Merge pull request #409 from outis1one/claude/wolf-pair-port-conflict-7nz8qg

Claude/wolf pair port conflict 7nz8qg
This commit is contained in:
Outis
2026-08-31 22:45:22 -04:00
committed by GitHub
+199 -38
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@@ -205,6 +205,45 @@ fi
register_service wolf gaming "Cloud gaming via Moonlight (Games-on-Whales Wolf)" 47989
# Downloads the latest GitHub-released AppImage for a standalone emulator into
# $EMU_DIR (skipped if a matching file is already there). AppImages dropped
# there are found automatically by ES-DE's app finder (it checks
# ~/Applications inside the container, mounted from emulators/) — this covers
# every system ES-DE hands off to a standalone frontend instead of a
# RetroArch libretro core (3DS, GameCube/Wii, PS2, ...). Same shape as the
# original Azahar-only download this was factored out of, just parameterized
# so PCSX2/Dolphin/anything else reuse the same fetch-latest-release logic
# instead of copy-pasting it per emulator.
_wolf_download_emulator_appimage() {
local _display_name="$1" _owner_repo="$2" _existing_glob="$3" _dir="$4"
if ls "$_dir"/$_existing_glob 2>/dev/null | grep -q .; then
log_info "$_display_name already present in $_dir/"
return 0
fi
local _get=""
echo ""
log_info "$_display_name can be auto-downloaded."
prompt_yn "Download $_display_name AppImage now? (y/n):" "y" _get
[[ "$_get" =~ ^[Yy]$ ]] || return 0
log_info "Fetching latest $_display_name release from GitHub..."
local _url
_url=$(curl -fsSL "https://api.github.com/repos/${_owner_repo}/releases/latest" \
| python3 -c "import sys,json; r=json.load(sys.stdin); \
print(next((a['browser_download_url'] for a in r['assets'] \
if a['name'].endswith('.AppImage')), ''))" 2>/dev/null)
if [[ -z "$_url" ]]; then
log_warning "Could not resolve download URL — get it manually from https://github.com/${_owner_repo}/releases"
return 1
fi
local _file="$_dir/$(basename "$_url")"
curl -fL --progress-bar -o "$_file" "$_url" \
&& chmod +x "$_file" \
&& chown "$ACTUAL_USER:$ACTUAL_USER" "$_file" \
&& log_success "$_display_name downloaded: $_file" \
|| log_warning "Download failed — get it manually from https://github.com/${_owner_repo}/releases"
}
install_wolf() {
require_docker || return 1
@@ -237,6 +276,11 @@ EOF
echo " - Open Moonlight UFW ports: TCP ${WOLF_PORTS_TCP[*]} / UDP ${WOLF_PORTS_UDP[*]}"
echo " - Start Wolf and inject Steam + EmulationStation app profiles"
echo " - Create bios/ + retroarch/{cores,shaders,overlays}/ on the game drive and pre-download RetroArch cores (~1.5 GB)"
echo " - Offer to auto-download standalone emulator AppImages into emulators/:"
echo " Azahar (3DS), PCSX2 (PS2), Dolphin (GameCube/Wii — unofficial community build)"
echo " - Offer to set up AntiMicroX (universal controller-combo hotkey, experimental —"
echo " downloads it and wires a Sway launch hook; the button mapping itself is"
echo " built later through AntiMicroX's own GUI)"
return 0
fi
@@ -771,36 +815,110 @@ UDEV
log_success "Storage layout: $GAME_STORAGE_DIR/{roms/<system>/,steam,saves,media,emulators,...}"
log_info "ES-DE ROM directories pre-created. Drop ROMs in the matching subfolder."
# ── Optional: download Azahar (3DS emulator) ─────────────────────────────
# Azahar is an open-source Citra fork — the recommended legal 3DS emulator
# for ES-DE. AppImages dropped in emulators/ are found automatically by
# ES-DE's app finder (checks ~/Applications inside the container).
local _AZAHAR_DIR="$GAME_STORAGE_DIR/emulators"
if ! ls "$_AZAHAR_DIR"/azahar*.AppImage 2>/dev/null | grep -q .; then
local _get_az=""
echo ""
log_info "3DS emulation: Azahar (open-source Citra fork) can be auto-downloaded."
prompt_yn "Download Azahar 3DS emulator AppImage now? (y/n):" "y" _get_az
if [[ "$_get_az" =~ ^[Yy]$ ]]; then
log_info "Fetching latest Azahar release from GitHub..."
local _AZ_URL
_AZ_URL=$(curl -fsSL "https://api.github.com/repos/azahar-emu/azahar/releases/latest" \
| python3 -c "import sys,json; r=json.load(sys.stdin); \
print(next((a['browser_download_url'] for a in r['assets'] \
if a['name'].endswith('.AppImage')), ''))" 2>/dev/null)
if [[ -n "$_AZ_URL" ]]; then
local _AZ_FILE="$_AZAHAR_DIR/$(basename "$_AZ_URL")"
curl -fL --progress-bar -o "$_AZ_FILE" "$_AZ_URL" \
&& chmod +x "$_AZ_FILE" \
&& chown "$ACTUAL_USER:$ACTUAL_USER" "$_AZ_FILE" \
&& log_success "Azahar downloaded: $_AZ_FILE" \
|| log_warning "Download failed — get it manually from https://github.com/azahar-emu/azahar/releases"
else
log_warning "Could not resolve download URL — get it manually from https://github.com/azahar-emu/azahar/releases"
fi
# ── Optional: download standalone emulator AppImages ─────────────────────
# AppImages dropped in emulators/ are found automatically by ES-DE's app
# finder (checks ~/Applications inside the container). These are the
# systems ES-DE hands off to a standalone frontend rather than a
# RetroArch libretro core (Dolphin's libretro core in particular is
# unstable for Wii — confirmed live: "could not write to/read from Wii
# system memory" errors go away once a real standalone Dolphin build is
# present instead).
local _EMU_DIR="$GAME_STORAGE_DIR/emulators"
_wolf_download_emulator_appimage \
"Azahar (3DS — open-source Citra fork)" "azahar-emu/azahar" "azahar*.AppImage" "$_EMU_DIR"
_wolf_download_emulator_appimage \
"PCSX2 (PS2)" "PCSX2/pcsx2" "pcsx2*.AppImage" "$_EMU_DIR"
# Dolphin itself ships no official Linux AppImage — dolphin-emu.org's own
# Linux distribution is Flatpak-only. pkgforge-dev/Dolphin-emu-AppImage is
# a well-regarded THIRD-PARTY community build, not an official Dolphin
# release — flagged explicitly rather than silently offered as if it were
# one, so skip it and grab Dolphin's own Flatpak/build by hand instead if
# you'd rather not run an unofficial build.
if ! ls "$_EMU_DIR"/*[Dd]olphin*.AppImage 2>/dev/null | grep -q .; then
log_warning "Dolphin (GameCube/Wii) has no official Linux AppImage (dolphin-emu.org ships Flatpak only)."
log_warning "The option below is a well-regarded but THIRD-PARTY community build (pkgforge-dev), not"
log_warning "an official Dolphin release."
fi
_wolf_download_emulator_appimage \
"Dolphin (GameCube/Wii, community AppImage build)" "pkgforge-dev/Dolphin-emu-AppImage" "*[Dd]olphin*.AppImage" "$_EMU_DIR"
