Mount GAME_STORAGE_DIR/steam-cache → /home/retro/.cache so DXVK/Mesa
Vulkan shader compilations survive container restarts. Without this the
cache lived in the ephemeral session home and was wiped on every Wolf
restart, forcing a full recompile each session.
Also create steam-cache/ in initial setup and update-storage so the
directory exists with correct uid-1000 ownership before the container
first starts.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs