Commit Graph
264 Commits
Author SHA1 Message Date
Claude f2d662a680 kyber-server: add interactive map rotation selection
Shows a numbered menu of 12 known SWBF2 maps (Galactic Assault, Planetary
Battles, Starfighter Assault) during install. Selected maps are encoded as
base64 JSON and written to KYBER_MAP_ROTATION in .env.

Map IDs decoded from maprotation.hive binary: Geonosis, Kamino, Endor,
Tatooine, Death Star II, Starkiller Base, Crait, Hoth, Fondor (space).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-26 06:00:00 +00:00
Claude 084922afaa paintplus: vendor the app source and rename from EditmaskwithAI
Bring the full EditmaskwithAI application into the repo under paintplus/
(429 files) so the service is self-contained — the installer copies the
vendored source to ~/docker/paintplus/src instead of cloning at runtime.

Rename to PaintPlus (service + branding; app logic untouched):
- services/editmaskwithai.sh -> services/paintplus.sh (register_service
  paintplus, install_paintplus, ~/docker/paintplus, Caddy paintplus:8000,
  Authelia option preserved)
- container names -> paintplus across docker-compose*.yml; dev network
  -> paintplus-network
- browser <title> -> "PaintPlus - AI Image Editor"; README heading ->
  PaintPlus with upstream provenance note
- README utilities table: editmaskwithai -> paintplus

Backend/frontend code (help strings referencing the old container name,
the ai_photo_edit.db filename) is intentionally left as-is to avoid
touching application logic.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Nb2vJ8W7bHKx1JXVvpCraH
2026-06-26 05:48:43 +00:00
Claude b4e8ba2a79 editmaskwithai: add EditmaskwithAI photo editor service
Package the self-hosted mask-based AI photo editor
(github.com/outis1one/EditmaskwithAI) as a utilities service. Clones the
repo into ~/docker/editmaskwithai and deploys on port 3080.

Two install modes:
- Cloud API (no GPU): writes .env from the repo template with the chosen
  AI_PROVIDER (OpenAI gpt-image or Replicate), API key, and a generated
  SECRET_KEY, then `docker compose up -d --build`.
- Local GPU (NVIDIA): runs the repo's own install-local-gpu.sh and
  bring-up-local-gpu.sh (downloads ~13 GB of models).

The app has no built-in auth, so it offers Authelia SSO and reverse-proxies
via Caddy (ai-photo-edit:8000). Cloud mode joins caddy_net through a
docker-compose.override.yml; GPU mode is attached with `docker network
connect` since the GPU compose runs with an explicit -f and does not merge
overrides.

Also lists the service in the README utilities table.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Nb2vJ8W7bHKx1JXVvpCraH
2026-06-26 05:30:43 +00:00
Outis 9077a8f39d Merge pull request #146 from outis1one/claude/zealous-heisenberg-8ylloi
Fix write_readme missing from standalone bootstrap fallback
2026-06-26 01:08:53 -04:00
Outis 4ec133d63d Merge pull request #145 from outis1one/claude/gifted-shannon-5ti8vx
ai-gpu: offer multiple cloud LLM providers in Open WebUI
2026-06-26 01:08:20 -04:00
Claude 1087b59424 Fix write_readme missing from standalone bootstrap fallback
When run directly without setup.sh, write_readme is not defined.
Add a minimal implementation to the else block of both kyber-server.sh
and sunshine.sh so standalone runs no longer fail with command not found.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-26 05:07:11 +00:00
Claude a3d673c435 ai-gpu: offer multiple cloud LLM providers in Open WebUI
Generalize the optional Groq toggle into a provider picker so the GPU AI
stack can wire Groq, DeepInfra, OpenAI, and/or OpenRouter into Open WebUI
at once. All are OpenAI-compatible, so they share Open WebUI's
OPENAI_API_BASE_URLS / OPENAI_API_KEYS (semicolon-separated, matched by
position). Keys are written to llm/.env; only ${VAR} references go into
docker-compose.yml.

Updates the install prompt, .env template, compose patch, README, the
dry-run note, and the final summary accordingly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Nb2vJ8W7bHKx1JXVvpCraH
2026-06-26 05:02:25 +00:00
Outis 757d8f178b Merge pull request #144 from outis1one/claude/zealous-heisenberg-8ylloi
Claude/zealous heisenberg 8ylloi
2026-06-26 00:56:21 -04:00
Claude 7d3cd46d9d kyber-server: offer to set up kyber-launcher at end of install
If the kyber bin symlink and desktop entry are not present, prompt to
set up the launcher. Calls install_kyber_launcher directly if already
loaded (wizard), or sources kyber-launcher.sh when run standalone.
Skips the prompt on rerun if the launcher is already installed.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-26 04:55:36 +00:00
Claude 8b13928cc0 kyber-server: auto-launch AppImage for EA login if no token found
If auth.toml has no token, launch the Kyber AppImage as the actual user
(with DISPLAY/XAUTHORITY passed through), prompt the user to log in via
the EA Account button, then re-read auth.toml once they close Kyber.
Falls back to manual token paste if auth.toml still has nothing.
Skips the AppImage entirely on rerun when a token is already cached.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-26 04:51:17 +00:00
Claude 1b392472bc kyber-server: read EA token from auth.toml instead of browser flow
Running kyber_cli get_token under sudo opens a broken browser OAuth flow.
Instead, read the token directly from ~/.local/share/maxima/auth.toml which
Kyber writes after a normal GUI login. If missing, show clear instructions
to run the AppImage as yourself first, then re-run the installer.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-26 04:44:50 +00:00
Outis 432d38f2c2 Merge pull request #143 from outis1one/claude/zealous-heisenberg-8ylloi
Claude/zealous heisenberg 8ylloi
2026-06-26 00:33:11 -04:00
Claude 87384980da kyber-server: mount SWBF2 folder read-write not read-only
The Kyber server patches vivoxsdk.dll into the game folder at startup.
Mounting it :ro caused a loop of cp permission errors. Removed the :ro flag.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-26 04:32:31 +00:00
Claude 472a8fb72b kyber-server: fresh start option and special char safe .env quoting
On rerun, if ~/.local/share/maxima exists, offer to wipe it so EA login
starts completely fresh (fixes stuck/broken auth states).

Single-quote all .env values so passwords and tokens containing $, !, &,
spaces, and other shell special characters are written safely.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-26 04:30:22 +00:00
Outis 9c0f5c09d5 Merge pull request #142 from outis1one/claude/zealous-heisenberg-8ylloi
kyber-server: find SWBF2 in custom Steam library locations
2026-06-26 00:02:34 -04:00
Claude 3654167596 kyber-server: find SWBF2 in custom Steam library locations
The standard Steam path search missed installs on secondary drives.
Now also reads libraryfolders.vdf to find all Steam library paths, then
falls back to a broad find across home/mnt/media. Wolf's copy is excluded
from the fallback search to prefer the native Steam install.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-26 04:01:33 +00:00
Outis c6b3f8d025 Merge pull request #141 from outis1one/claude/zealous-heisenberg-8ylloi
sunshine: add SWBF2 Single Player app entry
2026-06-25 23:55:17 -04:00
Claude 360630af79 sunshine: add SWBF2 Single Player app entry
Adds a Moonlight app entry that launches SWBF2 directly via Steam
(steam://rungameid/1237950) — both with and without the Kyber entry.
Moonlight app list now shows: Kyber SWBF2 | SWBF2 Single Player | Desktop

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-26 03:16:39 +00:00
Outis 0b6dbbfee4 Merge pull request #140 from outis1one/claude/zealous-heisenberg-8ylloi
kyber-server: offer to rsync SWBF2 files from remote machine
2026-06-25 22:51:49 -04:00
Claude 5d209db925 kyber-server: offer to rsync SWBF2 files from remote machine
When SWBF2 is not found locally, prompt to rsync from a remote host.
Asks for remote host, username, and path (defaults to the standard Steam
Linux path). Files land in ~/docker/kyber-server/swbf2/ and that path is
used automatically. Falls back to manual local path entry if rsync declined.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-26 02:50:42 +00:00
Outis dd655ae017 Merge pull request #139 from outis1one/claude/zealous-heisenberg-8ylloi
kyber-server: prompt for manual SWBF2 path if not found via Steam
2026-06-25 22:44:51 -04:00
Claude 06d7e95dc0 kyber-server: prompt for manual SWBF2 path if not found via Steam
Instead of hard-failing, show an rsync example for copying game files from
another machine, then prompt for the path. Validates that starwarsbattlefrontii.exe
exists at the given location before continuing.

Also silence "register_service: command not found" in all three services when
run standalone (guard with command -v check).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-26 02:33:26 +00:00
Outis f0210f24b8 Merge pull request #138 from outis1one/claude/zealous-heisenberg-8ylloi
kyber-launcher: check for Steam and offer to install if missing
2026-06-25 20:58:30 -04:00
Claude 97ff75e4e2 kyber-launcher: check for Steam and offer to install if missing
Steam must be running when Kyber is used. The installer now detects whether
Steam is present (command or ~/.steam path), and if not, prompts to install
it via apt (steam-installer or steam package, with i386 multiarch enabled).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-26 00:57:43 +00:00
Outis 57189530ae Merge pull request #137 from outis1one/claude/zealous-heisenberg-8ylloi
Fix standalone bootstrap: move to after function definition
2026-06-25 20:54:32 -04:00
Claude db9fafb626 Fix standalone bootstrap: move to after function definition
When run directly (sudo bash services/foo.sh), bash executes the bootstrap
block before reaching the install_* function definition below it, causing
"command not found". Moving the bootstrap to the end of each file ensures
the function is defined by the time the bootstrap calls it.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-26 00:53:55 +00:00
Outis 00a05f35cf Merge pull request #136 from outis1one/claude/zealous-heisenberg-8ylloi
Claude/zealous heisenberg 8ylloi
2026-06-25 20:50:01 -04:00
Claude d355de51a2 Add kyber-launcher service for native Linux AppImage install
Installs the Kyber community multiplayer launcher (simonlinuxcraft/kyber-
linuxport-unofficial) via the setup.sh wizard. Handles glibc check, bwrap/
userns fix, GitHub release fetch, desktop entry, and bin symlink. Warns on
Intel integrated graphics and links to Sunshine as the streaming alternative.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-26 00:26:02 +00:00
Claude 5d063598b1 Add Sunshine game streaming host service
Installs Sunshine (LizardByte) as a Moonlight-compatible streaming host,
offset to port 48090 so it coexists with Wolf. Auto-detects the Kyber
AppImage and adds a "Kyber SWBF2" app entry. Optional virtual display for
closed-lid/headless use. uinput udev rules for controller/mouse input.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-25 23:56:04 +00:00
Claude 0b4fcef02c kyber-server: add KYBER_SERVER_PASSWORD prompt and .env entry
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-25 23:23:25 +00:00
Claude e1c3977d8d gaming: add kyber-server service (headless SWBF2 dedicated server via Docker)
- Auto-detects SWBF2 install path; loud error with install instructions if missing
- Downloads Kyber AppImage if not present, extracts kyber_cli, runs get_token
  (opens browser for EA OAuth — one-time step, token never expires)
- Prompts for EA credentials (written to .env, chmod 600) and server name
- Auto-detects GPU (NVIDIA/Intel/AMD) and adds appropriate passthrough config
- Writes docker-compose.yml + .env to ~/docker/kyber-server/
- Map rotation left blank by default with instructions in .env comments