# ── Optional: AntiMicroX for a universal controller-combo hotkey ─────────
# RetroArch's own hotkeys (Settings -> Input -> Input Hotkey Binds) are
# global across every libretro core, but Dolphin/PCSX2/Azahar each run as
# standalone apps ES-DE launches directly and none of the three support
# gamepad-bound hotkeys natively (confirmed open feature requests:
# PCSX2/pcsx2#1082, azahar-emu/azahar#722; Dolphin's hotkeys are
# hardcoded to keyboard only). AntiMicroX bridges this by watching the
# real controller device (Wolf's virtual gamepad is a genuine uinput
# device — see games-on-whales/wolf's own docs on "inputtino" — so this
# is a real input device AntiMicroX can open, not a proprietary channel)
# and injecting whatever keyboard shortcut each app actually expects.
#
# GoW's own stock Sway config (/cfg/sway/config, baked into the esde and
# retroarch images — same one both apps' `launcher()` call copies) has a
# deliberate extension point at its very first line:
# include /home/retro/.config/sway/custom-cfg
# Since /home/retro/.config is already our own retro-home mount (see the
# esde/retroarch CATALOG mounts above), just writing a file to
# $GAME_STORAGE_DIR/retro-home/sway/custom-cfg on the host lands exactly
# there in the container, for both apps, with zero changes to GoW's own
# image or scripts needed.
#
# This only wires up the plumbing (download AntiMicroX, launch it
# visibly as a floating window every session). The actual button
# mapping — including AntiMicroX's own per-application "Auto Profile"
# switching (Options -> Settings -> Auto Profile in its GUI) needed to
# send a different key to each emulator from the same physical combo —
# has to be built once through AntiMicroX's own GUI while it's running;
# hand-authoring its .gamecontroller.amgp profile XML blind isn't
# something to guess at. Whatever gets saved there persists automatically
# (same retro-home mount), so it's a one-time setup.
local _AMX_DIR="$GAME_STORAGE_DIR/retro-home/antimicrox"
local _SWAY_CFG_DIR="$GAME_STORAGE_DIR/retro-home/sway"
mkdir -p "$_AMX_DIR" "$_SWAY_CFG_DIR"
echo ""
log_info "AntiMicroX lets you map one controller combo (e.g. Select+Start) to a"
log_info "different real keyboard shortcut per emulator — RetroArch's own hotkeys"
log_info "already cover every RetroArch-driven system; this is for Dolphin/PCSX2/"
log_info "Azahar, none of which support gamepad hotkeys natively. EXPERIMENTAL:"
log_info "the actual button mapping has to be built once through its own GUI."
local _GET_AMX=""
prompt_yn "Set up AntiMicroX for a universal controller hotkey? (y/n):" "n" _GET_AMX
if [[ "$_GET_AMX" =~ ^[Yy]$ ]]; then
# Real release asset is "AntiMicroX-x86_64.AppImage" (capitalized) —
# confirmed against the actual GitHub release, not assumed. A plain
# lowercase glob (like Azahar's/PCSX2's, which really are lowercase)
# would silently never match this one, on both the helper's own
# already-downloaded check and the lookup below.
_wolf_download_emulator_appimage \
"AntiMicroX" "AntiMicroX/antimicrox" "[Aa]nti[Mm]icro[Xx]*.AppImage" "$_AMX_DIR"
local _AMX_APP
_AMX_APP=$(ls "$_AMX_DIR"/[Aa]nti[Mm]icro[Xx]*.AppImage 2>/dev/null | head -1)
if [[ -n "$_AMX_APP" ]]; then
backup_if_exists "$_SWAY_CFG_DIR/custom-cfg"
cat > "$_SWAY_CFG_DIR/custom-cfg" << CFGEOF
# Written by services/wolf.sh — AntiMicroX: universal controller-combo hotkey.
# Launched as a normal floating window (not hidden) so its own GUI is
# reachable through the Moonlight stream for one-time profile setup —
# see ~/docker/wolf/README.md for how to build the actual button mapping.
#
# AntiMicroX is a Qt5/X11 app running under XWayland here, same as ES-DE and
# Steam in this same stock config (see their own [class="..."] rules above) —
# app_id only matches native Wayland clients and would never match this one.
# Matched on both class and title as a fallback in case the exact WM_CLASS
# AntiMicroX registers turns out to differ from what's assumed here.
for_window [class="(?i)antimicrox"] floating enable, resize set 480 360, move position 20 20
for_window [title="(?i)antimicrox"] floating enable, resize set 480 360, move position 20 20
exec /home/retro/.config/antimicrox/$(basename "$_AMX_APP") --appimage-extract-and-run &
CFGEOF
chown -R 1000:1000 "$_AMX_DIR" "$_SWAY_CFG_DIR" 2>/dev/null || true
log_success "AntiMicroX will launch (as a small floating window) alongside ES-DE/RetroArch."
log_info "First session: open its window, map your combo, save — it persists from then on."
else
log_warning "AntiMicroX download didn't produce a usable AppImage — skipping the Sway launch hook."
fi
else
log_info "Azahar already present in $GAME_STORAGE_DIR/emulators/"
fi
# ── App selection ─────────────────────────────────────────────────────────
@@ -3055,7 +3173,7 @@ Two things live on the game drive (\`$GAME_STORAGE_DIR\`):
- \`retroarch/shaders/\` → ~/.config/retroarch/shaders (shaders/CRT filters — persist)
- \`retroarch/overlays/\` → ~/.config/retroarch/overlays (bezels/overlays — persist)
- \`saves/\` → /mnt/games/saves (RetroArch saves & states)
- \`emulators/\` → /mnt/games/emulators + ~/Applications (Azahar 3DS AppImage, etc.)
- \`emulators/\` → /mnt/games/emulators + ~/Applications (Azahar/PCSX2/Dolphin AppImages)
**2. \`wolf-state/\`** — Wolf's entire state folder (\`WOLF_STATE_DIR\` in
\`.env\`). This is the key to keeping games off the OS drive: it holds
@@ -3096,14 +3214,57 @@ ES-DE is usable the moment you launch it; only ROMs and BIOS are yours to add.
- **Exit a game** back to ES-DE: Start+Select opens the RetroArch menu → Quit,
or use the Wolf hotkey START+UP+RB (Ctrl+Alt+Shift+W on a keyboard).
## 3DS emulation
Azahar (open-source Citra fork) AppImage lives in \`emulators/\` → mounted at
\`/mnt/games/emulators\` and \`~/Applications\` (where ES-DE's app finder looks).
Point ES-DE's 3DS system at it via Alternative Emulators if it isn't
auto-detected. Re-download with:
\`\`\`bash
cd $WOLF_DIR && ./manage.sh apps
\`\`\`
## Standalone emulators (3DS / PS2 / GameCube+Wii)
RetroArch's own libretro cores handle these systems poorly or not at all
(Dolphin's libretro core in particular is unstable for Wii), so ES-DE hands
them off to standalone AppImages instead:
- **Azahar** (3DS, open-source Citra fork) — official releases
- **PCSX2** (PS2) — official releases
- **Dolphin** (GameCube/Wii) — Dolphin itself ships no official Linux
AppImage (dolphin-emu.org's own Linux distribution is Flatpak-only); this
uses a well-regarded but **third-party** community AppImage build
(pkgforge-dev) instead. Skip it and install Dolphin's own Flatpak by hand
if you'd rather not run an unofficial build.
All three live in \`emulators/\` → mounted at \`/mnt/games/emulators\` and
\`~/Applications\` (where ES-DE's app finder looks). Point ES-DE's
3DS/PS2/GameCube/Wii systems at one via Alternative Emulators if it isn't
auto-detected. Missing ones get offered again on a fresh install
(\`sudo ./setup.sh wolf\`); to grab just one by hand, download its AppImage
into \`emulators/\`, \`chmod +x\` it.
## AntiMicroX — universal controller-combo hotkey (experimental)
RetroArch's own hotkeys (Settings -> Input -> Input Hotkey Binds) already
cover every RetroArch-driven system, but Dolphin/PCSX2/Azahar don't support
gamepad-bound hotkeys natively — AntiMicroX watches the controller directly
and injects whatever keyboard shortcut each app actually expects, so one
physical combo (e.g. hold Select, press Start) can mean "exit" — or save
state, or anything else — everywhere.
If you said yes to the AntiMicroX prompt during install, it launches
automatically as a small floating window every time ES-DE or RetroArch
starts. **Building the actual mapping is a one-time step, done through its
own GUI, not something this installer can pre-configure:**
1. Start ES-DE (or RetroArch) from Moonlight as normal — AntiMicroX's small
window appears floating in the corner alongside it.
2. In AntiMicroX: set up your controller under its device list, then create
a profile — click a button in its UI, press the real combo on your
gamepad, assign it the keyboard key the target emulator expects for that
action (see each emulator's own Settings -> Input/Hotkeys for its actual
bindings — Dolphin/PCSX2 defaults are commonly F1-F4-range keys).
3. For a **different translation per emulator** from the same physical
combo, use AntiMicroX's own **Options -> Settings -> Auto Profile** —
add a rule per application (matched by window class/title) so e.g.
Select+Start sends Esc when Dolphin has focus but F4 when RetroArch does.
4. Save. It's written under \`~/.config/antimicrox/\` inside the container,
which is the same \`retro-home/\` mount everything else here persists
through — it'll auto-load on every future session with no further setup.
To change the mapping later, just reopen AntiMicroX the same way. To remove
it entirely, delete \`retro-home/sway/custom-cfg\` and \`retro-home/antimicrox/\`
on the host and re-run \`sudo ./setup.sh wolf\`.
## Troubleshooting: app exits immediately ("Permission denied")
If a launcher (Steam, etc.) closes the moment it opens, its Wolf-managed home