Two self-contained scripts for getting SWBF2 (2017, AppID 1237950) working with GE-Proton on Linux — no dependency on the ubuntu-post-install framework. setup-swbf2-wolf.sh — for Wolf/Games-on-Whales + Moonlight streaming setup-swbf2-linux.sh — for native Linux Steam (no Docker) Both implement the same core fix: - msiextract bypass for JunoConfigureRegistry Wine incompatibility - EA Desktop files copied into Wine prefix from extracted MSI - link2ea_fix.reg + ea_services.reg written to drive_c - Launch wrapper that imports .reg files via Proton on every launch (direct system.reg edits are overwritten by wineserver on shutdown) Wolf version also handles Docker cp, container paths, STEAM_UNIX_SOCKET, and localconfig.vdf directory locking inside the Wolf state folder. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
283 lines
12 KiB
Bash
Executable File
283 lines
12 KiB
Bash
Executable File
#!/bin/bash
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# setup-swbf2-wolf.sh — Fix Star Wars Battlefront II (2017, AppID 1237950)
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# for Wolf / Games-on-Whales + Moonlight streaming.
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#
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# What this does:
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# 1. Extracts EA Desktop from the bundled ea_app.msi using msiextract on the
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# host — bypasses JunoConfigureRegistry, a .NET custom action that Wine
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# cannot run, which causes the full MSI installer to roll back.
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# 2. Copies EA Desktop files (Link2EA.exe, EALocalHostSvc.exe, etc.) into the
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# game's Wine prefix.
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# 3. Writes link2ea_fix.reg and ea_services.reg into drive_c so they survive
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# Wine prefix operations.
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# 4. Installs a launch wrapper that imports the .reg files via Proton's own
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# wine binary on every launch — required because direct edits to system.reg
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# are overwritten when wineserver flushes to disk on shutdown.
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# 5. Sets Steam launch options for SWBF2 and locks the config directory so
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# Steam cannot overwrite them via atomic rename on shutdown.
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#
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# Prerequisites — do these BEFORE running this script:
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# a. Wolf is running and Steam is open in Moonlight
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# b. GE-Proton10-34 (or later) is installed — in Steam go to
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# Settings → Compatibility → Enable Steam Play for all titles, then in
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# SWBF2 Properties → Compatibility force GE-Proton
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# c. msitools is installed on the Docker host:
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# sudo apt-get install -y msitools
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# d. Launch SWBF2 once from Moonlight — wait ~10 seconds for the
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# "Origin is not installed" error, then close it. This creates the Wine
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# prefix and drops ea_app.msi into drive_c.
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# e. Your EA account is linked to your Steam account at ea.com (one-time;
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# persists on EA's servers across reinstalls).
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#
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# After this script completes:
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# Launch SWBF2 from Moonlight. Let Vulkan shaders compile on first run
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# (several minutes, only happens once). EA App authenticates via your linked
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# Steam/EA account — no manual login needed if accounts are linked.
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#
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# Usage:
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# chmod +x setup-swbf2-wolf.sh
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# ./setup-swbf2-wolf.sh
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set -euo pipefail
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APPID="1237950"
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echo "=== SWBF2 (2017) Wolf/Moonlight Setup ==="
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echo ""
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# ── Locate the WolfSteam container ─────────────────────────────────────────
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WOLF_CONTAINER=$(docker ps --format '{{.Names}}' | grep -i WolfSteam | head -1)
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if [ -z "$WOLF_CONTAINER" ]; then
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echo "ERROR: WolfSteam container is not running."
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echo " Start Wolf and open Steam in Moonlight first."
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exit 1
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fi
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echo "Container: $WOLF_CONTAINER"
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# ── Locate the Steam session home (Wolf mounts it as /home/retro) ──────────
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STEAM_HOME=$(find /etc/wolf /opt/wolf "$HOME" -maxdepth 6 \
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-type d -name Steam 2>/dev/null | grep -i 'wolf\|apps' | head -1)
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if [ -z "$STEAM_HOME" ]; then
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# Fallback: ask Docker where /home/retro actually lives on the host
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STEAM_HOME=$(docker inspect "$WOLF_CONTAINER" \
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--format '{{range .Mounts}}{{if eq .Destination "/home/retro"}}{{.Source}}{{end}}{{end}}' \
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2>/dev/null)
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fi
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if [ -z "$STEAM_HOME" ] || [ ! -d "$STEAM_HOME" ]; then
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echo "ERROR: Could not find Steam session home on the host."
