Merge pull request #80 from outis1one/claude/zealous-heisenberg-8ylloi
Claude/zealous heisenberg 8ylloi
This commit is contained in:
+267
-85
@@ -507,84 +507,175 @@ UDEV
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echo " GAME STORAGE LOCATION"
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echo "═══════════════════════════════════════════════════════"
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echo ""
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log_info "Drives on this machine:"
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lsblk -o NAME,SIZE,TYPE,FSTYPE,MOUNTPOINT | grep -v "^loop" | sed 's/^/ /'
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echo ""
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echo " ROMs, Steam library, and saves will be stored under one directory."
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echo " Recommended: a larger/secondary drive (HDD) to keep the OS SSD free."
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echo " The directory will be created if it doesn't exist."
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echo " If it's on an unmounted drive the script will mount it and add it to fstab."
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echo " ROMs, Steam library, and saves all live under one directory."
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echo " Recommended: a large secondary drive so the OS SSD stays free."
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echo ""
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local DEFAULT_STORAGE="$ACTUAL_HOME/drives/games" GAME_STORAGE_DIR=""
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prompt_text " Game storage path [${DEFAULT_STORAGE}]:" "$DEFAULT_STORAGE" GAME_STORAGE_DIR
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GAME_STORAGE_DIR="${GAME_STORAGE_DIR:-$DEFAULT_STORAGE}"
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# ── Build a numbered candidate list ──────────────────────────────────────
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# Slots: 0 = home dir, 1..N = mounted non-system partitions,
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# last = unmounted block devices (for formatting+mounting)
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local -a _CAND_PATH _CAND_LABEL _CAND_DEV
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local _ci=0
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# Option 0 — home directory
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local _home_free
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_home_free=$(df -h "$ACTUAL_HOME" 2>/dev/null | awk 'NR==2{print $4}')
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_CAND_PATH[0]="$ACTUAL_HOME/games"
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_CAND_LABEL[0]="Home directory ($ACTUAL_HOME, ${_home_free:-?} free)"
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_CAND_DEV[0]=""
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_ci=1
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# Mounted partitions — skip /, /boot*, /snap*, /tmp, home itself
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local _skip_re="^(/|/boot|/snap|/tmp|/run|/sys|/proc|/dev)"
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while IFS= read -r _mnt; do
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[[ -z "$_mnt" ]] && continue
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[[ "$_mnt" =~ $_skip_re ]] && continue
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[[ "$_mnt" == "$ACTUAL_HOME" ]] && continue
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local _dev _label _size _free
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_dev=$(df "$_mnt" 2>/dev/null | awk 'NR==2{print $1}')
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_label=$(lsblk -no LABEL "$_dev" 2>/dev/null | head -1)
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_size=$(lsblk -no SIZE "$_dev" 2>/dev/null | head -1)
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_free=$(df -h "$_mnt" 2>/dev/null | awk 'NR==2{print $4}')
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local _display="${_label:-$(basename "$_dev")}"
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_CAND_PATH[$_ci]="$_mnt/games"
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_CAND_LABEL[$_ci]="$_mnt (${_display}, ${_size:-?} total, ${_free:-?} free)"
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_CAND_DEV[$_ci]="$_dev"
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((_ci++))
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done < <(lsblk -no MOUNTPOINT 2>/dev/null | sort -u)
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# Unmounted block devices (disks and partitions with no mountpoint)
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local -a _UNMT_DEV _UNMT_LABEL
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local _ui=0
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while IFS= read -r _line; do
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local _name _size _type _fstype _mnt _label
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read -r _name _size _type _fstype _mnt _label <<< "$_line"
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[[ "$_name" =~ ^loop ]] && continue
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[[ "$_type" != "disk" && "$_type" != "part" ]] && continue
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[[ -n "$_mnt" ]] && continue # already mounted → shown above
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_UNMT_DEV[$_ui]="$_name"
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_UNMT_LABEL[$_ui]="${_label:+$_label, }${_size} ${_fstype:+($_fstype)}"
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((_ui++))
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done < <(lsblk -no NAME,SIZE,TYPE,FSTYPE,MOUNTPOINT,LABEL 2>/dev/null)
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# ── Display the menu ──────────────────────────────────────────────────────
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echo " Mounted locations:"
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local _n
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for _n in "${!_CAND_PATH[@]}"; do
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printf " %2d) %s\n" "$((_n + 1))" "${_CAND_LABEL[$_n]}"
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printf " → %s\n" "${_CAND_PATH[$_n]}"
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done
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if [ "${#_UNMT_DEV[@]}" -gt 0 ]; then
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echo ""
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echo " Unmounted drives (script can format + mount):"
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for _n in "${!_UNMT_DEV[@]}"; do
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printf " U%d) /dev/%s %s\n" "$((_n + 1))" "${_UNMT_DEV[$_n]}" "${_UNMT_LABEL[$_n]}"
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done
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fi
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echo ""
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echo " c) Enter a custom path"
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echo ""
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local _PICK="" _BASE_PATH="" GAME_STORAGE_DIR=""
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if [ "$UNATTENDED" = true ]; then
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_BASE_PATH="${_CAND_PATH[0]}"
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log_info "Unattended — using default: $_BASE_PATH"
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else
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while true; do
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read -r -p " Select drive [1]: " _PICK
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_PICK="${_PICK:-1}"
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if [[ "$_PICK" =~ ^[0-9]+$ ]] && [ "$_PICK" -ge 1 ] && [ "$_PICK" -le "${#_CAND_PATH[@]}" ]; then
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_BASE_PATH="${_CAND_PATH[$((_PICK - 1))]}"
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break
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elif [[ "${_PICK,,}" =~ ^u([0-9]+)$ ]]; then
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local _uidx=$(( ${BASH_REMATCH[1]} - 1 ))
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if [ "$_uidx" -ge 0 ] && [ "$_uidx" -lt "${#_UNMT_DEV[@]}" ]; then
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_BASE_PATH="" # will be set after mounting below
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break
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fi
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echo " Invalid selection — try again."
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elif [[ "${_PICK,,}" == "c" ]]; then
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_BASE_PATH=""
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break
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else
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echo " Invalid selection — enter a number, U<n>, or c."
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fi
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done
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fi
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# ── Handle unmounted drive selection ─────────────────────────────────────
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if [[ "${_PICK,,}" =~ ^u([0-9]+)$ ]]; then
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local _uidx=$(( ${BASH_REMATCH[1]} - 1 ))
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local _RAW_DEV="${_UNMT_DEV[$_uidx]}"
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local _DEV="/dev/$_RAW_DEV"
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local _DEFAULT_MP="$ACTUAL_HOME/drives/${_RAW_DEV%%[0-9]}"
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local _MOUNT_POINT=""
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prompt_text " Mount point for /dev/$_RAW_DEV [${_DEFAULT_MP}]:" "$_DEFAULT_MP" _MOUNT_POINT
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_MOUNT_POINT="${_MOUNT_POINT:-$_DEFAULT_MP}"
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local _PARTITION="$_DEV"
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[[ "$_DEV" =~ [0-9]$ ]] || _PARTITION="${_DEV}1"
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if ! blkid "$_PARTITION" &>/dev/null; then
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log_info "Creating partition on $_DEV..."
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printf 'g\nn\n1\n\n\nw\n' | fdisk "$_DEV"
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partprobe "$_DEV"; sleep 2
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fi
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if ! blkid -s TYPE "$_PARTITION" 2>/dev/null | grep -q TYPE; then
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log_info "Formatting $_PARTITION as ext4..."
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mkfs.ext4 -F -L "games" "$_PARTITION"
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else
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log_info "$_PARTITION already has a filesystem — keeping existing data"
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fi
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mkdir -p "$_MOUNT_POINT"
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mount "$_PARTITION" "$_MOUNT_POINT"
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local _PART_UUID
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_PART_UUID=$(blkid -s UUID -o value "$_PARTITION")
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if [ -n "$_PART_UUID" ]; then
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if grep -qs "$_PART_UUID" /etc/fstab; then
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log_info "fstab: UUID=${_PART_UUID} already present"
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else
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echo "UUID=${_PART_UUID} ${_MOUNT_POINT} ext4 defaults,nofail 0 2" \
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| tee -a /etc/fstab >/dev/null
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log_success "fstab: UUID=${_PART_UUID} → ${_MOUNT_POINT}"
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fi
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else
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log_warning "Could not read UUID — add /etc/fstab entry manually"
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fi
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chown -R "$ACTUAL_USER:$ACTUAL_USER" "$_MOUNT_POINT" 2>/dev/null || true
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log_success "$_PARTITION mounted at $_MOUNT_POINT"
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_BASE_PATH="$_MOUNT_POINT/games"
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fi
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# ── Handle custom path ────────────────────────────────────────────────────
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if [[ "${_PICK,,}" == "c" ]]; then
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local _CUSTOM=""
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prompt_text " Full game storage path:" "$ACTUAL_HOME/games" _CUSTOM
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_BASE_PATH="${_CUSTOM:-$ACTUAL_HOME/games}"
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_BASE_PATH="${_BASE_PATH/#\~/$ACTUAL_HOME}"
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fi
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# ── Let user confirm / edit the subdirectory ──────────────────────────────
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# _BASE_PATH is now the full suggested path (e.g. /mnt/bigdrive/games).
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# Show it and let the user change the trailing component.
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echo ""
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log_info "Suggested game storage path: $_BASE_PATH"
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local _FINAL=""
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prompt_text " Confirm or edit path [${_BASE_PATH}]:" "$_BASE_PATH" _FINAL
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GAME_STORAGE_DIR="${_FINAL:-$_BASE_PATH}"
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GAME_STORAGE_DIR="${GAME_STORAGE_DIR/#\~/$ACTUAL_HOME}"
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# Check if the path crosses an unmounted drive
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local _PARENT
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_PARENT=$(dirname "$GAME_STORAGE_DIR")
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if [ ! -d "$_PARENT" ]; then
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log_warning "Parent directory $_PARENT does not exist."
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echo ""
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echo " If this path is on a separate drive, pick the device to mount:"
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echo ""
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lsblk -o NAME,SIZE,TYPE,FSTYPE,MOUNTPOINT | grep -v "^loop" | sed 's/^/ /'
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echo ""
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local RAW_DEV=""
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prompt_text " Device to mount at ${GAME_STORAGE_DIR%/*} (e.g. sda, sdb1) or Enter to skip:" "" RAW_DEV
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if [ -n "$RAW_DEV" ]; then
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RAW_DEV="${RAW_DEV##/dev/}"
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local DEV="/dev/$RAW_DEV"
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local MOUNT_POINT="${GAME_STORAGE_DIR%/*}"
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if [ -b "$DEV" ]; then
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local PARTITION="${DEV}"
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[[ "$DEV" =~ [0-9]$ ]] || PARTITION="${DEV}1"
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if ! blkid "$PARTITION" &>/dev/null && \
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! fdisk -l "$DEV" 2>/dev/null | grep -q "^${PARTITION}"; then
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log_info "Creating partition on $DEV..."
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printf 'g\nn\n1\n\n\nw\n' | fdisk "$DEV"
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partprobe "$DEV"; sleep 2
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fi
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if ! blkid -s TYPE "$PARTITION" 2>/dev/null | grep -q TYPE; then
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log_info "Formatting ${PARTITION} as ext4..."
