Commit Graph
24 Commits
Author SHA1 Message Date
Claude 1a85ddf063 wolf: relocate Wolf's state folder to the game drive (no symlinks/vdf)
The right fix, finally. Instead of fighting Steam's libraryfolders.vdf or
symlinking individual app session homes, point Wolf's entire state folder at
the game drive. Steam's install, downloaded games, and Proton prefixes are
born there because Wolf creates every app's session home under
HOST_APPS_STATE_FOLDER.

- docker-compose.yml: mount $WOLF_STATE_DIR (=<game_dir>/wolf-state) at the
  SAME path inside and outside the wolf container, set HOST_APPS_STATE_FOLDER
  and WOLF_CFG_FOLDER to it. Same-path mount is required because Wolf hands
  host paths to the Docker daemon when spawning sibling app containers.
- config.toml now lives at $WOLF_STATE_DIR/cfg/config.toml; all WOLF_CFG
  references updated (install + manage.sh, via WOLF_STATE_DIR in .env).
- Optional migration: move existing /etc/wolf data onto the drive on upgrade.
- Removed all symlink machinery: relocate_steam_home, steam-home dir,
  _relocate_steam_home in manage.sh, and the fix-perms relocation step.
  fix-perms now just re-owns the state folder + game storage.
- Dropped the redundant Steam app mount; updated README/summary text.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 13:44:10 +00:00
Claude df988cca3c wolf: put Steam home on the game drive via symlink, not libraryfolders.vdf
Seeding libraryfolders.vdf never stuck: Steam rewrites that file on every
launch and forces its primary library back to its own install dir
(/home/retro/.local/share/Steam), which is the Wolf session home on the OS
drive. That's why Steam Storage kept showing /home/retro with the OS drive's
size no matter how many times we seeded the vdf.

New approach: relocate_steam_home symlinks each Wolf Steam session home
(/etc/wolf/<id>/Steam, bind-mounted to /home/retro) at
$GAME_STORAGE_DIR/steam-home. Steam's one and only library is then the game
drive, so installs, game files, and Proton prefixes all land there and the
Storage screen reports the game drive's free space. An existing Steam install
is moved over once (no re-download) before the symlink is created.

Wired into first install, manage.sh start (self-heals on reboot), and
manage.sh fix-perms. Dropped the redundant /mnt/games/steam mount and the
vdf seeding everywhere; updated the README heredoc with the one-time
connect / fix-perms / reconnect sequence.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 13:13:50 +00:00
Claude 2ac7d6898d wolf: seed Steam libraryfolders.vdf into session dirs after first install
After app injection + docker compose restart, Wolf creates per-app session
dirs under /etc/wolf/<id>/Steam. Wait up to 30s for those dirs to appear,
then copy the pre-built libraryfolders.vdf into each one so Steam sees the
game storage location on its very first launch — no manual setup needed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 12:53:50 +00:00
Claude b3b5cc9b6e wolf: auto-seed Steam library config on manage.sh start
Wolf creates /etc/wolf/<id>/Steam/ session dirs when the container starts,
not at install time. Previously the user had to manually run fix-perms after
first start to propagate libraryfolders.vdf.

manage.sh start now calls _seed_steam_library() after docker compose up,
which copies libraryfolders.vdf from game storage into any Wolf session dir
that doesn't have it yet — so the correct library path (/mnt/games/steam)
is in place before the first Moonlight connection.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 12:17:02 +00:00
Claude 16f4f56168 wolf: seed Steam libraryfolders.vdf into Wolf session home dir
Steam reads libraryfolders.vdf from /home/retro/.local/share/Steam/steamapps/
which Wolf serves from /etc/wolf/<session-id>/Steam/. Seeding it only in
/mnt/games/steam/steamapps/ was ignored since Steam doesn't know to look there.

