Files
ubuntu-post-install/services/wolf.sh
T
Claude 96e9705c88 fix(wolf): show UUIDs in drive picker; fix false-unmounted for whole disks
- Display UUID under each mounted and unmounted entry so users can
  cross-reference with fstab / blkid output
- Fix detection bug: a whole disk (e.g. sdb) with a mounted partition
  (sdb1) was incorrectly listed as unmounted; now checks lsblk children
  before including a disk in the unmounted list

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 03:02:50 +00:00

1313 lines
60 KiB
Bash
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
#!/bin/bash
# services/wolf.sh — Cloud gaming via Moonlight (Games-on-Whales Wolf).
# Part of the modular post-install system (sourced by setup.sh).
#
# Can also be run standalone on any machine:
# sudo bash wolf.sh
# (Docker must already be installed when run standalone)
#
# Self-hosted Moonlight streaming server. One Wolf container spins up app
# containers (ES-DE/RetroArch, Steam, Lutris, Firefox, full desktop) on demand,
# with virtual displays and virtual gamepads — no monitor, no dummy plug.
# Stream to any Moonlight client (TV, phone, PC, Fire TV stick, etc.).
#
# Ported from setup-wolf.sh. The dispatcher runs as root (require_root), so the
# original's refuse-root check and sudo prefixes are dropped. The wolf-pair
# helper service is dropped (it depended on repo files we don't ship); the
# `./manage.sh pin` command replaces it.
# ── Standalone bootstrap ──────────────────────────────────────────────────────
# Detected when the script is executed directly rather than sourced by setup.sh.
# Sets up helpers and globals, then defers execution until after the function
# definition at the bottom of this file.
if [[ "${BASH_SOURCE[0]}" == "${0}" ]]; then
[[ "$(id -u)" == "0" ]] || { echo "Run with sudo: sudo bash $0"; exit 1; }
_SELF_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
_COMMON="$_SELF_DIR/../lib/common.sh"
if [[ -f "$_COMMON" ]]; then
# Full repo present — use the real helpers (picks up ~/docker/.config too)
# shellcheck source=../lib/common.sh
source "$_COMMON"
else
# One-off copy — inline minimal stubs so the script works without the repo
log_info() { echo -e "\033[0;34m[INFO]\033[0m $*"; }
log_success() { echo -e "\033[0;32m[OK]\033[0m $*"; }
log_warning() { echo -e "\033[1;33m[WARN]\033[0m $*"; }
log_error() { echo -e "\033[0;31m[ERROR]\033[0m $*" >&2; }
require_docker() {
command -v docker &>/dev/null || {
log_error "Docker not found. Install it first:"
log_error " curl -fsSL https://get.docker.com | sudo sh"
return 1
}
docker compose version &>/dev/null || {
log_error "Docker Compose plugin missing:"
log_error " sudo apt-get install -y docker-compose-plugin"
return 1
}
}
ensure_docker_dir_ownership() {
chown -R "$ACTUAL_USER:$ACTUAL_USER" "$@" 2>/dev/null || true
}
ensure_docker_dir_ownership() {
chown -R "$ACTUAL_USER:$ACTUAL_USER" "$@" 2>/dev/null || true
}
# Match common.sh's eval-based pattern so local vars in install_* are set correctly
prompt_text() {
local _q="$1" _def="$2" _var="$3" _r
[[ "${UNATTENDED:-false}" == "true" ]] && { eval "$_var='$_def'"; return; }
read -r -p " $_q " _r
eval "$_var='${_r:-$_def}'"
}
prompt_yn() {
local _q="$1" _def="$2" _var="$3" _r
[[ "${UNATTENDED:-false}" == "true" ]] && { eval "$_var='$_def'"; return; }
read -r -p " $_q " _r
eval "$_var='${_r:-$_def}'"
}
configure_caddy_for_service() {
local _name="$1" _upstream="$2" _subdomain="$3" _extra="${4:-}"
local _caddy_dir="$DOCKER_DIR/caddy"
local _caddyfile="$_caddy_dir/Caddyfile"
local _display_port="${_upstream##*:}"
local _mode="none"
[[ -d "$_caddy_dir" ]] && _mode="local"
[[ -n "${CADDY_REMOTE_HOST:-}" ]] && [[ "$_mode" != "local" ]] && _mode="remote"
[[ "$_mode" == "none" ]] && {
log_info "Access $_name directly on port $_display_port."
return 0
}
echo ""
local _do_caddy=""
if [[ "$_mode" == "remote" ]]; then
log_info "Remote Caddy configured (${CADDY_REMOTE_HOST})."
log_info "A snippet file will be saved to ~/docker/caddy-snippets/."
fi
read -r -p " Configure Caddy reverse proxy for $_name? [y/N]: " _do_caddy
[[ "${_do_caddy,,}" == "y" ]] || {
log_info "Skipping — access at: http://localhost:$_display_port"
return 0
}
local _default_domain=""
if [[ -n "${SITE_DOMAIN:-}" ]] && [[ "$SITE_DOMAIN" != "example.com" ]]; then
_default_domain="${_subdomain}.${SITE_DOMAIN}"
log_info "Default: $_default_domain"
fi
local _domain=""
read -r -p " Domain [${_default_domain:-required}]: " _domain
_domain="${_domain:-$_default_domain}"
[[ -n "$_domain" ]] || { log_warning "No domain entered — skipping Caddy."; return 0; }
local _block_upstream="$_upstream"
if [[ "$_mode" == "remote" ]]; then
_block_upstream="${CADDY_REMOTE_HOST}:${_display_port}"
fi
local _site_block
_site_block="$(cat << CBLOCK
# $_name
${_domain} {
reverse_proxy ${_block_upstream}
header {
Strict-Transport-Security "max-age=31536000; includeSubDomains; preload"
X-Content-Type-Options "nosniff"
X-Frame-Options "SAMEORIGIN"
Referrer-Policy "strict-origin-when-cross-origin"
}
log {
output file /var/log/caddy/${_domain}.log
format json
}
${_extra}
}
CBLOCK
)"
if [[ "$_mode" == "local" ]]; then
if [[ -f "$_caddyfile" ]]; then
local _bk="$_caddy_dir/Caddyfile.backup.$(date +%Y%m%d-%H%M%S)"
cp "$_caddyfile" "$_bk"
log_info "Backed up Caddyfile to $(basename "$_bk")"
else
touch "$_caddyfile"
fi
if grep -q "^${_domain}" "$_caddyfile" 2>/dev/null; then
log_warning "$_domain already in Caddyfile"
local _ow=""
read -r -p " Overwrite? [y/N]: " _ow
[[ "${_ow,,}" == "y" ]] || { log_info "Keeping existing entry."; return 0; }
sed -i "/^${_domain}/,/^}/d" "$_caddyfile"
fi
printf '%s\n' "$_site_block" >> "$_caddyfile"
log_success "Added $_domain to Caddyfile"
docker exec caddy caddy fmt --overwrite /etc/caddy/Caddyfile 2>/dev/null || true
if docker exec caddy caddy reload --config /etc/caddy/Caddyfile 2>/dev/null; then
log_success "$_name accessible at: https://$_domain"
else
log_warning "Reload failed — check: docker logs caddy"
log_info "Manual reload: docker exec caddy caddy reload --config /etc/caddy/Caddyfile"
fi
else
local _snippet_dir="$DOCKER_DIR/caddy-snippets"
local _snippet_file="$_snippet_dir/${_subdomain}.caddy"
mkdir -p "$_snippet_dir"
printf '%s\n' "$_site_block" > "$_snippet_file"
chown "$ACTUAL_USER:$ACTUAL_USER" "$_snippet_file" 2>/dev/null || true
