver-vol) + copy CUDA/NVENC libs"
echo " - Detect LAN / Tailscale IP for Wolf to advertise"
echo " - Write $WOLF_DIR/docker-compose.yml and $WOLF_DIR/manage.sh"
echo " - Open Moonlight UFW ports: TCP ${WOLF_PORTS_TCP[*]} / UDP ${WOLF_PORTS_UDP[*]}"
echo " - Start Wolf and inject Steam + EmulationStation app profiles"
return 0
fi
# ── OS / Docker Compose sanity ────────────────────────────────────────────
if [ -f /etc/os-release ]; then
. /etc/os-release
log_success "OS: $PRETTY_NAME"
fi
if ! docker compose version &>/dev/null; then
log_error "Docker Compose v2 not found. Install: apt-get install docker-compose-plugin"
return 1
fi
log_success "Docker found (Compose: $(docker compose version --short))"
# ── NVIDIA checks ─────────────────────────────────────────────────────────
local HAS_NVIDIA=false DRIVER_VER GPU_NAME DRIVER_MAJOR
if command -v nvidia-smi &>/dev/null && nvidia-smi &>/dev/null 2>&1; then
HAS_NVIDIA=true
DRIVER_VER=$(nvidia-smi --query-gpu=driver_version --format=csv,noheader | head -n1)
GPU_NAME=$(nvidia-smi --query-gpu=name --format=csv,noheader | head -n1)
log_success "NVIDIA GPU: $GPU_NAME (driver $DRIVER_VER)"
# Wolf requires driver >= 530.30.02
DRIVER_MAJOR=$(echo "$DRIVER_VER" | cut -d. -f1)
if [ "$DRIVER_MAJOR" -lt 530 ] 2>/dev/null; then
log_error "Wolf needs NVIDIA driver >= 530.30.02 (you have $DRIVER_VER)."
log_error "Update: apt-get install nvidia-driver-535 && reboot"
return 1
fi
else
log_error "No working NVIDIA GPU detected (nvidia-smi failed)."
log_error "Wolf needs a working NVIDIA driver for hardware encoding."
log_error "Install one, reboot, and re-run this module."
return 1
fi
# ── Detect the NVIDIA DRM render node ─────────────────────────────────────
# Wolf reads WOLF_RENDER_NODE (default /dev/dri/renderD128) to detect the GPU
# vendor, then only selects an encoder whose vendor matches. On systems with
# both an Intel iGPU and an NVIDIA card, renderD128 is usually the Intel GPU,
# so Wolf detects "Intel", picks VA-API, and never tries NVENC.
#
# 0x10de is NVIDIA's PCI vendor ID. To pick the exact card the driver manages
# (unambiguous on multi-GPU hosts) we cross-check each candidate's PCI bus
# address against the bus IDs nvidia-smi reports.
local WOLF_RENDER_NODE="" NV_BUS_SHORT _rnode _dev _pci_short
NV_BUS_SHORT=$(nvidia-smi --query-gpu=pci.bus_id --format=csv,noheader 2>/dev/null \
| awk -F: '{print $(NF-1)":"$NF}' | tr 'A-F' 'a-f')
for _rnode in /dev/dri/renderD*; do
[ -e "$_rnode" ] || continue
_dev="/sys/class/drm/$(basename "$_rnode")/device"
[ "$(cat "$_dev/vendor" 2>/dev/null)" = "0x10de" ] || continue # NVIDIA vendor
_pci_short=$(basename "$(readlink -f "$_dev" 2>/dev/null)" | awk -F: '{print $(NF-1)":"$NF}')
if [ -n "$NV_BUS_SHORT" ]; then
if printf '%s\n' "$NV_BUS_SHORT" | grep -qix "$_pci_short"; then
WOLF_RENDER_NODE="$_rnode"; break
fi
else
WOLF_RENDER_NODE="$_rnode"; break
fi
done
if [ -n "$WOLF_RENDER_NODE" ]; then
log_success "NVIDIA render node detected: $WOLF_RENDER_NODE (Wolf will use it for NVENC)"
else
WOLF_RENDER_NODE="/dev/dri/renderD128"
log_warning "Could not match an NVIDIA render node to nvidia-smi — defaulting to $WOLF_RENDER_NODE"
log_warning "If Wolf logs 'Using h265 encoder: va', set WOLF_RENDER_NODE manually to your NVIDIA card."
log_warning "List candidates with: for n in /dev/dri/renderD*; do echo \$n \$(cat /sys/class/drm/\$(basename \$n)/device/vendor); done"
fi
# ── nvidia-drm modeset=1 (required for Wolf's virtual displays) ───────────
# Primary method: modprobe.d (bootloader-agnostic). Also set it in GRUB and
# systemd-boot cmdline as a backup. Check sysfs (older: Y/N, newer 5xx: 1/0)
# and /proc/cmdline — if either confirms modeset=1 we are good.
local MODESET
MODESET=$(cat /sys/module/nvidia_drm/parameters/modeset 2>/dev/null | tr -d '[:space:]')
if grep -q "nvidia-drm.modeset=1" /proc/cmdline 2>/dev/null; then
MODESET="1" # cmdline is authoritative — module may just not be loaded yet
fi
if [[ "$MODESET" != "Y" && "$MODESET" != "1" && "$MODESET" != "2" ]]; then
echo ""
log_warning "Kernel module nvidia-drm is NOT loaded with modeset=1."
log_warning "Wolf needs this to create virtual displays."
echo ""
local ENABLE_MODESET="y"
if [ "$UNATTENDED" = true ]; then
log_warning "Unattended mode — enabling nvidia-drm modeset=1 (no auto-reboot)."
ENABLE_MODESET="y"
else
read -p "Enable nvidia-drm modeset=1 now (requires reboot)? (y/n) [y]: " -n 1 -r; echo
ENABLE_MODESET="${REPLY:-y}"
fi
if [[ "$ENABLE_MODESET" =~ ^[Yy]$ ]]; then
# ── Method 1: modprobe.d (bootloader-agnostic, most reliable) ──
local MODPROBE_CONF="/etc/modprobe.d/nvidia-drm-modeset.conf"
if ! grep -qs "modeset=1" "$MODPROBE_CONF" 2>/dev/null; then
echo "options nvidia-drm modeset=1" | tee "$MODPROBE_CONF" >/dev/null
log_success "Written: $MODPROBE_CONF"
fi
# Rebuild initramfs so the option is baked in
if command -v update-initramfs &>/dev/null; then
log_info "Rebuilding initramfs (this takes ~30 s)..."
update-initramfs -u -k all
fi
# ── Method 2: GRUB (if present) ──
local GRUB_FILE="/etc/default/grub"
if [ -f "$GRUB_FILE" ] && ! grep -q "nvidia-drm.modeset=1" "$GRUB_FILE"; then
sed -i \
's/\(GRUB_CMDLINE_LINUX_DEFAULT="[^"]*\)"/\1 nvidia-drm.modeset=1"/' \
"$GRUB_FILE"
if command -v update-grub &>/dev/null; then
update-grub 2>/dev/null
log_success "Added nvidia-drm.modeset=1 to GRUB"
fi
fi
# ── Method 3: systemd-boot (Ubuntu 24.04+ EFI installs) ──
local SBOOT_CONF
SBOOT_CONF=$(find /boot/loader/entries/ -name "*.conf" 2>/dev/null | head -1)
if [ -n "$SBOOT_CONF" ] && ! grep -q "nvidia-drm.modeset=1" "$SBOOT_CONF"; then
sed -i 's/\(^options .*\)/\1 nvidia-drm.modeset=1/' "$SBOOT_CONF"
log_success "Added nvidia-drm.modeset=1 to systemd-boot entry: $(basename "$SBOOT_CONF")"
fi
echo ""
log_warning "A REBOOT is required. Re-run this module after rebooting."
if [ "$UNATTENDED" = true ]; then
log_warning "Unattended mode — skipping reboot. Reboot manually, then re-run: sudo ./setup.sh wolf"
return 0
fi
read -p "Reboot now? (y/n) [y]: " -n 1 -r; echo
if [[ ${REPLY:-y} =~ ^[Yy]$ ]]; then
reboot
fi
return 0
else
log_warning "Continuing without modeset=1 — Wolf may fail to start virtual displays."
fi
else
log_success "nvidia-drm modeset is active (sysfs reports: $MODESET)"
fi
# ── NVIDIA Container Toolkit (bootstraps the driver volume build) ─────────
if ! command -v nvidia-container-cli &>/dev/null; then
log_warning "nvidia-container-cli not found — installing NVIDIA Container Toolkit..."
curl -fsSL https://nvidia.github.io/libnvidia-container/gpgkey | \
gpg --dearmor -o /usr/share/keyrings/nvidia-container-toolkit-keyring.gpg
curl -sL https://nvidia.github.io/libnvidia-container/stable/deb/nvidia-container-toolkit.list | \
sed 's#deb https://#deb [signed-by=/usr/share/keyrings/nvidia-container-toolkit-keyring.gpg] https://#g' | \
tee /etc/apt/sources.list.d/nvidia-container-toolkit.list >/dev/null
apt-get update
apt-get install -y nvidia-container-toolkit
nvidia-ctk runtime configure --runtime=docker
systemctl restart docker
log_success "NVIDIA Container Toolkit installed"
fi
# ── Virtual input devices (gamepads) ──────────────────────────────────────
log_info "Setting up virtual gamepad support..."
# uinput / uhid kernel modules
if [ ! -e /dev/uinput ]; then
log_info "Loading uinput kernel module..."
modprobe uinput || log_warning "Could not load uinput module"
fi
[ -e /dev/uhid ] || modprobe uhid 2>/dev/null || true
# Make uinput load at boot
if [ ! -f /etc/modules-load.d/uinput.conf ]; then
echo "uinput" | tee /etc/modules-load.d/uinput.conf >/dev/null
fi
# udev rules so Wolf can access virtual input devices
local UDEV_RULES="/etc/udev/rules.d/85-wolf-virtual-inputs.rules"
if [ ! -f "$UDEV_RULES" ]; then
log_info "Installing Wolf virtual-input udev rules..."
tee "$UDEV_RULES" >/dev/null << 'UDEV'
# Wolf virtual input devices
KERNEL=="uinput", SUBSYSTEM=="misc", MODE="0660", GROUP="input", OPTIONS+="static_node=uinput", TAG+="uaccess"
KERNEL=="uhid", GROUP="input", MODE="0660", TAG+="uaccess"
KERNEL=="hidraw*", ATTRS{name}=="Wolf PS5 (virtual) pad", GROUP="root", MODE="0660", ENV{ID_SEAT}="seat9"
SUBSYSTEMS=="input", ATTRS{name}=="Wolf X-Box One (virtual) pad", GROUP="root", MODE="0660", ENV{ID_SEAT}="seat9"
SUBSYSTEMS=="input", ATTRS{name}=="Wolf PS5 (virtual) pad", GROUP="root", MODE="0660", ENV{ID_SEAT}="seat9"
SUBSYSTEMS=="input", ATTRS{name}=="Wolf gamepad (virtual) motion sensors", GROUP="root", MODE="0660", ENV{ID_SEAT}="seat9"
SUBSYSTEMS=="input", ATTRS{name}=="Wolf Nintendo (virtual) pad", GROUP="root", MODE="0660", ENV{ID_SEAT}="seat9"
UDEV
udevadm control --reload-rules && udevadm trigger
log_success "udev rules installed"
else
log_info "Wolf udev rules already present"
fi
# ── Build the NVIDIA driver volume (GoW recommended 'manual' method) ──────
# More stable than the container-toolkit method for Wolf. The volume holds
# userspace driver files matching the host kernel driver, mounted into app
# containers.
log_info "Building NVIDIA driver volume for Wolf (matches host driver $DRIVER_VER)..."
local NV_KVER VOL_HAS
NV_KVER=$(cat /sys/module/nvidia/version 2>/dev/null || echo "$DRIVER_VER")
if docker volume ls --format '{{.Name}}' | grep -q '^nvidia-driver-vol$'; then
# Check if the volume matches the current driver; if not, rebuild
VOL_HAS=$(docker run --rm -v nvidia-driver-vol:/usr/nvidia alpine \
sh -c 'ls /usr/nvidia/lib 2>/dev/null | grep -o "libnvidia-glcore.so.[0-9.]*" | head -1' 2>/dev/null || echo "")
if echo "$VOL_HAS" | grep -q "$NV_KVER"; then
log_success "nvidia-driver-vol already matches driver $NV_KVER"
else
log_warning "Driver volume is stale — rebuilding for $NV_KVER"
docker volume rm nvidia-driver-vol >/dev/null 2>&1 || true
fi
fi
if ! docker volume ls --format '{{.Name}}' | grep -q '^nvidia-driver-vol$'; then
log_info "Building gow/nvidia-driver:latest (driver $NV_KVER)..."
curl -fsSL https://raw.githubusercontent.com/games-on-whales/gow/master/images/nvidia-driver/Dockerfile \
| docker build -t gow/nvidia-driver:latest -f - --build-arg NV_VERSION="$NV_KVER" . \
|| { log_error "Failed to build the NVIDIA driver image."; return 1; }
log_info "Populating nvidia-driver-vol..."
docker create --rm --mount source=nvidia-driver-vol,destination=/usr/nvidia gow/nvidia-driver:latest sh >/dev/null
log_success "nvidia-driver-vol created"
fi
# The GOW nvidia-driver image only ships OpenGL/Vulkan libs — not libcuda.so,
# libnvcuvid.so, or libnvidia-encode.so, which GStreamer's nvcodec elements
# need for NVENC. Copy them straight from the host driver into the volume:
# host userspace libs always match the running kernel module, so there's no
# version-skew risk; Wolf finds them via LD_LIBRARY_PATH=/usr/nvidia/lib.
local _VOL_HAS_CUDA HOST_CUDA HOST_LIB_DIR
_VOL_HAS_CUDA=$(docker run --rm -v nvidia-driver-vol:/usr/nvidia alpine \
sh -c 'ls /usr/nvidia/lib/libcuda.so* 2>/dev/null | head -1' 2>/dev/null || echo "")
if [ -z "$_VOL_HAS_CUDA" ]; then
log_info "Copying CUDA/NVENC libs from host driver into nvidia-driver-vol..."
HOST_CUDA=$(ldconfig -p 2>/dev/null | awk '/libcuda\.so\.1/ {print $NF; exit}')
[ -z "$HOST_CUDA" ] && HOST_CUDA=$(find /usr/lib /usr/lib64 /usr/lib/x86_64-linux-gnu \
-name 'libcuda.so.*' 2>/dev/null | head -1)
if [ -z "$HOST_CUDA" ] || [ ! -e "$HOST_CUDA" ]; then
log_warning "Could not find libcuda.so on the host — Wolf may fall back to VA-API."
log_warning "Confirm the NVIDIA driver is fully installed (nvidia-smi works)."
else
HOST_LIB_DIR=$(dirname "$HOST_CUDA")
log_info "Host NVIDIA libs: $HOST_LIB_DIR"
if docker run --rm \
-v nvidia-driver-vol:/usr/nvidia \
-v "$HOST_LIB_DIR":/hostlib:ro \
alpine sh -c '
mkdir -p /usr/nvidia/lib
ok=0
for base in libcuda libnvcuvid libnvidia-encode libnvidia-ptxjitcompiler; do
for f in /hostlib/${base}.so*; do
[ -e "$f" ] && cp -a "$f" /usr/nvidia/lib/ && ok=1
done
done
[ -e /usr/nvidia/lib/libcuda.so.1 ] && echo "have-cuda-symlink"
[ $ok -eq 1 ]
' 2>&1; then
log_success "CUDA/NVENC libs copied — Wolf should now select the NVIDIA encoder"
else
log_warning "Failed to copy CUDA libs into the volume — Wolf may use VA-API."
fi
fi
else
log_success "nvidia-driver-vol already has CUDA libs"
fi
# ── Game storage location ─────────────────────────────────────────────────
# ROMs, Steam library, and saves all live under GAME_STORAGE_DIR.
# $GAME_STORAGE_DIR/roms/ → ES-DE at /ROMs
# $GAME_STORAGE_DIR/steam/ → Steam at /home/retro/.steam
# $GAME_STORAGE_DIR/saves/ → RetroArch saves
echo ""
echo "═══════════════════════════════════════════════════════"
echo " GAME STORAGE LOCATION"
echo "═══════════════════════════════════════════════════════"
echo ""
echo " ROMs, Steam library, and saves all live under one directory."
echo " Recommended: a large secondary drive so the OS SSD stays free."
echo ""
# ── Build a numbered candidate list ──────────────────────────────────────
# Slots: 0 = home dir, 1..N = mounted non-system partitions,
# last = unmounted block devices (for formatting+mounting)
local -a _CAND_PATH _CAND_LABEL _CAND_DEV _CAND_UUID
local _ci=0
# Option 0 — home directory
local _home_free _home_dev _home_uuid
_home_free=$(df -h "$ACTUAL_HOME" 2>/dev/null | awk 'NR==2{print $4}')
_home_dev=$(df "$ACTUAL_HOME" 2>/dev/null | awk 'NR==2{print $1}')
_home_uuid=$(blkid -s UUID -o value "$_home_dev" 2>/dev/null)
_CAND_PATH[0]="$ACTUAL_HOME/games"
_CAND_LABEL[0]="Home directory ($ACTUAL_HOME, ${_home_free:-?} free)"
_CAND_DEV[0]="$_home_dev"
_CAND_UUID[0]="${_home_uuid:-n/a}"
