wolf: build ti99sim-sdl from the real SDL2-native upstream, not a stale fork
You were right to push back on this earlier — the original ask was SDL2, same as RetroPie, and I substituted a different thing (SDL1-compat) without checking what RetroPie actually does first. Checked RetroPie's own ti99sim.sh scriptmodule directly: it doesn't build from billzajac/ti99sim (the GitHub fork the last two attempts used) at all. It fetches upstream v0.16.0 straight from the original author's own site (mrousseau.org), applies exactly one trivial patch (a missing #include <cstring> for modern g++), and builds against libsdl2-dev + libssl-dev directly — no SDL1 compatibility layer, because that source genuinely supports SDL2 natively. The GitHub fork used previously was just a stale, pre-SDL2-port copy under a different account. Verified the download URL actually serves the real tarball (fetched real binary content, confirmed the 7zXZ header) and the patch's exact content before using either — same real-source-first standard as the wolf.sh fixes earlier this session. Tested the sed insertion that replaces applying the .diff against a stand-in file matching the patch's real context before trusting it. Also documents the exact BIOS-equivalent filename RetroPie's own docs give for this emulator: TI-994A.ctg (case-sensitive) — a real, useful detail that was missing before. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VLX1yYKJExGSXmgUhxKQG6
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@@ -945,9 +945,12 @@ UDEV
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# TI-99/4A emulator, a separate non-Wolf service) is deliberately not
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# used here — it's not something ES-DE can launch as a system.
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#
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# ti99sim-sdl (billzajac/ti99sim) is the real target — genuine SDL2
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# joystick/gamepad support, confirmed against its own README — but it's
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# source-only with no AppImage, so unlike Azahar/PCSX2/Dolphin/Cemu this
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# ti99sim-sdl is the real target — genuine SDL2 joystick/gamepad
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# support (v0.16.0 from the original author, mrousseau.org — the same
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# source RetroPie's own ti99sim.sh scriptmodule builds from; an older
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# GitHub fork under a different account turned out to still target
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# SDL 1.2 and was dropped after failing to compile against SDL2) — but
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# it's source-only with no AppImage, so unlike Azahar/PCSX2/Dolphin/Cemu this
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# installer can't just download a working binary. Building it against the
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# HOST's glibc/SDL2 risks a mismatch against the ES-DE container's own
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# (different) runtime, so instead it's built INSIDE a throwaway container
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@@ -1003,26 +1006,31 @@ XMLEOF
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# it (copies to /opt/ti99sim/bin, symlinks into
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# /usr/local/bin), so use that instead of guessing the exact
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# build subpath.
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# ti99sim's SDL frontend (src/sdl/main.cpp) is written against
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# the real SDL 1.2 API, not SDL2 — confirmed live: compiling
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# against libsdl2-dev fails outright on symbols SDL2 genuinely
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# removed (SDL_keysym, SDL_WM_SetCaption, SDL_EnableUNICODE,
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# SDL_JoystickOpened, the old integer-index SDL_JoystickName),
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# not a tooling/config problem a shim can paper over. The actual
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# fix: libsdl1.2-compat-dev, the SDL project's own official
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# compatibility package (libsdl-org/sdl12-compat) — real SDL 1.2
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# headers and its own sdl-config, implemented on top of real
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# SDL2 underneath, so the code compiles against the API it
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# actually expects while still running on modern SDL2 at
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# runtime. Packaged in Ubuntu's universe repo.
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# billzajac/ti99sim on GitHub (used in the two previous attempts)
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# turned out to be a stale fork whose SDL frontend still targets
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# the real SDL 1.2 API — confirmed live, it fails to compile
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# against SDL2 outright on symbols SDL2 removed. RetroPie's own
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# ti99sim.sh scriptmodule doesn't build from that fork at all:
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# it fetches upstream v0.16.0 directly from the original
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# author's own site (mrousseau.org), applies exactly one trivial
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# patch (a missing #include <cstring> for modern g++), and
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# builds straight against libsdl2-dev + libssl-dev with no SDL1
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# compatibility layer — confirming v0.16.0 genuinely supports
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# SDL2 natively, unlike the old fork. Verified the download URL
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# actually serves the real tarball, and the patch content,
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# before using either.
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if docker run --rm -u root --entrypoint /bin/bash \
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-v "$GAME_STORAGE_DIR/emulators:/output" \
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ghcr.io/games-on-whales/es-de:edge -c '
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set -e
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apt-get update -qq
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apt-get install -y -qq git build-essential libsdl1.2-compat-dev ca-certificates
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git clone -q https://github.com/billzajac/ti99sim.git /tmp/ti99sim
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apt-get install -y -qq build-essential libsdl2-dev libssl-dev ca-certificates curl xz-utils
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mkdir -p /tmp/ti99sim
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curl -fsSL -o /tmp/ti99sim.tar.xz \
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https://www.mrousseau.org/programs/ti99sim/archives/ti99sim-0.16.0.src.tar.xz
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tar -xJf /tmp/ti99sim.tar.xz -C /tmp/ti99sim --strip-components 1
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cd /tmp/ti99sim
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sed -i "s/#include <regex>/#include <cstring>\n#include <regex>/" src/core/device-support.cpp
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make
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make install
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cp /usr/local/bin/ti99sim-sdl /output/ti99sim-sdl
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@@ -3519,18 +3527,20 @@ service, which is browser-based and isn't something ES-DE can launch as a
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system.
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The emulator itself, \`ti99sim-sdl\` (real SDL2 gamepad support), has no
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AppImage — so instead of a plain host build (which risks a glibc/SDL2
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mismatch against the ES-DE container's own runtime), this installer builds
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it inside a throwaway container running the exact same image ES-DE itself
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runs (\`ghcr.io/games-on-whales/es-de:edge\`), guaranteeing compatibility,
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and drops the result at \`emulators/ti99sim-sdl\` automatically. Re-run
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\`sudo ./setup.sh wolf\` if the build ever needs retrying (network hiccup,
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etc.) — it skips the build if the binary's already there.
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AppImage — this installer builds it from source (v0.16.0, the original
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author's own release — the same one RetroPie's own ti99sim.sh
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scriptmodule builds from) inside a throwaway container running the exact
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same image ES-DE itself runs (\`ghcr.io/games-on-whales/es-de:edge\`),
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guaranteeing compatibility, and drops the result at
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\`emulators/ti99sim-sdl\` automatically. Re-run \`sudo ./setup.sh wolf\` if
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the build ever needs retrying (network hiccup, etc.) — it skips the build
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if the binary's already there.
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The one thing this can't do for you: your own TI-99/4A console ROM + GROM
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dump — same legal situation as any other console BIOS, and not something
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any installer can supply — ti99sim-sdl's own README covers exactly where
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it expects that once you have it. Then just drop \`.ctg\`/\`.rpk\`/\`.bin\`
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any installer can supply. Per RetroPie's own documentation for this exact
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emulator, it expects that combined into a single cartridge file named
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\`TI-994A.ctg\` (case-sensitive). Then just drop \`.ctg\`/\`.rpk\`/\`.bin\`
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cartridge files into \`roms/ti994a/\`.
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## MAME: sample packs showing up as games
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