log_success "Snippet saved: $_snippet_file"
log_info "Copy to Caddy machine:"
log_info " scp $_snippet_file caddy-host:~/caddy-snippets/"
log_info " rsync -av $_snippet_dir/ caddy-host:~/caddy-snippets/ (all at once)"
fi
}
write_readme() {
local _dir="$1"; shift
mkdir -p "$_dir"
cat > "$_dir/README.md"
}
fi
# Globals — ACTUAL_USER/ACTUAL_HOME must come before DOCKER_DIR
# ($HOME under sudo is /root, not the real user's home)
ACTUAL_USER="${ACTUAL_USER:-${SUDO_USER:-$USER}}"
ACTUAL_HOME="$(getent passwd "$ACTUAL_USER" 2>/dev/null | cut -d: -f6 || echo "${HOME:-/root}")"
DOCKER_DIR="${DOCKER_DIR:-$ACTUAL_HOME/docker}"
DRY_RUN="${DRY_RUN:-false}"
UNATTENDED="${UNATTENDED:-false}"
SITE_TZ="${SITE_TZ:-$(cat /etc/timezone 2>/dev/null || echo UTC)}"
SITE_DOMAIN="${SITE_DOMAIN:-example.com}"
SITE_CADDY_NET="${SITE_CADDY_NET:-caddy_net}"
CADDY_REMOTE_HOST="${CADDY_REMOTE_HOST:-}"
register_service() { :; } # no-op — no wizard to register into
_RUN_STANDALONE=1
fi
# ─────────────────────────────────────────────────────────────────────────────
register_service wolf gaming "Cloud gaming via Moonlight (Games-on-Whales Wolf)" 47989
install_wolf() {
require_docker || return 1
local WOLF_DIR="$DOCKER_DIR/wolf"
# Moonlight / Wolf default ports
local WOLF_PORTS_TCP=(47984 47989 48010)
local WOLF_PORTS_UDP=(47999 48100 48200)
cat << "EOF"
╔═══════════════════════════════════════════════════════╗
║ ║
║ WOLF CLOUD GAMING SETUP ║
║ Self-hosted Moonlight streaming (Games-on-Whales)
║ ║
╚═══════════════════════════════════════════════════════╝
EOF
echo ""
# ── Dry-run summary (do nothing that touches hardware/docker/apt) ─────────
if [ "$DRY_RUN" = true ]; then
echo "[DRY-RUN] Wolf install would:"
echo " - Check for an NVIDIA GPU with driver >= 530 and detect its render node"
echo " - Ensure nvidia-drm modeset=1 (modprobe.d + GRUB/systemd-boot), may need reboot"
echo " - Install the NVIDIA Container Toolkit if missing"
echo " - Set up uinput/uhid modules + virtual-input udev rules"
echo " - Build the NVIDIA driver volume (nvidia-driver-vol) + copy CUDA/NVENC libs"
echo " - Detect LAN / Tailscale IP for Wolf to advertise"
echo " - Write $WOLF_DIR/docker-compose.yml and $WOLF_DIR/manage.sh"
echo " - Open Moonlight UFW ports: TCP ${WOLF_PORTS_TCP[*]} / UDP ${WOLF_PORTS_UDP[*]}"
echo " - Start Wolf and inject Steam + EmulationStation app profiles"
return 0
fi
# ── OS / Docker Compose sanity ────────────────────────────────────────────
if [ -f /etc/os-release ]; then
. /etc/os-release
log_success "OS: $PRETTY_NAME"
fi
if ! docker compose version &>/dev/null; then
log_error "Docker Compose v2 not found. Install: apt-get install docker-compose-plugin"
return 1
fi
log_success "Docker found (Compose: $(docker compose version --short))"
# ── NVIDIA checks ─────────────────────────────────────────────────────────
local HAS_NVIDIA=false DRIVER_VER GPU_NAME DRIVER_MAJOR
if command -v nvidia-smi &>/dev/null && nvidia-smi &>/dev/null 2>&1; then
HAS_NVIDIA=true
DRIVER_VER=$(nvidia-smi --query-gpu=driver_version --format=csv,noheader | head -n1)
GPU_NAME=$(nvidia-smi --query-gpu=name --format=csv,noheader | head -n1)
log_success "NVIDIA GPU: $GPU_NAME (driver $DRIVER_VER)"
# Wolf requires driver >= 530.30.02
DRIVER_MAJOR=$(echo "$DRIVER_VER" | cut -d. -f1)
if [ "$DRIVER_MAJOR" -lt 530 ] 2>/dev/null; then
log_error "Wolf needs NVIDIA driver >= 530.30.02 (you have $DRIVER_VER)."
log_error "Update: apt-get install nvidia-driver-535 && reboot"
return 1
fi
else
log_error "No working NVIDIA GPU detected (nvidia-smi failed)."
log_error "Wolf needs a working NVIDIA driver for hardware encoding."
log_error "Install one, reboot, and re-run this module."
return 1
fi
# ── Detect the NVIDIA DRM render node ─────────────────────────────────────
# Wolf reads WOLF_RENDER_NODE (default /dev/dri/renderD128) to detect the GPU
# vendor, then only selects an encoder whose vendor matches. On systems with
# both an Intel iGPU and an NVIDIA card, renderD128 is usually the Intel GPU,
# so Wolf detects "Intel", picks VA-API, and never tries NVENC.
#
# 0x10de is NVIDIA's PCI vendor ID. To pick the exact card the driver manages
# (unambiguous on multi-GPU hosts) we cross-check each candidate's PCI bus
# address against the bus IDs nvidia-smi reports.
local WOLF_RENDER_NODE="" NV_BUS_SHORT _rnode _dev _pci_short
NV_BUS_SHORT=$(nvidia-smi --query-gpu=pci.bus_id --format=csv,noheader 2>/dev/null \
| awk -F: '{print $(NF-1)":"$NF}' | tr 'A-F' 'a-f')
for _rnode in /dev/dri/renderD*; do
[ -e "$_rnode" ] || continue
_dev="/sys/class/drm/$(basename "$_rnode")/device"
[ "$(cat "$_dev/vendor" 2>/dev/null)" = "0x10de" ] || continue # NVIDIA vendor
_pci_short=$(basename "$(readlink -f "$_dev" 2>/dev/null)" | awk -F: '{print $(NF-1)":"$NF}')
if [ -n "$NV_BUS_SHORT" ]; then
if printf '%s\n' "$NV_BUS_SHORT" | grep -qix "$_pci_short"; then
WOLF_RENDER_NODE="$_rnode"; break
fi
else
WOLF_RENDER_NODE="$_rnode"; break
fi
done
if [ -n "$WOLF_RENDER_NODE" ]; then
log_success "NVIDIA render node detected: $WOLF_RENDER_NODE (Wolf will use it for NVENC)"
else
WOLF_RENDER_NODE="/dev/dri/renderD128"
log_warning "Could not match an NVIDIA render node to nvidia-smi — defaulting to $WOLF_RENDER_NODE"
log_warning "If Wolf logs 'Using h265 encoder: va', set WOLF_RENDER_NODE manually to your NVIDIA card."
log_warning "List candidates with: for n in /dev/dri/renderD*; do echo \$n \$(cat /sys/class/drm/\$(basename \$n)/device/vendor); done"
fi
# ── nvidia-drm modeset=1 (required for Wolf's virtual displays) ───────────
# Primary method: modprobe.d (bootloader-agnostic). Also set it in GRUB and
# systemd-boot cmdline as a backup. Check sysfs (older: Y/N, newer 5xx: 1/0)
# and /proc/cmdline — if either confirms modeset=1 we are good.
local MODESET
MODESET=$(cat /sys/module/nvidia_drm/parameters/modeset 2>/dev/null | tr -d '[:space:]')
if grep -q "nvidia-drm.modeset=1" /proc/cmdline 2>/dev/null; then
MODESET="1" # cmdline is authoritative — module may just not be loaded yet
fi
if [[ "$MODESET" != "Y" && "$MODESET" != "1" && "$MODESET" != "2" ]]; then
echo ""
log_warning "Kernel module nvidia-drm is NOT loaded with modeset=1."
log_warning "Wolf needs this to create virtual displays."
echo ""
local ENABLE_MODESET="y"
if [ "$UNATTENDED" = true ]; then
log_warning "Unattended mode — enabling nvidia-drm modeset=1 (no auto-reboot)."
ENABLE_MODESET="y"
else
read -p "Enable nvidia-drm modeset=1 now (requires reboot)? (y/n) [y]: " -n 1 -r; echo
ENABLE_MODESET="${REPLY:-y}"
fi
if [[ "$ENABLE_MODESET" =~ ^[Yy]$ ]]; then
# ── Method 1: modprobe.d (bootloader-agnostic, most reliable) ──
local MODPROBE_CONF="/etc/modprobe.d/nvidia-drm-modeset.conf"
if ! grep -qs "modeset=1" "$MODPROBE_CONF" 2>/dev/null; then
echo "options nvidia-drm modeset=1" | tee "$MODPROBE_CONF" >/dev/null
log_success "Written: $MODPROBE_CONF"
fi
# Rebuild initramfs so the option is baked in
if command -v update-initramfs &>/dev/null; then
log_info "Rebuilding initramfs (this takes ~30 s)..."
update-initramfs -u -k all
fi
# ── Method 2: GRUB (if present) ──
local GRUB_FILE="/etc/default/grub"
if [ -f "$GRUB_FILE" ] && ! grep -q "nvidia-drm.modeset=1" "$GRUB_FILE"; then
sed -i \
's/\(GRUB_CMDLINE_LINUX_DEFAULT="[^"]*\)"/\1 nvidia-drm.modeset=1"/' \
"$GRUB_FILE"
if command -v update-grub &>/dev/null; then
update-grub 2>/dev/null
log_success "Added nvidia-drm.modeset=1 to GRUB"
fi
fi
# ── Method 3: systemd-boot (Ubuntu 24.04+ EFI installs) ──
local SBOOT_CONF
SBOOT_CONF=$(find /boot/loader/entries/ -name "*.conf" 2>/dev/null | head -1)
if [ -n "$SBOOT_CONF" ] && ! grep -q "nvidia-drm.modeset=1" "$SBOOT_CONF"; then
sed -i 's/\(^options .*\)/\1 nvidia-drm.modeset=1/' "$SBOOT_CONF"
log_success "Added nvidia-drm.modeset=1 to systemd-boot entry: $(basename "$SBOOT_CONF")"
fi
echo ""
log_warning "A REBOOT is required. Re-run this module after rebooting."
if [ "$UNATTENDED" = true ]; then
log_warning "Unattended mode — skipping reboot. Reboot manually, then re-run: sudo ./setup.sh wolf"
return 0
fi
read -p "Reboot now? (y/n) [y]: " -n 1 -r; echo
if [[ ${REPLY:-y} =~ ^[Yy]$ ]]; then
reboot
fi
return 0
else
log_warning "Continuing without modeset=1 — Wolf may fail to start virtual displays."
fi
else
log_success "nvidia-drm modeset is active (sysfs reports: $MODESET)"
fi
# ── NVIDIA Container Toolkit (bootstraps the driver volume build) ─────────
if ! command -v nvidia-container-cli &>/dev/null; then
log_warning "nvidia-container-cli not found — installing NVIDIA Container Toolkit..."
curl -fsSL https://nvidia.github.io/libnvidia-container/gpgkey | \
gpg --dearmor -o /usr/share/keyrings/nvidia-container-toolkit-keyring.gpg
curl -sL https://nvidia.github.io/libnvidia-container/stable/deb/nvidia-container-toolkit.list | \
sed 's#deb https://#deb [signed-by=/usr/share/keyrings/nvidia-container-toolkit-keyring.gpg] https://#g' | \
tee /etc/apt/sources.list.d/nvidia-container-toolkit.list >/dev/null
apt-get update
apt-get install -y nvidia-container-toolkit
nvidia-ctk runtime configure --runtime=docker
systemctl restart docker
log_success "NVIDIA Container Toolkit installed"
fi
# ── Virtual input devices (gamepads) ──────────────────────────────────────
log_info "Setting up virtual gamepad support..."
# uinput / uhid kernel modules
if [ ! -e /dev/uinput ]; then
log_info "Loading uinput kernel module..."
modprobe uinput || log_warning "Could not load uinput module"
fi
[ -e /dev/uhid ] || modprobe uhid 2>/dev/null || true
# Make uinput load at boot
if [ ! -f /etc/modules-load.d/uinput.conf ]; then
echo "uinput" | tee /etc/modules-load.d/uinput.conf >/dev/null
fi
# udev rules so Wolf can access virtual input devices
local UDEV_RULES="/etc/udev/rules.d/85-wolf-virtual-inputs.rules"
if [ ! -f "$UDEV_RULES" ]; then
log_info "Installing Wolf virtual-input udev rules..."
tee "$UDEV_RULES" >/dev/null << 'UDEV'
# Wolf virtual input devices
KERNEL=="uinput", SUBSYSTEM=="misc", MODE="0660", GROUP="input", OPTIONS+="static_node=uinput", TAG+="uaccess"
KERNEL=="uhid", GROUP="input", MODE="0660", TAG+="uaccess"
KERNEL=="hidraw*", ATTRS{name}=="Wolf PS5 (virtual) pad", GROUP="root", MODE="0660", ENV{ID_SEAT}="seat9"
SUBSYSTEMS=="input", ATTRS{name}=="Wolf X-Box One (virtual) pad", GROUP="root", MODE="0660", ENV{ID_SEAT}="seat9"
SUBSYSTEMS=="input", ATTRS{name}=="Wolf PS5 (virtual) pad", GROUP="root", MODE="0660", ENV{ID_SEAT}="seat9"
SUBSYSTEMS=="input", ATTRS{name}=="Wolf gamepad (virtual) motion sensors", GROUP="root", MODE="0660", ENV{ID_SEAT}="seat9"
SUBSYSTEMS=="input", ATTRS{name}=="Wolf Nintendo (virtual) pad", GROUP="root", MODE="0660", ENV{ID_SEAT}="seat9"
UDEV
udevadm control --reload-rules && udevadm trigger
log_success "udev rules installed"
else
log_info "Wolf udev rules already present"
fi
# ── Build the NVIDIA driver volume (GoW recommended 'manual' method) ──────
# More stable than the container-toolkit method for Wolf. The volume holds
# userspace driver files matching the host kernel driver, mounted into app
# containers.
log_info "Building NVIDIA driver volume for Wolf (matches host driver $DRIVER_VER)..."
local NV_KVER VOL_HAS
NV_KVER=$(cat /sys/module/nvidia/version 2>/dev/null || echo "$DRIVER_VER")
if docker volume ls --format '{{.Name}}' | grep -q '^nvidia-driver-vol$'; then
# Check if the volume matches the current driver; if not, rebuild
VOL_HAS=$(docker run --rm -v nvidia-driver-vol:/usr/nvidia alpine \
sh -c 'ls /usr/nvidia/lib 2>/dev/null | grep -o "libnvidia-glcore.so.[0-9.]*" | head -1' 2>/dev/null || echo "")
if echo "$VOL_HAS" | grep -q "$NV_KVER"; then
log_success "nvidia-driver-vol already matches driver $NV_KVER"
else
log_warning "Driver volume is stale — rebuilding for $NV_KVER"
docker volume rm nvidia-driver-vol >/dev/null 2>&1 || true
fi
fi
if ! docker volume ls --format '{{.Name}}' | grep -q '^nvidia-driver-vol$'; then
log_info "Building gow/nvidia-driver:latest (driver $NV_KVER)..."
curl -fsSL https://raw.githubusercontent.com/games-on-whales/gow/master/images/nvidia-driver/Dockerfile \
| docker build -t gow/nvidia-driver:latest -f - --build-arg NV_VERSION="$NV_KVER" . \
|| { log_error "Failed to build the NVIDIA driver image."; return 1; }
log_info "Populating nvidia-driver-vol..."
docker create --rm --mount source=nvidia-driver-vol,destination=/usr/nvidia gow/nvidia-driver:latest sh >/dev/null
log_success "nvidia-driver-vol created"
fi
# The GOW nvidia-driver image only ships OpenGL/Vulkan libs — not libcuda.so,
# libnvcuvid.so, or libnvidia-encode.so, which GStreamer's nvcodec elements
# need for NVENC. Copy them straight from the host driver into the volume:
# host userspace libs always match the running kernel module, so there's no
# version-skew risk; Wolf finds them via LD_LIBRARY_PATH=/usr/nvidia/lib.
local _VOL_HAS_CUDA HOST_CUDA HOST_LIB_DIR
_VOL_HAS_CUDA=$(docker run --rm -v nvidia-driver-vol:/usr/nvidia alpine \
sh -c 'ls /usr/nvidia/lib/libcuda.so* 2>/dev/null | head -1' 2>/dev/null || echo "")
if [ -z "$_VOL_HAS_CUDA" ]; then
log_info "Copying CUDA/NVENC libs from host driver into nvidia-driver-vol..."
HOST_CUDA=$(ldconfig -p 2>/dev/null | awk '/libcuda\.so\.1/ {print $NF; exit}')
[ -z "$HOST_CUDA" ] && HOST_CUDA=$(find /usr/lib /usr/lib64 /usr/lib/x86_64-linux-gnu \
-name 'libcuda.so.*' 2>/dev/null | head -1)
if [ -z "$HOST_CUDA" ] || [ ! -e "$HOST_CUDA" ]; then
log_warning "Could not find libcuda.so on the host — Wolf may fall back to VA-API."
log_warning "Confirm the NVIDIA driver is fully installed (nvidia-smi works)."
else
HOST_LIB_DIR=$(dirname "$HOST_CUDA")
log_info "Host NVIDIA libs: $HOST_LIB_DIR"
if docker run --rm \
-v nvidia-driver-vol:/usr/nvidia \
-v "$HOST_LIB_DIR":/hostlib:ro \
alpine sh -c '
mkdir -p /usr/nvidia/lib
ok=0
for base in libcuda libnvcuvid libnvidia-encode libnvidia-ptxjitcompiler; do
for f in /hostlib/${base}.so*; do
[ -e "$f" ] && cp -a "$f" /usr/nvidia/lib/ && ok=1
done
done
[ -e /usr/nvidia/lib/libcuda.so.1 ] && echo "have-cuda-symlink"
[ $ok -eq 1 ]
' 2>&1; then
log_success "CUDA/NVENC libs copied — Wolf should now select the NVIDIA encoder"
else
log_warning "Failed to copy CUDA libs into the volume — Wolf may use VA-API."
fi
fi
else
log_success "nvidia-driver-vol already has CUDA libs"
fi
# ── Game storage location ─────────────────────────────────────────────────
# ROMs, Steam library, and saves all live under GAME_STORAGE_DIR.
# $GAME_STORAGE_DIR/roms/ → ES-DE at /ROMs
# $GAME_STORAGE_DIR/steam/ → Steam at /home/retro/.steam
# $GAME_STORAGE_DIR/saves/ → RetroArch saves
echo ""
echo "═══════════════════════════════════════════════════════"
echo " GAME STORAGE LOCATION"
echo "═══════════════════════════════════════════════════════"
echo ""
echo " ROMs, Steam library, and saves all live under one directory."
echo " Recommended: a large secondary drive so the OS SSD stays free."
echo ""
# ── Build a numbered candidate list ──────────────────────────────────────
# Slots: 0 = home dir, 1..N = mounted non-system partitions,
# last = unmounted block devices (for formatting+mounting)
local -a _CAND_PATH _CAND_LABEL _CAND_DEV _CAND_UUID
local _ci=0
# Option 0 — home directory
local _home_free _home_dev _home_uuid
_home_free=$(df -h "$ACTUAL_HOME" 2>/dev/null | awk 'NR==2{print $4}')
_home_dev=$(df "$ACTUAL_HOME" 2>/dev/null | awk 'NR==2{print $1}')
_home_uuid=$(blkid -s UUID -o value "$_home_dev" 2>/dev/null)
_CAND_PATH[0]="$ACTUAL_HOME/games"
_CAND_LABEL[0]="Home directory ($ACTUAL_HOME, ${_home_free:-?} free)"
_CAND_DEV[0]="$_home_dev"
_CAND_UUID[0]="${_home_uuid:-n/a}"
_ci=1
# Mounted partitions — skip /, /boot*, /snap*, /tmp, home itself
local _skip_re="^(/|/boot|/snap|/tmp|/run|/sys|/proc|/dev)"
while IFS= read -r _mnt; do
[[ -z "$_mnt" ]] && continue
[[ "$_mnt" =~ $_skip_re ]] && continue
[[ "$_mnt" == "$ACTUAL_HOME" ]] && continue
local _dev _label _size _free _uuid
_dev=$(df "$_mnt" 2>/dev/null | awk 'NR==2{print $1}')
_label=$(lsblk -no LABEL "$_dev" 2>/dev/null | head -1)
_size=$(lsblk -no SIZE "$_dev" 2>/dev/null | head -1)
_free=$(df -h "$_mnt" 2>/dev/null | awk 'NR==2{print $4}')
_uuid=$(blkid -s UUID -o value "$_dev" 2>/dev/null)
local _display="${_label:-$(basename "$_dev")}"
_CAND_PATH[$_ci]="$_mnt/games"
_CAND_LABEL[$_ci]="$_mnt (${_display}, ${_size:-?} total, ${_free:-?} free)"
_CAND_DEV[$_ci]="$_dev"
_CAND_UUID[$_ci]="${_uuid:-n/a}"
((_ci++))
done < <(lsblk -no MOUNTPOINT 2>/dev/null | sort -u)
# Unmounted block devices — skip disks that have any mounted partition
local -a _UNMT_DEV _UNMT_LABEL _UNMT_UUID
local _ui=0
while IFS= read -r _line; do
local _name _size _type _fstype _mnt _label
read -r _name _size _type _fstype _mnt _label <<< "$_line"
[[ "$_name" =~ ^loop ]] && continue
[[ "$_type" != "disk" && "$_type" != "part" ]] && continue
[[ -n "$_mnt" ]] && continue # this entry itself is mounted
# For whole disks, also skip if any child partition is mounted
if [[ "$_type" == "disk" ]]; then
lsblk -no MOUNTPOINT "/dev/$_name" 2>/dev/null | grep -q '[^[:space:]]' && continue
fi
local _uuid
_uuid=$(blkid -s UUID -o value "/dev/$_name" 2>/dev/null)
_UNMT_DEV[$_ui]="$_name"
_UNMT_LABEL[$_ui]="${_label:+$_label, }${_size}${_fstype:+ ($_fstype)}"
_UNMT_UUID[$_ui]="${_uuid:-no UUID}"
((_ui++))
done < <(lsblk -no NAME,SIZE,TYPE,FSTYPE,MOUNTPOINT,LABEL 2>/dev/null)
# ── Display the menu ──────────────────────────────────────────────────────
echo " Mounted locations:"
local _n
for _n in "${!_CAND_PATH[@]}"; do
printf " %2d) %s\n" "$((_n + 1))" "${_CAND_LABEL[$_n]}"
printf " UUID: %s\n" "${_CAND_UUID[$_n]}"
printf " → %s\n" "${_CAND_PATH[$_n]}"
done
if [ "${#_UNMT_DEV[@]}" -gt 0 ]; then
echo ""
echo " Unmounted drives (script can format + mount):"
for _n in "${!_UNMT_DEV[@]}"; do
printf " U%d) /dev/%s %s\n" "$((_n + 1))" "${_UNMT_DEV[$_n]}" "${_UNMT_LABEL[$_n]}"
printf " UUID: %s\n" "${_UNMT_UUID[$_n]}"
done
fi
echo ""
echo " c) Enter a custom path"
echo ""
local _PICK="" _BASE_PATH="" GAME_STORAGE_DIR=""
if [ "$UNATTENDED" = true ]; then
_BASE_PATH="${_CAND_PATH[0]}"
log_info "Unattended — using default: $_BASE_PATH"
else
while true; do
read -r -p " Select drive [1]: " _PICK
_PICK="${_PICK:-1}"
if [[ "$_PICK" =~ ^[0-9]+$ ]] && [ "$_PICK" -ge 1 ] && [ "$_PICK" -le "${#_CAND_PATH[@]}" ]; then
_BASE_PATH="${_CAND_PATH[$((_PICK - 1))]}"
break
elif [[ "${_PICK,,}" =~ ^u([0-9]+)$ ]]; then
local _uidx=$(( ${BASH_REMATCH[1]} - 1 ))
if [ "$_uidx" -ge 0 ] && [ "$_uidx" -lt "${#_UNMT_DEV[@]}" ]; then
_BASE_PATH="" # will be set after mounting below
break
fi
echo " Invalid selection — try again."
elif [[ "${_PICK,,}" == "c" ]]; then
_BASE_PATH=""
break
else
echo " Invalid selection — enter a number, U<n>, or c."
fi
done
fi
# ── Handle unmounted drive selection ─────────────────────────────────────
if [[ "${_PICK,,}" =~ ^u([0-9]+)$ ]]; then
local _uidx=$(( ${BASH_REMATCH[1]} - 1 ))
local _RAW_DEV="${_UNMT_DEV[$_uidx]}"
local _DEV="/dev/$_RAW_DEV"
local _DEFAULT_MP="$ACTUAL_HOME/drives/${_RAW_DEV%%[0-9]}"
local _MOUNT_POINT=""
prompt_text " Mount point for /dev/$_RAW_DEV [${_DEFAULT_MP}]:" "$_DEFAULT_MP" _MOUNT_POINT
_MOUNT_POINT="${_MOUNT_POINT:-$_DEFAULT_MP}"
local _PARTITION="$_DEV"
[[ "$_DEV" =~ [0-9]$ ]] || _PARTITION="${_DEV}1"
if ! blkid "$_PARTITION" &>/dev/null; then
log_info "Creating partition on $_DEV..."
printf 'g\nn\n1\n\n\nw\n' | fdisk "$_DEV"
partprobe "$_DEV"; sleep 2
fi
if ! blkid -s TYPE "$_PARTITION" 2>/dev/null | grep -q TYPE; then
log_info "Formatting $_PARTITION as ext4..."
mkfs.ext4 -F -L "games" "$_PARTITION"
else
log_info "$_PARTITION already has a filesystem — keeping existing data"
fi
mkdir -p "$_MOUNT_POINT"
mount "$_PARTITION" "$_MOUNT_POINT"
local _PART_UUID
_PART_UUID=$(blkid -s UUID -o value "$_PARTITION")
if [ -n "$_PART_UUID" ]; then
if grep -qs "$_PART_UUID" /etc/fstab; then
log_info "fstab: UUID=${_PART_UUID} already present"
else
echo "UUID=${_PART_UUID} ${_MOUNT_POINT} ext4 defaults,nofail 0 2" \
| tee -a /etc/fstab >/dev/null
log_success "fstab: UUID=${_PART_UUID}${_MOUNT_POINT}"
fi
else
log_warning "Could not read UUID — add /etc/fstab entry manually"
fi
chown -R "$ACTUAL_USER:$ACTUAL_USER" "$_MOUNT_POINT" 2>/dev/null || true
log_success "$_PARTITION mounted at $_MOUNT_POINT"
_BASE_PATH="$_MOUNT_POINT/games"
fi
# ── Handle custom path ────────────────────────────────────────────────────
if [[ "${_PICK,,}" == "c" ]]; then
local _CUSTOM=""
prompt_text " Full game storage path:" "$ACTUAL_HOME/games" _CUSTOM
_BASE_PATH="${_CUSTOM:-$ACTUAL_HOME/games}"
_BASE_PATH="${_BASE_PATH/#\~/$ACTUAL_HOME}"
fi
# ── Let user confirm / edit the subdirectory ──────────────────────────────
# _BASE_PATH is now the full suggested path (e.g. /mnt/bigdrive/games).
# Show it and let the user change the trailing component.
echo ""
log_info "Suggested game storage path: $_BASE_PATH"
local _FINAL=""
prompt_text " Confirm or edit path [${_BASE_PATH}]:" "$_BASE_PATH" _FINAL
GAME_STORAGE_DIR="${_FINAL:-$_BASE_PATH}"
GAME_STORAGE_DIR="${GAME_STORAGE_DIR/#\~/$ACTUAL_HOME}"
log_success "Game storage: $GAME_STORAGE_DIR"
# Create the storage sub-directories
mkdir -p "$GAME_STORAGE_DIR/roms" "$GAME_STORAGE_DIR/steam" \
"$GAME_STORAGE_DIR/saves" "$GAME_STORAGE_DIR/media"
chown -R "$ACTUAL_USER:$ACTUAL_USER" "$GAME_STORAGE_DIR" 2>/dev/null || true
log_success "Storage layout: $GAME_STORAGE_DIR/{roms,steam,saves,media}"
# ── docker-compose.yml ────────────────────────────────────────────────────
log_info "Generating docker-compose.yml..."
mkdir -p /etc/wolf/cfg
mkdir -p "$WOLF_DIR"
ensure_docker_dir_ownership "$WOLF_DIR"
cd "$WOLF_DIR" || return 1
# Detect the LAN interface (the one used to reach the internet, not VPN/loopback)
local LAN_IFACE LAN_IP LAN_MAC
LAN_IFACE=$(ip route get 8.8.8.8 2>/dev/null | grep -oP 'dev \K\S+' | head -1)
LAN_IP=$(ip route get 8.8.8.8 2>/dev/null | grep -oP 'src \K\S+' | head -1)
LAN_MAC=$(ip link show "$LAN_IFACE" 2>/dev/null | grep -oP 'ether \K\S+' | head -1)
log_success "LAN interface: $LAN_IFACE IP: $LAN_IP MAC: $LAN_MAC"
# If Tailscale is running, Wolf must advertise the Tailscale IP so Moonlight
# clients on the tailnet can connect.
local TS_IP TS_MAC WOLF_IP WOLF_MAC
TS_IP=$(tailscale ip -4 2>/dev/null | head -1)
if [ -n "$TS_IP" ]; then
TS_MAC=$(ip link show tailscale0 2>/dev/null | grep -oP 'ether \K\S+' | head -1)
WOLF_IP="$TS_IP"
WOLF_MAC="${TS_MAC:-$LAN_MAC}"
log_success "Tailscale detected — Wolf will advertise Tailscale IP: $TS_IP"
log_info "In Moonlight use 'Add PC' and enter: $TS_IP"
else
WOLF_IP="$LAN_IP"
WOLF_MAC="$LAN_MAC"
fi
cat > docker-compose.yml << EOF
name: wolf
services:
wolf:
image: ghcr.io/games-on-whales/wolf:stable
container_name: wolf
network_mode: host
restart: unless-stopped
environment:
- NVIDIA_DRIVER_VOLUME_NAME=nvidia-driver-vol
- HOST_APPS_STATE_FOLDER=/etc/wolf
- WOLF_INTERNAL_IP=${WOLF_IP}
- WOLF_INTERNAL_MAC=${WOLF_MAC}
- WOLF_RENDER_NODE=${WOLF_RENDER_NODE}
- LD_LIBRARY_PATH=/usr/nvidia/lib:/usr/nvidia/lib32
volumes:
- /etc/wolf/:/etc/wolf:rw
- /var/run/docker.sock:/var/run/docker.sock:rw
- /dev/:/dev/:rw
- /run/udev:/run/udev:rw
- nvidia-driver-vol:/usr/nvidia:rw
devices:
- /dev/dri
- /dev/uinput
- /dev/uhid
- /dev/nvidia-uvm
- /dev/nvidia-uvm-tools
- /dev/nvidia-caps/nvidia-cap1
- /dev/nvidia-caps/nvidia-cap2
- /dev/nvidiactl
- /dev/nvidia0
- /dev/nvidia-modeset
device_cgroup_rules:
- 'c 13:* rmw'
volumes:
nvidia-driver-vol:
external: true
EOF
log_success "docker-compose.yml created"
# Save the game storage path so it's visible and editable later
cat > .env << EOF
# Wolf game/ROM storage root — edit this and run ./manage.sh update-storage to apply
GAME_STORAGE_DIR=${GAME_STORAGE_DIR}
EOF
chmod 600 .env
chown "$ACTUAL_USER:$ACTUAL_USER" .env
log_success ".env written with GAME_STORAGE_DIR=${GAME_STORAGE_DIR}"
# ── Firewall ──────────────────────────────────────────────────────────────
if command -v ufw &>/dev/null; then
log_info "Opening Moonlight ports in UFW..."
