Merge pull request #409 from outis1one/claude/wolf-pair-port-conflict-7nz8qg
Claude/wolf pair port conflict 7nz8qg
This commit is contained in:
+199
-38
@@ -205,6 +205,45 @@ fi
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register_service wolf gaming "Cloud gaming via Moonlight (Games-on-Whales Wolf)" 47989
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# Downloads the latest GitHub-released AppImage for a standalone emulator into
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# $EMU_DIR (skipped if a matching file is already there). AppImages dropped
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# there are found automatically by ES-DE's app finder (it checks
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# ~/Applications inside the container, mounted from emulators/) — this covers
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# every system ES-DE hands off to a standalone frontend instead of a
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# RetroArch libretro core (3DS, GameCube/Wii, PS2, ...). Same shape as the
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# original Azahar-only download this was factored out of, just parameterized
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# so PCSX2/Dolphin/anything else reuse the same fetch-latest-release logic
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# instead of copy-pasting it per emulator.
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_wolf_download_emulator_appimage() {
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local _display_name="$1" _owner_repo="$2" _existing_glob="$3" _dir="$4"
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if ls "$_dir"/$_existing_glob 2>/dev/null | grep -q .; then
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log_info "$_display_name already present in $_dir/"
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return 0
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fi
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local _get=""
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echo ""
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log_info "$_display_name can be auto-downloaded."
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prompt_yn "Download $_display_name AppImage now? (y/n):" "y" _get
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[[ "$_get" =~ ^[Yy]$ ]] || return 0
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log_info "Fetching latest $_display_name release from GitHub..."
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local _url
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_url=$(curl -fsSL "https://api.github.com/repos/${_owner_repo}/releases/latest" \
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| python3 -c "import sys,json; r=json.load(sys.stdin); \
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print(next((a['browser_download_url'] for a in r['assets'] \
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if a['name'].endswith('.AppImage')), ''))" 2>/dev/null)
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if [[ -z "$_url" ]]; then
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log_warning "Could not resolve download URL — get it manually from https://github.com/${_owner_repo}/releases"
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return 1
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fi
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local _file="$_dir/$(basename "$_url")"
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curl -fL --progress-bar -o "$_file" "$_url" \
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&& chmod +x "$_file" \
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&& chown "$ACTUAL_USER:$ACTUAL_USER" "$_file" \
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&& log_success "$_display_name downloaded: $_file" \
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|| log_warning "Download failed — get it manually from https://github.com/${_owner_repo}/releases"
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}
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install_wolf() {
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require_docker || return 1
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@@ -237,6 +276,11 @@ EOF
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echo " - Open Moonlight UFW ports: TCP ${WOLF_PORTS_TCP[*]} / UDP ${WOLF_PORTS_UDP[*]}"
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echo " - Start Wolf and inject Steam + EmulationStation app profiles"
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echo " - Create bios/ + retroarch/{cores,shaders,overlays}/ on the game drive and pre-download RetroArch cores (~1.5 GB)"
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echo " - Offer to auto-download standalone emulator AppImages into emulators/:"
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echo " Azahar (3DS), PCSX2 (PS2), Dolphin (GameCube/Wii — unofficial community build)"
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echo " - Offer to set up AntiMicroX (universal controller-combo hotkey, experimental —"
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echo " downloads it and wires a Sway launch hook; the button mapping itself is"
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echo " built later through AntiMicroX's own GUI)"
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return 0
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fi
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@@ -771,36 +815,110 @@ UDEV
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log_success "Storage layout: $GAME_STORAGE_DIR/{roms/<system>/,steam,saves,media,emulators,...}"
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log_info "ES-DE ROM directories pre-created. Drop ROMs in the matching subfolder."
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# ── Optional: download Azahar (3DS emulator) ─────────────────────────────
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# Azahar is an open-source Citra fork — the recommended legal 3DS emulator
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# for ES-DE. AppImages dropped in emulators/ are found automatically by
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# ES-DE's app finder (checks ~/Applications inside the container).
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local _AZAHAR_DIR="$GAME_STORAGE_DIR/emulators"
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if ! ls "$_AZAHAR_DIR"/azahar*.AppImage 2>/dev/null | grep -q .; then
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local _get_az=""
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echo ""
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log_info "3DS emulation: Azahar (open-source Citra fork) can be auto-downloaded."
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prompt_yn "Download Azahar 3DS emulator AppImage now? (y/n):" "y" _get_az
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if [[ "$_get_az" =~ ^[Yy]$ ]]; then
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log_info "Fetching latest Azahar release from GitHub..."