- Seed the VDF into any existing /etc/wolf/<id>/Steam session dirs at install time
- manage.sh fix-perms now propagates the VDF from game storage into every
  Wolf session dir so running fix-perms is the one-command remedy on existing
  installs

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 06:11:44 +00:00
Claude f735825ad9 wolf: list mounted drives via lsblk -P so whole-disk mounts show in picker
The drive picker enumerated mounts with `lsblk MOUNTPOINT | df` round-trips,
which could miss a whole-disk mount (e.g. an nvme formatted directly with no
partition table). Switch to `lsblk -Pno NAME,MOUNTPOINT,SIZE,LABEL,UUID` and
parse the key="value" pairs directly — handles whole-disk mounts and empty
LABEL/UUID fields reliably, so every mounted data drive appears as a numbered
choice.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 06:00:46 +00:00
Claude bd84f1df1e wolf: pre-seed Steam libraryfolders.vdf so game storage dir is set on first launch
Creates steamapps/libraryfolders.vdf pointing at /mnt/games/steam during
install so Steam uses the correct library path without needing the user to
navigate Settings → Storage on first launch.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 05:50:19 +00:00
Claude e7f65d127c wolf: add fix-perms command and document app home-dir ownership fix
Wolf mounts each app's home dir from /etc/wolf/<session-id>/<App> into the
container as /home/retro. If anything there is root-owned (e.g. left over
from an earlier mount layout), the in-container retro user (uid 1000) hits
"Permission denied" creating ~/.steam and the app exits on launch.

- Add `./manage.sh fix-perms`: chowns every /etc/wolf/<id>/ app home dir
  and the on-disk game storage to uid/gid 1000
- Document the /mnt/games mount layout, first-Steam-launch library step,
  3DS/Azahar emulator path, and the fix-perms troubleshooting flow in the
  generated README

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 05:44:13 +00:00
Claude 01c4dd8525 wolf: mount game storage at /mnt/games/* not /home/retro/* paths
Mounting into /home/retro subpaths causes Docker to create intermediate
directories (/.local/share/Steam etc.) as root-owned in the container
overlay before init runs. The GoW init chown step doesn't fully fix these,
so the retro user hits Permission denied on first write.

Move all mounts to neutral /mnt/games/* paths that don't interfere with
the container's home directory setup:
  steam    → /mnt/games/steam    (add as Steam Library Folder via UI)
  lutris   → /mnt/games/lutris
  kodi     → /mnt/games/kodi
  firefox  → /mnt/games/firefox
  minecraft → /mnt/games/minecraft
  saves    → /mnt/games/saves
  emulators → /mnt/games/emulators

ROMs stay at /ROMs (GoW ES-DE hardcodes that path).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 05:17:41 +00:00
Claude c10bf62c79 wolf: fix duplicate /home/retro mount — target Steam library path directly
Mounting steam:/home/retro conflicted with the GoW Steam image's own
internal /home/retro mount. Mount steam:/home/retro/.local/share/Steam
instead — this is where steamapps/ and Proton prefixes actually live,
persists all game data, and doesn't collide.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 04:59:37 +00:00
Claude 87414bdc44 wolf: fix manage.sh apps permission denied on /etc/wolf/cfg/config.toml
config.toml is root-owned (Wolf container writes it as root). manage.sh
runs as the regular user, so python3 and grep against the file need sudo.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 04:56:04 +00:00
Claude 54082ad8b0 wolf: fix Steam storage mount, add Azahar 3DS emulator, emulators/ dir
- Steam mount was steam:/home/retro/.steam — games download to
  /home/retro/.local/share/Steam/steamapps/ which was NOT mounted and
  lived in the ephemeral container layer. Fixed to steam:/home/retro
  so the full home dir (library, user data, Proton prefixes) persists.
- Add emulators/ subdir to game storage layout; mounted into ES-DE
  container at /home/retro/Applications (ES-DE's default AppImage search path)
- Add optional Azahar (open-source Citra fork) AppImage download at
  install time — fetches latest release from GitHub, chmod +x, places
  in emulators/ where ES-DE finds it automatically for nintendo3ds ROMs
- Update README to document new storage layout and 3DS emulation setup

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 04:46:48 +00:00
Claude 73a41e7252 wolf: redesign app selection with numbered menu, ES-DE ROM dirs, and manage.sh apps command
- Drive picker: numbered list with UUID display, mounted + unmounted drives,
  explicit system-path exclusions (no regex bare-/ bug), skip whole disks
  with mounted partitions
- Pre-create ES-DE ROM system directories (~50 systems) so ES-DE detects
  all platforms on first launch
- App selection at install time: numbered menu for Steam, ES-DE, Lutris,
  RetroArch, Prism Launcher, Kodi, Firefox, Desktop
- Python catalog-driven TOML injector shared between install and manage.sh;
  supports update_mounts() to patch paths on re-run without duplicating entries
- manage.sh `apps` command replaces `add-apps` / `update-storage`: shows
  installed apps, interactive picker, updates game storage path from .env
- Game storage written to ~/docker/wolf/.env as GAME_STORAGE_DIR

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 04:41:59 +00:00
Claude c34dd29cd1 fix(wolf): regex bug was skipping all mounted drives in picker
^(/|/boot|...) — the bare / alternate matches every absolute path,
so every non-home mount was silently skipped. Replace with explicit
glob checks so only root, system paths, and [SWAP] are excluded.
Fixes /home/user/drives/1tb-space (and any other secondary mount)
not appearing in the numbered list.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 03:07:20 +00:00
Claude 96e9705c88 fix(wolf): show UUIDs in drive picker; fix false-unmounted for whole disks
- Display UUID under each mounted and unmounted entry so users can
  cross-reference with fstab / blkid output
- Fix detection bug: a whole disk (e.g. sdb) with a mounted partition
  (sdb1) was incorrectly listed as unmounted; now checks lsblk children
  before including a disk in the unmounted list

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 03:02:50 +00:00
Claude 051fed8dd2 feat(wolf): numbered drive picker for game storage location
Replace the free-text path prompt with an interactive menu:
- Lists mounted non-system drives as numbered choices (1, 2, ...)
- Each shows mount point, drive label/name, total size, and free space
- Default path is <selected-mountpoint>/games
- Unmounted drives shown as U1, U2, ... (script formats + mounts them)
- Option c for a fully custom path
- Final confirm/edit step lets user tweak the subdir before committing
- Unattended mode defaults to ~/games

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 02:52:11 +00:00
Claude 7974bf11ef fix(wolf): persist game storage path and update mounts on re-run
- Write GAME_STORAGE_DIR to ~/docker/wolf/.env so the chosen path is
  visible and editable after setup
- Fix inline Python injection to UPDATE existing Steam/ES-DE mounts in
  config.toml instead of silently skipping when entries already exist
  (previously re-running setup with a new path had no effect)
- Add update-storage subcommand to manage.sh so the path can be changed
  post-install without a full re-run: ./manage.sh update-storage /new/path
- Same fix applied to add-apps in manage.sh
- chown game storage dir to ACTUAL_USER after creating subdirectories

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 02:46:43 +00:00
Outis 7218359de1 Merge branch 'main' into claude/zealous-feynman-odDrh 2026-06-08 22:06:02 -04:00
Claude ec3f9bfd3f Add remote Caddy support — generate snippet files when Caddy is on another host
New site config key: CADDY_REMOTE_HOST (set via 'sudo ./setup.sh configure').
When set, configure_caddy_for_service operates in "remote" mode instead of
writing to a local Caddyfile:
- Upstream uses CADDY_REMOTE_HOST:PORT (host IP, not container name)
- Snippet saved to ~/docker/caddy-snippets/<subdomain>.caddy
- User is shown scp/rsync commands to copy it to the Caddy machine

Three modes in configure_caddy_for_service (lib/common.sh and inline stubs):
  local:  ~/docker/caddy/ exists → write Caddyfile + reload (existing behavior)
  remote: CADDY_REMOTE_HOST set → save snippet, print copy instructions
  none:   neither configured → silent return (unchanged)

All 31 service standalone bootstrap stubs updated with the new logic.
CADDY_REMOTE_HOST global added to all 42 standalone bootstrap sections.
setup.sh configure now prompts for CADDY_REMOTE_HOST with a clear explanation.
wolf.sh: add missing stubs (configure_caddy_for_service, write_readme,
  prompt_yn, ensure_docker_dir_ownership) and the Authelia/Caddy/start calls
  that were missing from the install function.

https://claude.ai/code/session_014CCYqVwW6d6f5dw1qRokYt
2026-06-09 00:28:30 +00:00
Claude d4e06914e7 Add remote Caddy support — generate snippet files when Caddy is on another host
New site config key: CADDY_REMOTE_HOST (set via 'sudo ./setup.sh configure').
When set, configure_caddy_for_service operates in "remote" mode instead of
writing to a local Caddyfile:
- Upstream uses CADDY_REMOTE_HOST:PORT (host IP, not container name)
- Snippet saved to ~/docker/caddy-snippets/<subdomain>.caddy
- User is shown scp/rsync commands to copy it to the Caddy machine

Three modes in configure_caddy_for_service (lib/common.sh and inline stubs):
  local:  ~/docker/caddy/ exists → write Caddyfile + reload (existing behavior)
  remote: CADDY_REMOTE_HOST set → save snippet, print copy instructions
  none:   neither configured → silent return (unchanged)

All 31 service standalone bootstrap stubs updated with the new logic.
CADDY_REMOTE_HOST global added to all 42 standalone bootstrap sections.
setup.sh configure now prompts for CADDY_REMOTE_HOST with a clear explanation.
wolf.sh: add missing stubs (configure_caddy_for_service, write_readme,
  prompt_yn, ensure_docker_dir_ownership) and the Authelia/Caddy/start calls
  that were missing from the install function.

https://claude.ai/code/session_014CCYqVwW6d6f5dw1qRokYt
2026-06-08 21:10:37 +00:00
Claude 9f0ff0bb9f Add write_readme, Caddy, and start prompt to wolf/homeassistant/js99er/minecraft
- wolf.sh: add Authelia SSO check, configure_caddy_for_service, write_readme,
  and prompt to start Wolf (it had none of these)
- homeassistant.sh: add write_readme with access URL and manage commands
- js99er.sh: add write_readme with access URL and manage commands
- minecraft.sh: add write_readme with manage and backup commands

Completes the service audit — all 49 services now have full interactive setup,
standalone bootstrap, and self-documenting README in the deploy directory.

https://claude.ai/code/session_014CCYqVwW6d6f5dw1qRokYt
2026-06-08 18:53:17 +00:00
Claude ce8f0e516a services: add standalone bootstrap to watchtower, watchyourlan, wg-easy, wolf-pair, wolf
Each service can now be run directly with sudo bash <service>.sh on any
machine with Docker installed, without needing the full post-install repo.
Uses the shared bootstrap pattern from docs/standalone-template.sh.

All 42 applicable service files now support standalone execution.

https://claude.ai/code/session_014CCYqVwW6d6f5dw1qRokYt
2026-06-08 17:01:36 +00:00
Claude 6498ee1f7b services: add standalone bootstrap to watchtower, watchyourlan, wg-easy, wolf-pair, wolf
Each service can now be run directly with sudo bash <service>.sh on any
machine with Docker installed, without needing the full post-install repo.
Uses the shared bootstrap pattern from docs/standalone-template.sh.

All 42 applicable service files now support standalone execution.

https://claude.ai/code/session_014CCYqVwW6d6f5dw1qRokYt
2026-06-08 16:50:39 +00:00
Claude 840566e3f8 v0.9.4: gaming modules (wolf, js99er), backup module, versioning
- services/wolf.sh (gaming): Games-on-Whales Wolf / Moonlight, per-service
  folder ~/docker/wolf, wolf-pair dropped, manage.sh pin workflow kept.
- services/js99er.sh (gaming): TI-99/4A emulator, own folder, port 8099,
  Selkies launcher tie-in removed.
- services/backup.sh: Kopia encrypted backups, paths adapted to ~/docker.
- Start versioning: VERSION (0.9.4), CHANGELOG.md, setup.sh --version flag.

All modules pass bash -n; ./setup.sh --list groups base/homelab/gaming/backup;
dry-run run-one exits 0 for every module with real commands guarded.

Note: minecraft module deferred to 0.9.5 (port hit a session limit).

https://claude.ai/code/session_017eA2qqq9jfF2tNtpUYL8vK
2026-06-03 16:25:25 +00:00