for p in "${WOLF_PORTS_TCP[@]}"; do ufw allow "${p}/tcp" comment "Wolf/Moonlight" >/dev/null 2>&1 || true; done
for p in "${WOLF_PORTS_UDP[@]}"; do ufw allow "${p}/udp" comment "Wolf/Moonlight" >/dev/null 2>&1 || true; done
log_success "Ports opened: TCP ${WOLF_PORTS_TCP[*]} / UDP ${WOLF_PORTS_UDP[*]}"
else
log_warning "ufw not installed — if you use a firewall, open these ports:"
echo " TCP: ${WOLF_PORTS_TCP[*]} UDP: ${WOLF_PORTS_UDP[*]}"
fi
# ── Management script ─────────────────────────────────────────────────────
cat > manage.sh << 'MEOF'
#!/bin/bash
case "$1" in
start) docker compose up -d; echo "Wolf started. Pair Moonlight to this server's IP." ;;
stop) docker compose down ;;
restart) docker compose restart ;;
logs) docker compose logs -f wolf ;;
status) docker compose ps; echo; docker ps --filter "name=Wolf" --format "table {{.Names}}\t{{.Status}}" ;;
update)
docker compose pull
docker compose up -d
;;
add-apps|update-storage)
WOLF_CFG=/etc/wolf/cfg/config.toml
GAME_DIR="${2}"
# update-storage: read path from .env if not given on command line
if [ "$1" = "update-storage" ] && [ -z "$GAME_DIR" ]; then
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
ENV_FILE="$SCRIPT_DIR/.env"
if [ -f "$ENV_FILE" ]; then
GAME_DIR=$(grep '^GAME_STORAGE_DIR=' "$ENV_FILE" | cut -d= -f2-)
fi
fi
if [ -z "$GAME_DIR" ]; then
echo "Usage: ./manage.sh add-apps <path>"
echo " ./manage.sh update-storage [<new-path>]"
echo ""
echo " <path> root of game storage, e.g. /home/user/drives/games"
echo " update-storage with no path reads GAME_STORAGE_DIR from .env"
exit 1
fi
if [ ! -f "$WOLF_CFG" ]; then
echo "Wolf config not found at $WOLF_CFG — is Wolf running?"
exit 1
fi
# Persist new path in .env when update-storage is called with explicit path
if [ "$1" = "update-storage" ] && [ -n "${2:-}" ]; then
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
sed -i "s|^GAME_STORAGE_DIR=.*|GAME_STORAGE_DIR=${GAME_DIR}|" "$SCRIPT_DIR/.env" 2>/dev/null \
|| echo "GAME_STORAGE_DIR=${GAME_DIR}" >> "$SCRIPT_DIR/.env"
echo "Updated .env: GAME_STORAGE_DIR=${GAME_DIR}"
fi
python3 - "$GAME_DIR" "$WOLF_CFG" << 'PYEOF'
import sys
games = sys.argv[1].rstrip('/')
cfg = sys.argv[2]
with open(cfg, 'r') as f:
lines = f.readlines()
profiles_seen, first_start, insert_at = 0, None, len(lines)
for i, line in enumerate(lines):
if line.strip() == '[[profiles]]':
profiles_seen += 1
if profiles_seen == 1: first_start = i
elif profiles_seen == 2: insert_at = i; break
if first_start is None:
print('ERROR: no [[profiles]] section found'); sys.exit(1)
def update_mounts(lines, app_name, new_mounts_line):
for i, line in enumerate(lines):
if f"name = '{app_name}'" in line:
# scan forward for the mounts line within this app block
for j in range(i - 10, i + 10):
if 0 <= j < len(lines) and lines[j].strip().startswith('mounts ='):
lines[j] = new_mounts_line
return True
return False
first_block = lines[first_start:insert_at]
has_steam = any("name = 'WolfSteam'" in l for l in first_block)
has_esde = any("name = 'WolfES-DE'" in l for l in first_block)
updated = []
if has_steam:
new_line = f" mounts = [ '{games}/steam:/home/retro/.steam:rw' ]\n"
if update_mounts(lines, 'WolfSteam', new_line):
updated.append('Steam mounts updated')
if has_esde:
new_line = f" mounts = [ '{games}/roms:/ROMs:rw', '{games}/saves:/home/retro/.config/retroarch/saves:rw', '{games}/media:/media:rw' ]\n"
if update_mounts(lines, 'WolfES-DE', new_line):
updated.append('ES-DE mounts updated')
first_block = lines[first_start:insert_at]
has_steam = any("name = 'WolfSteam'" in l for l in first_block)
has_esde = any("name = 'WolfES-DE'" in l for l in first_block)
to_insert = []
if not has_steam:
to_insert += [
'\n',
" [[profiles.apps]]\n",
" icon_png_path = 'https://games-on-whales.github.io/wildlife/apps/steam/assets/icon.png'\n",
" start_virtual_compositor = true\n",
" title = 'Steam'\n",
'\n',
" [profiles.apps.runner]\n",
" base_create_json = '''{\n",
' "HostConfig": {\n',
' "IpcMode": "host",\n',
' "CapAdd": ["SYS_ADMIN", "SYS_NICE", "SYS_PTRACE", "NET_RAW", "MKNOD", "NET_ADMIN"],\n',
' "SecurityOpt": ["seccomp=unconfined", "apparmor=unconfined"],\n',
' "Ulimits": [{"Name":"nofile", "Hard":10240, "Soft":10240}],\n',
' "Privileged": false,\n',
' "DeviceCgroupRules": ["c 13:* rmw", "c 244:* rmw"]\n',
' }\n',
"}\n",
"'''\n",
" devices = []\n",
" env = [ 'PROTON_LOG=1', 'RUN_SWAY=true', 'GOW_REQUIRED_DEVICES=/dev/input/* /dev/dri/* /dev/nvidia*' ]\n",
" image = 'ghcr.io/games-on-whales/steam:edge'\n",
" mounts = [ '" + games + "/steam:/home/retro/.steam:rw' ]\n",
" name = 'WolfSteam'\n",
" ports = []\n",
" type = 'docker'\n",
]
if not has_esde:
to_insert += [
'\n',
" [[profiles.apps]]\n",
" icon_png_path = 'https://games-on-whales.github.io/wildlife/apps/es-de/assets/icon.png'\n",
" start_virtual_compositor = true\n",
" title = 'EmulationStation'\n",
'\n',
" [profiles.apps.runner]\n",
" base_create_json = '''{\n",
' "HostConfig": {\n',
' "IpcMode": "host",\n',
' "Privileged": false,\n',
' "CapAdd": ["NET_RAW", "MKNOD", "NET_ADMIN"],\n',
' "DeviceCgroupRules": ["c 13:* rmw", "c 244:* rmw"]\n',
' }\n',
"}\n",
"'''\n",
" devices = []\n",
" env = [ 'RUN_SWAY=1', 'GOW_REQUIRED_DEVICES=/dev/input/* /dev/dri/* /dev/nvidia*' ]\n",
" image = 'ghcr.io/games-on-whales/es-de:edge'\n",
" mounts = [ '" + games + "/roms:/ROMs:rw', '" + games + "/saves:/home/retro/.config/retroarch/saves:rw', '" + games + "/media:/media:rw' ]\n",
" name = 'WolfES-DE'\n",
" ports = []\n",
" type = 'docker'\n",
]
if to_insert:
new_lines = lines[:insert_at] + to_insert + lines[insert_at:]
with open(cfg, 'w') as f:
f.writelines(new_lines)
added = [n for n, exists in [('Steam', has_steam), ('EmulationStation', has_esde)] if not exists]
print(f"Added to default profile: {', '.join(added)}")
elif updated:
with open(cfg, 'w') as f:
f.writelines(lines)
print('; '.join(updated))
else:
print('Both apps already in profile (paths unchanged)')
PYEOF
docker compose restart wolf
echo "Wolf restarted. Steam and EmulationStation should now appear in Moonlight."