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local _AZ_URL
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_AZ_URL=$(curl -fsSL "https://api.github.com/repos/azahar-emu/azahar/releases/latest" \
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| python3 -c "import sys,json; r=json.load(sys.stdin); \
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print(next((a['browser_download_url'] for a in r['assets'] \
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if a['name'].endswith('.AppImage')), ''))" 2>/dev/null)
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if [[ -n "$_AZ_URL" ]]; then
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local _AZ_FILE="$_AZAHAR_DIR/$(basename "$_AZ_URL")"
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curl -fL --progress-bar -o "$_AZ_FILE" "$_AZ_URL" \
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&& chmod +x "$_AZ_FILE" \
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&& chown "$ACTUAL_USER:$ACTUAL_USER" "$_AZ_FILE" \
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&& log_success "Azahar downloaded: $_AZ_FILE" \
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|| log_warning "Download failed — get it manually from https://github.com/azahar-emu/azahar/releases"
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else
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log_warning "Could not resolve download URL — get it manually from https://github.com/azahar-emu/azahar/releases"
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fi
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# ── Optional: download standalone emulator AppImages ─────────────────────
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# AppImages dropped in emulators/ are found automatically by ES-DE's app
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# finder (checks ~/Applications inside the container). These are the
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# systems ES-DE hands off to a standalone frontend rather than a
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# RetroArch libretro core (Dolphin's libretro core in particular is
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# unstable for Wii — confirmed live: "could not write to/read from Wii
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# system memory" errors go away once a real standalone Dolphin build is
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# present instead).
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local _EMU_DIR="$GAME_STORAGE_DIR/emulators"
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_wolf_download_emulator_appimage \
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"Azahar (3DS — open-source Citra fork)" "azahar-emu/azahar" "azahar*.AppImage" "$_EMU_DIR"
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_wolf_download_emulator_appimage \
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"PCSX2 (PS2)" "PCSX2/pcsx2" "pcsx2*.AppImage" "$_EMU_DIR"
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# Dolphin itself ships no official Linux AppImage — dolphin-emu.org's own
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# Linux distribution is Flatpak-only. pkgforge-dev/Dolphin-emu-AppImage is
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# a well-regarded THIRD-PARTY community build, not an official Dolphin
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# release — flagged explicitly rather than silently offered as if it were
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# one, so skip it and grab Dolphin's own Flatpak/build by hand instead if
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# you'd rather not run an unofficial build.
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if ! ls "$_EMU_DIR"/*[Dd]olphin*.AppImage 2>/dev/null | grep -q .; then
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log_warning "Dolphin (GameCube/Wii) has no official Linux AppImage (dolphin-emu.org ships Flatpak only)."
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log_warning "The option below is a well-regarded but THIRD-PARTY community build (pkgforge-dev), not"
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log_warning "an official Dolphin release."
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fi
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_wolf_download_emulator_appimage \
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"Dolphin (GameCube/Wii, community AppImage build)" "pkgforge-dev/Dolphin-emu-AppImage" "*[Dd]olphin*.AppImage" "$_EMU_DIR"
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# ── Optional: AntiMicroX for a universal controller-combo hotkey ─────────
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# RetroArch's own hotkeys (Settings -> Input -> Input Hotkey Binds) are
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# global across every libretro core, but Dolphin/PCSX2/Azahar each run as
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# standalone apps ES-DE launches directly and none of the three support
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# gamepad-bound hotkeys natively (confirmed open feature requests:
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# PCSX2/pcsx2#1082, azahar-emu/azahar#722; Dolphin's hotkeys are
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# hardcoded to keyboard only). AntiMicroX bridges this by watching the
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# real controller device (Wolf's virtual gamepad is a genuine uinput
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# device — see games-on-whales/wolf's own docs on "inputtino" — so this
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# is a real input device AntiMicroX can open, not a proprietary channel)
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# and injecting whatever keyboard shortcut each app actually expects.
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#
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# GoW's own stock Sway config (/cfg/sway/config, baked into the esde and
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# retroarch images — same one both apps' `launcher()` call copies) has a
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# deliberate extension point at its very first line:
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# include /home/retro/.config/sway/custom-cfg
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# Since /home/retro/.config is already our own retro-home mount (see the
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# esde/retroarch CATALOG mounts above), just writing a file to
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# $GAME_STORAGE_DIR/retro-home/sway/custom-cfg on the host lands exactly
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# there in the container, for both apps, with zero changes to GoW's own
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# image or scripts needed.
