Complete rewrite reflecting the actual working setup: - msiextract on host bypasses JunoConfigureRegistry Wine incompatibility - Wrapper script imports registry fixes via regedit through Steam's launch chain - chmod 555 on config dir prevents Steam overwriting localconfig.vdf - Honest fresh-install assessment table (what's automated vs one-time manual) - Troubleshooting section covering all errors encountered - Key paths reference table Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
325 lines
12 KiB
Markdown
325 lines
12 KiB
Markdown
# Star Wars Battlefront II (2017) — Wolf/Moonlight Setup
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**AppID:** 1237950
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**Proton:** GE-Proton10-34 (required)
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**Platform:** Wolf (Games-on-Whales) — WolfSteam Docker container
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---
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## Prerequisites
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- SWBF2 installed via Steam in the WolfSteam session
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- GE-Proton10-34 installed (Steam → Settings → Compatibility → Enable Steam Play)
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- EA account created at ea.com and linked to your Steam account
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- `msitools` on the Docker host: `sudo apt-get install -y msitools`
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---
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## The EA dependency problem
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SWBF2 (2017) requires EA's launcher infrastructure — even for single-player offline:
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- **Steam** handles payment, library, and game files
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- **EA App** handles identity and authentication
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First launch requires internet + EA account. After that, EA App caches credentials
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locally and subsequent launches work offline — until the token expires or EA's servers
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shut down permanently.
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**If/when EA shuts down:**
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- Community private server projects (like Kyber) may replace EA's infrastructure
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- SWBF2 (2005, AppID 6060) is the zero-dependency alternative — no accounts, no
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launchers, active community servers, runs perfectly through Proton
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**Migrating to another machine:**
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```bash
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# Back up the Wine prefix — EA credentials travel with it
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tar -czf swbf2-prefix-backup.tar.gz \
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/home/retro/.steam/steam/steamapps/compatdata/1237950/
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```
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Tokens last weeks to months before requiring re-login.
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---
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## Why docker exec can't run Wine/Proton
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`docker exec` carries high Linux capabilities (`CapEff ≈ 0xa8ac35fb`).
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Steam processes run with `CapEff=0`. When a high-cap process tries to run bwrap
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(Steam's sniper/pressure-vessel sandbox), bwrap tries a privileged uid-map path:
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```
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setting up uid map: Permission denied
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```
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**Only Steam itself can launch programs through sniper+GE-Proton.** All Wine
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operations must go through Steam's launch chain — hence the wrapper approach.
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---
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## How it works
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Steam passes a `link2ea://` URL as the "game executable" to GE-Proton. The wrapper
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intercepts this, imports registry fixes, then passes the original URL through.
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GE-Proton's `steam.exe` handles `link2ea://`, finds `Link2EA.exe` via the registry,
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runs it, and EA Desktop authenticates the session before launching the game.
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```
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Steam → wrapper → regedit (registry fixes) → exec original args
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→ GE-Proton steam.exe → link2ea:// → Link2EA.exe → EA Desktop → SWBF2
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```
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---
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## Step-by-step
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### 1. Trigger Wine prefix creation
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SWBF2 must be launched at least once so Steam creates the Wine prefix and drops
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`ea_app.msi` into it. Launch SWBF2 from Moonlight, wait ~10 seconds, then close it
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(the "Origin is not installed" error is expected at this point).
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Verify the MSI appeared:
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```bash
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WOLF_CONTAINER=$(docker ps --format '{{.Names}}' | grep Wolf)
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docker exec "$WOLF_CONTAINER" ls -lh \
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/home/retro/.steam/steam/steamapps/compatdata/1237950/pfx/drive_c/ea_app.msi
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```
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Expected: ~227 MB file.
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### 2. Extract EA Desktop files on the host
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The MSI's `JunoConfigureRegistry` .NET custom action fails in Wine (it uses
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`SetSecurityDescriptorSddlForm` for registry ACLs — unsupported in Wine). This
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causes the entire install to roll back. Extract files on the host instead:
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```bash
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WOLF_CONTAINER=$(docker ps --format '{{.Names}}' | grep Wolf)
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docker cp "$WOLF_CONTAINER:/home/retro/.steam/steam/steamapps/compatdata/1237950/pfx/drive_c/ea_app.msi" \
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/tmp/ea_app.msi
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sudo apt-get install -y msitools
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mkdir -p /tmp/ea_app_extracted
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msiextract -C /tmp/ea_app_extracted /tmp/ea_app.msi
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```
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### 3. Copy EA Desktop files into the Wine prefix
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The MSI installs EA Desktop under a versioned directory with a symlink.
