Commit Graph
14 Commits
Author SHA1 Message Date
Claude e144512450 Add pause, remap, speed/volume, reorder genres, full README
UI improvements:
- Start button now sticky at bottom of viewport — always visible
  without scrolling, with Remap Pads button alongside
- Pause/Resume: press Escape or pause button in HUD. Suspends
  AudioContext to freeze all scheduled audio perfectly.
- Back to Menu button on pause overlay

Gamepad remap:
- Remap Pads button walks through each pad (Red, Yellow, Blue,
  Green, Kick) and captures the button press from any USB drum kit
- Mapping saved to localStorage, survives page reload
- Default mapping still Wii Rock Band

Speed & Volume sliders:
- Speed: 50%-150%, affects BPM for drum patterns and note/bg
  timing for classical pieces. Slow down for practice.
- Volume: 0%-150% master volume, affects both drums and synth
- Both on menu Settings card

Genre tab reorder:
- Synth genres now appear first: Singalong, Christmas, Folk,
  Classical, Video Games, Chiptune Originals
- Drum pattern genres after: Rock, Metal, Jazz, etc.
- Default genre changed from Rock to Singalong

README: Complete song list for all 65 synth pieces + 120 drum
patterns, USB drum kit compatibility table, feature list.

https://claude.ai/code/session_01GdFrFqAe9e2DaJ86jZPEZE
2026-03-30 13:32:17 +00:00
Claude e85e17a499 Add Christmas and Singalong genres (65 synth pieces, 48 min total)
Christmas (10 carols, all public domain):
- Jingle Bells (1857), Silent Night (1818), Deck the Halls (1862)
- We Wish You a Merry Christmas (1500s), O Christmas Tree (1824)
- The First Noel (1823), Joy to the World (1719)
- Away in a Manger (1885), 12 Days of Christmas (1780)
- Hark the Herald Angels Sing (1840)
Uses choir synth for festive choral sound on later passes.

Singalong (10 campfire/pub/shanty songs, all public domain):
- Drunken Sailor (sea shanty), Molly Malone (Irish, 1880s)
- Whiskey in the Jar (Irish trad.), The Parting Glass (Irish/Scots)
- Amazing Grace (1779), Auld Lang Syne (1788)
- When the Saints Go Marching In (spiritual)
- Oh My Darling Clementine (1884), Scarborough Fair (medieval)
- My Bonnie Lies Over the Ocean (Scottish, 1881)

Total: 14 genres, 65 synth pieces, 48 minutes of content
Still a single index.html file with no dependencies.

https://claude.ai/code/session_01GdFrFqAe9e2DaJ86jZPEZE
2026-03-30 13:22:45 +00:00
Claude a63b7b3842 Add 3 new genres: Video Games, Chiptune Originals, Folk (45 pieces total)
Video Games (5 pieces):
- Korobeiniki / Tetris Theme (Russian folk, 1861) — public domain
- Turkish March (Mozart) — used in countless retro games
- Hungarian Rhapsody No. 2 (Liszt) — classic boss/cartoon music
- Can-Can (Offenbach) — bonus stage energy
- Kalinka (Russian folk) — Tetris B-side vibes

Chiptune Originals (6 pieces, composed by Claude.ai):
- Pixel Quest — bouncy platformer theme
- Starfield — space shooter pulse
- Dragon's Keep — RPG overworld adventure
- Turbo Dash — fast racing theme
- Dungeon Crawl — dark adventure in D minor
- Victory Fanfare — boss defeated celebration
All use square wave (brass) oscillator for authentic 8-bit character
with pulse bass and arpeggiated accompaniment building per pass.

Folk (8 pieces, all public domain):
- Oh! Susanna, Camptown Races (Stephen Foster, 1848-50)
- Greensleeves (English Traditional, 1580)
- Red River Valley, Home on the Range (American, 1870s)
- Yankee Doodle (American, 1770s)
- Turkey in the Straw (American, 1820s)
- Danny Boy (Irish Traditional, 1910s)

Architecture: Replaced hardcoded "Classical" checks with generic
SYNTH_GENRES lookup object. Adding new synth genres now requires
only defining the piece array and adding one entry to SYNTH_GENRES.