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#
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# This only wires up the plumbing (download AntiMicroX, launch it
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# visibly as a floating window every session). The actual button
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# mapping — including AntiMicroX's own per-application "Auto Profile"
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# switching (Options -> Settings -> Auto Profile in its GUI) needed to
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# send a different key to each emulator from the same physical combo —
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# has to be built once through AntiMicroX's own GUI while it's running;
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# hand-authoring its .gamecontroller.amgp profile XML blind isn't
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# something to guess at. Whatever gets saved there persists automatically
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# (same retro-home mount), so it's a one-time setup.
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local _AMX_DIR="$GAME_STORAGE_DIR/retro-home/antimicrox"
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local _SWAY_CFG_DIR="$GAME_STORAGE_DIR/retro-home/sway"
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mkdir -p "$_AMX_DIR" "$_SWAY_CFG_DIR"
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echo ""
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log_info "AntiMicroX lets you map one controller combo (e.g. Select+Start) to a"
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log_info "different real keyboard shortcut per emulator — RetroArch's own hotkeys"
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log_info "already cover every RetroArch-driven system; this is for Dolphin/PCSX2/"
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log_info "Azahar, none of which support gamepad hotkeys natively. EXPERIMENTAL:"
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log_info "the actual button mapping has to be built once through its own GUI."
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local _GET_AMX=""
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prompt_yn "Set up AntiMicroX for a universal controller hotkey? (y/n):" "n" _GET_AMX
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if [[ "$_GET_AMX" =~ ^[Yy]$ ]]; then
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# Real release asset is "AntiMicroX-x86_64.AppImage" (capitalized) —
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# confirmed against the actual GitHub release, not assumed. A plain
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# lowercase glob (like Azahar's/PCSX2's, which really are lowercase)
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# would silently never match this one, on both the helper's own
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# already-downloaded check and the lookup below.
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_wolf_download_emulator_appimage \
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"AntiMicroX" "AntiMicroX/antimicrox" "[Aa]nti[Mm]icro[Xx]*.AppImage" "$_AMX_DIR"
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local _AMX_APP
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_AMX_APP=$(ls "$_AMX_DIR"/[Aa]nti[Mm]icro[Xx]*.AppImage 2>/dev/null | head -1)
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if [[ -n "$_AMX_APP" ]]; then
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backup_if_exists "$_SWAY_CFG_DIR/custom-cfg"
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cat > "$_SWAY_CFG_DIR/custom-cfg" << CFGEOF
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# Written by services/wolf.sh — AntiMicroX: universal controller-combo hotkey.
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# Launched as a normal floating window (not hidden) so its own GUI is
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# reachable through the Moonlight stream for one-time profile setup —
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# see ~/docker/wolf/README.md for how to build the actual button mapping.
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#
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# AntiMicroX is a Qt5/X11 app running under XWayland here, same as ES-DE and
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# Steam in this same stock config (see their own [class="..."] rules above) —
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# app_id only matches native Wayland clients and would never match this one.
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# Matched on both class and title as a fallback in case the exact WM_CLASS
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# AntiMicroX registers turns out to differ from what's assumed here.
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for_window [class="(?i)antimicrox"] floating enable, resize set 480 360, move position 20 20
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for_window [title="(?i)antimicrox"] floating enable, resize set 480 360, move position 20 20
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exec /home/retro/.config/antimicrox/$(basename "$_AMX_APP") --appimage-extract-and-run &
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CFGEOF
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chown -R 1000:1000 "$_AMX_DIR" "$_SWAY_CFG_DIR" 2>/dev/null || true
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log_success "AntiMicroX will launch (as a small floating window) alongside ES-DE/RetroArch."
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log_info "First session: open its window, map your combo, save — it persists from then on."
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else
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log_warning "AntiMicroX download didn't produce a usable AppImage — skipping the Sway launch hook."
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fi
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else
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log_info "Azahar already present in $GAME_STORAGE_DIR/emulators/"
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fi
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# ── App selection ─────────────────────────────────────────────────────────
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@@ -3055,7 +3173,7 @@ Two things live on the game drive (\`$GAME_STORAGE_DIR\`):
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- \`retroarch/shaders/\` → ~/.config/retroarch/shaders (shaders/CRT filters — persist)
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- \`retroarch/overlays/\` → ~/.config/retroarch/overlays (bezels/overlays — persist)
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- \`saves/\` → /mnt/games/saves (RetroArch saves & states)
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- \`emulators/\` → /mnt/games/emulators + ~/Applications (Azahar 3DS AppImage, etc.)