_ci=1
# Mounted block devices — skip root, system paths, and home itself.
# Enumerate with lsblk -P (key="value" pairs) so whole-disk mounts (e.g. an
# nvme formatted directly with no partition table) and empty LABEL/UUID
# fields are handled reliably — df round-trips miss some of these.
while IFS= read -r _line; do
local NAME="" MOUNTPOINT="" SIZE="" LABEL="" UUID=""
eval "$_line"
local _mnt="$MOUNTPOINT"
[[ -z "$_mnt" ]] && continue
[[ "$_mnt" == "/" ]] && continue
[[ "$_mnt" == /boot* ]] && continue
[[ "$_mnt" == /snap* ]] && continue
[[ "$_mnt" == /tmp* ]] && continue
[[ "$_mnt" == /run* ]] && continue
[[ "$_mnt" == /sys* ]] && continue
[[ "$_mnt" == /proc* ]] && continue
[[ "$_mnt" == /dev* ]] && continue
[[ "$_mnt" == "[SWAP]" ]] && continue
[[ "$_mnt" == "$ACTUAL_HOME" ]] && continue
local _free
_free=$(df -h "$_mnt" 2>/dev/null | awk 'NR==2{print $4}')
local _display="${LABEL:-$NAME}"
_CAND_PATH[$_ci]="$_mnt/games"
_CAND_LABEL[$_ci]="$_mnt (${_display}, ${SIZE:-?} total, ${_free:-?} free)"
_CAND_DEV[$_ci]="/dev/$NAME"
_CAND_UUID[$_ci]="${UUID:-n/a}"
((_ci++))
done < <(lsblk -Pno NAME,MOUNTPOINT,SIZE,LABEL,UUID 2>/dev/null)
# Unmounted block devices — skip disks that have any mounted partition
local -a _UNMT_DEV _UNMT_LABEL _UNMT_UUID
local _ui=0
while IFS= read -r _line; do
local _name _size _type _fstype _mnt _label
read -r _name _size _type _fstype _mnt _label <<< "$_line"
[[ "$_name" =~ ^loop ]] && continue
[[ "$_type" != "disk" && "$_type" != "part" ]] && continue
[[ -n "$_mnt" ]] && continue # this entry itself is mounted
# For whole disks, also skip if any child partition is mounted
if [[ "$_type" == "disk" ]]; then
lsblk -no MOUNTPOINT "/dev/$_name" 2>/dev/null | grep -q '[^[:space:]]' && continue
fi
local _uuid
_uuid=$(blkid -s UUID -o value "/dev/$_name" 2>/dev/null)
_UNMT_DEV[$_ui]="$_name"
_UNMT_LABEL[$_ui]="${_label:+$_label, }${_size}${_fstype:+ ($_fstype)}"
_UNMT_UUID[$_ui]="${_uuid:-no UUID}"
((_ui++))
done < <(lsblk -no NAME,SIZE,TYPE,FSTYPE,MOUNTPOINT,LABEL 2>/dev/null)
# ── Display the menu ──────────────────────────────────────────────────────
echo " Mounted locations:"
local _n
for _n in "${!_CAND_PATH[@]}"; do
printf " %2d) %s\n" "$((_n + 1))" "${_CAND_LABEL[$_n]}"
printf " UUID: %s\n" "${_CAND_UUID[$_n]}"
printf " → %s\n" "${_CAND_PATH[$_n]}"
done
if [ "${#_UNMT_DEV[@]}" -gt 0 ]; then
echo ""
echo " Unmounted drives (script can format + mount):"
for _n in "${!_UNMT_DEV[@]}"; do
printf " U%d) /dev/%s %s\n" "$((_n + 1))" "${_UNMT_DEV[$_n]}" "${_UNMT_LABEL[$_n]}"
printf " UUID: %s\n" "${_UNMT_UUID[$_n]}"
done
fi
echo ""
echo " c) Enter a custom path"
echo ""
local _PICK="" _BASE_PATH="" GAME_STORAGE_DIR=""
if [ "$UNATTENDED" = true ]; then
_BASE_PATH="${_CAND_PATH[0]}"
log_info "Unattended — using default: $_BASE_PATH"
else
while true; do
read -r -p " Select drive [1]: " _PICK
_PICK="${_PICK:-1}"
if [[ "$_PICK" =~ ^[0-9]+$ ]] && [ "$_PICK" -ge 1 ] && [ "$_PICK" -le "${#_CAND_PATH[@]}" ]; then
_BASE_PATH="${_CAND_PATH[$((_PICK - 1))]}"
break
elif [[ "${_PICK,,}" =~ ^u([0-9]+)$ ]]; then
local _uidx=$(( ${BASH_REMATCH[1]} - 1 ))
if [ "$_uidx" -ge 0 ] && [ "$_uidx" -lt "${#_UNMT_DEV[@]}" ]; then
_BASE_PATH="" # will be set after mounting below
break
fi
echo " Invalid selection — try again."
elif [[ "${_PICK,,}" == "c" ]]; then
_BASE_PATH=""
break
else
echo " Invalid selection — enter a number, U<n>, or c."
fi
done
fi
# ── Handle unmounted drive selection ─────────────────────────────────────
if [[ "${_PICK,,}" =~ ^u([0-9]+)$ ]]; then
local _uidx=$(( ${BASH_REMATCH[1]} - 1 ))
local _RAW_DEV="${_UNMT_DEV[$_uidx]}"
local _DEV="/dev/$_RAW_DEV"
local _DEFAULT_MP="$ACTUAL_HOME/drives/${_RAW_DEV%%[0-9]}"
local _MOUNT_POINT=""
prompt_text " Mount point for /dev/$_RAW_DEV [${_DEFAULT_MP}]:" "$_DEFAULT_MP" _MOUNT_POINT
_MOUNT_POINT="${_MOUNT_POINT:-$_DEFAULT_MP}"
local _PARTITION="$_DEV"
[[ "$_DEV" =~ [0-9]$ ]] || _PARTITION="${_DEV}1"
if ! blkid "$_PARTITION" &>/dev/null; then
log_info "Creating partition on $_DEV..."
printf 'g\nn\n1\n\n\nw\n' | fdisk "$_DEV"
partprobe "$_DEV"; sleep 2
fi
if ! blkid -s TYPE "$_PARTITION" 2>/dev/null | grep -q TYPE; then
log_info "Formatting $_PARTITION as ext4..."
mkfs.ext4 -F -L "games" "$_PARTITION"
else
log_info "$_PARTITION already has a filesystem — keeping existing data"
fi
mkdir -p "$_MOUNT_POINT"
mount "$_PARTITION" "$_MOUNT_POINT"
local _PART_UUID
_PART_UUID=$(blkid -s UUID -o value "$_PARTITION")
if [ -n "$_PART_UUID" ]; then
if grep -qs "$_PART_UUID" /etc/fstab; then
log_info "fstab: UUID=${_PART_UUID} already present"
else
echo "UUID=${_PART_UUID} ${_MOUNT_POINT} ext4 defaults,nofail 0 2" \
| tee -a /etc/fstab >/dev/null
log_success "fstab: UUID=${_PART_UUID}${_MOUNT_POINT}"
fi
else
log_warning "Could not read UUID — add /etc/fstab entry manually"
fi
chown -R "$ACTUAL_USER:$ACTUAL_USER" "$_MOUNT_POINT" 2>/dev/null || true
log_success "$_PARTITION mounted at $_MOUNT_POINT"
_BASE_PATH="$_MOUNT_POINT/games"
fi
# ── Handle custom path ────────────────────────────────────────────────────
if [[ "${_PICK,,}" == "c" ]]; then
local _CUSTOM=""
prompt_text " Full game storage path:" "$ACTUAL_HOME/games" _CUSTOM
_BASE_PATH="${_CUSTOM:-$ACTUAL_HOME/games}"
_BASE_PATH="${_BASE_PATH/#\~/$ACTUAL_HOME}"
fi
# ── Let user confirm / edit the subdirectory ──────────────────────────────
# _BASE_PATH is now the full suggested path (e.g. /mnt/bigdrive/games).
# Show it and let the user change the trailing component.
echo ""
log_info "Suggested game storage path: $_BASE_PATH"
local _FINAL=""
prompt_text " Confirm or edit path [${_BASE_PATH}]:" "$_BASE_PATH" _FINAL
GAME_STORAGE_DIR="${_FINAL:-$_BASE_PATH}"
GAME_STORAGE_DIR="${GAME_STORAGE_DIR/#\~/$ACTUAL_HOME}"
log_success "Game storage: $GAME_STORAGE_DIR"
# Create the storage sub-directories
mkdir -p "$GAME_STORAGE_DIR/saves" \
"$GAME_STORAGE_DIR/media" "$GAME_STORAGE_DIR/lutris" \
"$GAME_STORAGE_DIR/firefox" "$GAME_STORAGE_DIR/minecraft" \
"$GAME_STORAGE_DIR/kodi" "$GAME_STORAGE_DIR/emulators"
# ── Wolf state folder on the game drive ───────────────────────────────────
# This is the clean way to keep Steam (and everything else) off the OS
# drive: relocate Wolf's ENTIRE state folder onto the game drive instead of
# symlinking individual app homes. Wolf stores each app's session home,
# Steam install, downloaded games, and Proton prefixes under this folder,
# and writes its own config.toml under <state>/cfg/. We mount it at the
# SAME path inside and outside the wolf container so that the app containers
# Wolf spawns through the Docker socket (which receive HOST paths) resolve
# correctly on the host. No symlinks, no libraryfolders.vdf, no fix-perms.
local WOLF_STATE_DIR="$GAME_STORAGE_DIR/wolf-state"
local WOLF_CFG="$WOLF_STATE_DIR/cfg/config.toml"
mkdir -p "$WOLF_STATE_DIR/cfg"
chown -R 1000:1000 "$WOLF_STATE_DIR" 2>/dev/null || true
# Migrate any pre-existing Wolf state from the default OS-drive location so
# an upgrading user keeps their Steam install / games instead of losing them.
if [ -d /etc/wolf ] && [ -n "$(ls -A /etc/wolf 2>/dev/null)" ] \
&& [ -z "$(ls -A "$WOLF_STATE_DIR" 2>/dev/null | grep -v '^cfg$')" ]; then
local _MIGRATE=""
prompt_yn "Existing Wolf data found at /etc/wolf (OS drive). Move it to $WOLF_STATE_DIR now? (y/n):" "y" _MIGRATE
if [[ "$_MIGRATE" =~ ^[Yy]$ ]]; then
log_info "Migrating /etc/wolf → $WOLF_STATE_DIR (this can take a while for large Steam installs)..."