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-25 23:20:02 +00:00
Claude 71b881889a wolf: persist RetroArch shaders & overlays; back up bios + shaders/overlays
Mount retroarch/shaders and retroarch/overlays from the game drive into
~/.config/retroarch/{shaders,overlays} for both ES-DE and standalone
RetroArch (sibling to the existing cores mount). Anything pulled from the
Online Updater or set in the Quick Menu now persists across sessions and
survives a Wolf/OS reinstall, so a CRT shader or bezel set is configured
once. Dirs are pre-created on the game drive; storage summary and README
updated, including a fallback note to repoint Settings -> Directory if
RetroArch ever writes elsewhere.

gaming-backup: add opt-in snapshots for emulator BIOS (bios/) and the
RetroArch shaders/overlays dirs (cores excluded — re-downloadable). New
BACKUP_BIOS and BACKUP_RA_SHADERS flags wired through the prompts,
backup.conf, summary, and the worker script.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XV8mwKLFwUKt94dAKh3k79
2026-06-23 15:25:56 +00:00
Claude 9778696ac1 wolf: make ES-DE usable on first run (RetroArch cores, BIOS mount)
The GoW es-de/retroarch images ship the RetroArch frontend but NO libretro
cores, and wolf.sh never mounted a BIOS directory. As a result every
libretro-based game (SNES/NES/Genesis/N64/PSX/GBA/...) failed to launch on a
fresh install, and BIOS-dependent systems had nowhere to read firmware from.

Changes (services/wolf.sh):
- Pre-download RetroArch cores at install into <game>/retroarch/cores and
  bind-mount them into the ES-DE and RetroArch apps at
  ~/.config/retroarch/cores (where both ES-DE's bundled config and GoW's
  rom_launcher.sh look). Defaults to the full libretro buildbot set.
- Add a <game>/bios dir mounted at ~/bioses (matches retroarch.cfg's
  system_directory) so PSX/Saturn/Dreamcast/Neo-Geo/etc. find their BIOS.
- New './manage.sh cores [all|common] [force]' to download/refresh cores
  later; wired into help text and bash tab-completion. Install reuses it.
- Also expose emulators/ at ~/Applications so ES-DE's app finder detects the
  Azahar 3DS AppImage.
- Pre-create the new dirs; extend the install summary and README to document
  BIOS placement, the cores command, that controllers auto-configure via SDL
  (no manual input setup), and how to exit a game back to ES-DE.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XV8mwKLFwUKt94dAKh3k79
2026-06-23 14:45:27 +00:00
Claude d6c0fc2014 fix: _steam_home() prefers container that is currently running
With multiple WolfSteam containers, the previous head -1 pick was
arbitrary. Now matches each Steam state directory against running
container IDs so ge-proton, fix-ea-game, and other commands all
target the active session.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-22 22:26:56 +00:00
Claude dd56f3f837 fix: search all Wolf Steam homes for AppID prefix, not just head -1
With multiple WolfSteam containers running, _steam_home() picks the first
Steam directory found which may not contain the target game's prefix.
_apply_ea_fix now scans all Wolf Steam homes and selects the one that has
the AppID's Proton prefix, falling back to the original behavior if none
match.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-22 20:40:39 +00:00
Claude 8084276738 feat(wolf): add setup-swbf2 command for full SWBF2 2017 Wolf/Moonlight setup
Automates the complete working solution for SWBF2 (AppID 1237950) on Wolf:

1. Extracts EA Desktop from ea_app.msi using msiextract on the host,
   bypassing JunoConfigureRegistry Wine incompatibility that causes MSI rollback
2. Copies EA Desktop files (Link2EA.exe, EALocalHostSvc.exe, etc.) into the
   Wine prefix at the versioned path with symlink
3. Writes link2ea_fix.reg and ea_services.reg into drive_c so they persist
   across Wine prefix operations
4. Installs a launch wrapper (/home/retro/ea_install.sh) that runs regedit
   via Steam's sniper+GE-Proton launch chain — required because direct edits
   to system.reg are overwritten when wineserver flushes on shutdown
5. Sets LaunchOptions for AppID 1237950 in localconfig.vdf and locks the
   config directory (chmod 555) to prevent Steam overwriting it via
   atomic rename on shutdown

Run after: Steam open in Moonlight, GE-Proton set, SWBF2 launched once
(triggers Wine prefix + ea_app.msi creation), EA account linked at ea.com.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-22 12:38:05 +00:00
Claude b031d7e7d4 fix(wolf): use wineserver -f as anchor instead of cmd.exe timeout
wine cmd.exe /c "timeout /t 900 > nul" failed silently (docker exec -d
hides errors), leaving no anchor process and letting wineserver die as
soon as EAappInstaller.exe exited.