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- \`emulators/\` → /mnt/games/emulators + ~/Applications (Azahar/PCSX2/Dolphin AppImages)
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**2. \`wolf-state/\`** — Wolf's entire state folder (\`WOLF_STATE_DIR\` in
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\`.env\`). This is the key to keeping games off the OS drive: it holds
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@@ -3096,14 +3214,57 @@ ES-DE is usable the moment you launch it; only ROMs and BIOS are yours to add.
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- **Exit a game** back to ES-DE: Start+Select opens the RetroArch menu → Quit,
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or use the Wolf hotkey START+UP+RB (Ctrl+Alt+Shift+W on a keyboard).
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## 3DS emulation
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Azahar (open-source Citra fork) AppImage lives in \`emulators/\` → mounted at
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\`/mnt/games/emulators\` and \`~/Applications\` (where ES-DE's app finder looks).
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Point ES-DE's 3DS system at it via Alternative Emulators if it isn't
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auto-detected. Re-download with:
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\`\`\`bash
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cd $WOLF_DIR && ./manage.sh apps
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\`\`\`
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## Standalone emulators (3DS / PS2 / GameCube+Wii)
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RetroArch's own libretro cores handle these systems poorly or not at all
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(Dolphin's libretro core in particular is unstable for Wii), so ES-DE hands
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them off to standalone AppImages instead:
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- **Azahar** (3DS, open-source Citra fork) — official releases
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- **PCSX2** (PS2) — official releases
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- **Dolphin** (GameCube/Wii) — Dolphin itself ships no official Linux
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AppImage (dolphin-emu.org's own Linux distribution is Flatpak-only); this
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uses a well-regarded but **third-party** community AppImage build
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(pkgforge-dev) instead. Skip it and install Dolphin's own Flatpak by hand
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if you'd rather not run an unofficial build.
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All three live in \`emulators/\` → mounted at \`/mnt/games/emulators\` and
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\`~/Applications\` (where ES-DE's app finder looks). Point ES-DE's
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3DS/PS2/GameCube/Wii systems at one via Alternative Emulators if it isn't
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auto-detected. Missing ones get offered again on a fresh install
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(\`sudo ./setup.sh wolf\`); to grab just one by hand, download its AppImage
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into \`emulators/\`, \`chmod +x\` it.
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## AntiMicroX — universal controller-combo hotkey (experimental)
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RetroArch's own hotkeys (Settings -> Input -> Input Hotkey Binds) already
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cover every RetroArch-driven system, but Dolphin/PCSX2/Azahar don't support
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gamepad-bound hotkeys natively — AntiMicroX watches the controller directly
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and injects whatever keyboard shortcut each app actually expects, so one
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physical combo (e.g. hold Select, press Start) can mean "exit" — or save
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state, or anything else — everywhere.
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If you said yes to the AntiMicroX prompt during install, it launches
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automatically as a small floating window every time ES-DE or RetroArch
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starts. **Building the actual mapping is a one-time step, done through its
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own GUI, not something this installer can pre-configure:**
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1. Start ES-DE (or RetroArch) from Moonlight as normal — AntiMicroX's small
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window appears floating in the corner alongside it.
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2. In AntiMicroX: set up your controller under its device list, then create
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a profile — click a button in its UI, press the real combo on your
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gamepad, assign it the keyboard key the target emulator expects for that
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action (see each emulator's own Settings -> Input/Hotkeys for its actual
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bindings — Dolphin/PCSX2 defaults are commonly F1-F4-range keys).
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3. For a **different translation per emulator** from the same physical
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combo, use AntiMicroX's own **Options -> Settings -> Auto Profile** —
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add a rule per application (matched by window class/title) so e.g.
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Select+Start sends Esc when Dolphin has focus but F4 when RetroArch does.
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4. Save. It's written under \`~/.config/antimicrox/\` inside the container,
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which is the same \`retro-home/\` mount everything else here persists
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through — it'll auto-load on every future session with no further setup.
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To change the mapping later, just reopen AntiMicroX the same way. To remove
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it entirely, delete \`retro-home/sway/custom-cfg\` and \`retro-home/antimicrox/\`
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on the host and re-run \`sudo ./setup.sh wolf\`.
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## Troubleshooting: app exits immediately ("Permission denied")
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If a launcher (Steam, etc.) closes the moment it opens, its Wolf-managed home
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Reference in New Issue
Block a user