cp -a /etc/wolf/. "$WOLF_STATE_DIR"/ \
&& rm -rf /etc/wolf/* \
&& log_success "Migration complete — old data now on the game drive" \
|| log_warning "Migration hit an error; check $WOLF_STATE_DIR before deleting /etc/wolf"
chown -R 1000:1000 "$WOLF_STATE_DIR" 2>/dev/null || true
fi
fi
# Pre-create ES-DE ROM directories so the user knows where to drop files
# and ES-DE shows the system in its list immediately on first launch.
local _ESDE_SYSTEMS=(
3do amstradcpc arcade atari2600 atari5200 atari7800 atari800
atarijaguar atarilynx atarist c64 cavestory channelf coco colecovision
dreamcast dos famicom fds gamegear gb gba gbc gc genesis
gx4000 intellivision j2me lynx mame megadrive megadrive-japan
msx msx2 n64 naomi nds neogeo neogeocd ngp ngpc nes nintendo3ds
odyssey2 pc88 pc98 pcengine pcenginecd pcfx pokemini ps2 ps3 psp psx
saturn scummvm sega32x segacd sg-1000 snes snesmsu1 supervision
switch tg16 tg-cd vectrex vic20 videopac wii wiiu wonderswan
wonderswancolor x68000 xbox xbox360 zmachine zxspectrum
)
local _sys
for _sys in "${_ESDE_SYSTEMS[@]}"; do
mkdir -p "$GAME_STORAGE_DIR/roms/$_sys"
done
chown -R "$ACTUAL_USER:$ACTUAL_USER" "$GAME_STORAGE_DIR" 2>/dev/null || true
log_success "Storage layout: $GAME_STORAGE_DIR/{roms/<system>/,steam,saves,media,emulators,...}"
log_info "ES-DE ROM directories pre-created. Drop ROMs in the matching subfolder."
# ── Optional: download Azahar (3DS emulator) ─────────────────────────────
# Azahar is an open-source Citra fork — the recommended legal 3DS emulator
# for ES-DE. AppImages dropped in emulators/ are found automatically by
# ES-DE's app finder (checks ~/Applications inside the container).
local _AZAHAR_DIR="$GAME_STORAGE_DIR/emulators"
if ! ls "$_AZAHAR_DIR"/azahar*.AppImage 2>/dev/null | grep -q .; then
local _get_az=""
echo ""
log_info "3DS emulation: Azahar (open-source Citra fork) can be auto-downloaded."
prompt_yn "Download Azahar 3DS emulator AppImage now? (y/n):" "y" _get_az
if [[ "$_get_az" =~ ^[Yy]$ ]]; then
log_info "Fetching latest Azahar release from GitHub..."
local _AZ_URL
_AZ_URL=$(curl -fsSL "https://api.github.com/repos/azahar-emu/azahar/releases/latest" \
| python3 -c "import sys,json; r=json.load(sys.stdin); \
print(next((a['browser_download_url'] for a in r['assets'] \
if a['name'].endswith('.AppImage')), ''))" 2>/dev/null)
if [[ -n "$_AZ_URL" ]]; then
local _AZ_FILE="$_AZAHAR_DIR/$(basename "$_AZ_URL")"
curl -fL --progress-bar -o "$_AZ_FILE" "$_AZ_URL" \
&& chmod +x "$_AZ_FILE" \
&& chown "$ACTUAL_USER:$ACTUAL_USER" "$_AZ_FILE" \
&& log_success "Azahar downloaded: $_AZ_FILE" \
|| log_warning "Download failed — get it manually from https://github.com/azahar-emu/azahar/releases"
else
log_warning "Could not resolve download URL — get it manually from https://github.com/azahar-emu/azahar/releases"
fi
fi
else
log_info "Azahar already present in $GAME_STORAGE_DIR/emulators/"
fi
# ── App selection ─────────────────────────────────────────────────────────
echo ""
echo "═══════════════════════════════════════════════════════"
echo " WOLF APPS"
echo "═══════════════════════════════════════════════════════"
echo ""
echo " Select apps to add to Wolf (shown in Moonlight)."
echo " Containers are pulled on first launch, not now."
echo ""
echo " 1) Steam - Big Picture + Proton (PC games)"
echo " 2) EmulationStation - ES-DE + RetroArch (retro ROMs) [default]"
echo " 3) Lutris - GOG / Epic / Wine / non-Steam"
echo " 4) RetroArch - standalone emulator frontend"
echo " 5) Prism Launcher - Minecraft (Java + Bedrock)"
echo " 6) Kodi - media center"
echo " 7) Firefox - browser"
echo " 8) Desktop - full XFCE desktop session"
echo ""
echo " Enter numbers separated by spaces, or 'all', or Enter for [1 2]:"
echo ""
local _APP_PICKS="" _SELECTED_APPS=()
if [ "$UNATTENDED" = true ]; then
_SELECTED_APPS=(1 2)
log_info "Unattended — selecting Steam + EmulationStation"
else
read -r -p " Apps [1 2]: " _APP_PICKS
_APP_PICKS="${_APP_PICKS:-1 2}"
if [[ "${_APP_PICKS,,}" == "all" ]]; then
_SELECTED_APPS=(1 2 3 4 5 6 7 8)
else
read -ra _SELECTED_APPS <<< "$_APP_PICKS"
fi
fi
# Map numbers to app keys for the Python injector
local _APP_KEYS=""
for _n in "${_SELECTED_APPS[@]}"; do
case "$_n" in
1) _APP_KEYS="$_APP_KEYS steam" ;;
2) _APP_KEYS="$_APP_KEYS esde" ;;
3) _APP_KEYS="$_APP_KEYS lutris" ;;
4) _APP_KEYS="$_APP_KEYS retroarch" ;;
5) _APP_KEYS="$_APP_KEYS prismlauncher" ;;
6) _APP_KEYS="$_APP_KEYS kodi" ;;
7) _APP_KEYS="$_APP_KEYS firefox" ;;
8) _APP_KEYS="$_APP_KEYS desktop" ;;
esac
done
_APP_KEYS="${_APP_KEYS# }" # trim leading space
log_info "Will add: ${_APP_KEYS:-none}"
# ── docker-compose.yml ────────────────────────────────────────────────────
log_info "Generating docker-compose.yml..."
mkdir -p "$WOLF_STATE_DIR/cfg"
mkdir -p "$WOLF_DIR"
ensure_docker_dir_ownership "$WOLF_DIR"
cd "$WOLF_DIR" || return 1
# Detect the LAN interface (the one used to reach the internet, not VPN/loopback)
local LAN_IFACE LAN_IP LAN_MAC
LAN_IFACE=$(ip route get 8.8.8.8 2>/dev/null | grep -oP 'dev \K\S+' | head -1)
LAN_IP=$(ip route get 8.8.8.8 2>/dev/null | grep -oP 'src \K\S+' | head -1)
LAN_MAC=$(ip link show "$LAN_IFACE" 2>/dev/null | grep -oP 'ether \K\S+' | head -1)
log_success "LAN interface: $LAN_IFACE IP: $LAN_IP MAC: $LAN_MAC"
# If Tailscale is running, Wolf must advertise the Tailscale IP so Moonlight
# clients on the tailnet can connect.
local TS_IP TS_MAC WOLF_IP WOLF_MAC
TS_IP=$(tailscale ip -4 2>/dev/null | head -1)
if [ -n "$TS_IP" ]; then
TS_MAC=$(ip link show tailscale0 2>/dev/null | grep -oP 'ether \K\S+' | head -1)
WOLF_IP="$TS_IP"
WOLF_MAC="${TS_MAC:-$LAN_MAC}"
log_success "Tailscale detected — Wolf will advertise Tailscale IP: $TS_IP"
log_info "In Moonlight use 'Add PC' and enter: $TS_IP"
else
WOLF_IP="$LAN_IP"
WOLF_MAC="$LAN_MAC"
fi
cat > docker-compose.yml << EOF
name: wolf
services:
wolf:
image: ghcr.io/games-on-whales/wolf:stable
container_name: wolf
network_mode: host
restart: unless-stopped
environment:
- NVIDIA_DRIVER_VOLUME_NAME=nvidia-driver-vol
# State + config live on the game drive. HOST_APPS_STATE_FOLDER must be a
# HOST path because Wolf hands it to the host Docker daemon when spawning
# app containers — so it's mounted at the SAME path inside this container.
- HOST_APPS_STATE_FOLDER=${WOLF_STATE_DIR}
- WOLF_CFG_FOLDER=${WOLF_STATE_DIR}/cfg
- WOLF_INTERNAL_IP=${WOLF_IP}
- WOLF_INTERNAL_MAC=${WOLF_MAC}
- WOLF_RENDER_NODE=${WOLF_RENDER_NODE}
- LD_LIBRARY_PATH=/usr/nvidia/lib:/usr/nvidia/lib32
volumes:
- ${WOLF_STATE_DIR}:${WOLF_STATE_DIR}:rw
- /var/run/docker.sock:/var/run/docker.sock:rw
- /dev/:/dev/:rw
- /run/udev:/run/udev:rw
- nvidia-driver-vol:/usr/nvidia:rw
devices:
- /dev/dri
- /dev/uinput
- /dev/uhid
- /dev/nvidia-uvm
- /dev/nvidia-uvm-tools
- /dev/nvidia-caps/nvidia-cap1
- /dev/nvidia-caps/nvidia-cap2
- /dev/nvidiactl
- /dev/nvidia0
- /dev/nvidia-modeset
device_cgroup_rules:
- 'c 13:* rmw'
volumes:
nvidia-driver-vol:
external: true
EOF
log_success "docker-compose.yml created"
# Save the game storage path so it's visible and editable later
cat > .env << EOF
# Wolf game/ROM storage root — edit this and run ./manage.sh update-storage to apply
GAME_STORAGE_DIR=${GAME_STORAGE_DIR}
# Wolf state folder (config.toml + every app session home) — lives on the game
# drive so Steam installs, games, and Proton prefixes stay off the OS drive.
WOLF_STATE_DIR=${WOLF_STATE_DIR}
EOF
chmod 600 .env
chown "$ACTUAL_USER:$ACTUAL_USER" .env
log_success ".env written with GAME_STORAGE_DIR=${GAME_STORAGE_DIR}"
# ── Firewall ──────────────────────────────────────────────────────────────
if command -v ufw &>/dev/null; then
log_info "Opening Moonlight ports in UFW..."
for p in "${WOLF_PORTS_TCP[@]}"; do ufw allow "${p}/tcp" comment "Wolf/Moonlight" >/dev/null 2>&1 || true; done
for p in "${WOLF_PORTS_UDP[@]}"; do ufw allow "${p}/udp" comment "Wolf/Moonlight" >/dev/null 2>&1 || true; done
log_success "Ports opened: TCP ${WOLF_PORTS_TCP[*]} / UDP ${WOLF_PORTS_UDP[*]}"
else
log_warning "ufw not installed — if you use a firewall, open these ports:"
echo " TCP: ${WOLF_PORTS_TCP[*]} UDP: ${WOLF_PORTS_UDP[*]}"
fi
# ── Management script ─────────────────────────────────────────────────────
cat > manage.sh << 'MEOF'
#!/bin/bash
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
# Wolf's state folder (config.toml + every app session home, Steam install,
# games, Proton prefixes) lives on the game drive — see WOLF_STATE_DIR in .env.
# Nothing here needs to relocate or symlink anything; Wolf writes straight to
# the drive because docker-compose.yml mounts it as HOST_APPS_STATE_FOLDER.
WOLF_STATE_DIR=$(grep '^WOLF_STATE_DIR=' "$SCRIPT_DIR/.env" 2>/dev/null | cut -d= -f2-)
WOLF_CFG="${WOLF_STATE_DIR:-/etc/wolf}/cfg/config.toml"
case "$1" in
start)
docker compose up -d
echo "Wolf started. Pair Moonlight to this server's IP."
;;
stop) docker compose down ;;
restart) docker compose restart ;;
logs) docker compose logs -f wolf ;;
status) docker compose ps; echo; docker ps --filter "name=Wolf" --format "table {{.Names}}\t{{.Status}}" ;;
update)
docker compose pull
docker compose up -d
;;
apps|add-apps|update-storage)
# WOLF_CFG resolved at top of script from .env
# Resolve game storage dir: explicit arg > .env > prompt
GAME_DIR="${2:-}"
if [ -z "$GAME_DIR" ]; then
GAME_DIR=$(grep '^GAME_STORAGE_DIR=' "$SCRIPT_DIR/.env" 2>/dev/null | cut -d= -f2-)
fi
if [ -z "$GAME_DIR" ]; then
read -r -p " Game storage path: " GAME_DIR
fi
if [ -z "$GAME_DIR" ]; then echo "No game storage path."; exit 1; fi
# Persist path back to .env if it changed
if grep -qs '^GAME_STORAGE_DIR=' "$SCRIPT_DIR/.env" 2>/dev/null; then
sed -i "s|^GAME_STORAGE_DIR=.*|GAME_STORAGE_DIR=${GAME_DIR}|" "$SCRIPT_DIR/.env"
else
echo "GAME_STORAGE_DIR=${GAME_DIR}" >> "$SCRIPT_DIR/.env"
fi
if [ ! -f "$WOLF_CFG" ]; then
echo "Wolf config not found at $WOLF_CFG — is Wolf running?"
exit 1
fi
# Show which apps are already installed and what's available
echo ""
echo " Checking current Wolf config..."
INSTALLED=$(sudo grep "^ name = 'Wolf" "$WOLF_CFG" 2>/dev/null | sed "s/.*name = '//;s/'//" | tr '\n' ' ')
[ -n "$INSTALLED" ] && echo " Already installed: $INSTALLED" || echo " No Wolf apps installed yet."
echo ""
echo " Available apps:"
echo " 1) Steam - Big Picture + Proton (PC games)"
echo " 2) EmulationStation - ES-DE + RetroArch (retro ROMs)"
echo " 3) Lutris - GOG / Epic / Wine / non-Steam"
echo " 4) RetroArch - standalone emulator frontend"
echo " 5) Prism Launcher - Minecraft (Java + Bedrock)"
echo " 6) Kodi - media center"
echo " 7) Firefox - browser"
echo " 8) Desktop - full XFCE desktop session"
echo ""
echo " Enter numbers (space-separated), 'all', or Enter to update existing mounts only:"
read -r -p " Apps [Enter=update mounts only]: " _PICKS
if [[ "${_PICKS,,}" == "all" ]]; then
APP_KEYS="steam esde lutris retroarch prismlauncher kodi firefox desktop"
elif [ -z "$_PICKS" ]; then
# No new apps — just re-run with whatever keys are already installed
APP_KEYS=""
[[ "$INSTALLED" == *WolfSteam* ]] && APP_KEYS="$APP_KEYS steam"
[[ "$INSTALLED" == *WolfES-DE* ]] && APP_KEYS="$APP_KEYS esde"
[[ "$INSTALLED" == *WolfLutris* ]] && APP_KEYS="$APP_KEYS lutris"
[[ "$INSTALLED" == *WolfRetroArch* ]] && APP_KEYS="$APP_KEYS retroarch"
[[ "$INSTALLED" == *WolfPrismLauncher* ]] && APP_KEYS="$APP_KEYS prismlauncher"
[[ "$INSTALLED" == *WolfKodi* ]] && APP_KEYS="$APP_KEYS kodi"
[[ "$INSTALLED" == *WolfFirefox* ]] && APP_KEYS="$APP_KEYS firefox"
[[ "$INSTALLED" == *WolfDesktop* ]] && APP_KEYS="$APP_KEYS desktop"
APP_KEYS="${APP_KEYS# }"
[ -z "$APP_KEYS" ] && APP_KEYS="steam esde"
else
APP_KEYS=""
for _n in $_PICKS; do
case "$_n" in
1) APP_KEYS="$APP_KEYS steam" ;;
2) APP_KEYS="$APP_KEYS esde" ;;
3) APP_KEYS="$APP_KEYS lutris" ;;
4) APP_KEYS="$APP_KEYS retroarch" ;;
5) APP_KEYS="$APP_KEYS prismlauncher" ;;
6) APP_KEYS="$APP_KEYS kodi" ;;
7) APP_KEYS="$APP_KEYS firefox" ;;
8) APP_KEYS="$APP_KEYS desktop" ;;
esac
done
APP_KEYS="${APP_KEYS# }"
fi
echo " Applying: ${APP_KEYS:-none}"
[ -z "$APP_KEYS" ] && exit 0
sudo python3 - "$GAME_DIR" "$WOLF_CFG" $APP_KEYS << 'PYEOF'
import sys, json
games = sys.argv[1].rstrip('/')
cfg = sys.argv[2]
selected = set(sys.argv[3:])
STD_CAP = ['NET_RAW', 'MKNOD', 'NET_ADMIN']
STD_ENV = ['RUN_SWAY=1', 'GOW_REQUIRED_DEVICES=/dev/input/* /dev/dri/* /dev/nvidia*']
STD_RULES = ['c 13:* rmw', 'c 244:* rmw']
CATALOG = {
'steam': dict(
name='WolfSteam', title='Steam',
icon='https://games-on-whales.github.io/wildlife/apps/steam/assets/icon.png',
image='ghcr.io/games-on-whales/steam:edge',
mounts=[], # Steam home lives on the game drive via Wolf's state folder
env=['PROTON_LOG=1', 'RUN_SWAY=true',
'GOW_REQUIRED_DEVICES=/dev/input/* /dev/dri/* /dev/nvidia*'],
cap_add=['SYS_ADMIN', 'SYS_NICE', 'SYS_PTRACE', 'NET_RAW', 'MKNOD', 'NET_ADMIN'],
security_opt=['seccomp=unconfined', 'apparmor=unconfined'],
ipc_mode='host', ulimits=[{'Name': 'nofile', 'Hard': 10240, 'Soft': 10240}],
privileged=False,
),
'esde': dict(
name='WolfES-DE', title='EmulationStation',
icon='https://games-on-whales.github.io/wildlife/apps/es-de/assets/icon.png',
image='ghcr.io/games-on-whales/es-de:edge',
mounts=[f'{games}/roms:/ROMs:rw',
f'{games}/saves:/mnt/games/saves:rw',
f'{games}/media:/media:rw',
f'{games}/emulators:/mnt/games/emulators:rw'],
env=STD_ENV, cap_add=STD_CAP, security_opt=[], ipc_mode='host',
ulimits=[], privileged=False,
),
'lutris': dict(
name='WolfLutris', title='Lutris',
icon='https://games-on-whales.github.io/wildlife/apps/lutris/assets/icon.png',
image='ghcr.io/games-on-whales/lutris:edge',
mounts=[f'{games}/lutris:/mnt/games/lutris:rw'],
env=['RUN_SWAY=true',
'GOW_REQUIRED_DEVICES=/dev/input/* /dev/dri/* /dev/nvidia*'],
cap_add=['SYS_ADMIN', 'NET_RAW', 'MKNOD', 'NET_ADMIN'],
security_opt=['seccomp=unconfined', 'apparmor=unconfined'],
ipc_mode='host', ulimits=[], privileged=False,
),
'retroarch': dict(
name='WolfRetroArch', title='RetroArch',
icon='https://games-on-whales.github.io/wildlife/apps/retroarch/assets/icon.png',
image='ghcr.io/games-on-whales/retroarch:edge',
mounts=[f'{games}/roms:/ROMs:rw',
f'{games}/saves:/mnt/games/saves:rw'],
env=STD_ENV, cap_add=STD_CAP, security_opt=[], ipc_mode='host',
ulimits=[], privileged=False,
),
'prismlauncher': dict(
name='WolfPrismLauncher', title='Prism Launcher',
icon='https://games-on-whales.github.io/wildlife/apps/prismlauncher/assets/icon.png',
image='ghcr.io/games-on-whales/prismlauncher:edge',
mounts=[f'{games}/minecraft:/mnt/games/minecraft:rw'],
env=STD_ENV, cap_add=STD_CAP, security_opt=[], ipc_mode='host',
ulimits=[], privileged=False,
),
'kodi': dict(
name='WolfKodi', title='Kodi',
icon='https://games-on-whales.github.io/wildlife/apps/kodi/assets/icon.png',
image='ghcr.io/games-on-whales/kodi:edge',
mounts=[f'{games}/kodi:/mnt/games/kodi:rw'],
env=STD_ENV, cap_add=STD_CAP, security_opt=[], ipc_mode='host',
ulimits=[], privileged=False,
),
'firefox': dict(
name='WolfFirefox', title='Firefox',
icon='https://games-on-whales.github.io/wildlife/apps/firefox/assets/icon.png',
image='ghcr.io/games-on-whales/firefox:edge',
mounts=[f'{games}/firefox:/mnt/games/firefox:rw'],
env=STD_ENV, cap_add=STD_CAP, security_opt=[], ipc_mode='host',
ulimits=[], privileged=False,
),
'desktop': dict(
name='WolfDesktop', title='Desktop',
icon='https://games-on-whales.github.io/wildlife/apps/desktop/assets/icon.png',
image='ghcr.io/games-on-whales/desktop:edge',
mounts=[],
env=STD_ENV, cap_add=STD_CAP, security_opt=[], ipc_mode='host',
ulimits=[], privileged=False,
),
}
def make_app_block(app):
host_cfg = {'IpcMode': app['ipc_mode'], 'CapAdd': app['cap_add'],
'Privileged': app['privileged'], 'DeviceCgroupRules': STD_RULES}
if app['security_opt']: host_cfg['SecurityOpt'] = app['security_opt']
if app['ulimits']: host_cfg['Ulimits'] = app['ulimits']
create_json = json.dumps({'HostConfig': host_cfg}, indent=2)
mounts_str = str(app['mounts']).replace('"', "'")
env_str = str(app['env']).replace('"', "'")
return (
f"\n"
f" [[profiles.apps]]\n"
f" icon_png_path = '{app['icon']}'\n"
f" start_virtual_compositor = true\n"
f" title = '{app['title']}'\n"
f"\n"
f" [profiles.apps.runner]\n"
f" base_create_json = '''{create_json}\n"
f"'''\n"
f" devices = []\n"
f" env = {env_str}\n"
f" image = '{app['image']}'\n"
f" mounts = {mounts_str}\n"
f" name = '{app['name']}'\n"
f" ports = []\n"
f" type = 'docker'\n"
)
def update_mounts(lines, wolf_name, new_mounts):
for i, line in enumerate(lines):
if f"name = '{wolf_name}'" in line:
for j in range(max(0, i-10), min(len(lines), i+15)):
if lines[j].strip().startswith('mounts ='):
lines[j] = f" mounts = {new_mounts}\n"
return True
return False
with open(cfg, 'r') as f:
lines = f.readlines()
profiles_seen, first_start, insert_at = 0, None, len(lines)
for i, line in enumerate(lines):
if line.strip() == '[[profiles]]':
profiles_seen += 1
if profiles_seen == 1: first_start = i
elif profiles_seen == 2: insert_at = i; break
if first_start is None:
print('ERROR: no [[profiles]] section found'); sys.exit(1)
first_block = lines[first_start:insert_at]
added, updated, to_insert = [], [], []
for key in list(CATALOG.keys()):
if key not in selected: continue
app = CATALOG[key]
wolf_name = app['name']
new_mounts = str(app['mounts']).replace('"', "'")
already = any(f"name = '{wolf_name}'" in l for l in first_block)
if already:
if update_mounts(lines, wolf_name, new_mounts):
updated.append(app['title'])
else:
to_insert.append(make_app_block(app))
added.append(app['title'])
if to_insert:
block_lines = []
for block in to_insert:
block_lines += [l + '\n' if not l.endswith('\n') else l
for l in block.splitlines()]
new_lines = lines[:insert_at] + block_lines + lines[insert_at:]
with open(cfg, 'w') as f:
f.writelines(new_lines)
elif updated:
with open(cfg, 'w') as f:
f.writelines(lines)
if added: print(f"Added: {', '.join(added)}")
if updated: print(f"Updated mounts: {', '.join(updated)}")
if not added and not updated:
print('All selected apps already present and up to date')
PYEOF
docker compose restart wolf
echo "Wolf restarted. Apps will appear in Moonlight on next connection."
;;
backup)
echo "Set up backups with the modular system: sudo ./setup.sh backup"
;;
fix-perms)
# Wolf creates each app's home dir under WOLF_STATE_DIR/<session-id>/<App>
# and mounts it as /home/retro inside the app container. If anything in
# there ends up root-owned, the in-container 'retro' user (uid 1000)
# can't write to it and the app bails on startup with "Permission
# denied". Re-own the whole state folder + game storage to uid/gid 1000.
echo "Fixing ownership of Wolf state + game storage (uid 1000)..."
found=0
if [ -n "$WOLF_STATE_DIR" ] && [ -d "$WOLF_STATE_DIR" ]; then
sudo chown -R 1000:1000 "$WOLF_STATE_DIR"
echo " fixed: $WOLF_STATE_DIR"
found=1
fi
GAME_DIR=$(grep '^GAME_STORAGE_DIR=' "$SCRIPT_DIR/.env" 2>/dev/null | cut -d= -f2-)
if [ -n "$GAME_DIR" ] && [ -d "$GAME_DIR" ]; then
sudo chown -R 1000:1000 "$GAME_DIR"
echo " fixed: $GAME_DIR"
found=1
fi
[ "$found" = 0 ] && echo " Nothing to fix (no Wolf state dir found yet)."
echo "Done. Reconnect from Moonlight to relaunch the app."
;;
pin)
# Wolf logs: "Insert pin at http://SOMEIP:47989/pin/#HEXHASH"
# Extract just the hash fragment and build URLs for every interface
# so it works whether you're on LAN, VPN, or any other network.
HASH=$(docker compose logs wolf 2>&1 | grep "Insert pin at" | tail -1 \
| grep -oP '#[A-Fa-f0-9]+')
if [ -z "$HASH" ]; then
echo ""
echo " No pairing request found."
echo " Open Moonlight, add this server by IP, and a PIN URL will appear here."
echo ""
else
# Collect all non-loopback IPv4 addresses
ALL_IPS=$(ip -4 addr show | grep -oP '(?<=inet )\d+\.\d+\.\d+\.\d+(?=/)' \
| grep -v '^127\.')
echo ""
echo " Moonlight is showing a 4-digit PIN."
echo " Open ONE of these URLs in a browser and enter that PIN:"
echo ""
while IFS= read -r ip; do
IFACE=$(ip -4 addr show | grep -B2 "inet $ip/" | grep -oP '^\d+: \K\S+(?=:)' | head -1)
echo " http://$ip:47989/pin/$HASH ($IFACE)"
done <<< "$ALL_IPS"
echo ""
echo " Use the URL matching whichever network Moonlight is on."
echo " (LAN IP for local, VPN/mesh IP for remote)"
echo ""
fi
;;
*)
echo "Wolf Cloud Gaming"
echo " ./manage.sh start - Start Wolf"
echo " ./manage.sh stop - Stop Wolf"
echo " ./manage.sh restart - Restart Wolf"
echo " ./manage.sh logs - Follow Wolf logs"
echo " ./manage.sh status - Show Wolf + app containers"
echo " ./manage.sh pin - Show recent Moonlight pairing PIN link"
echo " ./manage.sh update - Pull latest Wolf image and restart"
echo " ./manage.sh apps - Add / update game launchers in Wolf"
echo " ./manage.sh fix-perms - Fix 'Permission denied' app startup errors"
echo " ./manage.sh backup - How to set up backups"
;;
esac
MEOF
chmod +x manage.sh
# ── Start Wolf ────────────────────────────────────────────────────────────
echo ""
log_info "Starting Wolf (first start pulls the image — give it a minute)..."