;;
backup)
echo "Set up backups with the modular system: sudo ./setup.sh backup"
;;
pin)
# Wolf logs: "Insert pin at http://SOMEIP:47989/pin/#HEXHASH"
# Extract just the hash fragment and build URLs for every interface
# so it works whether you're on LAN, VPN, or any other network.
HASH=$(docker compose logs wolf 2>&1 | grep "Insert pin at" | tail -1 \
| grep -oP '#[A-Fa-f0-9]+')
if [ -z "$HASH" ]; then
echo ""
echo " No pairing request found."
echo " Open Moonlight, add this server by IP, and a PIN URL will appear here."
echo ""
else
# Collect all non-loopback IPv4 addresses
ALL_IPS=$(ip -4 addr show | grep -oP '(?<=inet )\d+\.\d+\.\d+\.\d+(?=/)' \
| grep -v '^127\.')
echo ""
echo " Moonlight is showing a 4-digit PIN."
echo " Open ONE of these URLs in a browser and enter that PIN:"
echo ""
while IFS= read -r ip; do
IFACE=$(ip -4 addr show | grep -B2 "inet $ip/" | grep -oP '^\d+: \K\S+(?=:)' | head -1)
echo " http://$ip:47989/pin/$HASH ($IFACE)"
done <<< "$ALL_IPS"
echo ""
echo " Use the URL matching whichever network Moonlight is on."
echo " (LAN IP for local, VPN/mesh IP for remote)"
echo ""
fi
;;
*)
echo "Wolf Cloud Gaming"
echo " ./manage.sh start - Start Wolf"
echo " ./manage.sh stop - Stop Wolf"
echo " ./manage.sh restart - Restart Wolf"
echo " ./manage.sh logs - Follow Wolf logs"
echo " ./manage.sh status - Show Wolf + app containers"
echo " ./manage.sh pin - Show recent Moonlight pairing PIN link"
echo " ./manage.sh update - Pull latest Wolf image and restart"
echo " ./manage.sh add-apps <path> - Add Steam + ES-DE to Wolf config"
echo " ./manage.sh update-storage [<new-path>] - Update game storage path in Wolf config"
echo " (reads .env if no path given)"
echo " ./manage.sh backup - How to set up backups"
;;
esac
MEOF
chmod +x manage.sh
# ── Start Wolf ────────────────────────────────────────────────────────────
echo ""
log_info "Starting Wolf (first start pulls the image — give it a minute)..."
docker compose up -d
# Wolf writes /etc/wolf/cfg/config.toml on first start. Wait for it, then
# wire in game storage.
log_info "Waiting for Wolf to generate /etc/wolf/cfg/config.toml..."
local WOLF_CFG=/etc/wolf/cfg/config.toml _i
for _i in $(seq 1 30); do
[ -f "$WOLF_CFG" ] && break
sleep 2
done
if [ -f "$WOLF_CFG" ]; then
log_info "Adding Steam and EmulationStation to Wolf config..."
python3 - "$GAME_STORAGE_DIR" "$WOLF_CFG" << 'PYEOF'
import sys, re
games = sys.argv[1].rstrip('/')
cfg = sys.argv[2]
with open(cfg, 'r') as f:
lines = f.readlines()
# Wolf uses [[profiles]] / [[profiles.apps]] format.
# Apps must be inserted into the FIRST profile (the default paired-client
# profile) before the second [[profiles]] section starts.
profiles_seen, first_start, insert_at = 0, None, len(lines)
for i, line in enumerate(lines):
if line.strip() == '[[profiles]]':
profiles_seen += 1
if profiles_seen == 1: first_start = i
elif profiles_seen == 2: insert_at = i; break
if first_start is None:
print('[ERROR] No [[profiles]] section found in config'); sys.exit(1)
first_block = lines[first_start:insert_at]
has_steam = any("name = 'WolfSteam'" in l for l in first_block)
has_esde = any("name = 'WolfES-DE'" in l for l in first_block)
# If an app already exists, update its mounts line in place rather than skip.
def update_mounts(lines, app_name, new_mounts_line):
in_app = False
for i, line in enumerate(lines):
if f"name = '{app_name}'" in line:
in_app = True
if in_app and line.strip().startswith('mounts ='):
lines[i] = new_mounts_line
return True
return False
updated = []
if has_steam:
new_line = f" mounts = [ '{games}/steam:/home/retro/.steam:rw' ]\n"
if update_mounts(lines, 'WolfSteam', new_line):
updated.append('Steam mounts updated')
if has_esde:
new_line = f" mounts = [ '{games}/roms:/ROMs:rw', '{games}/saves:/home/retro/.config/retroarch/saves:rw', '{games}/media:/media:rw' ]\n"
if update_mounts(lines, 'WolfES-DE', new_line):
updated.append('ES-DE mounts updated')
# Re-derive first_block after in-place updates
first_block = lines[first_start:insert_at]
has_steam = any("name = 'WolfSteam'" in l for l in first_block)
has_esde = any("name = 'WolfES-DE'" in l for l in first_block)
to_insert = []
if not has_steam:
to_insert += [
'\n',
" [[profiles.apps]]\n",
" icon_png_path = 'https://games-on-whales.github.io/wildlife/apps/steam/assets/icon.png'\n",
" start_virtual_compositor = true\n",
" title = 'Steam'\n",
'\n',
" [profiles.apps.runner]\n",
" base_create_json = '''{\n",
' "HostConfig": {\n',
' "IpcMode": "host",\n',
' "CapAdd": ["SYS_ADMIN", "SYS_NICE", "SYS_PTRACE", "NET_RAW", "MKNOD", "NET_ADMIN"],\n',
' "SecurityOpt": ["seccomp=unconfined", "apparmor=unconfined"],\n',
' "Ulimits": [{"Name":"nofile", "Hard":10240, "Soft":10240}],\n',
' "Privileged": false,\n',
' "DeviceCgroupRules": ["c 13:* rmw", "c 244:* rmw"]\n',
' }\n',
"}\n",
"'''\n",
" devices = []\n",
" env = [ 'PROTON_LOG=1', 'RUN_SWAY=true', 'GOW_REQUIRED_DEVICES=/dev/input/* /dev/dri/* /dev/nvidia*' ]\n",
" image = 'ghcr.io/games-on-whales/steam:edge'\n",
f" mounts = [ '{games}/steam:/home/retro/.steam:rw' ]\n",
" name = 'WolfSteam'\n",
" ports = []\n",
" type = 'docker'\n",
]
if not has_esde:
to_insert += [
'\n',
" [[profiles.apps]]\n",
" icon_png_path = 'https://games-on-whales.github.io/wildlife/apps/es-de/assets/icon.png'\n",
" start_virtual_compositor = true\n",
" title = 'EmulationStation'\n",
'\n',
" [profiles.apps.runner]\n",
" base_create_json = '''{\n",
' "HostConfig": {\n',
' "IpcMode": "host",\n',
' "Privileged": false,\n',
' "CapAdd": ["NET_RAW", "MKNOD", "NET_ADMIN"],\n',
' "DeviceCgroupRules": ["c 13:* rmw", "c 244:* rmw"]\n',
' }\n',
"}\n",
"'''\n",
" devices = []\n",
" env = [ 'RUN_SWAY=1', 'GOW_REQUIRED_DEVICES=/dev/input/* /dev/dri/* /dev/nvidia*' ]\n",
" image = 'ghcr.io/games-on-whales/es-de:edge'\n",
f" mounts = [ '{games}/roms:/ROMs:rw', '{games}/saves:/home/retro/.config/retroarch/saves:rw', '{games}/media:/media:rw' ]\n",
" name = 'WolfES-DE'\n",
" ports = []\n",
" type = 'docker'\n",
]
if to_insert:
new_lines = lines[:insert_at] + to_insert + lines[insert_at:]
with open(cfg, 'w') as f:
f.writelines(new_lines)
added = [n for n, exists in [('Steam', has_steam), ('EmulationStation', has_esde)] if not exists]
print(f"[INFO] Added to default profile: {', '.join(added)}")
elif updated:
with open(cfg, 'w') as f:
f.writelines(lines)
print(f"[INFO] {'; '.join(updated)}")
else:
print('[INFO] Steam and EmulationStation already in default profile (paths unchanged)')
PYEOF
docker compose restart wolf
log_success "Wolf restarted with updated config"
else
log_warning "Wolf config not generated in time. Add apps manually to /etc/wolf/cfg/config.toml"
log_warning "Then run: ./manage.sh restart"
fi
# Hand the folder back to the real user
chown -R "$ACTUAL_USER:$ACTUAL_USER" "$WOLF_DIR"
local ALL_IPS
ALL_IPS=$(ip -4 addr show | grep -oP '(?<=inet )\d+\.\d+\.\d+\.\d+(?=/)' | grep -v '^127\.')