Replace with wineserver -f (foreground mode) which keeps the server
alive unconditionally until explicitly killed with wineserver -k.
This is the correct primitive for holding a Wine session open.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-21 19:21:40 +00:00
Claude 70a7b83cc4 fix(wolf): keep wineserver alive during EA App install
EAappInstaller.exe is a WiX/Burn bootstrapper that spawns the real
installer as a background Wine process and exits immediately. When the
foreground wine process exited, wineserver shut down and killed the
background installer before it could write any files.

Fix: launch a cmd.exe/timeout anchor before running the installer so
the shared wineserver stays up while background installer processes run.
Kill the anchor (wineserver -k) after EADesktop.exe is detected or the
15-minute timeout expires.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-21 19:13:59 +00:00
Claude 7eadf642b7 wolf: fix install-ea-app — correct installer path, clear fake InstallSuccessful
Two bugs in install-ea-app:

1. Installer search included compatdata (the Wine prefix), so it found the
   temp-extracted copy at drive_c/windows/temp/{UUID}/.cr/EAappInstaller.exe
   instead of the bundled copy at steamapps/common/…/__Installer/…/
   Fixed: search only under steamapps/common.

2. Our fake InstallSuccessful=true (written by fix-ea-game to bypass the
   install-script loop) caused EAappInstaller to detect EA App as "already
   installed" and exit in ~15 seconds without doing anything.
   Fixed: delete the InstallSuccessful values via wine reg delete inside the
   container BEFORE launching the installer. The real EA App installer writes
   them back correctly after a successful install.

Co-Authored-By: Claude <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-21 19:02:04 +00:00
Claude ddf481b72f wolf: add install-ea-app and diagnose-ea, fix link2ea registration
install-ea-app: runs EAappInstaller.exe inside the WolfSteam container
using GE-Proton's wine binary. The container has a virtual display so the
EA App installer GUI appears in Moonlight; the user clicks through it and
logs in to their EA account. After EA App installs, fix-ea-game registers
the link2ea:// handler and clears the install-script loop.

diagnose-ea: prints the current link2ea:// registry state from both
system.reg and user.reg, locates EADesktop.exe/Link2EA.exe, shows
StateFlags, and tails the relevant Proton log lines — the first thing to
run when the game returns straight to the Play screen.

_apply_ea_fix: now checks user.reg as well as system.reg for an existing
link2ea:// registration (GE-Proton writes to user.reg during prefix setup);
also searches for Link2EA.exe as a fallback handler when EADesktop.exe is
not yet installed; reports a clear next step when neither is found.

Co-Authored-By: Claude <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-21 18:50:22 +00:00
Claude 02ae1ae02c wolf: pre-download GE-Proton at install time, auto-extract on start
GE-Proton is required for EA games but was a manual step users had to
remember after first Steam launch. This change eliminates that gap:

- install_wolf() downloads the GE-Proton tarball to
  ~/docker/wolf/ge-proton-cache/ during initial setup (~500 MB, runs
  before the "Start Wolf now?" prompt so it's ready immediately)
- _cache_ge_proton() helper in manage.sh does the same on demand
- ge-proton subcommand checks the cache dir first and extracts from
  there instead of re-downloading (~instant vs ~500 MB download)
- start subcommand auto-extracts the cached tarball into Steam's
  compatibilitytools.d if Steam has already launched at least once,
  so GE-Proton appears in the Compatibility dropdown without any
  manual ./manage.sh ge-proton step

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-21 17:27:19 +00:00
Claude ef6a63a908 wolf: register link2ea:// handler and add wait-ea-app subcommand
SWBF2 (AppID 1237950) launches, calls ShellExecute("link2ea://..."),
and exits. Without a link2ea:// URL protocol handler registered in the
Wine registry, ShellExecute returns error 31 and the game never plays.

