d533dfc0f55c3f5546e24f43a3c3a3c30b0b82d5
Audio fixes: - Multiply all synth volumes by 3x in playSynth() — previous gains (0.25-0.65) were 10-30x quieter than drum sounds (gain 1.5-4) - Add explicit ac.resume() in beginClassical(), startGame(), and preview to fix Linux/Chrome AudioContext suspension - Add 0.15s scheduling offset so AudioContext fully resumes before first oscillator fires Piece duration increases: - Beethoven's 5th: 28s → 54s (113 melody notes). Added soft string echo, extended scalar passages, sustained choir chords, 5 final chords, and a fff motif restatement - Hall of the Mountain King: 18s → 38s (117 melody notes). Expanded from 5 to 8 acceleration passes (0.55s → 0.095s per note), added repeated finale chords and final sustained chord - O Fortuna: 22s → 43s (78 melody notes). Added second chant phrase, quiet string interlude, second ascending passage, extended 12-note climactic reprise, and double finale chords https://claude.ai/code/session_01GdFrFqAe9e2DaJ86jZPEZE
drum-rhythm-game
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