feat(wolf): numbered drive picker for game storage location
Replace the free-text path prompt with an interactive menu: - Lists mounted non-system drives as numbered choices (1, 2, ...) - Each shows mount point, drive label/name, total size, and free space - Default path is <selected-mountpoint>/games - Unmounted drives shown as U1, U2, ... (script formats + mounts them) - Option c for a fully custom path - Final confirm/edit step lets user tweak the subdir before committing - Unattended mode defaults to ~/games Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
This commit is contained in:
+160
-70
@@ -507,80 +507,170 @@ UDEV
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echo " GAME STORAGE LOCATION"
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echo "═══════════════════════════════════════════════════════"
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echo ""
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log_info "Drives on this machine:"
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lsblk -o NAME,SIZE,TYPE,FSTYPE,MOUNTPOINT | grep -v "^loop" | sed 's/^/ /'
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echo ""
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echo " ROMs, Steam library, and saves will be stored under one directory."
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echo " Recommended: a larger/secondary drive (HDD) to keep the OS SSD free."
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echo " The directory will be created if it doesn't exist."
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echo " If it's on an unmounted drive the script will mount it and add it to fstab."
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echo " ROMs, Steam library, and saves all live under one directory."
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echo " Recommended: a large secondary drive so the OS SSD stays free."
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echo ""
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local DEFAULT_STORAGE="$ACTUAL_HOME/drives/games" GAME_STORAGE_DIR=""
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prompt_text " Game storage path [${DEFAULT_STORAGE}]:" "$DEFAULT_STORAGE" GAME_STORAGE_DIR
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GAME_STORAGE_DIR="${GAME_STORAGE_DIR:-$DEFAULT_STORAGE}"
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# ── Build a numbered candidate list ──────────────────────────────────────
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# Slots: 0 = home dir, 1..N = mounted non-system partitions,
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# last = unmounted block devices (for formatting+mounting)
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local -a _CAND_PATH _CAND_LABEL _CAND_DEV
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local _ci=0
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# Option 0 — home directory
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local _home_free
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_home_free=$(df -h "$ACTUAL_HOME" 2>/dev/null | awk 'NR==2{print $4}')
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_CAND_PATH[0]="$ACTUAL_HOME/games"
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_CAND_LABEL[0]="Home directory ($ACTUAL_HOME, ${_home_free:-?} free)"
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_CAND_DEV[0]=""
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_ci=1
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# Mounted partitions — skip /, /boot*, /snap*, /tmp, home itself
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local _skip_re="^(/|/boot|/snap|/tmp|/run|/sys|/proc|/dev)"
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while IFS= read -r _mnt; do
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[[ -z "$_mnt" ]] && continue
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[[ "$_mnt" =~ $_skip_re ]] && continue
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[[ "$_mnt" == "$ACTUAL_HOME" ]] && continue
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local _dev _label _size _free
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_dev=$(df "$_mnt" 2>/dev/null | awk 'NR==2{print $1}')
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_label=$(lsblk -no LABEL "$_dev" 2>/dev/null | head -1)
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_size=$(lsblk -no SIZE "$_dev" 2>/dev/null | head -1)
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_free=$(df -h "$_mnt" 2>/dev/null | awk 'NR==2{print $4}')
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local _display="${_label:-$(basename "$_dev")}"
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_CAND_PATH[$_ci]="$_mnt/games"
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_CAND_LABEL[$_ci]="$_mnt (${_display}, ${_size:-?} total, ${_free:-?} free)"
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_CAND_DEV[$_ci]="$_dev"
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((_ci++))
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done < <(lsblk -no MOUNTPOINT 2>/dev/null | sort -u)
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# Unmounted block devices (disks and partitions with no mountpoint)
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local -a _UNMT_DEV _UNMT_LABEL
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local _ui=0
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while IFS= read -r _line; do
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local _name _size _type _fstype _mnt _label
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read -r _name _size _type _fstype _mnt _label <<< "$_line"
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[[ "$_name" =~ ^loop ]] && continue
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[[ "$_type" != "disk" && "$_type" != "part" ]] && continue
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[[ -n "$_mnt" ]] && continue # already mounted → shown above
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_UNMT_DEV[$_ui]="$_name"
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_UNMT_LABEL[$_ui]="${_label:+$_label, }${_size} ${_fstype:+($_fstype)}"
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((_ui++))
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done < <(lsblk -no NAME,SIZE,TYPE,FSTYPE,MOUNTPOINT,LABEL 2>/dev/null)
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# ── Display the menu ──────────────────────────────────────────────────────
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echo " Mounted locations:"
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local _n
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for _n in "${!_CAND_PATH[@]}"; do
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printf " %2d) %s\n" "$((_n + 1))" "${_CAND_LABEL[$_n]}"
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printf " → %s\n" "${_CAND_PATH[$_n]}"
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done
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if [ "${#_UNMT_DEV[@]}" -gt 0 ]; then
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echo ""
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echo " Unmounted drives (script can format + mount):"