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mkfs.ext4 -F -L "games" "$PARTITION"
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else
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log_info "${PARTITION} already has a filesystem — keeping data"
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fi
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mkdir -p "$MOUNT_POINT"
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mount "$PARTITION" "$MOUNT_POINT"
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local PART_UUID
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PART_UUID=$(blkid -s UUID -o value "$PARTITION")
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if [ -n "$PART_UUID" ]; then
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if grep -qs "$PART_UUID" /etc/fstab; then
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log_info "fstab: UUID=${PART_UUID} already present"
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else
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echo "UUID=${PART_UUID} ${MOUNT_POINT} ext4 defaults,nofail 0 2" \
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| tee -a /etc/fstab >/dev/null
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log_success "fstab: UUID=${PART_UUID} → ${MOUNT_POINT} (nofail, auto-mount on boot)"
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fi
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else
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log_warning "Could not read UUID for ${PARTITION} — add /etc/fstab entry manually"
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fi
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chown -R "$ACTUAL_USER:$ACTUAL_USER" "$MOUNT_POINT" 2>/dev/null || true
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log_success "${PARTITION} mounted at ${MOUNT_POINT}"
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else
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log_warning "$DEV not found — continuing, ensure drive is mounted before starting Wolf"
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fi
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fi
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fi
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log_success "Game storage: $GAME_STORAGE_DIR"
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# Create the storage sub-directories
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mkdir -p "$GAME_STORAGE_DIR/roms" "$GAME_STORAGE_DIR/steam" \
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"$GAME_STORAGE_DIR/saves" "$GAME_STORAGE_DIR/media"
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chown -R "$ACTUAL_USER:$ACTUAL_USER" "$GAME_STORAGE_DIR" 2>/dev/null || true
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log_success "Storage layout: $GAME_STORAGE_DIR/{roms,steam,saves,media}"
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# ── docker-compose.yml ────────────────────────────────────────────────────
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@@ -658,6 +749,15 @@ volumes:
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EOF
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log_success "docker-compose.yml created"
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# Save the game storage path so it's visible and editable later
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cat > .env << EOF
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# Wolf game/ROM storage root — edit this and run ./manage.sh update-storage to apply
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GAME_STORAGE_DIR=${GAME_STORAGE_DIR}
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EOF
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chmod 600 .env
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chown "$ACTUAL_USER:$ACTUAL_USER" .env
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log_success ".env written with GAME_STORAGE_DIR=${GAME_STORAGE_DIR}"
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# ── Firewall ──────────────────────────────────────────────────────────────
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if command -v ufw &>/dev/null; then
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log_info "Opening Moonlight ports in UFW..."
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@@ -682,18 +782,40 @@ case "$1" in
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docker compose pull
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docker compose up -d
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;;
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add-apps)
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add-apps|update-storage)
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WOLF_CFG=/etc/wolf/cfg/config.toml
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GAME_DIR="${2}"
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# update-storage: read path from .env if not given on command line
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if [ "$1" = "update-storage" ] && [ -z "$GAME_DIR" ]; then
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SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
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ENV_FILE="$SCRIPT_DIR/.env"
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if [ -f "$ENV_FILE" ]; then
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GAME_DIR=$(grep '^GAME_STORAGE_DIR=' "$ENV_FILE" | cut -d= -f2-)
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fi
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fi
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if [ -z "$GAME_DIR" ]; then
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echo "Usage: ./manage.sh add-apps /path/to/game/storage"
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echo " e.g. ./manage.sh add-apps /home/user/drives/games"
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echo "Usage: ./manage.sh add-apps <path>"
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echo " ./manage.sh update-storage [<new-path>]"
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echo ""
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echo " <path> root of game storage, e.g. /home/user/drives/games"
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echo " update-storage with no path reads GAME_STORAGE_DIR from .env"
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exit 1
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fi
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if [ ! -f "$WOLF_CFG" ]; then
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echo "Wolf config not found at $WOLF_CFG — is Wolf running?"
