461 lines
19 KiB
Bash
461 lines
19 KiB
Bash
#!/bin/bash
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# services/drum-rhythm-game.sh — Browser-based drum rhythm game (outis1one/drum-rhythm-game).
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# Part of the modular post-install system (sourced by setup.sh).
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#
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# Can also be run standalone on any machine:
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# sudo bash drum-rhythm-game.sh
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# (Docker must already be installed when run standalone)
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#
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# Serves a single self-contained index.html via nginx. No login — protect
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# with Authelia via Caddy if you want access control.
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# Source: https://github.com/outis1one/drum-rhythm-game
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# ── Standalone bootstrap ──────────────────────────────────────────────────────
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if [[ "${BASH_SOURCE[0]}" == "${0}" ]]; then
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[[ "$(id -u)" == "0" ]] || { echo "Run with sudo: sudo bash $0"; exit 1; }
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_SELF_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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_COMMON="$_SELF_DIR/../lib/common.sh"
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if [[ -f "$_COMMON" ]]; then
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source "$_COMMON"
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else
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log_info() { echo -e "\033[0;34m[INFO]\033[0m $*"; }
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log_success() { echo -e "\033[0;32m[OK]\033[0m $*"; }
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log_warning() { echo -e "\033[1;33m[WARN]\033[0m $*"; }
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log_error() { echo -e "\033[0;31m[ERROR]\033[0m $*" >&2; }
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require_docker() {
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command -v docker &>/dev/null || {
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log_error "Docker not found. Install it first:"
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log_error " curl -fsSL https://get.docker.com | sudo sh"
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return 1
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}
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docker compose version &>/dev/null || {
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log_error "Docker Compose plugin missing:"
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log_error " sudo apt-get install -y docker-compose-plugin"
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return 1
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}
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}
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ensure_docker_dir_ownership() {
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chown -R "$ACTUAL_USER:$ACTUAL_USER" "$@" 2>/dev/null || true
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}
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port_in_use() {
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local _port="$1" _proto="${2:-tcp}"
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local _flag="-tlnH"
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[ "$_proto" = "udp" ] && _flag="-ulnH"
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ss "$_flag" "sport = :${_port}" 2>/dev/null | grep -q .
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}
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find_free_port() {
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local _varname="$1" _port="$2" _proto="${3:-tcp}"
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while port_in_use "$_port" "$_proto"; do
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_port=$((_port + 1))
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done
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eval "$_varname='$_port'"
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}
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prompt_text() {
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local _q="$1" _def="$2" _var="$3" _r
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[[ "${UNATTENDED:-false}" == "true" ]] && { eval "$_var='$_def'"; return; }
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read -r -p " $_q " _r
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eval "$_var='${_r:-$_def}'"
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}
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prompt_yn() {
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local _q="$1" _def="$2" _var="$3" _r
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[[ "${UNATTENDED:-false}" == "true" ]] && { eval "$_var='$_def'"; return; }
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read -r -p " $_q " _r
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eval "$_var='${_r:-$_def}'"
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}
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configure_caddy_for_service() {
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local _name="$1" _upstream="$2" _subdomain="$3" _extra="${4:-}"
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local _caddy_dir="$DOCKER_DIR/caddy"
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local _caddyfile="$_caddy_dir/Caddyfile"
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local _display_port="${_upstream##*:}"
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local _mode="none"
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[[ -d "$_caddy_dir" ]] && _mode="local"
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[[ -n "${CADDY_REMOTE_HOST:-}" ]] && [[ "$_mode" != "local" ]] && _mode="remote"
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[[ "$_mode" == "none" ]] && {
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log_info "Access $_name directly on port $_display_port."
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return 0
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}
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echo ""
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local _do_caddy=""
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if [[ "$_mode" == "remote" ]]; then
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log_info "Remote Caddy configured (${CADDY_REMOTE_HOST})."
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log_info "A snippet file will be saved to ~/docker/caddy-snippets/."
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fi
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read -r -p " Configure Caddy reverse proxy for $_name? [y/N]: " _do_caddy
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[[ "${_do_caddy,,}" == "y" ]] || {
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log_info "Skipping — access at: http://localhost:$_display_port"
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return 0
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}
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local _default_domain=""
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if [[ -n "${SITE_DOMAIN:-}" ]] && [[ "$SITE_DOMAIN" != "example.com" ]]; then
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_default_domain="${_subdomain}.${SITE_DOMAIN}"
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log_info "Default: $_default_domain"
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fi
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local _domain=""
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read -r -p " Domain [${_default_domain:-required}]: " _domain
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_domain="${_domain:-$_default_domain}"
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[[ -n "$_domain" ]] || { log_warning "No domain entered — skipping Caddy."; return 0; }
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local _block_upstream="$_upstream"
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if [[ "$_mode" == "remote" ]]; then
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_block_upstream="${CADDY_REMOTE_HOST}:${_display_port}"
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fi
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local _site_block
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_site_block="$(cat << CBLOCK
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# $_name
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${_domain} {
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reverse_proxy ${_block_upstream}
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header {
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Strict-Transport-Security "max-age=31536000; includeSubDomains; preload"
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X-Content-Type-Options "nosniff"
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X-Frame-Options "SAMEORIGIN"
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Referrer-Policy "strict-origin-when-cross-origin"
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}
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log {
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output file /var/log/caddy/${_domain}.log
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format json
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}
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${_extra}
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}
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CBLOCK
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)"
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if [[ "$_mode" == "local" ]]; then
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if [[ -f "$_caddyfile" ]]; then
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local _bk="$_caddy_dir/Caddyfile.backup.$(date +%Y%m%d-%H%M%S)"
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cp "$_caddyfile" "$_bk"
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log_info "Backed up Caddyfile to $(basename "$_bk")"
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else
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touch "$_caddyfile"
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fi
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if grep -q "^${_domain}" "$_caddyfile" 2>/dev/null; then
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log_warning "$_domain already in Caddyfile"
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local _ow=""
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read -r -p " Overwrite? [y/N]: " _ow
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[[ "${_ow,,}" == "y" ]] || { log_info "Keeping existing entry."; return 0; }
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sed -i "/^${_domain}/,/^}/d" "$_caddyfile"
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fi
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printf '%s\n' "$_site_block" >> "$_caddyfile"
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log_success "Added $_domain to Caddyfile"
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docker exec caddy caddy fmt --overwrite /etc/caddy/Caddyfile 2>/dev/null || true
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if docker exec caddy caddy reload --config /etc/caddy/Caddyfile 2>/dev/null; then
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log_success "$_name accessible at: https://$_domain"
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else
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log_warning "Reload failed — check: docker logs caddy"
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log_info "Manual reload: docker exec caddy caddy reload --config /etc/caddy/Caddyfile"
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fi
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else
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local _snippet_dir="$DOCKER_DIR/caddy-snippets"
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local _snippet_file="$_snippet_dir/${_subdomain}.caddy"
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mkdir -p "$_snippet_dir"
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printf '%s\n' "$_site_block" > "$_snippet_file"
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chown "$ACTUAL_USER:$ACTUAL_USER" "$_snippet_file" 2>/dev/null || true
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log_success "Snippet saved: $_snippet_file"
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log_info "Copy to Caddy machine:"
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log_info " scp $_snippet_file caddy-host:~/caddy-snippets/"
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log_info " rsync -av $_snippet_dir/ caddy-host:~/caddy-snippets/ (all at once)"
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fi
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}
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write_readme() {
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local _dir="$1"; shift
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mkdir -p "$_dir"
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cat > "$_dir/README.md"
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}
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fi
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ACTUAL_USER="${ACTUAL_USER:-${SUDO_USER:-$USER}}"
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ACTUAL_HOME="$(getent passwd "$ACTUAL_USER" 2>/dev/null | cut -d: -f6 || echo "${HOME:-/root}")"
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DOCKER_DIR="${DOCKER_DIR:-$ACTUAL_HOME/docker}"
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DRY_RUN="${DRY_RUN:-false}"
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UNATTENDED="${UNATTENDED:-false}"
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SITE_TZ="${SITE_TZ:-$(cat /etc/timezone 2>/dev/null || echo UTC)}"
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SITE_DOMAIN="${SITE_DOMAIN:-example.com}"
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SITE_CADDY_NET="${SITE_CADDY_NET:-caddy_net}"
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CADDY_REMOTE_HOST="${CADDY_REMOTE_HOST:-}"
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register_service() { :; }
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_RUN_STANDALONE=1
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fi
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# ─────────────────────────────────────────────────────────────────────────────
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register_service drum-rhythm-game gaming "Browser-based drum rhythm game (outis1one/drum-rhythm-game)" 8096
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install_drum-rhythm-game() {
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require_docker || return 1
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local DRUM_DIR="$DOCKER_DIR/drum-rhythm-game"
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local REPO_URL="https://github.com/outis1one/drum-rhythm-game.git"
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local WEB_PORT="8096"
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if [ "$DRY_RUN" = true ]; then
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echo "[DRY-RUN] drum-rhythm-game would:"
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echo " - Clone $REPO_URL to $DRUM_DIR/html"
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echo " - Build the repo's own Dockerfile (nginx, gzip, /healthz) on port 8096"
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echo " (auto-scanned for a free host port — 8096 is also emby/jellyfin's default)"
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echo " - Offer Authelia SSO protection via Caddy (no built-in auth)"
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return 0
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fi
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# Scan for a free host port — this default (8096) is also emby's and
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# jellyfin's default, so a plain install shouldn't silently claim a port
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# another already-running service holds. See CLAUDE.md's "Port collision
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# avoidance" section.
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find_free_port WEB_PORT "$WEB_PORT"
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mkdir -p "$DRUM_DIR"
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ensure_docker_dir_ownership "$DRUM_DIR"
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cd "$DRUM_DIR" || return 1
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# Clone or update the game source
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if [ -d "$DRUM_DIR/html/.git" ]; then
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log_info "Updating drum-rhythm-game source..."
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git -C "$DRUM_DIR/html" pull --ff-only 2>/dev/null \
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&& log_success "Updated to latest" \
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|| log_warning "Could not pull latest — using existing version"
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else
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log_info "Cloning drum-rhythm-game..."
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git clone --depth 1 "$REPO_URL" "$DRUM_DIR/html" \
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|| { log_error "Clone failed — check network and git access"; return 1; }
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fi
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# Apply local runtime fixes for the upstream single-page game. The game is
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# intentionally static, so we patch index.html after clone/pull instead of
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# forking the deployment source. The shim is defensive: it fixes Web Audio
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# resume/unlock behavior, guarantees every visible drum pad has an audible
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# fallback, and replaces Christmas melody metadata with well-known public
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# domain tunes using MIDI pitches.
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log_info "Applying drum-rhythm-game Christmas/audio fixes..."
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cat > "$DRUM_DIR/html/ubuntu-post-install-fixes.js" <<'DRUM_FIXES_JS'
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(() => {
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'use strict';
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const NOTE_TO_MIDI = { C: 0, D: 2, E: 4, F: 5, G: 7, A: 9, B: 11 };
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const CHRISTMAS_TUNES = {
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'jingle bells': {
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title: 'Jingle Bells', bpm: 112,
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melody: 'E4 E4 E4 R E4 E4 E4 R E4 G4 C4 D4 E4 R F4 F4 F4 F4 F4 E4 E4 E4 E4 D4 D4 E4 D4 R G4 R E4 E4 E4 R E4 E4 E4 R E4 G4 C4 D4 E4 R F4 F4 F4 F4 F4 E4 E4 E4 G4 G4 F4 D4 C4',
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beats: '1 1 2 1 1 1 2 1 1 1 1 1 4 1 1 1 1 1 1 1 0.5 0.5 1 1 1 1 2 1 2 1 1 2 1 1 1 2 1 1 1 1 1 4 1 1 1 1 1 1 1 1 1 1 1 1 4'
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},
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'silent night': {
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title: 'Silent Night', bpm: 76,
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melody: 'G4 A4 G4 E4 R G4 A4 G4 E4 R D5 D5 B4 R C5 C5 G4 R A4 A4 C5 B4 A4 G4 A4 G4 E4 R A4 A4 C5 B4 A4 G4 A4 G4 E4 R D5 D5 F5 D5 B4 C5 E5 R C5 G4 E4 G4 F4 D4 C4',
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beats: '1.5 0.5 1 3 1 1.5 0.5 1 3 1 2 1 3 1 2 1 3 1 2 1 1.5 0.5 1 1.5 0.5 1 3 1 2 1 1.5 0.5 1 1.5 0.5 1 3 1 2 1 1.5 0.5 1 1 1 3 1 1 1 1.5 0.5 1 1 1 3'
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},
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'deck the halls': {
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title: 'Deck the Halls', bpm: 128,
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melody: 'G4 F4 E4 D4 C4 D4 E4 C4 D4 E4 F4 D4 E4 D4 C4 B3 C4 R D4 E4 F4 D4 E4 F4 G4 D4 E4 F4 G4 A4 B4 C5 B4 A4 G4 F4 E4 D4 C4',
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beats: '1 0.5 0.5 1 1 1 1 1 0.5 0.5 1 1 0.5 0.5 1 1 2 1 1 0.5 0.5 1 0.5 0.5 1 1 0.5 0.5 1 1 1 1 0.5 0.5 1 1 1 1 2'
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},
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'we wish you a merry christmas': {
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title: 'We Wish You a Merry Christmas', bpm: 120,
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melody: 'D4 G4 G4 A4 G4 F#4 E4 E4 E4 A4 A4 B4 A4 G4 F#4 D4 D4 B4 B4 C5 B4 A4 G4 E4 D4 D4 E4 A4 F#4 G4',
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beats: '1 1 0.5 0.5 0.5 0.5 1 1 1 1 0.5 0.5 0.5 0.5 1 1 1 1 0.5 0.5 0.5 0.5 1 1 0.5 0.5 1 1 1 2'
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},
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'joy to the world': {
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title: 'Joy to the World', bpm: 112,
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melody: 'C5 B4 A4 G4 F4 E4 D4 C4 G4 A4 A4 B4 B4 C5 C5 C5 C5 B4 A4 G4 G4 F4 E4 C5 C5 B4 A4 G4 G4 F4 E4 E4 E4 E4 E4 F4 G4 F4 E4 D4 D4 D4 D4 E4 F4 E4 D4 C4',
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beats: '2 1.5 0.5 2 2 2 2 4 1.5 0.5 1.5 0.5 1.5 0.5 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 4'
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}
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};
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const toMidi = (note) => {
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if (!note || note === 'R') return null;
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const match = /^([A-G])([#b]?)(-?\d+)$/.exec(note);
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if (!match) return null;
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const accidental = match[2] === '#' ? 1 : match[2] === 'b' ? -1 : 0;
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return 12 * (Number(match[3]) + 1) + NOTE_TO_MIDI[match[1]] + accidental;
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};
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const freq = (midi) => 440 * (2 ** ((midi - 69) / 12));
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const tuneNotes = (tune) => tune.melody.split(/\s+/).map((note, idx) => ({ note, midi: toMidi(note), frequency: toMidi(note) == null ? 0 : freq(toMidi(note)), beat: Number(tune.beats.split(/\s+/)[idx] || 1) }));
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const findAudioContext = () => {
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const AudioCtor = window.AudioContext || window.webkitAudioContext;
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return AudioCtor ? Object.values(window).find((value) => value instanceof AudioCtor) : null;
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};
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const unlock = () => {
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const AudioCtor = window.AudioContext || window.webkitAudioContext;
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window.__drumRhythmAudioContext = window.__drumRhythmAudioContext || (AudioCtor ? new AudioCtor() : null);
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[window.__drumRhythmAudioContext, findAudioContext()].filter(Boolean).forEach((ctx) => ctx.state === 'suspended' && ctx.resume());
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};
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['pointerdown', 'keydown', 'gamepadconnected', 'touchstart', 'click'].forEach((eventName) => window.addEventListener(eventName, unlock, { passive: true }));
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const padSound = (index = 0) => {
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unlock();
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const ctx = window.__drumRhythmAudioContext;
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if (!ctx) return;
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const now = ctx.currentTime;
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const osc = ctx.createOscillator();
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const gain = ctx.createGain();
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osc.type = ['sine', 'triangle', 'square', 'sawtooth'][index % 4];
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osc.frequency.setValueAtTime([110, 146.83, 196, 246.94, 329.63, 392][index % 6], now);
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gain.gain.setValueAtTime(0.24, now);
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gain.gain.exponentialRampToValueAtTime(0.001, now + 0.13);
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osc.connect(gain).connect(ctx.destination);
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osc.start(now);
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osc.stop(now + 0.14);
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};
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window.ubuntuPostInstallDrumPadSound = padSound;
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document.addEventListener('pointerdown', (event) => {
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const pad = event.target.closest('[data-pad], .pad, .drum-pad, button');
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if (!pad || /play|start|stop|pause|song/i.test(pad.textContent || '')) return;
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padSound([...document.querySelectorAll('[data-pad], .pad, .drum-pad, button')].indexOf(pad));
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}, true);
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const normalize = (name) => String(name || '').toLowerCase().replace(/[^a-z0-9]+/g, ' ').trim();
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const patchSongs = () => {
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for (const root of [window, ...Object.values(window).filter((value) => value && typeof value === 'object')]) {
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for (const key of Object.keys(root)) {
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const list = root[key];
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if (!Array.isArray(list)) continue;
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for (const song of list) {
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const title = normalize(song && (song.title || song.name));
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const tuneKey = Object.keys(CHRISTMAS_TUNES).find((candidate) => title.includes(candidate));
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if (!tuneKey) continue;
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const tune = CHRISTMAS_TUNES[tuneKey];
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song.title = song.title || tune.title;
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song.name = song.name || tune.title;
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song.bpm = tune.bpm;
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song.notes = tuneNotes(tune);
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song.melody = tune.melody;
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song.beats = tune.beats;
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}
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}
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}
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};
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window.addEventListener('load', () => { unlock(); patchSongs(); setTimeout(patchSongs, 250); });
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setInterval(patchSongs, 2000);
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})();
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DRUM_FIXES_JS
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if [ -f "$DRUM_DIR/html/index.html" ] && ! grep -q "ubuntu-post-install-fixes.js" "$DRUM_DIR/html/index.html"; then
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sed -i 's#</body># <script src="ubuntu-post-install-fixes.js"></script>\n</body>#' "$DRUM_DIR/html/index.html"
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fi
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chown -R "$ACTUAL_USER:$ACTUAL_USER" "$DRUM_DIR/html"
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# Mirrors configure_caddy_for_service's own mode resolution (lib/common.sh):
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# explicit CADDY_MODE from the site config wins, then a local ~/docker/caddy,
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# then the legacy CADDY_REMOTE_HOST var. Only "local" joins caddy_net — a
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# remote Caddy box can't resolve container names on this host's bridge
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# network anyway; it reaches this service via the host's published port.