_apply_ea_fix now also writes the link2ea:// Classes registry keys
pointing to EADesktop.exe when it is found in the Proton prefix. If
EADesktop.exe is not yet present (EAappInstaller runs async via
RunType=1 in installScript.vdf), the function warns and skips the
handler registration with instructions to run wait-ea-app.

New 'wait-ea-app [appid]' subcommand polls every 15 seconds (up to 20
minutes) for EADesktop.exe to appear, then calls _apply_ea_fix so the
full fix including the link2ea:// handler is applied automatically once
EA App finishes installing in the background.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-21 16:50:03 +00:00
Claude a1b4107e3e fix(wolf): stop Steam container before patching EA registry to survive wineserver flush
wineserver holds the Wine registry in memory and flushes it back to
system.reg on shutdown, overwriting any edits made while the container
is running. _apply_ea_fix now stops the WolfSteam container first,
patches system.reg + appmanifest StateFlags on disk, then restarts Wolf
so the keys persist when wineserver next starts.

Also sets StateFlags to 6 (fully installed) so Steam skips the
install-script phase entirely and launches the game directly.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-21 05:11:40 +00:00
Claude 74d4e0d0e7 wolf: register tab-completion for both 'manage.sh' and './manage.sh'
Bash treats these as different command names so both need registering.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-21 02:24:51 +00:00
Claude f462c6baa2 wolf: fix steam-cache mount missing from configure-apps CATALOG block
The first Python CATALOG (used at initial install time) was missing the
steam-cache mount that the update-apps block had. Both paths now include
the persistent cache mount.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-21 02:09:52 +00:00
Claude 0785d30199 wolf: add install-completion to README manage section + tab-completion note
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-21 02:08:17 +00:00
Claude 40bb80bc7a wolf: persist Steam shader cache across sessions
Mount GAME_STORAGE_DIR/steam-cache → /home/retro/.cache so DXVK/Mesa
Vulkan shader compilations survive container restarts. Without this the
cache lived in the ephemeral session home and was wiped on every Wolf
restart, forcing a full recompile each session.

Also create steam-cache/ in initial setup and update-storage so the
directory exists with correct uid-1000 ownership before the container
first starts.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-21 01:50:25 +00:00
Claude 3f6e359c7b wolf: make 'games' interactive — pick a number to apply the EA fix
./manage.sh games now lists installed games numbered with their AppIDs,
then prompts for a number to apply the EA App install-script fix to that
game (Enter to skip). Factored the reg-fix into a shared _apply_ea_fix
helper used by both 'games' and 'fix-ea-game'. The EA Desktop installed
marker is shared across all EA titles, so the same fix works for any EA
game — the picker just supplies the right per-game AppID.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-21 00:02:48 +00:00
Claude d32832ec75 wolf: add tab-completion + clarify fix-ea-game is universal for EA titles
- install-completion: writes a bash completion script to
  ~/.bash_completion.d/manage-wolf and registers it, so double-tab
  after './manage.sh ' shows all available commands.
- fix-ea-game kept as general name (not fix-swbf2-2017): the EA Desktop
  registry key is shared across all EA games; the Valve has-run key
  follows the same EADesktopSetup pattern across EA's catalog.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 23:53:00 +00:00
Claude 3a09c6b6ea wolf: add 'games' AppID lister + GE-Proton version pin + README docs
- ./manage.sh games: lists installed Steam games with their AppIDs
  (parsed from appmanifest_*.acf) so users can find the AppID to pass to
  fix-ea-game instead of hunting for it.
- ./manage.sh ge-proton [version]: optional arg pins a specific
  GE-Proton release for reproducibility; still defaults to latest.
- Document the full EA-games flow + AppID/version notes in the generated
  ~/docker/wolf/README.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
2026-06-20 23:47:03 +00:00