When run directly without setup.sh, write_readme is not defined.
Add a minimal implementation to the else block of both kyber-server.sh
and sunshine.sh so standalone runs no longer fail with command not found.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
Generalize the optional Groq toggle into a provider picker so the GPU AI
stack can wire Groq, DeepInfra, OpenAI, and/or OpenRouter into Open WebUI
at once. All are OpenAI-compatible, so they share Open WebUI's
OPENAI_API_BASE_URLS / OPENAI_API_KEYS (semicolon-separated, matched by
position). Keys are written to llm/.env; only ${VAR} references go into
docker-compose.yml.
Updates the install prompt, .env template, compose patch, README, the
dry-run note, and the final summary accordingly.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Nb2vJ8W7bHKx1JXVvpCraH
If the kyber bin symlink and desktop entry are not present, prompt to
set up the launcher. Calls install_kyber_launcher directly if already
loaded (wizard), or sources kyber-launcher.sh when run standalone.
Skips the prompt on rerun if the launcher is already installed.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
If auth.toml has no token, launch the Kyber AppImage as the actual user
(with DISPLAY/XAUTHORITY passed through), prompt the user to log in via
the EA Account button, then re-read auth.toml once they close Kyber.
Falls back to manual token paste if auth.toml still has nothing.
Skips the AppImage entirely on rerun when a token is already cached.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
Running kyber_cli get_token under sudo opens a broken browser OAuth flow.
Instead, read the token directly from ~/.local/share/maxima/auth.toml which
Kyber writes after a normal GUI login. If missing, show clear instructions
to run the AppImage as yourself first, then re-run the installer.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
On rerun, if ~/.local/share/maxima exists, offer to wipe it so EA login
starts completely fresh (fixes stuck/broken auth states).
Single-quote all .env values so passwords and tokens containing $, !, &,
spaces, and other shell special characters are written safely.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
The standard Steam path search missed installs on secondary drives.
Now also reads libraryfolders.vdf to find all Steam library paths, then
falls back to a broad find across home/mnt/media. Wolf's copy is excluded
from the fallback search to prefer the native Steam install.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
Adds a Moonlight app entry that launches SWBF2 directly via Steam
(steam://rungameid/1237950) — both with and without the Kyber entry.
Moonlight app list now shows: Kyber SWBF2 | SWBF2 Single Player | Desktop
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
When SWBF2 is not found locally, prompt to rsync from a remote host.
Asks for remote host, username, and path (defaults to the standard Steam
Linux path). Files land in ~/docker/kyber-server/swbf2/ and that path is
used automatically. Falls back to manual local path entry if rsync declined.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
Instead of hard-failing, show an rsync example for copying game files from
another machine, then prompt for the path. Validates that starwarsbattlefrontii.exe
exists at the given location before continuing.
Also silence "register_service: command not found" in all three services when
run standalone (guard with command -v check).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
Steam must be running when Kyber is used. The installer now detects whether
Steam is present (command or ~/.steam path), and if not, prompts to install
it via apt (steam-installer or steam package, with i386 multiarch enabled).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
When run directly (sudo bash services/foo.sh), bash executes the bootstrap
block before reaching the install_* function definition below it, causing
"command not found". Moving the bootstrap to the end of each file ensures
the function is defined by the time the bootstrap calls it.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
Installs the Kyber community multiplayer launcher (simonlinuxcraft/kyber-
linuxport-unofficial) via the setup.sh wizard. Handles glibc check, bwrap/
userns fix, GitHub release fetch, desktop entry, and bin symlink. Warns on
Intel integrated graphics and links to Sunshine as the streaming alternative.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
Installs Sunshine (LizardByte) as a Moonlight-compatible streaming host,
offset to port 48090 so it coexists with Wolf. Auto-detects the Kyber
AppImage and adds a "Kyber SWBF2" app entry. Optional virtual display for
closed-lid/headless use. uinput udev rules for controller/mouse input.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
- Auto-detects SWBF2 install path; loud error with install instructions if missing
- Downloads Kyber AppImage if not present, extracts kyber_cli, runs get_token
(opens browser for EA OAuth — one-time step, token never expires)
- Prompts for EA credentials (written to .env, chmod 600) and server name
- Auto-detects GPU (NVIDIA/Intel/AMD) and adds appropriate passthrough config
- Writes docker-compose.yml + .env to ~/docker/kyber-server/
- Map rotation left blank by default with instructions in .env comments
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
- Add troubleshooting for 'Origin Error: title installed in language not
entitled to play' — Maxima's umu-run reg commands fail silently on some
systems; manual wine64 regedit import of Origin locale keys fixes it
- Add windowed-mode / HDR fix for SWBF2 crash during level load on
integrated GPUs (Intel Iris Xe, DXVK rendering crash)
- Document fix in both README.md and script header comments
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
- Bots are set via BOTS TEAM 1 / BOTS TEAM 2 sliders in HOST panel (not automatic)
- Correct launch order: Steam open but don't click Play; Kyber launches SWBF2 itself
- Document Alt+Tab / taskbar click workaround for window focus issue after game loads
- Add bwrap unprivileged userns fix (Ubuntu 24.04 blocks by default); script applies
automatically with sudo and persists via /etc/sysctl.d/99-userns.conf
- Script now checks/fixes userns at step 0 before download
- Kyber manages its own GE-Proton; no need to configure Proton for SWBF2 in Steam
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
The Windows kyber_launcher.exe approach under Wine/Proton has two
unfixable problems on Linux: Wine's cmd.exe crashes with STATUS_ACCESS_VIOLATION
on the long EA OAuth URL, and EA's auth callback uses the eadesktop://
URI scheme which has no Linux handler.