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local _CADDY_MODE="${CADDY_MODE:-none}"
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[ "$_CADDY_MODE" = "none" ] && [ -d "$DOCKER_DIR/caddy" ] && _CADDY_MODE="local"
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[ "$_CADDY_MODE" = "none" ] && [ -n "${CADDY_REMOTE_HOST:-}" ] && _CADDY_MODE="remote"
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local _CADDY_NET_BLOCK=""
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local _CADDY_NET_SECTION=""
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if [ "$_CADDY_MODE" = "local" ]; then
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_CADDY_NET_BLOCK=" networks:
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- caddy_net
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"
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_CADDY_NET_SECTION="
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networks:
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caddy_net:
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external: true
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name: ${SITE_CADDY_NET:-caddy_net}
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"
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fi
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cat > docker-compose.yml << DRUM_COMPOSE
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name: drum-rhythm-game
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services:
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drum-rhythm-game:
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build:
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context: ./html
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container_name: drum-rhythm-game
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hostname: drum-rhythm-game
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restart: unless-stopped
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|
ports:
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|
- "${WEB_PORT}:80"
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|
${_CADDY_NET_BLOCK}${_CADDY_NET_SECTION}
|
|
DRUM_COMPOSE
|
|
|
|
cat > .env << DRUM_ENV
|
|
CADDY_NET=${SITE_CADDY_NET}
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|
DRUM_ENV
|
|
|
|
ensure_docker_dir_ownership "$DRUM_DIR"
|
|
log_success "drum-rhythm-game configured at $DRUM_DIR"
|
|
|
|
# No built-in auth — offer Authelia SSO protection
|
|
local DRUM_EXTRA_BLOCK=""
|
|
if [ -d "$DOCKER_DIR/authelia" ]; then
|
|
local _use_auth=""
|
|
prompt_yn "Protect drum-rhythm-game with Authelia SSO? (y/n):" "y" _use_auth
|
|
[[ "$_use_auth" =~ ^[Yy]$ ]] && DRUM_EXTRA_BLOCK=" import authelia"
|
|
fi
|
|
configure_caddy_for_service "Drum Rhythm Game" "drum-rhythm-game:80" "drums" "$DRUM_EXTRA_BLOCK"
|
|
|
|
write_readme "$DRUM_DIR" << MD
|
|
# Drum Rhythm Game
|
|
|
|
Browser-based drum rhythm game — 18 genres covering 119 synth-orchestra
|
|
songs (nursery rhymes, sea shanties, Christmas, folk, spirituals, world,
|
|
ragtime, classical, video game themes, chiptune originals) plus 120 drum
|
|
beat patterns across 8 genres (rock, metal, jazz, hip hop, funk, latin,
|
|
electronic, country). Supports keyboard, Wii/Xbox/PS Rock Band drums,
|
|
Guitar Hero drums, or any USB gamepad via the in-game Remap Pads button.
|
|
Multiplayer take-turns mode, adjustable speed/volume, and a leaderboard —
|
|
all state lives in browser localStorage. No server required; all audio is
|
|
synthesized in-browser via the Web Audio API.
|
|
|
|
Built and served from the repo's own \`Dockerfile\` (nginx + gzip + a
|
|
\`/healthz\` endpoint) — only \`index.html\` ends up in the image, so the
|
|
repo's docs/license/dev files never get served.
|
|
|
|
Source: https://github.com/outis1one/drum-rhythm-game
|
|
|
|
## Access
|
|
- URL: http://localhost:${WEB_PORT}
|
|
|
|
## Manage
|
|
\`\`\`bash
|
|
cd ~/docker/drum-rhythm-game
|
|
docker compose up -d # start
|
|
docker compose down # stop
|
|
docker compose logs -f # logs
|
|
\`\`\`
|
|
|
|
## Update game
|
|
\`\`\`bash
|
|
cd ~/docker/drum-rhythm-game
|
|
git -C html pull
|
|
docker compose up -d --build
|
|
\`\`\`
|
|
MD
|
|
|
|
local START_DRUM=""
|
|
prompt_yn "Start drum-rhythm-game now? (y/n):" "y" START_DRUM
|
|
if [ "$START_DRUM" = "y" ] || [ "$START_DRUM" = "Y" ]; then
|
|
docker compose up -d --build \
|
|
&& log_success "Drum Rhythm Game started — http://localhost:${WEB_PORT}" \
|
|
|| log_warning "Start failed — check: docker compose logs"
|
|
fi
|
|
|
|
echo ""
|
|
echo " URL: http://localhost:8096"
|
|
echo " Controls: keyboard, USB Rock Band/Guitar Hero drums, or any USB gamepad (Remap Pads in-game)"
|
|
echo " Update: git -C $DRUM_DIR/html pull && docker compose -f $DRUM_DIR/docker-compose.yml up -d --build"
|
|
echo ""
|
|
}
|
|
|
|
[[ "${_RUN_STANDALONE:-0}" == 1 ]] && install_drum-rhythm-game
|