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echo " Open Steam in Moonlight at least once so Wolf creates the session directory."
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exit 1
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fi
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echo "Steam home: $STEAM_HOME"
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PFX_C="$STEAM_HOME/.steam/steam/steamapps/compatdata/$APPID/pfx/drive_c"
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MSI="$PFX_C/ea_app.msi"
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# ── Step 1: verify Wine prefix exists ──────────────────────────────────────
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echo ""
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if [ ! -d "$PFX_C" ]; then
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echo "ERROR: Wine prefix not found at $PFX_C"
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echo ""
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echo "Required before running this script:"
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echo " 1. In Steam (via Moonlight): right-click SWBF2 → Properties → Compatibility"
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echo " → Force GE-Proton10-34 (or later)"
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echo " 2. Click Play on SWBF2 — wait ~10 seconds for 'Origin is not installed'"
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echo " 3. Close the error, then re-run this script"
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exit 1
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fi
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echo "[1/6] Wine prefix: OK"
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# ── Step 2: verify ea_app.msi exists ───────────────────────────────────────
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if [ ! -f "$MSI" ]; then
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echo ""
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echo "ERROR: ea_app.msi not found at $MSI"
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echo ""
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echo "Launch SWBF2 once from Moonlight so Steam drops ea_app.msi into the"
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echo "Wine prefix. You will see an 'Origin is not installed' error — that is"
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echo "expected. Close it, then re-run this script."
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exit 1
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fi
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MSI_SIZE=$(stat -c%s "$MSI")
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if [ "$MSI_SIZE" -lt 50000000 ]; then
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echo "WARNING: ea_app.msi is only $MSI_SIZE bytes (expected ~227 MB)."
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echo "It may still be copying. Wait a moment and re-run."
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exit 1
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fi
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echo "[2/6] ea_app.msi ($(( MSI_SIZE / 1048576 )) MB): OK"
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# ── Step 3: extract MSI on the host ────────────────────────────────────────
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echo "[3/6] Extracting EA Desktop files from MSI (~30s)..."
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if ! command -v msiextract >/dev/null 2>&1; then
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echo "ERROR: msitools not installed."
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echo " sudo apt-get install -y msitools"
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exit 1
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fi
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EXTRACT_DIR="/tmp/ea_app_extracted_$$"
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rm -rf "$EXTRACT_DIR"
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mkdir -p "$EXTRACT_DIR"
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if ! msiextract -C "$EXTRACT_DIR" "$MSI" >/dev/null 2>&1; then
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echo "ERROR: msiextract failed. Check msitools is properly installed."
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rm -rf "$EXTRACT_DIR"
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exit 1
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fi
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EA_SRC=$(find "$EXTRACT_DIR" -maxdepth 5 \
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-path "*/Electronic Arts/EA Desktop/EA Desktop" -type d 2>/dev/null | head -1)
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if [ -z "$EA_SRC" ] || [ ! -f "$EA_SRC/Link2EA.exe" ]; then
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echo "ERROR: Link2EA.exe not found after extraction. MSI structure may have changed."
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ls -la "$EXTRACT_DIR/Electronic Arts/EA Desktop/" 2>/dev/null || true
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rm -rf "$EXTRACT_DIR"
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exit 1
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fi
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echo " $(ls "$EA_SRC" | wc -l) files extracted including Link2EA.exe"
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# ── Step 4: copy EA Desktop files into Wine prefix ─────────────────────────
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echo "[4/6] Installing EA Desktop files into Wine prefix..."
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EA_DEST_BASE="$PFX_C/Program Files/Electronic Arts/EA Desktop"
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# Determine the versioned directory name. Use the broken symlink target from a
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# previous failed install attempt if present; otherwise default.
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EA_VERSION=$(docker exec "$WOLF_CONTAINER" \
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readlink "/home/retro/.steam/steam/steamapps/compatdata/$APPID/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop" \
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2>/dev/null || echo "14.2.0.3345")
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EA_DEST="$EA_DEST_BASE/$EA_VERSION"
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mkdir -p "$EA_DEST"
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cp -r "$EA_SRC/." "$EA_DEST/"
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chown -R 1000:1000 "$EA_DEST_BASE"
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# Remove any stale symlink, then create a clean one
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rm -f "$EA_DEST_BASE/EA Desktop"
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ln -sf "$EA_VERSION" "$EA_DEST_BASE/EA Desktop"
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if [ ! -f "$EA_DEST/Link2EA.exe" ]; then
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echo "ERROR: Copy failed — Link2EA.exe not found at $EA_DEST/Link2EA.exe"
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rm -rf "$EXTRACT_DIR"
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exit 1
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fi
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echo " EA Desktop $EA_VERSION installed"
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rm -rf "$EXTRACT_DIR"
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# ── Step 5: write .reg files and launch wrapper ─────────────────────────────
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echo "[5/6] Writing registry fix files and launch wrapper..."
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# link2ea:// protocol handler — tells Wine how to find Link2EA.exe.
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# GE-Proton's steam.exe intercepts link2ea:// URLs and uses this handler
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# to launch Link2EA.exe, which hands off to EA Desktop for authentication.
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cat > "$PFX_C/link2ea_fix.reg" << 'REGEOF'
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Windows Registry Editor Version 5.00
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[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\link2ea]
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@="URL:link2ea Protocol"
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"URL Protocol"=""
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[HKEY_LOCAL_MACHINE\SOFTWARE\Classes\link2ea\shell\open\command]
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@="\"C:\\Program Files\\Electronic Arts\\EA Desktop\\EA Desktop\\Link2EA.exe\" \"%1\""
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REGEOF
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# EA Windows services — EALocalHostSvc provides local IPC that Link2EA.exe
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# needs. Without it launch fails with RPC_S_SERVER_UNAVAILABLE (0x800706ba).
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cat > "$PFX_C/ea_services.reg" << 'REGEOF'
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Windows Registry Editor Version 5.00
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[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\EALocalHostSvc]
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"Type"=dword:00000010
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"Start"=dword:00000002
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"ErrorControl"=dword:00000001
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"ImagePath"="C:\\Program Files\\Electronic Arts\\EA Desktop\\EA Desktop\\EALocalHostSvc.exe"
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"DisplayName"="EA Local Host Service"
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"ObjectName"="LocalSystem"
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[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\EABackgroundService]
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"Type"=dword:00000010
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"Start"=dword:00000002
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"ErrorControl"=dword:00000001
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"ImagePath"="C:\\Program Files\\Electronic Arts\\EA Desktop\\EA Desktop\\EABackgroundService.exe"
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"DisplayName"="EA Background Service"
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"ObjectName"="LocalSystem"
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REGEOF
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chown 1000:1000 "$PFX_C/link2ea_fix.reg" "$PFX_C/ea_services.reg"
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# Launch wrapper. Runs regedit through Steam's Proton/sniper launch chain on
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# every launch so registry entries survive wineserver restarts. Direct edits
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# to system.reg are overwritten when wineserver flushes to disk on shutdown —
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# going through the launch chain writes into wineserver's live memory instead.
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WRAPPER=$(mktemp)
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cat > "$WRAPPER" << 'WRAPEOF'
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#!/bin/bash
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echo "=== launch $(date) ===" >> /tmp/ea_install.log
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"$1" "$2" "$3" "$4" "$5" "$6" "$7" "$8" "$9" "${10}" "${11}" regedit /S "C:\\link2ea_fix.reg"
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"$1" "$2" "$3" "$4" "$5" "$6" "$7" "$8" "$9" "${10}" "${11}" regedit /S "C:\\ea_services.reg"
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exec "$@"
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WRAPEOF
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chmod +x "$WRAPPER"
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docker cp "$WRAPPER" "$WOLF_CONTAINER":/home/retro/ea_install.sh
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docker exec "$WOLF_CONTAINER" chmod +x /home/retro/ea_install.sh
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rm -f "$WRAPPER"
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echo " .reg files and wrapper installed"
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# ── Step 6: set launch options and lock localconfig.vdf ────────────────────
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echo "[6/6] Setting Steam launch options..."
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STEAM_UID=$(ls "$STEAM_HOME/.steam/steam/userdata/" 2>/dev/null | head -1)
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if [ -z "$STEAM_UID" ]; then
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echo "WARNING: No Steam userdata found. Open Steam in Moonlight and sign in first."
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echo " Then re-run this script to set launch options, or set them manually:"
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echo " SWBF2 → Properties → Launch Options:"
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echo " STEAM_UNIX_SOCKET=/tmp/steam.sock /home/retro/ea_install.sh %command%"
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else
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CFG_DIR="$STEAM_HOME/.steam/steam/userdata/$STEAM_UID/config"
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CFG_FILE="$CFG_DIR/localconfig.vdf"
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if [ ! -f "$CFG_FILE" ]; then
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echo "WARNING: localconfig.vdf not found. Open Steam in Moonlight first, then re-run."
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else
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# Stop Steam so it flushes before we edit
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docker exec "$WOLF_CONTAINER" pkill -f steam.sh 2>/dev/null || true
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sleep 5
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chmod 755 "$CFG_DIR" 2>/dev/null || true
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LAUNCH_OPT='STEAM_UNIX_SOCKET=/tmp/steam.sock /home/retro/ea_install.sh %command%'
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python3 - "$CFG_FILE" "$LAUNCH_OPT" << 'PYEOF'
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import sys, re
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path, opt = sys.argv[1], sys.argv[2]
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with open(path) as f:
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c = f.read()
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new = re.sub(r'("1237950".*?"LaunchOptions"\s*)"[^"]*"', rf'\1"{opt}"', c, flags=re.DOTALL)
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if new == c:
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new = re.sub(r'("1237950"\s*\n\s*\{)', rf'\1\n\t\t\t\t"LaunchOptions"\t\t"{opt}"', c)
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if new == c:
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print("WARNING: 1237950 block not found — set launch options manually in Steam:")
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print(" SWBF2 → Properties → Launch Options:")
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print(" STEAM_UNIX_SOCKET=/tmp/steam.sock /home/retro/ea_install.sh %command%")
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sys.exit(0)
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with open(path, 'w') as f:
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f.write(new)
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print(" LaunchOptions set.")
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PYEOF
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chown 1000:1000 "$CFG_FILE"
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# Lock the config directory so Steam can't overwrite localconfig.vdf via
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# atomic rename (writes a temp file then renames into the directory).
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# chmod 444 on the file is bypassed by rename; locking the directory is not.
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chmod 555 "$CFG_DIR"
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echo " Config directory locked (chmod 555)"
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fi
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fi
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echo ""
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echo "=== Setup complete ==="
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echo ""
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echo "Next steps:"
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echo " 1. Open Steam in Moonlight"
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echo " 2. Click Play on SWBF2"
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echo " 3. Let Vulkan shaders compile — do NOT skip (takes several minutes, once only)"
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echo " 4. EA App authenticates automatically if your Steam and EA accounts are linked"
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echo " 5. Game launches"
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echo ""
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echo "Troubleshooting:"
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echo " Check wrapper log: docker exec $WOLF_CONTAINER tail /tmp/ea_install.log"
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echo " Check Proton log: tail $STEAM_HOME/steam-$APPID.log"
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echo ""
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echo "If launch options were not set automatically, set them manually in Steam:"
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echo " Right-click SWBF2 → Properties → Launch Options:"
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echo " STEAM_UNIX_SOCKET=/tmp/steam.sock /home/retro/ea_install.sh %command%"
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