The correct solution is the native Linux port AppImage maintained at
github.com/simonlinuxcraft/kyber-linuxport-unofficial. It bundles Maxima
(open-source EA Desktop replacement) and handles OAuth natively — no shims,
no watchers, no per-Proton-update maintenance.
Script now: fetches latest release from GitHub API, downloads AppImage,
installs desktop entry and ~/.local/bin/kyber symlink.
README: add Gaming scripts section documenting Kyber setup, private server
hosting with bots, requirements, and what does not work.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
After extensive testing, Wine/Proton loads cmd.exe exclusively from
Proton's own installation (files/lib/wine/x86_64-windows/cmd.exe).
Replacing the prefix system32 copy, IFEO registry keys, WINEDLLOVERRIDES,
and Wine DllOverrides registry entries all have no effect — Proton's copy
always takes precedence.
The working fix: compile a tiny shim (GetCommandLineA scan for http URLs,
write to C:\kyber_oauth_url.txt, ExitProcess(0)) and replace Proton's
cmd.exe directly, backing up the original as cmd.exe.bak. The script
detects size (shim ~9KB vs real cmd.exe ~1.2MB) to avoid double-replacing.
Note for users: re-run setup-kyber-linux.sh after any Proton Experimental
update since Steam restores the original cmd.exe on update.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
system.reg values use \\ for one backslash, so C:\shim\kyber_cmd.exe
must be written as C:\\shim\\kyber_cmd.exe. The previous script wrote
C:\\\\shim\\\\kyber_cmd.exe (4 backslashes = two literal backslashes),
which Wine couldn't resolve.
Also detect when the shim slot contains Wine's cmd.exe (122231 bytes)
left behind by a failed earlier attempt, and recompile automatically.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
Proton's prefix-setup phase overwrites system32/cmd.exe on every game
launch, breaking the previous approach of placing a shim there. Switch to
Windows Image File Execution Options (IFEO): the shim is compiled to
drive_c/shim/kyber_cmd.exe (Proton never touches that directory) and the
IFEO Debugger key is written to system.reg so Wine intercepts cmd.exe at
CreateProcess time without touching the filesystem binary.
Also fix the wine64 path used for winetricks: correct path is
files/lib/wine/x86_64-unix/wine64 not files/bin/wine64.
The shim is simplified to scan all args for any http URL (IFEO passes the
debuggee path as an extra arg, so the /c start pattern match was fragile).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
Steam sets STEAM_COMPAT_DATA_PATH to compatdata/<appid> when launching
a non-Steam shortcut. The prefix was named 'kyber' so Steam was launching
into an empty prefix, causing immediate exit. Change KYBER_COMPAT_ID to
match KYBER_APPID (9900000001) and migrate any existing 'kyber' prefix.
Also handle cmd.exe being a symlink: resolve and copy the real file as
cmd-real.exe, then remove the symlink before writing the shim so we only
affect the Kyber prefix and not Proton globally.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
Large stack array WCHAR[4096] triggered a stack probe (__chkstk_ms)
unavailable in -nostdlib builds. Fix: heap-allocate the pass-through
command line buffer, and add -mno-stack-arg-probe as a safety net.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
_wcsicmp is a CRT function unavailable with -nostdlib/-ffreestanding.
Replace with CompareStringOrdinal from kernel32 (always available).
Also fix step numbering (1-2 were still labeled /5 instead of /7),
and remove 2>/dev/null from compile so errors are visible if it fails.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
- Python shortcut script now checks for existing 'Kyber Launcher' entry
and exits early instead of appending a duplicate on each re-run
- Use sudo apt-get directly for mingw-w64 install so the password prompt
works (previous chained || approach suppressed the interactive prompt)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
Wine's cmd.exe crashes (0xC0000005) when Kyber calls cmd /c start with
the EA auth URL, on native Linux Steam just as in Wolf. Fix:
1. Compile a minimal cmd shim with mingw-w64 (auto-installed if missing).
The shim intercepts cmd /c start <http url>, writes the URL to
C:\kyber_oauth_url.txt, and exits 0. All other cmd invocations are
passed through to the backed-up cmd-real.exe.
Installed into the Kyber prefix's system32 only — does not affect
other games or Proton globally.
2. Install a watcher script (~/.local/bin/kyber-oauth-watcher.sh) that
polls for the URL file and calls xdg-open to open it in the system
browser. Registered as a systemd user service so it starts on login.
Login flow: Kyber → cmd shim → URL file → watcher → xdg-open → browser
→ EA login → redirect to 127.0.0.1:PORT → Kyber loopback catches code.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs