wolf: symlink downloaded Dolphin AppImage to the name ES-DE actually looks for

ES-DE's es_find_rules.xml DOLPHIN entry only auto-detects a file literally
named Dolphin_Emulator*.AppImage under ~/Applications. pkgforge-dev's own
community-build release asset isn't named that, so the AppImage downloaded
by install_wolf() sat in emulators/ unnoticed and ES-DE reported "Couldn't
launch game, emulator not found" (%EMULATOR_DOLPHIN% unresolved) even
though the file was right there — confirmed live on a real box.

Drop a same-directory Dolphin_Emulator.AppImage symlink pointing at
whatever the real download is named, without renaming/losing the vendor
filename. Runs unconditionally (not just after a fresh download) so it
also repairs installs that grabbed the file before this fix existed.
This commit is contained in:
Claude
2026-09-01 14:37:01 +00:00
parent 85b13d07a7
commit 2c51ab5faa
+28 -2
View File
@@ -277,7 +277,8 @@ EOF
echo " - Start Wolf and inject Steam + EmulationStation app profiles"
echo " - Create bios/ + retroarch/{cores,shaders,overlays}/ on the game drive and pre-download RetroArch cores (~1.5 GB)"
echo " - Offer to auto-download standalone emulator AppImages into emulators/:"
echo " Azahar (3DS), PCSX2 (PS2), Dolphin (GameCube/Wii — unofficial community build)"
echo " Azahar (3DS), PCSX2 (PS2), Dolphin (GameCube/Wii — unofficial community build,"
echo " symlinked to Dolphin_Emulator.AppImage so ES-DE's own find-rules can see it)"
echo " - Offer to set up AntiMicroX (universal controller-combo hotkey, experimental —"
echo " downloads it and wires a Sway launch hook; the button mapping itself is"
echo " built later through AntiMicroX's own GUI)"
@@ -847,6 +848,24 @@ UDEV
_wolf_download_emulator_appimage \
"Dolphin (GameCube/Wii, community AppImage build)" "pkgforge-dev/Dolphin-emu-AppImage" "*[Dd]olphin*.AppImage" "$_EMU_DIR"
# ES-DE's own find-rules (es_find_rules.xml, DOLPHIN entry's <staticpath>)
# only match a file literally named Dolphin_Emulator*.AppImage under
# ~/Applications — confirmed live: ES-DE reported "Couldn't launch game,
# emulator not found" / unresolved %EMULATOR_DOLPHIN% even with the
# AppImage sitting right there in emulators/, because pkgforge-dev's own
# release asset isn't named that. Point ES-DE at it with a same-directory
# symlink under the exact name it looks for, without renaming/losing the
# real vendor filename. Re-run unconditionally (not just right after a
# fresh download) so this also repairs an existing install that grabbed
# the file before this fix existed.
local _DOLPHIN_REAL
_DOLPHIN_REAL=$(ls "$_EMU_DIR"/*[Dd]olphin*.AppImage 2>/dev/null | grep -vi '/Dolphin_Emulator.*\.AppImage$' | head -1)
if [[ -n "$_DOLPHIN_REAL" ]]; then
ln -sf "$(basename "$_DOLPHIN_REAL")" "$_EMU_DIR/Dolphin_Emulator.AppImage"
chown -h "$ACTUAL_USER:$ACTUAL_USER" "$_EMU_DIR/Dolphin_Emulator.AppImage" 2>/dev/null || true
log_success "Linked $_EMU_DIR/Dolphin_Emulator.AppImage -> $(basename "$_DOLPHIN_REAL") (the filename ES-DE's own find-rules require)"
fi
# ── Optional: AntiMicroX for a universal controller-combo hotkey ─────────
# RetroArch's own hotkeys (Settings -> Input -> Input Hotkey Binds) are
# global across every libretro core, but Dolphin/PCSX2/Azahar each run as
@@ -3233,7 +3252,14 @@ them off to standalone AppImages instead:
AppImage (dolphin-emu.org's own Linux distribution is Flatpak-only); this
uses a well-regarded but **third-party** community AppImage build
(pkgforge-dev) instead. Skip it and install Dolphin's own Flatpak by hand
if you'd rather not run an unofficial build.
if you'd rather not run an unofficial build. ES-DE only auto-detects a
file literally named \`Dolphin_Emulator*.AppImage\` — since pkgforge-dev's
own release asset isn't named that, this installer also drops a
\`Dolphin_Emulator.AppImage\` symlink next to the real download pointing at
it, so ES-DE actually finds it. If you ever grab a different Dolphin
AppImage by hand instead, re-point (or recreate) that symlink at it, or
ES-DE will report "emulator not found" even with the file sitting right
there.
All three live in \`emulators/\` → mounted at \`/mnt/games/emulators\` and
\`~/Applications\` (where ES-DE's app finder looks). Point ES-DE's