- backup: renamed from disaster-backup; full ~/docker/<service>/ snapshots, Minecraft flushed not stopped, everything else stop/snap/start for DB consistency; backup.conf / restore/ layout; post-install-backup timer - gaming-backup: renamed from backup; frequent game-save snapshots (Minecraft world data, emulator saves, Steam, Wolf state) with no service downtime; defaults to hourly schedule; separate gaming-kopia repo + gaming-backup timer - Deleted services/disaster-backup.sh - README: updated backup row to reflect new names https://claude.ai/code/session_019XgsQ13XKm4Zj3cNsDNwHj
466 lines
23 KiB
Bash
466 lines
23 KiB
Bash
#!/bin/bash
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# services/gaming-backup.sh — Frequent gaming-saves backup (no service downtime).
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# Part of the modular post-install system (sourced by setup.sh).
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#
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# Backs up the things you can't re-download — progress, saved games, user data:
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# • Minecraft worlds / player data (every <id>/data instance under $DOCKER_DIR)
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# • Emulator saves & save states ($GAME_STORAGE_DIR/saves) [gaming box]
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# • ES-DE scraped artwork ($GAME_STORAGE_DIR/media) [gaming box]
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# • Steam user data & game saves ($GAME_STORAGE_DIR/steam) [gaming box]
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# • Wolf state (/etc/wolf — config + profile_data) [gaming box]
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#
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# Unlike the 'backup' service, nothing is stopped — Minecraft worlds are flushed
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# to disk (save-all) and snapshotted live. Run this hourly or every few hours for
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# frequent save protection; use 'backup' nightly for full service recovery.
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#
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# It does NOT back up ROMs or Steam game installs — those are re-downloadable.
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#
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# Safe to re-run: it reconnects to an existing repository and refreshes the
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# config, policies, worker script and timer.
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register_service gaming-backup backup "Gaming saves backup (Minecraft worlds, emulator saves, Steam)"
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install_gaming_backup() {
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log_info "Setting up gaming saves backup (Kopia)..."
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# ── Repo-conventional paths ──────────────────────────────────────────────
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local BACKUP_DIR="$DOCKER_DIR/gaming-backup"
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local CONF_FILE="$BACKUP_DIR/backup.conf" # editable settings
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local WORKER="$BACKUP_DIR/gaming-backup.sh" # generated worker
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local KOPIA_CONFIG="/etc/gaming-backup/repository.config"
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local CACHE_DIR="/var/cache/gaming-backup"
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local SVC_NAME="post-install-gaming-backup"
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local DEFAULT_REPO="$ACTUAL_HOME/backups/gaming-kopia"
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echo ""
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echo "╔═══════════════════════════════════════════════════════╗"
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echo "║ Gaming Backup Setup · Kopia ║"
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echo "║ Minecraft worlds · game saves · user data ║"
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echo "╚═══════════════════════════════════════════════════════╝"
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echo ""
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echo " Backs up progress / saves / user data — NOT ROMs or game installs."
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echo " Nothing is stopped: Minecraft worlds are flushed to disk then snapshotted."
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echo " Run frequently (hourly or every few hours) without disrupting gameplay."
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echo " Use the 'backup' service for full service recovery (nightly)."
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echo ""
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# ── DRY-RUN ──────────────────────────────────────────────────────────────
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if [ "$DRY_RUN" = true ]; then
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echo "[DRY-RUN] Would install Kopia from the official apt repository"
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echo "[DRY-RUN] Would create $BACKUP_DIR (owned by $ACTUAL_USER)"
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echo "[DRY-RUN] Would create/connect a Kopia repository at $DEFAULT_REPO"
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echo "[DRY-RUN] Would write config $CONF_FILE and worker $WORKER"
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echo "[DRY-RUN] Would install systemd service+timer $SVC_NAME (cron fallback)"
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echo "[DRY-RUN] Would optionally run the first backup"
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return 0
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fi
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# ── 1. Ensure Kopia is installed ─────────────────────────────────────────
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if ! command -v kopia >/dev/null 2>&1; then
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log_info "Kopia not found — installing from the official apt repository..."
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if command -v apt-get >/dev/null 2>&1; then
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install -d -m 0755 /etc/apt/keyrings
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if curl -fsSL https://kopia.io/signing-key \
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| gpg --dearmor --yes -o /etc/apt/keyrings/kopia-keyring.gpg; then
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echo "deb [signed-by=/etc/apt/keyrings/kopia-keyring.gpg] http://packages.kopia.io/apt/ stable main" \
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> /etc/apt/sources.list.d/kopia.list
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apt-get update -y && apt-get install -y kopia
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fi
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fi
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fi
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if ! command -v kopia >/dev/null 2>&1; then
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log_error "Kopia is still not installed."
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echo " Install it manually, then re-run this service:"
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echo " https://kopia.io/docs/installation/"
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return 1
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fi
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local KOPIA_BIN; KOPIA_BIN="$(command -v kopia)"
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log_success "Kopia: $("$KOPIA_BIN" --version 2>/dev/null | head -1)"
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mkdir -p "$BACKUP_DIR" || return 1
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ensure_docker_dir_ownership "$BACKUP_DIR"
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# ── 2. What to back up ───────────────────────────────────────────────────
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echo ""
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echo "═══════════════════════════════════════════════════════"
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echo " WHAT TO BACK UP"
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echo "═══════════════════════════════════════════════════════"
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echo ""
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local DEFAULT_MCBASE="$DOCKER_DIR"
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echo " Each Minecraft instance's world is backed up from its <id>/data folder;"
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echo " all instances under this folder are detected automatically."
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echo " (type 'none' to exclude Minecraft)"
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local MC_BASE_DIR=""
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prompt_text " Folder containing Minecraft instance(s) [${DEFAULT_MCBASE}]:" "$DEFAULT_MCBASE" MC_BASE_DIR
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if [ "$MC_BASE_DIR" = none ]; then
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MC_BASE_DIR=""
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else
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MC_BASE_DIR="${MC_BASE_DIR/#\~/$ACTUAL_HOME}"; MC_BASE_DIR="${MC_BASE_DIR%/}"
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local _found=() d
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for d in "$MC_BASE_DIR"/*/; do
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[ -f "${d}Dockerfile" ] && grep -qs itzg "${d}Dockerfile" && [ -d "${d}data" ] \
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&& _found+=("$(basename "$d")")
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done
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if [ "${#_found[@]}" -gt 0 ]; then
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log_success " Detected Minecraft instance(s): ${_found[*]}"
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else
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log_warning " No instances detected yet under $MC_BASE_DIR — picked up once created."
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fi
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fi
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# ── Optional gaming-box sources ──────────────────────────────────────────
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echo ""
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echo " The following are only relevant on a gaming box (Wolf + emulators +"
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echo " Steam). On a plain homelab server you can leave them disabled."
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local DEFAULT_STORAGE="$ACTUAL_HOME/drives/games"
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local GAME_STORAGE_DIR=""
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prompt_text " Game storage dir (ROMs/Steam/saves live here) [${DEFAULT_STORAGE}]:" "$DEFAULT_STORAGE" GAME_STORAGE_DIR
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GAME_STORAGE_DIR="${GAME_STORAGE_DIR/#\~/$ACTUAL_HOME}"
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GAME_STORAGE_DIR="${GAME_STORAGE_DIR%/}"
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echo ""
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local _a=""
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prompt_yn " Back up emulator saves ($GAME_STORAGE_DIR/saves)? (y/N):" "n" _a
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local BACKUP_SAVES; BACKUP_SAVES=$([[ "$_a" =~ ^[Yy]$ ]] && echo yes || echo no)
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prompt_yn " Back up Steam user data/saves (game installs excluded)? (y/N):" "n" _a
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local BACKUP_STEAM; BACKUP_STEAM=$([[ "$_a" =~ ^[Yy]$ ]] && echo yes || echo no)
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prompt_yn " Back up ES-DE scraped artwork ($GAME_STORAGE_DIR/media)? (y/N):" "n" _a
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local BACKUP_MEDIA; BACKUP_MEDIA=$([[ "$_a" =~ ^[Yy]$ ]] && echo yes || echo no)
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echo ""
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echo " /etc/wolf includes pairing/config AND profile_data — where Wolf stores"
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echo " every app's home dir (ES-DE settings, controller mappings, RetroArch"
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echo " saves & save states, standalone-emulator saves)."
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prompt_yn " Back up Wolf state (/etc/wolf)? (y/N):" "n" _a
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local BACKUP_WOLF; BACKUP_WOLF=$([[ "$_a" =~ ^[Yy]$ ]] && echo yes || echo no)
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local WOLF_STATE_DIR="/etc/wolf"
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# ── 3. Repository location ────────────────────────────────────────────────
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echo ""
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echo "═══════════════════════════════════════════════════════"
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echo " BACKUP REPOSITORY (local)"
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echo "═══════════════════════════════════════════════════════"
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echo ""
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echo " Backups are stored in a local Kopia repository. You can mirror it to"
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echo " another computer or the cloud later (see backup.conf, REMOTE_* lines)."
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echo " Put it on a DIFFERENT drive from your data if you can."
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echo ""
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local REPO_DIR=""
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prompt_text " Repository path [${DEFAULT_REPO}]:" "$DEFAULT_REPO" REPO_DIR
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REPO_DIR="${REPO_DIR/#\~/$ACTUAL_HOME}"
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REPO_DIR="${REPO_DIR%/}"
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echo ""
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echo " The repository is encrypted. A strong password is generated and stored"
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echo " in backup.conf (root-only). KEEP A COPY — without it backups cannot be"
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echo " restored, even by you."
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echo ""
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local KOPIA_PASSWORD=""
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if [ "$UNATTENDED" = true ]; then
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echo " [auto] Generating a random repository password."
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else
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read -rsp " Repository password [Enter = auto-generate]: " KOPIA_PASSWORD; echo
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fi
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if [ -z "$KOPIA_PASSWORD" ]; then
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KOPIA_PASSWORD="$(generate_password 32)"
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log_info " Generated a random repository password (saved in backup.conf)."
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fi
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# ── 4. Retention + schedule ───────────────────────────────────────────────
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echo ""
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echo "═══════════════════════════════════════════════════════"
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echo " SCHEDULE & RETENTION"
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echo "═══════════════════════════════════════════════════════"
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echo ""
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echo " 1) Daily at 03:00"
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echo " 2) Every 6 hours"
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echo " 3) Hourly (recommended for active gaming)"
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echo " 4) Custom (systemd OnCalendar)"
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echo ""
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local _sch=""
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prompt_text " How often? [3]:" "3" _sch
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local ONCALENDAR SCHED_LABEL
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case "${_sch:-3}" in
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1) ONCALENDAR="*-*-* 03:00:00"; SCHED_LABEL="daily at 03:00" ;;
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2) ONCALENDAR="*-*-* 00,06,12,18:00:00"; SCHED_LABEL="every 6 hours" ;;
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4) prompt_text " OnCalendar expression:" "hourly" ONCALENDAR; SCHED_LABEL="$ONCALENDAR" ;;
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*) ONCALENDAR="hourly"; SCHED_LABEL="hourly" ;;
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esac
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echo ""
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local KEEP_LATEST=""
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prompt_text " How many recent snapshots to keep (latest)? [24]:" "24" KEEP_LATEST
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local KEEP_DAILY=7 KEEP_WEEKLY=4 KEEP_MONTHLY=6
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# ── 5. Write backup.conf ──────────────────────────────────────────────────
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log_info "Writing $CONF_FILE ..."
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tee "$CONF_FILE" >/dev/null << CONFEOF
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# ── gaming-backup config (read by gaming-backup.sh) ──────────────────────────
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# Generated on $(date '+%F %T'). Safe to hand-edit.
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KOPIA="$KOPIA_BIN"
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KOPIA_CONFIG="$KOPIA_CONFIG"
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KOPIA_CACHE_DIR="$CACHE_DIR"
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# Repository encryption password — KEEP A COPY somewhere safe.
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KOPIA_PASSWORD='$KOPIA_PASSWORD'
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# ── Sources (progress / saves / user data only) ──────────────────────────────
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# MC_BASE_DIR holds Minecraft instances; every <id>/data with an itzg Dockerfile
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# is snapshotted automatically (covers multi-server setups).
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MC_BASE_DIR="$MC_BASE_DIR"
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GAME_STORAGE_DIR="$GAME_STORAGE_DIR"
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WOLF_STATE_DIR="$WOLF_STATE_DIR"
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BACKUP_SAVES="$BACKUP_SAVES" # \$GAME_STORAGE_DIR/saves
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BACKUP_STEAM="$BACKUP_STEAM" # \$GAME_STORAGE_DIR/steam (game installs excluded by policy)
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BACKUP_MEDIA="$BACKUP_MEDIA" # \$GAME_STORAGE_DIR/media (ES-DE scraped artwork)
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BACKUP_WOLF="$BACKUP_WOLF" # /etc/wolf — config + profile_data
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# ── Optional offsite mirror ──────────────────────────────────────────────────
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# Mirror the WHOLE repository to another computer or the cloud after each run.
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# Leave REMOTE_TYPE=none to stay local-only.
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#
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# SFTP: REMOTE_TYPE="sftp" REMOTE_ARGS="--host H --username U --path /srv/..."
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# B2: REMOTE_TYPE="b2" REMOTE_ARGS="--bucket B --key-id K --key A"
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# S3: REMOTE_TYPE="s3" REMOTE_ARGS="--bucket B --endpoint E --access-key K --secret-access-key S"
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# rclone: REMOTE_TYPE="rclone" REMOTE_ARGS="--remote-path myremote:gaming-kopia"
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#
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REMOTE_TYPE="none"
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REMOTE_ARGS=""
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CONFEOF
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chown root:root "$CONF_FILE" 2>/dev/null || true
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chmod 600 "$CONF_FILE"
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log_success "backup.conf written (chmod 600 — contains the repo password)"
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# ── 6. Create / connect the repository, set policies ─────────────────────
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log_info "Preparing repository at $REPO_DIR ..."
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mkdir -p "$REPO_DIR" "$CACHE_DIR" "$(dirname "$KOPIA_CONFIG")"
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kp() { env KOPIA_PASSWORD="$KOPIA_PASSWORD" "$KOPIA_BIN" --config-file="$KOPIA_CONFIG" "$@"; }
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if kp repository status >/dev/null 2>&1; then
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log_success "Already connected to a repository."
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elif test -e "$REPO_DIR/kopia.repository.f"; then
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log_info "Existing repository found — connecting..."
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kp repository connect filesystem --path="$REPO_DIR" --cache-directory="$CACHE_DIR" \
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|| { log_error "Failed to connect to existing repository."; return 1; }
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log_success "Connected to existing repository."
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else
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log_info "Creating new repository..."
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kp repository create filesystem --path="$REPO_DIR" --cache-directory="$CACHE_DIR" \
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|| { log_error "Failed to create repository."; return 1; }
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log_success "Repository created."
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fi
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log_info "Applying global policy (zstd compression + retention)..."
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kp policy set --global --compression=zstd >/dev/null
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kp policy set --global \
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--keep-latest="$KEEP_LATEST" \
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--keep-daily="$KEEP_DAILY" \
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--keep-weekly="$KEEP_WEEKLY" \
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--keep-monthly="$KEEP_MONTHLY" \
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--keep-annual=0 --keep-hourly=0 >/dev/null
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log_success "Retention: keep latest $KEEP_LATEST, $KEEP_DAILY daily, $KEEP_WEEKLY weekly, $KEEP_MONTHLY monthly"
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if [ "$BACKUP_STEAM" = yes ]; then
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log_info "Setting Steam ignore rules (excluding game installs, keeping saves)..."
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kp policy set "$GAME_STORAGE_DIR/steam" \
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--add-ignore='**/steamapps/common' \
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--add-ignore='**/steamapps/downloading' \
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--add-ignore='**/steamapps/shadercache' \
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--add-ignore='**/steamapps/temp' \
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--add-ignore='**/steamapps/workshop' \
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--add-ignore='**/depotcache' >/dev/null 2>&1 \
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|| log_warning "Could not pre-set Steam ignore policy (applies on first snapshot)."
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fi
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# ── 7. Generate the worker script ────────────────────────────────────────
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log_info "Writing worker $WORKER ..."
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cat > "$WORKER" << 'WORKEREOF'
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#!/bin/bash
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# Generated by the gaming-backup service — frequent game-save snapshots via Kopia.
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# Nothing is stopped: Minecraft worlds are flushed to disk (save-all) first.
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#
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# sudo ./gaming-backup.sh run a backup now
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# sudo ./gaming-backup.sh snapshots list snapshots
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# sudo ./gaming-backup.sh policy show retention/ignore policy
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#
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# Reads settings from backup.conf next to this script.
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set -uo pipefail
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HERE="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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CONF="${BACKUP_CONF:-$HERE/backup.conf}"
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[ -f "$CONF" ] || { echo "Config not found: $CONF (re-run the gaming-backup service)"; exit 1; }
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# shellcheck source=/dev/null
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source "$CONF"
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export KOPIA_PASSWORD
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log() { echo "[$(date '+%F %T')] $*"; }
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k() { "$KOPIA" --config-file="$KOPIA_CONFIG" "$@"; }
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if ! k repository status >/dev/null 2>&1; then
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log "ERROR: not connected to a repository — re-run the gaming-backup service"
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exit 1
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fi
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case "${1:-run}" in
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snapshots) k snapshot list; exit 0 ;;
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policy) k policy show --global; exit 0 ;;
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esac
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log "===== Gaming backup starting ====="
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# Flush each running Minecraft world to disk first so snapshots are consistent.
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if [ -n "${MC_BASE_DIR:-}" ] && command -v docker >/dev/null 2>&1; then
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_flushed=0
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for d in "$MC_BASE_DIR"/*/; do
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[ -f "${d}Dockerfile" ] && grep -qs itzg "${d}Dockerfile" || continue
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name="$(basename "$d")"
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if docker ps --format '{{.Names}}' 2>/dev/null | grep -qx "$name"; then
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log "Flushing Minecraft world '$name' (save-all)..."
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docker exec "$name" mc-send-to-console save-all flush 2>/dev/null \
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|| docker exec "$name" rcon-cli save-all 2>/dev/null || true
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_flushed=1
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fi
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done
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[ "$_flushed" = 1 ] && sleep 5
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fi
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rc=0
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snap() {
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local label="$1" path="$2"
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if [ -z "$path" ] || [ ! -e "$path" ]; then
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log "skip $label — not found: ${path:-<unset>}"; return
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fi
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log "Snapshotting $label: $path"
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if ! k snapshot create --description="gaming: $label" "$path"; then
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log "WARNING: snapshot failed for $label"; rc=1
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fi
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}
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if [ -n "${MC_BASE_DIR:-}" ]; then
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for d in "$MC_BASE_DIR"/*/; do
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[ -f "${d}Dockerfile" ] && grep -qs itzg "${d}Dockerfile" && [ -d "${d}data" ] || continue
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nm="$(basename "$d")"
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case "$nm" in minecraft*) lbl="$nm" ;; *) lbl="minecraft-$nm" ;; esac
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snap "$lbl" "${d}data"
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done
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fi
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[ "${BACKUP_SAVES:-no}" = yes ] && snap "emulator-saves" "$GAME_STORAGE_DIR/saves"
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[ "${BACKUP_STEAM:-no}" = yes ] && snap "steam-userdata" "$GAME_STORAGE_DIR/steam"
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[ "${BACKUP_MEDIA:-no}" = yes ] && snap "es-de-media" "$GAME_STORAGE_DIR/media"
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[ "${BACKUP_WOLF:-no}" = yes ] && snap "wolf-state" "$WOLF_STATE_DIR"
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if [ "${REMOTE_TYPE:-none}" != "none" ] && [ -n "${REMOTE_TYPE:-}" ]; then
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log "Mirroring repository to remote ($REMOTE_TYPE)..."
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# shellcheck disable=SC2086
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if ! k repository sync-to "$REMOTE_TYPE" $REMOTE_ARGS; then
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log "WARNING: remote mirror failed"; rc=1
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fi
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fi
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if [ "$rc" -eq 0 ]; then log "===== Gaming backup complete ====="; else log "===== Gaming backup finished WITH WARNINGS ====="; fi
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exit "$rc"
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WORKEREOF
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chmod +x "$WORKER"
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chown root:root "$WORKER" 2>/dev/null || true
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log_success "gaming-backup.sh written"
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# ── Copy the interactive restore script ───────────────────────────────────
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local RESTORE_SRC="${HERE:-}/extras/restore_kopia_backup.sh"
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local RESTORE_DEST="$BACKUP_DIR/restore_kopia_backup.sh"
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if [ -f "$RESTORE_SRC" ]; then
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cp "$RESTORE_SRC" "$RESTORE_DEST"
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chmod +x "$RESTORE_DEST"
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chown root:root "$RESTORE_DEST" 2>/dev/null || true
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log_success "restore_kopia_backup.sh installed"
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else
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log_warning "extras/restore_kopia_backup.sh not found — restore script not installed"
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fi
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# ── 8. Install systemd timer (fallback: cron) ────────────────────────────
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local AUTORUN=""
|
|
if command -v systemctl >/dev/null 2>&1 && [ -d /run/systemd/system ]; then
|
|
log_info "Installing systemd service + timer ($SCHED_LABEL)..."
|
|
tee "/etc/systemd/system/${SVC_NAME}.service" >/dev/null << UNITEOF
|
|
[Unit]
|
|
Description=Post-install gaming backup (Minecraft world + game saves via Kopia)
|
|
After=docker.service network-online.target
|
|
Wants=docker.service
|
|
|
|
[Service]
|
|
Type=oneshot
|
|
ExecStart=/bin/bash $WORKER run
|
|
UNITEOF
|
|
|
|
tee "/etc/systemd/system/${SVC_NAME}.timer" >/dev/null << UNITEOF
|
|
[Unit]
|
|
Description=Schedule gaming backup ($SCHED_LABEL)
|
|
|
|
[Timer]
|
|
OnCalendar=$ONCALENDAR
|
|
Persistent=true
|
|
RandomizedDelaySec=300
|
|
|
|
[Install]
|
|
WantedBy=timers.target
|
|
UNITEOF
|
|
|
|
systemctl daemon-reload
|
|
systemctl enable --now "${SVC_NAME}.timer"
|
|
log_success "Timer enabled: $SCHED_LABEL"
|
|
AUTORUN="systemctl list-timers ${SVC_NAME}.timer"
|
|
else
|
|
log_warning "systemd not detected — installing a cron job instead."
|
|
local CRON
|
|
case "${_sch:-3}" in
|
|
1) CRON="0 3 * * *" ;;
|
|
2) CRON="0 0,6,12,18 * * *" ;;
|
|
*) CRON="0 * * * *" ;;
|
|
esac
|
|
echo "$CRON root /bin/bash $WORKER run >> /var/log/${SVC_NAME}.log 2>&1" \
|
|
> "/etc/cron.d/${SVC_NAME}"
|
|
log_success "Cron job installed: $CRON"
|
|
AUTORUN="cat /etc/cron.d/${SVC_NAME}"
|
|
fi
|
|
|
|
# ── 9. First backup now? ─────────────────────────────────────────────────
|
|
echo ""
|
|
local _now=""
|
|
prompt_yn " Run the first gaming backup now? (Y/n):" "y" _now
|
|
if [[ ! "$_now" =~ ^[Nn]$ ]]; then
|
|
/bin/bash "$WORKER" run || log_warning "First backup reported warnings — check the output above."
|
|
fi
|
|
|
|
# ── Summary ──────────────────────────────────────────────────────────────
|
|
echo ""
|
|
echo "═══════════════════════════════════════════════════════"
|
|
echo " GAMING BACKUP CONFIGURED"
|
|
echo "═══════════════════════════════════════════════════════"
|
|
echo ""
|
|
echo " Repository : $REPO_DIR (encrypted, dedup + zstd)"
|
|
echo " Schedule : $SCHED_LABEL"
|
|
echo " Config : $CONF_FILE"
|
|
echo " Worker : $WORKER"
|
|
echo " Backing up :"
|
|
[ -n "$MC_BASE_DIR" ] && echo " • Minecraft worlds $MC_BASE_DIR/*/data (all instances)"
|
|
[ "$BACKUP_SAVES" = yes ] && echo " • Emulator saves $GAME_STORAGE_DIR/saves"
|
|
[ "$BACKUP_STEAM" = yes ] && echo " • Steam user data $GAME_STORAGE_DIR/steam (game installs excluded)"
|
|
[ "$BACKUP_MEDIA" = yes ] && echo " • ES-DE scraped art $GAME_STORAGE_DIR/media"
|
|
[ "$BACKUP_WOLF" = yes ] && echo " • Wolf state $WOLF_STATE_DIR (config + profile_data)"
|
|
echo " NOT backed up: ROMs, Steam game installs (re-downloadable)."
|
|
echo ""
|
|
echo " Commands:"
|
|
echo " sudo $WORKER back up now"
|
|
echo " sudo $WORKER snapshots list snapshots"
|
|
echo " sudo $RESTORE_DEST interactive restore"
|
|
echo " sudo $RESTORE_DEST --list list all snapshot sources"
|
|
echo " $AUTORUN"
|
|
echo ""
|
|
echo " Tip: also install the 'backup' service for nightly full-service recovery."
|
|
echo ""
|
|
log_warning "Save your repository password (in backup.conf) somewhere safe —"
|
|
log_warning "without it the encrypted backups cannot be restored."
|
|
echo ""
|
|
log_success "Gaming backup configured."
|
|
}
|