Genre tabs now show: Rock, Metal, Jazz, Hip Hop, Funk, Latin,
Electronic, Country, Classical, Video Games, Chiptune Originals, Folk

Total: 12 genres, 45 synth pieces, 31 minutes, 5604 melody notes

https://claude.ai/code/session_01GdFrFqAe9e2DaJ86jZPEZE
2026-03-30 13:15:34 +00:00
Claude 18bcb192ab Fix classical playability: louder orchestra, no stacked notes
Three fixes for classical mode:

1. Louder background orchestra: bg volume boosted 1.5x in
   beginClassical so the full orchestra is clearly audible
   during gameplay, not drowned out by hit sounds

2. No more impossible stacked notes: buildClassicalNotes now
   enforces a 0.12s minimum gap between consecutive hittable
   notes. This removes physically impossible simultaneous hits
   while keeping 94-100% of notes in most pieces. Flight of the
   Bumblebee goes from 206 to 140 notes (still 4 notes/sec).

3. Balanced hit volumes: drum hits during classical mode reduced
   from gain 8 to gain 3 so they don't overpower the orchestra.
   Orchestra hit sounds boosted (strings 0.7, brass 0.4). Miss
   feedback reduced to gain 2.

https://claude.ai/code/session_01GdFrFqAe9e2DaJ86jZPEZE
2026-03-30 12:56:28 +00:00
Claude 501f1cfeaf Add proper README with feature docs and synth reference
https://claude.ai/code/session_01GdFrFqAe9e2DaJ86jZPEZE
2026-03-30 12:41:38 +00:00
Outis 5280f94882 Add Classical genre tab with 26 synthesized orchestral pieces
Implements a full Classical mode with Web Audio synthesizer engine supporting strings, brass, woodwind, bass, timpani, and choir instruments. 26 playable pieces from Beethoven's 5th to Flight of the Bumblebee with 19 minutes of total content and 3,173 hittable melody notes. Includes drums/orchestra hit sound toggle.
2026-03-30 08:40:43 -04:00
Outis fd65a31a67 Merge pull request #2 from outis1one/claude/add-classical-genre-tab-8gFue
Fix classical mode: 3x volume boost, Linux audio resume, longer pieces
2026-03-29 22:32:24 -04:00
Claude d533dfc0f5 Fix classical mode: 3x volume boost, Linux audio resume, longer pieces
Audio fixes:
- Multiply all synth volumes by 3x in playSynth() — previous gains
  (0.25-0.65) were 10-30x quieter than drum sounds (gain 1.5-4)
- Add explicit ac.resume() in beginClassical(), startGame(), and
  preview to fix Linux/Chrome AudioContext suspension
- Add 0.15s scheduling offset so AudioContext fully resumes before
  first oscillator fires

Piece duration increases:
- Beethoven's 5th: 28s → 54s (113 melody notes). Added soft string
  echo, extended scalar passages, sustained choir chords, 5 final
  chords, and a fff motif restatement
- Hall of the Mountain King: 18s → 38s (117 melody notes). Expanded
  from 5 to 8 acceleration passes (0.55s → 0.095s per note), added
  repeated finale chords and final sustained chord
- O Fortuna: 22s → 43s (78 melody notes). Added second chant phrase,
  quiet string interlude, second ascending passage, extended 12-note
  climactic reprise, and double finale chords

https://claude.ai/code/session_01GdFrFqAe9e2DaJ86jZPEZE
2026-03-30 02:30:55 +00:00
Outis 9e86562968 Merge pull request #1 from outis1one/claude/add-classical-genre-tab-8gFue
Add Classical genre tab with synthesized orchestra and 3 pieces
2026-03-29 22:18:00 -04:00
Claude 6765c4aea8 Add Classical genre tab with synthesized orchestra and 3 pieces
Implements the Classical mode with a Web Audio synthesizer engine
supporting strings (sawtooth+lowpass), brass (square+lowpass),
woodwind (triangle), bass (sine), timpani (sine sweep), and choir
(detuned sines). Adds three playable pieces:

- Beethoven's 5th (Opening): The iconic G-G-G-Eb motif with full
  orchestral backing, scalar passages, and power chords (~28s)
- Hall of the Mountain King (Grieg): 5-pass accelerating theme that
  starts slow with woodwinds and builds to a frantic brass finale
- O Fortuna (Orff): Dramatic choral piece with choir synth, ascending
  and descending passages, and climactic D-minor finale

Background synth plays automatically while melody notes scroll as
hittable targets. Scoring, pad toggles, preview, and multiplayer
all work with classical pieces.

https://claude.ai/code/session_01GdFrFqAe9e2DaJ86jZPEZE
2026-03-30 02:15:10 +00:00
Outis 6df7fc9b5a Add files via upload 2026-03-29 22:02:15 -04:00
Outis e6d4b02864 Rename drum-rhythm-game-5.html to index.html 2026-03-29 21:56:15 -04:00
Outis 44539a96d9 Add files via upload 2026-03-29 21:54:32 -04:00
Outis b1c5ed3faa Initial commit 2026-03-29 21:51:14 -04:00