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for _n in "${!_UNMT_DEV[@]}"; do
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printf " U%d) /dev/%s %s\n" "$((_n + 1))" "${_UNMT_DEV[$_n]}" "${_UNMT_LABEL[$_n]}"
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done
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fi
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echo ""
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echo " c) Enter a custom path"
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echo ""
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local _PICK="" _BASE_PATH="" GAME_STORAGE_DIR=""
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if [ "$UNATTENDED" = true ]; then
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_BASE_PATH="${_CAND_PATH[0]}"
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log_info "Unattended — using default: $_BASE_PATH"
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else
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while true; do
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read -r -p " Select drive [1]: " _PICK
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_PICK="${_PICK:-1}"
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if [[ "$_PICK" =~ ^[0-9]+$ ]] && [ "$_PICK" -ge 1 ] && [ "$_PICK" -le "${#_CAND_PATH[@]}" ]; then
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_BASE_PATH="${_CAND_PATH[$((_PICK - 1))]}"
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break
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elif [[ "${_PICK,,}" =~ ^u([0-9]+)$ ]]; then
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local _uidx=$(( ${BASH_REMATCH[1]} - 1 ))
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if [ "$_uidx" -ge 0 ] && [ "$_uidx" -lt "${#_UNMT_DEV[@]}" ]; then
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_BASE_PATH="" # will be set after mounting below
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break
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fi
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echo " Invalid selection — try again."
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elif [[ "${_PICK,,}" == "c" ]]; then
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_BASE_PATH=""
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break
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else
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echo " Invalid selection — enter a number, U<n>, or c."
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fi
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done
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fi
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# ── Handle unmounted drive selection ─────────────────────────────────────
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if [[ "${_PICK,,}" =~ ^u([0-9]+)$ ]]; then
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local _uidx=$(( ${BASH_REMATCH[1]} - 1 ))
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local _RAW_DEV="${_UNMT_DEV[$_uidx]}"
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local _DEV="/dev/$_RAW_DEV"
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local _DEFAULT_MP="$ACTUAL_HOME/drives/${_RAW_DEV%%[0-9]}"
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local _MOUNT_POINT=""
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prompt_text " Mount point for /dev/$_RAW_DEV [${_DEFAULT_MP}]:" "$_DEFAULT_MP" _MOUNT_POINT
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_MOUNT_POINT="${_MOUNT_POINT:-$_DEFAULT_MP}"
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local _PARTITION="$_DEV"
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[[ "$_DEV" =~ [0-9]$ ]] || _PARTITION="${_DEV}1"
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if ! blkid "$_PARTITION" &>/dev/null; then
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log_info "Creating partition on $_DEV..."
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printf 'g\nn\n1\n\n\nw\n' | fdisk "$_DEV"
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partprobe "$_DEV"; sleep 2
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fi
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if ! blkid -s TYPE "$_PARTITION" 2>/dev/null | grep -q TYPE; then
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log_info "Formatting $_PARTITION as ext4..."
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mkfs.ext4 -F -L "games" "$_PARTITION"
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else
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log_info "$_PARTITION already has a filesystem — keeping existing data"
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fi
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mkdir -p "$_MOUNT_POINT"
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mount "$_PARTITION" "$_MOUNT_POINT"
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local _PART_UUID
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_PART_UUID=$(blkid -s UUID -o value "$_PARTITION")
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if [ -n "$_PART_UUID" ]; then
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if grep -qs "$_PART_UUID" /etc/fstab; then
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log_info "fstab: UUID=${_PART_UUID} already present"
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else
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echo "UUID=${_PART_UUID} ${_MOUNT_POINT} ext4 defaults,nofail 0 2" \
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| tee -a /etc/fstab >/dev/null
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log_success "fstab: UUID=${_PART_UUID} → ${_MOUNT_POINT}"
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fi
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else
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log_warning "Could not read UUID — add /etc/fstab entry manually"
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fi
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chown -R "$ACTUAL_USER:$ACTUAL_USER" "$_MOUNT_POINT" 2>/dev/null || true
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log_success "$_PARTITION mounted at $_MOUNT_POINT"
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_BASE_PATH="$_MOUNT_POINT/games"
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fi
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# ── Handle custom path ────────────────────────────────────────────────────
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if [[ "${_PICK,,}" == "c" ]]; then
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local _CUSTOM=""
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prompt_text " Full game storage path:" "$ACTUAL_HOME/games" _CUSTOM
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_BASE_PATH="${_CUSTOM:-$ACTUAL_HOME/games}"
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_BASE_PATH="${_BASE_PATH/#\~/$ACTUAL_HOME}"
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fi
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# ── Let user confirm / edit the subdirectory ──────────────────────────────
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# _BASE_PATH is now the full suggested path (e.g. /mnt/bigdrive/games).
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# Show it and let the user change the trailing component.
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echo ""
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log_info "Suggested game storage path: $_BASE_PATH"
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local _FINAL=""
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prompt_text " Confirm or edit path [${_BASE_PATH}]:" "$_BASE_PATH" _FINAL
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GAME_STORAGE_DIR="${_FINAL:-$_BASE_PATH}"
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GAME_STORAGE_DIR="${GAME_STORAGE_DIR/#\~/$ACTUAL_HOME}"
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# Check if the path crosses an unmounted drive
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local _PARENT
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_PARENT=$(dirname "$GAME_STORAGE_DIR")
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if [ ! -d "$_PARENT" ]; then
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log_warning "Parent directory $_PARENT does not exist."
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echo ""
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echo " If this path is on a separate drive, pick the device to mount:"
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echo ""
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lsblk -o NAME,SIZE,TYPE,FSTYPE,MOUNTPOINT | grep -v "^loop" | sed 's/^/ /'
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echo ""
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local RAW_DEV=""
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prompt_text " Device to mount at ${GAME_STORAGE_DIR%/*} (e.g. sda, sdb1) or Enter to skip:" "" RAW_DEV
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if [ -n "$RAW_DEV" ]; then
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RAW_DEV="${RAW_DEV##/dev/}"
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local DEV="/dev/$RAW_DEV"
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local MOUNT_POINT="${GAME_STORAGE_DIR%/*}"
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if [ -b "$DEV" ]; then
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local PARTITION="${DEV}"
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[[ "$DEV" =~ [0-9]$ ]] || PARTITION="${DEV}1"
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if ! blkid "$PARTITION" &>/dev/null && \
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! fdisk -l "$DEV" 2>/dev/null | grep -q "^${PARTITION}"; then
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log_info "Creating partition on $DEV..."
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printf 'g\nn\n1\n\n\nw\n' | fdisk "$DEV"
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partprobe "$DEV"; sleep 2
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fi
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if ! blkid -s TYPE "$PARTITION" 2>/dev/null | grep -q TYPE; then
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log_info "Formatting ${PARTITION} as ext4..."
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mkfs.ext4 -F -L "games" "$PARTITION"
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else
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log_info "${PARTITION} already has a filesystem — keeping data"
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fi
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mkdir -p "$MOUNT_POINT"
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mount "$PARTITION" "$MOUNT_POINT"
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local PART_UUID
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PART_UUID=$(blkid -s UUID -o value "$PARTITION")
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if [ -n "$PART_UUID" ]; then
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if grep -qs "$PART_UUID" /etc/fstab; then
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log_info "fstab: UUID=${PART_UUID} already present"
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else
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echo "UUID=${PART_UUID} ${MOUNT_POINT} ext4 defaults,nofail 0 2" \
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| tee -a /etc/fstab >/dev/null
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log_success "fstab: UUID=${PART_UUID} → ${MOUNT_POINT} (nofail, auto-mount on boot)"
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fi
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else
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log_warning "Could not read UUID for ${PARTITION} — add /etc/fstab entry manually"
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fi
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chown -R "$ACTUAL_USER:$ACTUAL_USER" "$MOUNT_POINT" 2>/dev/null || true
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log_success "${PARTITION} mounted at ${MOUNT_POINT}"
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else
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log_warning "$DEV not found — continuing, ensure drive is mounted before starting Wolf"
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fi
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fi
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fi
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log_success "Game storage: $GAME_STORAGE_DIR"
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# Create the storage sub-directories
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mkdir -p "$GAME_STORAGE_DIR/roms" "$GAME_STORAGE_DIR/steam" \
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