Adds a VoIP.ms SIP trunk on top of asterisk-digital-ocean: IP-authenticated
trunk (no password stored), NANP-only outbound dialplan, a global 3-call
concurrent cap via GROUP()/GROUP_COUNT(), and inbound routing to one
extension. Config lives in its own include files rather than being
appended directly to pjsip.conf/extensions.conf, since Easy Asterisk fully
regenerates both from its own internal state — the includes are patched
into the vendor's generator functions so they survive that regeneration.
Wires the new service into setup.sh's is_installed() and README's services
table, and updates docs/pstn-calling-voipms-plan.md to reflect what's now
implemented vs. still open (spend/volume alerting, live-account
verification).
Inbound (DID) is now decided as wanted, not outbound-only. Adds a cost
estimate table for 100 min/month each direction, and clarifies that
NANP-only restriction bounds cost-per-minute but not burn speed, so the
concurrent-call cap and spend alert are required before funding a live
trunk, not optional hardening.
Captures the toll-fraud / prepaid-cap research and decisions from a design
discussion (provider: VoIP.ms, US-only calling for now) so implementation
can be picked up in a future session without re-deriving the background.
Nothing implemented yet.
Both scripts now detect and install msitools if missing, supporting
apt-get (Debian/Ubuntu), dnf (Fedora), and pacman (Arch). Falls back
to a clear error if the package manager is not recognised.
Remove msitools from manual prerequisites in the doc.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
Both scripts now download and install GE-Proton10-34 if not already present:
- setup-swbf2-linux.sh: installs to ~/.steam/root/compatibilitytools.d/
- setup-swbf2-wolf.sh: installs into the WolfSteam container via docker cp + tar
Both pause after install and prompt the user to set GE-Proton in Steam
(Compatibility → Force) before continuing, since that step requires the GUI.
Update docs to reflect GE-Proton is now handled automatically.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
- Remove editorial content (EA server speculation, 2005 alternative, opinions)
- Add native Linux Steam section covering all six setup steps
- Add separate key paths tables for Wolf and native
- Add native Linux troubleshooting commands alongside Wolf equivalents
- Rename title to reflect both platforms
- Fresh install table rewritten as factual survival matrix
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
Long-form document tracing the actual discovery process: the wrong turns,
the aha moments, and the reasoning behind each step. Covers:
- Why EA is involved in a Steam game at all (link2ea:// architecture)
- JunoConfigureRegistry failure and why DISABLEROLLBACK was a dead end
- msiextract bypass as the actual solution
- Why direct system.reg edits don't survive reboots (wineserver ownership)
- The launch wrapper approach for registry persistence
- RPC_S_SERVER_UNAVAILABLE and EALocalHostSvc
- Wolf-specific bwrap capabilities mismatch
- localconfig.vdf atomic rename problem and chmod 555 fix
Written for sharing — no identifying information, explains the "why"
for each fix so readers can adapt if EA changes their MSI structure.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
Documents the EA account requirement, first-time login flow, credential
caching for machine transfers, community server options if EA shuts down,
and the SWBF2 2005 alternative for a launcher-free experience.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
Revised approach: skip link2ea:// and EA App account requirement entirely.
Launch starwarsbattlefrontii.exe directly via the wrapper, spoof Origin
registry entries so the game's built-in launcher check passes. Documents
what doesn't work and why (msiexec/bwrap/EA account issues).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
Documents the EA App installation workaround for Star Wars Battlefront II
(2017) running under Wolf/WolfSteam with GE-Proton10-34. Covers the bwrap
capability problem, Steam launch wrapper trick, msiextract bypass for the
JunoConfigureRegistry Wine incompatibility, and correct EA Desktop file layout.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
- Swaps image from filebrowser/filebrowser to gtstef/filebrowser:stable
- Uses ./data:/home/filebrowser/data volume layout (Quantum convention)
- Generates data/config.yaml instead of settings.json + database.db
- Mounts primary path as /files with defaultEnabled: true
- Deploys fbq-add-source.sh for adding extra directories post-install
- Updates README with Quantum-specific instructions
docs: save standalone bootstrap as docs/standalone-template.sh
Preserves the full standalone pattern from filebrowser.sh as the
reference template for adding standalone support to other services.
https://claude.ai/code/session_014CCYqVwW6d6f5dw1qRokYt