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The version (e.g. `14.2.0.3345`) is whatever the extracted MSI contains:
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```bash
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EA_VERSION=$(ls /tmp/ea_app_extracted/Electronic\ Arts/EA\ Desktop/ | head -1)
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# Usually "EA Desktop" — this is the versioned dir, renamed during real install
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# Use the version from the failed-install symlink if present:
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SYMLINK_TARGET=$(docker exec "$WOLF_CONTAINER" readlink \
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"/home/retro/.steam/steam/steamapps/compatdata/1237950/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop" \
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2>/dev/null || echo "14.2.0.3345")
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PFXBASE="/home/retro/.steam/steam/steamapps/compatdata/1237950/pfx/drive_c/Program Files/Electronic Arts/EA Desktop"
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docker exec "$WOLF_CONTAINER" bash -c "
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rm -f '$PFXBASE/EA Desktop'
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mkdir -p '$PFXBASE/$SYMLINK_TARGET'
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ln -s '$SYMLINK_TARGET' '$PFXBASE/EA Desktop'
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"
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docker cp "/tmp/ea_app_extracted/Electronic Arts/EA Desktop/EA Desktop/." \
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"$WOLF_CONTAINER:$PFXBASE/$SYMLINK_TARGET/"
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# Verify
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docker exec "$WOLF_CONTAINER" find "$PFXBASE" -name "Link2EA.exe"
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```
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### 4. Write registry fix files to drive_c
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These are imported into the Wine registry on each launch via the wrapper.
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Writing to drive_c ensures they survive wineserver restarts (unlike direct
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system.reg edits which get overwritten).
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```bash
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PFXC="$WOLF_CONTAINER:/home/retro/.steam/steam/steamapps/compatdata/1237950/pfx/drive_c"
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# link2ea:// protocol handler — tells Wine how to run Link2EA.exe
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cat > /tmp/link2ea_fix.reg << 'EOF'
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Windows Registry Editor Version 5.00
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[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\link2ea]
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@="URL:link2ea Protocol"
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"URL Protocol"=""
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[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\link2ea\shell\open\command]
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@="\"C:\\Program Files\\Electronic Arts\\EA Desktop\\EA Desktop\\Link2EA.exe\" \"%1\""
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EOF
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# EA Desktop Windows services — EALocalHostSvc provides local IPC that
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# Link2EA.exe needs; without it launch fails with RPC_S_SERVER_UNAVAILABLE
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cat > /tmp/ea_services.reg << 'EOF'
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Windows Registry Editor Version 5.00
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[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\EALocalHostSvc]
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"Type"=dword:00000010
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"Start"=dword:00000002
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"ErrorControl"=dword:00000001
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"ImagePath"="C:\\Program Files\\Electronic Arts\\EA Desktop\\EA Desktop\\EALocalHostSvc.exe"
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"DisplayName"="EA Local Host Service"
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"ObjectName"="LocalSystem"
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[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\EABackgroundService]
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"Type"=dword:00000010
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"Start"=dword:00000002
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"ErrorControl"=dword:00000001
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"ImagePath"="C:\\Program Files\\Electronic Arts\\EA Desktop\\EA Desktop\\EABackgroundService.exe"
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"DisplayName"="EA Background Service"
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"ObjectName"="LocalSystem"
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EOF
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docker cp /tmp/link2ea_fix.reg "$PFXC/link2ea_fix.reg"
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docker cp /tmp/ea_services.reg "$PFXC/ea_services.reg"
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```
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### 5. Lock localconfig.vdf and set launch options
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Steam overwrites localconfig.vdf on shutdown via atomic rename (temp file +
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rename). `chmod 444` on the file is bypassed. Lock the **directory** instead:
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```bash
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STEAM_UID=$(docker exec "$WOLF_CONTAINER" ls /home/retro/.steam/steam/userdata/)
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CONFIG_DIR="/home/retro/.steam/steam/userdata/$STEAM_UID/config"
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CONFIG_FILE="$CONFIG_DIR/localconfig.vdf"
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# Stop Steam so it flushes before we edit
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docker exec "$WOLF_CONTAINER" pkill -f steam.sh || true
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sleep 5
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# Lock directory
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docker exec "$WOLF_CONTAINER" chmod 555 "$CONFIG_DIR"
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# Add launch options for AppID 1237950
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# Find the 1237950 block and insert/replace LaunchOptions
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docker exec "$WOLF_CONTAINER" python3 - "$CONFIG_FILE" << 'PYEOF'
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import sys, re
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path = sys.argv[1]
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with open(path, 'r') as f:
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content = f.read()
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launch_opt = 'STEAM_UNIX_SOCKET=/tmp/steam.sock /home/retro/ea_install.sh %command%'
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# Replace existing LaunchOptions in 1237950 block if present
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new = re.sub(
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r'("1237950".*?"LaunchOptions"\s*)"[^"]*"',
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rf'\1"{launch_opt}"',
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content, flags=re.DOTALL
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)
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if new == content:
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# LaunchOptions key missing — add it after the "1237950" line
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new = re.sub(
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r'("1237950"\s*\n\s*\{)',
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rf'\1\n\t\t\t\t"LaunchOptions"\t\t"{launch_opt}"',
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content
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)
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with open(path, 'w') as f:
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f.write(new)
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print("Done")
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PYEOF
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# Verify
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docker exec "$WOLF_CONTAINER" grep -A3 '"1237950"' "$CONFIG_FILE" | grep -i launch
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```
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### 6. Write the wrapper script
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```bash
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cat > /tmp/ea_install.sh << 'EOF'
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#!/bin/bash
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echo "=== launch $(date) ===" >> /tmp/ea_install.log
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# Import registry fixes on every launch (survives wineserver restarts)
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"$1" "$2" "$3" "$4" "$5" "$6" "$7" "$8" "$9" "${10}" "${11}" regedit /S "C:\\link2ea_fix.reg"
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"$1" "$2" "$3" "$4" "$5" "$6" "$7" "$8" "$9" "${10}" "${11}" regedit /S "C:\\ea_services.reg"
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# Pass original args through — Steam's link2ea:// URL goes to GE-Proton → Link2EA.exe
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exec "$@"
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EOF
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chmod +x /tmp/ea_install.sh
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docker cp /tmp/ea_install.sh "$WOLF_CONTAINER":/home/retro/ea_install.sh
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```
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### 7. First launch
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1. Reconnect to Moonlight and launch SWBF2
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2. **Let Vulkan shaders compile** — do not skip, takes several minutes, only happens once
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3. EA App authenticates via your linked Steam/EA account (no manual login if accounts are linked)
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4. Game loads
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---
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## Is this fragile? Will it work on a fresh install?