docker compose up -d
# Wolf writes $WOLF_CFG (on the game drive) on first start. Wait for it,
# then wire in game storage.
log_info "Waiting for Wolf to generate config.toml at $WOLF_CFG..."
local _i
for _i in $(seq 1 30); do
[ -f "$WOLF_CFG" ] && break
sleep 2
done
if [ -f "$WOLF_CFG" ]; then
log_info "Injecting selected apps into Wolf config..."
python3 - "$GAME_STORAGE_DIR" "$WOLF_CFG" $([[ -n "$_APP_KEYS" ]] && echo "$_APP_KEYS" || echo "steam esde") << 'PYEOF'
import sys, json
games = sys.argv[1].rstrip('/')
cfg = sys.argv[2]
selected = set(sys.argv[3:]) # app keys chosen by the user
# ── App catalog ───────────────────────────────────────────────────────────────
# Each entry: (wolf_name, title, icon_url, image, mounts, env, cap_add,
# security_opt, ipc_mode, ulimits, privileged)
STD_CAP = ['NET_RAW', 'MKNOD', 'NET_ADMIN']
STD_ENV = ['RUN_SWAY=1', 'GOW_REQUIRED_DEVICES=/dev/input/* /dev/dri/* /dev/nvidia*']
STD_RULES = ['c 13:* rmw', 'c 244:* rmw']
CATALOG = {
'steam': dict(
name='WolfSteam', title='Steam',
icon='https://games-on-whales.github.io/wildlife/apps/steam/assets/icon.png',
image='ghcr.io/games-on-whales/steam:edge',
mounts=[], # Steam home lives on the game drive via Wolf's state folder
env=['PROTON_LOG=1', 'RUN_SWAY=true',
'GOW_REQUIRED_DEVICES=/dev/input/* /dev/dri/* /dev/nvidia*'],
cap_add=['SYS_ADMIN', 'SYS_NICE', 'SYS_PTRACE', 'NET_RAW', 'MKNOD', 'NET_ADMIN'],
security_opt=['seccomp=unconfined', 'apparmor=unconfined'],
ipc_mode='host',
ulimits=[{'Name': 'nofile', 'Hard': 10240, 'Soft': 10240}],
privileged=False,
),
'esde': dict(
name='WolfES-DE', title='EmulationStation',
icon='https://games-on-whales.github.io/wildlife/apps/es-de/assets/icon.png',
image='ghcr.io/games-on-whales/es-de:edge',
mounts=[f'{games}/roms:/ROMs:rw',
f'{games}/saves:/mnt/games/saves:rw',
f'{games}/media:/media:rw',
f'{games}/emulators:/mnt/games/emulators:rw'],
env=STD_ENV, cap_add=STD_CAP, security_opt=[], ipc_mode='host',
ulimits=[], privileged=False,
),
'lutris': dict(
name='WolfLutris', title='Lutris',
icon='https://games-on-whales.github.io/wildlife/apps/lutris/assets/icon.png',
image='ghcr.io/games-on-whales/lutris:edge',
mounts=[f'{games}/lutris:/mnt/games/lutris:rw'],
env=['RUN_SWAY=true',
'GOW_REQUIRED_DEVICES=/dev/input/* /dev/dri/* /dev/nvidia*'],
cap_add=['SYS_ADMIN', 'NET_RAW', 'MKNOD', 'NET_ADMIN'],
security_opt=['seccomp=unconfined', 'apparmor=unconfined'],
ipc_mode='host', ulimits=[], privileged=False,
),
'retroarch': dict(
name='WolfRetroArch', title='RetroArch',
icon='https://games-on-whales.github.io/wildlife/apps/retroarch/assets/icon.png',
image='ghcr.io/games-on-whales/retroarch:edge',
mounts=[f'{games}/roms:/ROMs:rw',
f'{games}/saves:/mnt/games/saves:rw'],
env=STD_ENV, cap_add=STD_CAP, security_opt=[], ipc_mode='host',
ulimits=[], privileged=False,
),
'prismlauncher': dict(
name='WolfPrismLauncher', title='Prism Launcher',
icon='https://games-on-whales.github.io/wildlife/apps/prismlauncher/assets/icon.png',
image='ghcr.io/games-on-whales/prismlauncher:edge',
mounts=[f'{games}/minecraft:/mnt/games/minecraft:rw'],
env=STD_ENV, cap_add=STD_CAP, security_opt=[], ipc_mode='host',
ulimits=[], privileged=False,
),
'kodi': dict(
name='WolfKodi', title='Kodi',
icon='https://games-on-whales.github.io/wildlife/apps/kodi/assets/icon.png',
image='ghcr.io/games-on-whales/kodi:edge',
mounts=[f'{games}/kodi:/mnt/games/kodi:rw'],
env=STD_ENV, cap_add=STD_CAP, security_opt=[], ipc_mode='host',
ulimits=[], privileged=False,
),
'firefox': dict(
name='WolfFirefox', title='Firefox',
icon='https://games-on-whales.github.io/wildlife/apps/firefox/assets/icon.png',
image='ghcr.io/games-on-whales/firefox:edge',
mounts=[f'{games}/firefox:/mnt/games/firefox:rw'],
env=STD_ENV, cap_add=STD_CAP, security_opt=[], ipc_mode='host',
ulimits=[], privileged=False,
),
'desktop': dict(
name='WolfDesktop', title='Desktop',
icon='https://games-on-whales.github.io/wildlife/apps/desktop/assets/icon.png',
image='ghcr.io/games-on-whales/desktop:edge',
mounts=[],
env=STD_ENV, cap_add=STD_CAP, security_opt=[], ipc_mode='host',
ulimits=[], privileged=False,
),
}
def make_app_block(app):
"""Render a [[profiles.apps]] TOML block from a catalog entry."""
host_cfg = {'IpcMode': app['ipc_mode'], 'CapAdd': app['cap_add'],
'Privileged': app['privileged'], 'DeviceCgroupRules': STD_RULES}
if app['security_opt']: host_cfg['SecurityOpt'] = app['security_opt']
if app['ulimits']: host_cfg['Ulimits'] = app['ulimits']
create_json = json.dumps({'HostConfig': host_cfg}, indent=2)
mounts_str = str(app['mounts']).replace('"', "'")
env_str = str(app['env']).replace('"', "'")
return (
f"\n"
f" [[profiles.apps]]\n"
f" icon_png_path = '{app['icon']}'\n"
f" start_virtual_compositor = true\n"
f" title = '{app['title']}'\n"
f"\n"
f" [profiles.apps.runner]\n"
f" base_create_json = '''{create_json}\n"
f"'''\n"
f" devices = []\n"
f" env = {env_str}\n"
f" image = '{app['image']}'\n"
f" mounts = {mounts_str}\n"
f" name = '{app['name']}'\n"
f" ports = []\n"
f" type = 'docker'\n"
)
def update_mounts(lines, wolf_name, new_mounts):
for i, line in enumerate(lines):
if f"name = '{wolf_name}'" in line:
for j in range(max(0, i-10), min(len(lines), i+15)):
if lines[j].strip().startswith('mounts ='):
lines[j] = f" mounts = {new_mounts}\n"
return True
return False
with open(cfg, 'r') as f:
lines = f.readlines()
profiles_seen, first_start, insert_at = 0, None, len(lines)
for i, line in enumerate(lines):
if line.strip() == '[[profiles]]':
profiles_seen += 1
if profiles_seen == 1: first_start = i
elif profiles_seen == 2: insert_at = i; break
if first_start is None:
print('[ERROR] No [[profiles]] section found in config'); sys.exit(1)
first_block = lines[first_start:insert_at]
added, updated = [], []
to_insert = []
for key in list(CATALOG.keys()): # preserve display order
if key not in selected:
continue
app = CATALOG[key]
wolf_name = app['name']
already = any(f"name = '{wolf_name}'" in l for l in first_block)
new_mounts = str(app['mounts']).replace('"', "'")
if already:
if update_mounts(lines, wolf_name, new_mounts):
updated.append(app['title'])
else:
to_insert.append(make_app_block(app))
added.append(app['title'])
if to_insert:
block_lines = []
for block in to_insert:
block_lines += [l + '\n' if not l.endswith('\n') else l
for l in block.splitlines()]
new_lines = lines[:insert_at] + block_lines + lines[insert_at:]
with open(cfg, 'w') as f:
f.writelines(new_lines)
elif updated:
with open(cfg, 'w') as f:
f.writelines(lines)
if added: print(f"[INFO] Added: {', '.join(added)}")
if updated: print(f"[INFO] Updated mounts: {', '.join(updated)}")
if not added and not updated:
print('[INFO] All selected apps already present and up to date')
PYEOF
docker compose restart wolf
log_success "Wolf restarted with updated config"
# Nothing else to do for Steam storage: Wolf's state folder lives on the
# game drive, so Steam installs, games, and Proton prefixes land there
# automatically the first time you connect. No fix-perms, no symlinks.
if echo "$APP_KEYS" | grep -qw steam; then
log_success "Steam will install games to $WOLF_STATE_DIR (on the game drive)"
fi
else
log_warning "Wolf config not generated in time. Add apps manually to $WOLF_CFG"
log_warning "Then run: ./manage.sh apps"
fi
# Hand the folder back to the real user
chown -R "$ACTUAL_USER:$ACTUAL_USER" "$WOLF_DIR"
local ALL_IPS
ALL_IPS=$(ip -4 addr show | grep -oP '(?<=inet )\d+\.\d+\.\d+\.\d+(?=/)' | grep -v '^127\.')
echo ""
echo "═══════════════════════════════════════════════════════"
echo " WOLF IS RUNNING"
echo "═══════════════════════════════════════════════════════"
echo ""
echo " Server addresses:"
while IFS= read -r ip; do
IFACE=$(ip -4 addr show | grep -B2 "inet $ip/" | grep -oP '^\d+: \K\S+(?=:)' | head -1)
printf " %-18s (%s)\n" "$ip" "$IFACE"
done <<< "$ALL_IPS"
echo ""
echo "── PAIRING ──────────────────────────────────────────"
echo ""
echo " 1. Install Moonlight on your device:"
echo " • Sony Bravia / Google TV → Play Store ('Moonlight Game Streaming')"
echo " • Roku TV → plug in a Fire TV / Chromecast / NVIDIA Shield,"
echo " install Moonlight there"
echo " • Phone / PC / Mac → moonlight-stream.org"
echo ""
echo " 2. In Moonlight, add this server by IP:"
if [ -n "$TS_IP" ]; then
echo " Tailscale: $TS_IP ← use this (Wolf is configured for Tailscale)"
echo " LAN: $LAN_IP (only works on the local network)"
else
echo " LAN: $LAN_IP"
echo " For remote access install Tailscale, then re-run this module."
fi
echo ""
echo " 3. Moonlight shows a 4-digit PIN. On this server run:"
echo " cd $WOLF_DIR && ./manage.sh pin"
echo " It prints a URL for every interface — open the one matching"
echo " whichever network Moonlight is on, then type the PIN."
echo ""
echo " 4. First launch of each app downloads its container image."
echo " A black screen for ~60 s is normal."
echo ""
echo " Return to launcher: Ctrl+Alt+Shift+W or START+UP+RB (controller)"
echo ""
echo "── PAIRING (the ./manage.sh pin workflow) ────────────"
echo ""
echo " Wolf's PIN entry page is served directly by Wolf on port 47989 — no"
echo " separate pairing service or reverse proxy is needed. Workflow:"
echo ""
echo " 1. Open Moonlight → add server by IP → a 4-digit PIN appears."
echo " 2. On this server run: cd $WOLF_DIR && ./manage.sh pin"
echo " 3. It extracts the pairing URL from 'docker logs wolf' and prints"
echo " one link per interface (LAN, Tailscale, etc.)."
echo " 4. Open the link matching Moonlight's network and type the PIN."
echo ""
echo " NOTE: Moonlight streaming uses direct UDP/TCP to this server's IP"
echo " (LAN or VPN). Pairing is just the one-time PIN exchange above."
echo ""
echo "── GAME STORAGE ──────────────────────────────────────"
echo ""
echo " ${GAME_STORAGE_DIR}/"
echo " roms/ → /ROMs (EmulationStation)"
echo " saves/ → /home/retro/.config/retroarch/saves (RetroArch saves)"
echo " media/ → /media (ES-DE scraped artwork)"
echo " wolf-state/ → Wolf state: Steam install, games, Proton prefixes,"
echo " ES-DE settings, controller maps, config.toml"
echo ""
echo " Wolf's entire state folder lives on the game drive, so Steam games"
echo " and everything else stay off the OS drive automatically."
echo ""
echo "── APPS ──────────────────────────────────────────────"
echo ""
echo " • EmulationStation - ES-DE + RetroArch + Dolphin/PCSX2/Cemu/Ryujinx/more"
echo " • Steam - Big Picture + Proton"
echo " • Lutris - Wine / GOG / Epic / non-Steam"
echo " • RetroArch - standalone, all cores"
echo " • Prismlauncher - Minecraft"
echo " • Kodi - media center"
echo " • Firefox / Desktop - browser and full XFCE desktop"
echo " • Wolf UI / Pegasus - alternative launchers"
echo ""
echo "── MULTIPLAYER ───────────────────────────────────────"
echo ""
echo " Same-screen co-op → create a LOBBY in Wolf UI; each joiner gets"
echo " their own virtual gamepad (1 stream)"
echo " Online together → each player launches their own session,"
echo " all connect to the same game server"
echo ""
echo "Manage: cd $WOLF_DIR && ./manage.sh {start|stop|restart|logs|status|pin|update|apps}"
echo ""
echo "── BACKUPS ───────────────────────────────────────────"
echo ""
echo " Back up your saves, progress and user data (Wolf's state folder:"
echo " ES-DE settings, controller mappings, RetroArch saves/states, emulator"
echo " saves, Steam user data). ROMs and game installs are skipped."
echo ""
echo " Set up automatic backups with the backup module:"
echo " sudo ./setup.sh backup"
echo ""
# Wolf's web UI (pair/manage) has no built-in auth — protect with Authelia if available
local WOLF_EXTRA_BLOCK=""
if [ -d "$DOCKER_DIR/authelia" ]; then
local _use_auth=""
prompt_yn "Protect Wolf web UI with Authelia SSO? (y/n):" "y" _use_auth
[[ "$_use_auth" =~ ^[Yy]$ ]] && WOLF_EXTRA_BLOCK=" import authelia"
fi
configure_caddy_for_service "Wolf" "wolf:47990" "wolf" "$WOLF_EXTRA_BLOCK"
write_readme "$WOLF_DIR" << MD
# Wolf — Cloud Gaming
Cloud gaming via Moonlight. Stream any Moonlight-compatible game or app from
this server to any device on your network.
# Wolf — Cloud Gaming (Games-on-Whales)
Stream games to any Moonlight client over your LAN or Tailscale VPN.
## Pair a new client
1. Open Moonlight on the client device
2. Add host: this server's IP
3. Run the pin command on the server:
\`\`\`bash
cd $WOLF_DIR && ./manage.sh pin
\`\`\`
## Manage
\`\`\`bash
cd $WOLF_DIR
./manage.sh start # start Wolf
./manage.sh stop # stop
./manage.sh restart # restart
./manage.sh logs # live logs
./manage.sh status # container status
./manage.sh update # pull latest image and restart
./manage.sh apps # add / update game launchers
\`\`\`
## Ports (open on firewall / router)
| Port(s) | Protocol | Use |
|---------|----------|-----|
| 4798447990 | TCP | Moonlight control |
| 48010 | TCP | RTSP |
| 4799848000 | UDP | RTP video/audio/control |
## Storage layout
Two things live on the game drive (\`$GAME_STORAGE_DIR\`):
**1. Shared media folders** — bind-mounted into app containers:
- \`roms/<system>/\` → /ROMs (EmulationStation — drop ROMs here)
- \`saves/\` → /mnt/games/saves (RetroArch saves & states)
- \`emulators/\` → /mnt/games/emulators (Azahar 3DS AppImage, etc.)
**2. \`wolf-state/\`** — Wolf's entire state folder (\`WOLF_STATE_DIR\` in
\`.env\`). This is the key to keeping games off the OS drive: it holds
\`cfg/config.toml\` plus every app's session home, including the Steam install,
downloaded games, and Proton prefixes.
## Why games land on the game drive (no config needed)
Wolf stores all app state under \`HOST_APPS_STATE_FOLDER\`. We point that — and
the matching docker-compose volume — at \`wolf-state/\` on the game drive, mounted
at the **same path inside and outside** the wolf container so the app containers
Wolf spawns through the Docker socket resolve it correctly on the host. Because
Steam's home is born on the game drive, its installs, games, and Proton prefixes
go there with nothing to configure — no \`libraryfolders.vdf\` seeding, no
symlinks, no \`fix-perms\` dance.
## 3DS emulation
Azahar (open-source Citra fork) AppImage lives in \`emulators/\` → mounted at
\`/mnt/games/emulators\`. Point ES-DE's 3DS system at it via Alternative
Emulators if it isn't auto-detected. Re-download with:
\`\`\`bash
cd $WOLF_DIR && ./manage.sh apps
\`\`\`
## Troubleshooting: app exits immediately ("Permission denied")
If a launcher (Steam, etc.) closes the moment it opens, its Wolf-managed home
dir has root-owned files the in-container user (uid 1000) can't write. Fix:
\`\`\`bash
cd $WOLF_DIR && ./manage.sh fix-perms
\`\`\`
Then reconnect from Moonlight.
## Backup
\`\`\`bash
sudo ./setup.sh backup # covers wolf-state/ saves and ES-DE settings
\`\`\`
MD
local START_WOLF=""
prompt_yn "Start Wolf now? (y/n):" "y" START_WOLF
if [[ "$START_WOLF" =~ ^[Yy]$ ]]; then
docker compose up -d \
&& log_success "Wolf started — pair Moonlight to this server's IP" \
|| log_warning "Start failed — check: docker compose logs"
fi
log_success "Done. Pair Moonlight and play."
}
[[ "${_RUN_STANDALONE:-0}" == 1 ]] && install_wolf