echo ""
echo "═══════════════════════════════════════════════════════"
echo " WOLF IS RUNNING"
echo "═══════════════════════════════════════════════════════"
echo ""
echo " Server addresses:"
while IFS= read -r ip; do
IFACE=$(ip -4 addr show | grep -B2 "inet $ip/" | grep -oP '^\d+: \K\S+(?=:)' | head -1)
printf " %-18s (%s)\n" "$ip" "$IFACE"
done <<< "$ALL_IPS"
echo ""
echo "── PAIRING ──────────────────────────────────────────"
echo ""
echo " 1. Install Moonlight on your device:"
echo " • Sony Bravia / Google TV → Play Store ('Moonlight Game Streaming')"
echo " • Roku TV → plug in a Fire TV / Chromecast / NVIDIA Shield,"
echo " install Moonlight there"
echo " • Phone / PC / Mac → moonlight-stream.org"
echo ""
echo " 2. In Moonlight, add this server by IP:"
if [ -n "$TS_IP" ]; then
echo " Tailscale: $TS_IP ← use this (Wolf is configured for Tailscale)"
echo " LAN: $LAN_IP (only works on the local network)"
else
echo " LAN: $LAN_IP"
echo " For remote access install Tailscale, then re-run this module."
fi
echo ""
echo " 3. Moonlight shows a 4-digit PIN. On this server run:"
echo " cd $WOLF_DIR && ./manage.sh pin"
echo " It prints a URL for every interface — open the one matching"
echo " whichever network Moonlight is on, then type the PIN."
echo ""
echo " 4. First launch of each app downloads its container image."
echo " A black screen for ~60 s is normal."
echo ""
echo " Return to launcher: Ctrl+Alt+Shift+W or START+UP+RB (controller)"
echo ""
echo "── PAIRING (the ./manage.sh pin workflow) ────────────"
echo ""
echo " Wolf's PIN entry page is served directly by Wolf on port 47989 — no"
echo " separate pairing service or reverse proxy is needed. Workflow:"
echo ""
echo " 1. Open Moonlight → add server by IP → a 4-digit PIN appears."
echo " 2. On this server run: cd $WOLF_DIR && ./manage.sh pin"
echo " 3. It extracts the pairing URL from 'docker logs wolf' and prints"
echo " one link per interface (LAN, Tailscale, etc.)."
echo " 4. Open the link matching Moonlight's network and type the PIN."
echo ""
echo " NOTE: Moonlight streaming uses direct UDP/TCP to this server's IP"
echo " (LAN or VPN). Pairing is just the one-time PIN exchange above."
echo ""
echo "── GAME STORAGE ──────────────────────────────────────"
echo ""
echo " ${GAME_STORAGE_DIR}/"
echo " roms/ → /ROMs (EmulationStation)"
echo " steam/ → /home/retro/.steam (Steam Big Picture)"
echo " saves/ → /home/retro/.config/retroarch/saves (RetroArch saves)"
echo " media/ → /media (ES-DE scraped artwork)"
echo ""
echo " Other app data (ES-DE settings, controller mappings, save states,"
echo " standalone-emulator saves) is persisted by Wolf under /etc/wolf and"
echo " is included when you set up backups."
echo ""
echo "── APPS ──────────────────────────────────────────────"
echo ""
echo " • EmulationStation - ES-DE + RetroArch + Dolphin/PCSX2/Cemu/Ryujinx/more"
echo " • Steam - Big Picture + Proton"
echo " • Lutris - Wine / GOG / Epic / non-Steam"
echo " • RetroArch - standalone, all cores"
echo " • Prismlauncher - Minecraft"
echo " • Kodi - media center"
echo " • Firefox / Desktop - browser and full XFCE desktop"
echo " • Wolf UI / Pegasus - alternative launchers"
echo ""
echo "── MULTIPLAYER ───────────────────────────────────────"
echo ""
echo " Same-screen co-op → create a LOBBY in Wolf UI; each joiner gets"
echo " their own virtual gamepad (1 stream)"
echo " Online together → each player launches their own session,"
echo " all connect to the same game server"
echo ""
echo "Manage: cd $WOLF_DIR && ./manage.sh {start|stop|restart|logs|status|pin|update|add-apps}"
echo ""
echo "── BACKUPS ───────────────────────────────────────────"
echo ""
echo " Back up your saves, progress and user data (Steam user data and all of"
echo " /etc/wolf: ES-DE settings, controller mappings, RetroArch saves/states,"
echo " emulator saves). ROMs and game installs are skipped."
echo ""
echo " Set up automatic backups with the backup module:"
echo " sudo ./setup.sh backup"
echo ""
# Wolf's web UI (pair/manage) has no built-in auth — protect with Authelia if available
local WOLF_EXTRA_BLOCK=""
if [ -d "$DOCKER_DIR/authelia" ]; then
local _use_auth=""
prompt_yn "Protect Wolf web UI with Authelia SSO? (y/n):" "y" _use_auth
[[ "$_use_auth" =~ ^[Yy]$ ]] && WOLF_EXTRA_BLOCK=" import authelia"
fi
configure_caddy_for_service "Wolf" "wolf:47990" "wolf" "$WOLF_EXTRA_BLOCK"
write_readme "$WOLF_DIR" << MD
# Wolf — Cloud Gaming
Cloud gaming via Moonlight. Stream any Moonlight-compatible game or app from
this server to any device on your network.
# Wolf — Cloud Gaming (Games-on-Whales)
Stream games to any Moonlight client over your LAN or Tailscale VPN.
## Pair a new client
1. Open Moonlight on the client device
2. Add host: this server's IP
3. Run the pin command on the server:
\`\`\`bash
cd $WOLF_DIR && ./manage.sh pin
\`\`\`
## Manage
\`\`\`bash
cd $WOLF_DIR
./manage.sh start # start Wolf
./manage.sh stop # stop
./manage.sh restart # restart
./manage.sh logs # live logs
./manage.sh status # container status
./manage.sh update # pull latest image and restart
./manage.sh add-apps # add game launchers
\`\`\`
## Ports (open on firewall / router)
| Port(s) | Protocol | Use |
|---------|----------|-----|
| 4798447990 | TCP | Moonlight control |
| 48010 | TCP | RTSP |
| 4799848000 | UDP | RTP video/audio/control |
## Game storage: \`$GAME_STORAGE_DIR\`
- \`roms/\` → /ROMs (EmulationStation)
- \`steam/\` → Steam data
- \`saves/\` → RetroArch saves
## Backup
\`\`\`bash
sudo ./setup.sh backup # covers /etc/wolf saves and ES-DE settings
\`\`\`
MD
local START_WOLF=""
prompt_yn "Start Wolf now? (y/n):" "y" START_WOLF
if [[ "$START_WOLF" =~ ^[Yy]$ ]]; then
docker compose up -d \
&& log_success "Wolf started — pair Moonlight to this server's IP" \
|| log_warning "Start failed — check: docker compose logs"
fi
log_success "Done. Pair Moonlight and play."
}
[[ "${_RUN_STANDALONE:-0}" == 1 ]] && install_wolf