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**Honest assessment:**
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| Component | Fresh install safe? | Notes |
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|-----------|-------------------|-------|
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| EA Desktop files in Wine prefix | ✅ | Extracted from MSI in game files |
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| Registry fixes (.reg files) | ✅ | Imported on every launch via wrapper |
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| Launch options in localconfig.vdf | ✅ | Set by script |
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| Config dir lock (chmod 555) | ✅ | Set by script |
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| ea_app.msi in drive_c | ⚠️ | Requires one failed launch first to appear |
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| EA account link | ⚠️ | One-time manual step |
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| Vulkan shader cache | ⚠️ | Recompiles on fresh prefix — takes minutes |
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| EA token in Wine prefix | ⚠️ | Requires login if prefix deleted or token expired |
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**The catch:** The Wine prefix (`compatdata/1237950/`) is recreated from scratch if deleted.
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All file copies and registry entries live inside it. A fresh install needs all steps run again
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— but the automation handles that.
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**The one irreducible manual step:** Linking your EA account to Steam (done once at ea.com,
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persists across reinstalls via EA's servers).
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---
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## Troubleshooting
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### "Origin is not installed" popup
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The game binary checks for Origin before calling link2ea://. This happens when:
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- The wrapper didn't run (check launch options are set)
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- The wrapper ran but regedit failed (check `tail /tmp/ea_install.log`)
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### `link2ea://` fails with ret 31 (SE_ERR_NOASSOC)
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`link2ea_fix.reg` wasn't imported. Check drive_c has the file and wrapper ran both regedits.
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### RPC_S_SERVER_UNAVAILABLE (0x800706ba) in wine log
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`ea_services.reg` wasn't imported or EALocalHostSvc failed to register. Check wrapper log.
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### Game exits immediately, no popup, no log
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Wrapper isn't being called. Config dir may not be chmod 555 or launch options missing.
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```bash
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docker exec "$WOLF_CONTAINER" stat "$CONFIG_DIR" | grep Access
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docker exec "$WOLF_CONTAINER" grep -A5 '"1237950"' "$CONFIG_FILE" | grep -i launch
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```
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### Collecting logs after a failure
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```bash
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docker exec "$WOLF_CONTAINER" bash -c "
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tail -20 /tmp/ea_install.log
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echo '---'
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grep -E '(err:|link2ea|origin|RPC)' /home/retro/steam-1237950.log | tail -20
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"
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```
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---
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## Key paths (inside WolfSteam container)
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| Path | Description |
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|------|-------------|
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| `/home/retro/.steam/steam/steamapps/compatdata/1237950/pfx/` | SWBF2 Wine prefix |
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| `/home/retro/.steam/steam/steamapps/compatdata/1237950/pfx/system.reg` | Wine HKLM registry |
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| `/home/retro/.steam/steam/steamapps/compatdata/1237950/pfx/drive_c/ea_app.msi` | EA App MSI (~227 MB) |
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| `/home/retro/.steam/steam/steamapps/compatdata/1237950/pfx/drive_c/link2ea_fix.reg` | link2ea protocol handler reg |
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| `/home/retro/.steam/steam/steamapps/compatdata/1237950/pfx/drive_c/ea_services.reg` | EA service registrations |
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| `/home/retro/.steam/steam/steamapps/common/STAR WARS Battlefront II/` | Game files |
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| `/home/retro/.steam/steam/userdata/<uid>/config/localconfig.vdf` | Steam launch options |
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| `/home/retro/ea_install.sh` | Launch wrapper |
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| `/tmp/ea_install.log` | Wrapper log (resets on container restart) |
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