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exit 1
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fi
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# Persist new path in .env when update-storage is called with explicit path
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if [ "$1" = "update-storage" ] && [ -n "${2:-}" ]; then
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SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
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sed -i "s|^GAME_STORAGE_DIR=.*|GAME_STORAGE_DIR=${GAME_DIR}|" "$SCRIPT_DIR/.env" 2>/dev/null \
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|| echo "GAME_STORAGE_DIR=${GAME_DIR}" >> "$SCRIPT_DIR/.env"
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echo "Updated .env: GAME_STORAGE_DIR=${GAME_DIR}"
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fi
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python3 - "$GAME_DIR" "$WOLF_CFG" << 'PYEOF'
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import sys
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@@ -713,6 +835,30 @@ for i, line in enumerate(lines):
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if first_start is None:
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print('ERROR: no [[profiles]] section found'); sys.exit(1)
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def update_mounts(lines, app_name, new_mounts_line):
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for i, line in enumerate(lines):
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if f"name = '{app_name}'" in line:
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# scan forward for the mounts line within this app block
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for j in range(i - 10, i + 10):
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if 0 <= j < len(lines) and lines[j].strip().startswith('mounts ='):
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lines[j] = new_mounts_line
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return True
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return False
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first_block = lines[first_start:insert_at]
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has_steam = any("name = 'WolfSteam'" in l for l in first_block)
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has_esde = any("name = 'WolfES-DE'" in l for l in first_block)
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updated = []
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if has_steam:
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new_line = f" mounts = [ '{games}/steam:/home/retro/.steam:rw' ]\n"
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if update_mounts(lines, 'WolfSteam', new_line):
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updated.append('Steam mounts updated')
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||||
if has_esde:
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||||
new_line = f" mounts = [ '{games}/roms:/ROMs:rw', '{games}/saves:/home/retro/.config/retroarch/saves:rw', '{games}/media:/media:rw' ]\n"
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if update_mounts(lines, 'WolfES-DE', new_line):
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updated.append('ES-DE mounts updated')
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first_block = lines[first_start:insert_at]
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||||
has_steam = any("name = 'WolfSteam'" in l for l in first_block)
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||||
has_esde = any("name = 'WolfES-DE'" in l for l in first_block)
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||||
@@ -779,8 +925,12 @@ if to_insert:
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||||
f.writelines(new_lines)
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||||
added = [n for n, exists in [('Steam', has_steam), ('EmulationStation', has_esde)] if not exists]
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||||
print(f"Added to default profile: {', '.join(added)}")
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elif updated:
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||||
with open(cfg, 'w') as f:
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||||
f.writelines(lines)
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print('; '.join(updated))
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else:
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print('Both apps already in default profile')
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||||
print('Both apps already in profile (paths unchanged)')
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||||
PYEOF
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||||
docker compose restart wolf
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||||
echo "Wolf restarted. Steam and EmulationStation should now appear in Moonlight."
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||||
@@ -819,15 +969,17 @@ PYEOF
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||||
;;
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||||
*)
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||||
echo "Wolf Cloud Gaming"
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||||
echo " ./manage.sh start - Start Wolf"
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||||
echo " ./manage.sh stop - Stop Wolf"
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||||
echo " ./manage.sh restart - Restart Wolf"
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||||
echo " ./manage.sh logs - Follow Wolf logs"
|
||||
echo " ./manage.sh status - Show Wolf + app containers"
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||||
echo " ./manage.sh pin - Show recent Moonlight pairing PIN link"
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||||
echo " ./manage.sh update - Pull latest Wolf image and restart"
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||||
echo " ./manage.sh add-apps <path> - Add Steam + ES-DE to Wolf config"
|
||||
echo " ./manage.sh backup - How to set up backups (sudo ./setup.sh backup)"
|
||||
echo " ./manage.sh start - Start Wolf"
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||||
echo " ./manage.sh stop - Stop Wolf"
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||||
echo " ./manage.sh restart - Restart Wolf"
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||||
echo " ./manage.sh logs - Follow Wolf logs"
|
||||
echo " ./manage.sh status - Show Wolf + app containers"
|
||||
echo " ./manage.sh pin - Show recent Moonlight pairing PIN link"
|
||||
echo " ./manage.sh update - Pull latest Wolf image and restart"
|
||||
echo " ./manage.sh add-apps <path> - Add Steam + ES-DE to Wolf config"
|
||||
echo " ./manage.sh update-storage [<new-path>] - Update game storage path in Wolf config"
|
||||
echo " (reads .env if no path given)"
|
||||
echo " ./manage.sh backup - How to set up backups"
|
||||
;;
|
||||
esac
|
||||
MEOF
|
||||
@@ -850,7 +1002,7 @@ MEOF
|
||||
if [ -f "$WOLF_CFG" ]; then
|
||||
log_info "Adding Steam and EmulationStation to Wolf config..."
|
||||
python3 - "$GAME_STORAGE_DIR" "$WOLF_CFG" << 'PYEOF'
|
||||
import sys
|
||||
import sys, re
|
||||
|
||||
games = sys.argv[1].rstrip('/')
|
||||
cfg = sys.argv[2]
|
||||
@@ -875,6 +1027,32 @@ first_block = lines[first_start:insert_at]
|
||||
has_steam = any("name = 'WolfSteam'" in l for l in first_block)
|
||||
has_esde = any("name = 'WolfES-DE'" in l for l in first_block)
|
||||
|
||||
# If an app already exists, update its mounts line in place rather than skip.
|
||||
def update_mounts(lines, app_name, new_mounts_line):
|
||||
in_app = False
|
||||
for i, line in enumerate(lines):
|
||||
if f"name = '{app_name}'" in line:
|
||||
in_app = True
|
||||
if in_app and line.strip().startswith('mounts ='):
|
||||
lines[i] = new_mounts_line
|
||||
return True
|
||||
return False
|
||||
|
||||
updated = []
|
||||
if has_steam:
|
||||
new_line = f" mounts = [ '{games}/steam:/home/retro/.steam:rw' ]\n"
|
||||
if update_mounts(lines, 'WolfSteam', new_line):
|
||||
updated.append('Steam mounts updated')
|
||||
if has_esde:
|
||||
new_line = f" mounts = [ '{games}/roms:/ROMs:rw', '{games}/saves:/home/retro/.config/retroarch/saves:rw', '{games}/media:/media:rw' ]\n"
|
||||
if update_mounts(lines, 'WolfES-DE', new_line):
|
||||
updated.append('ES-DE mounts updated')
|
||||
|
||||
# Re-derive first_block after in-place updates
|
||||
first_block = lines[first_start:insert_at]
|
||||
has_steam = any("name = 'WolfSteam'" in l for l in first_block)
|
||||
has_esde = any("name = 'WolfES-DE'" in l for l in first_block)
|
||||
|
||||
to_insert = []
|
||||
if not has_steam:
|
||||
to_insert += [
|
||||
@@ -937,8 +1115,12 @@ if to_insert:
|
||||
f.writelines(new_lines)
|
||||
added = [n for n, exists in [('Steam', has_steam), ('EmulationStation', has_esde)] if not exists]
|
||||
print(f"[INFO] Added to default profile: {', '.join(added)}")
|
||||
elif updated:
|
||||
with open(cfg, 'w') as f:
|
||||
f.writelines(lines)
|
||||
print(f"[INFO] {'; '.join(updated)}")
|
||||
else:
|
||||
print('[INFO] Steam and EmulationStation already in default profile')
|
||||
print('[INFO] Steam and EmulationStation already in default profile (paths unchanged)')
|
||||
PYEOF
|
||||
docker compose restart wolf
|
||||
log_success "Wolf restarted with updated config"
|
||||
|
||||
Reference in New Issue
Block a user