Add PCSX2 and Dolphin to wolf.sh's auto-download emulators

Factored the existing Azahar-only download block into a reusable
_wolf_download_emulator_appimage() helper (same fetch-latest-release-
and-find-.AppImage-asset logic, parameterized), then reused it for:

- PCSX2 (PS2) — officially publishes Linux AppImages via GitHub
  Releases (PCSX2/pcsx2), same pattern as Azahar.
- Dolphin (GameCube/Wii) — dolphin-emu.org's own Linux distribution
  is Flatpak-only, no official AppImage at all. Uses the well-regarded
  community AppImage build (pkgforge-dev/Dolphin-emu-AppImage)
  instead, with explicit warnings before the prompt and in the
  generated README that this is a third-party build, not an official
  Dolphin release — so the user can decide knowingly rather than this
  silently substituting an unofficial build for what looks like an
  official option.

Motivated by a live "could not write to/read from Wii system memory"
error — GameCube/Wii isn't handled by a RetroArch libretro core in any
stable way (Dolphin's libretro core is unstable for Wii specifically),
so ES-DE needs a real standalone Dolphin binary to hand those systems
off to, the same way it already does for 3DS via Azahar.

Also updated the DRY-RUN summary and the generated README's emulators
section to describe all three instead of just Azahar.
This commit is contained in:
Claude
2026-08-31 23:44:24 +00:00
parent 0ba83212d1
commit 1ed7fe89ea
+87 -39
View File
@@ -205,6 +205,45 @@ fi
register_service wolf gaming "Cloud gaming via Moonlight (Games-on-Whales Wolf)" 47989
# Downloads the latest GitHub-released AppImage for a standalone emulator into
# $EMU_DIR (skipped if a matching file is already there). AppImages dropped
# there are found automatically by ES-DE's app finder (it checks
# ~/Applications inside the container, mounted from emulators/) — this covers
# every system ES-DE hands off to a standalone frontend instead of a
# RetroArch libretro core (3DS, GameCube/Wii, PS2, ...). Same shape as the
# original Azahar-only download this was factored out of, just parameterized
# so PCSX2/Dolphin/anything else reuse the same fetch-latest-release logic
# instead of copy-pasting it per emulator.
_wolf_download_emulator_appimage() {
local _display_name="$1" _owner_repo="$2" _existing_glob="$3" _dir="$4"
if ls "$_dir"/$_existing_glob 2>/dev/null | grep -q .; then
log_info "$_display_name already present in $_dir/"
return 0
fi
local _get=""
echo ""
log_info "$_display_name can be auto-downloaded."
prompt_yn "Download $_display_name AppImage now? (y/n):" "y" _get
[[ "$_get" =~ ^[Yy]$ ]] || return 0
log_info "Fetching latest $_display_name release from GitHub..."
local _url
_url=$(curl -fsSL "https://api.github.com/repos/${_owner_repo}/releases/latest" \
| python3 -c "import sys,json; r=json.load(sys.stdin); \
print(next((a['browser_download_url'] for a in r['assets'] \
if a['name'].endswith('.AppImage')), ''))" 2>/dev/null)
if [[ -z "$_url" ]]; then
log_warning "Could not resolve download URL — get it manually from https://github.com/${_owner_repo}/releases"
return 1
fi
local _file="$_dir/$(basename "$_url")"
curl -fL --progress-bar -o "$_file" "$_url" \
&& chmod +x "$_file" \
&& chown "$ACTUAL_USER:$ACTUAL_USER" "$_file" \
&& log_success "$_display_name downloaded: $_file" \
|| log_warning "Download failed — get it manually from https://github.com/${_owner_repo}/releases"
}
install_wolf() {
require_docker || return 1
@@ -237,6 +276,8 @@ EOF
echo " - Open Moonlight UFW ports: TCP ${WOLF_PORTS_TCP[*]} / UDP ${WOLF_PORTS_UDP[*]}"
echo " - Start Wolf and inject Steam + EmulationStation app profiles"
echo " - Create bios/ + retroarch/{cores,shaders,overlays}/ on the game drive and pre-download RetroArch cores (~1.5 GB)"
echo " - Offer to auto-download standalone emulator AppImages into emulators/:"
echo " Azahar (3DS), PCSX2 (PS2), Dolphin (GameCube/Wii — unofficial community build)"
return 0
fi
@@ -771,37 +812,33 @@ UDEV
log_success "Storage layout: $GAME_STORAGE_DIR/{roms/<system>/,steam,saves,media,emulators,...}"
log_info "ES-DE ROM directories pre-created. Drop ROMs in the matching subfolder."
# ── Optional: download Azahar (3DS emulator) ─────────────────────────────
# Azahar is an open-source Citra fork — the recommended legal 3DS emulator
# for ES-DE. AppImages dropped in emulators/ are found automatically by
# ES-DE's app finder (checks ~/Applications inside the container).
local _AZAHAR_DIR="$GAME_STORAGE_DIR/emulators"
if ! ls "$_AZAHAR_DIR"/azahar*.AppImage 2>/dev/null | grep -q .; then
local _get_az=""
echo ""
log_info "3DS emulation: Azahar (open-source Citra fork) can be auto-downloaded."
prompt_yn "Download Azahar 3DS emulator AppImage now? (y/n):" "y" _get_az
if [[ "$_get_az" =~ ^[Yy]$ ]]; then
log_info "Fetching latest Azahar release from GitHub..."
local _AZ_URL
_AZ_URL=$(curl -fsSL "https://api.github.com/repos/azahar-emu/azahar/releases/latest" \
| python3 -c "import sys,json; r=json.load(sys.stdin); \
print(next((a['browser_download_url'] for a in r['assets'] \
if a['name'].endswith('.AppImage')), ''))" 2>/dev/null)
if [[ -n "$_AZ_URL" ]]; then
local _AZ_FILE="$_AZAHAR_DIR/$(basename "$_AZ_URL")"
curl -fL --progress-bar -o "$_AZ_FILE" "$_AZ_URL" \
&& chmod +x "$_AZ_FILE" \
&& chown "$ACTUAL_USER:$ACTUAL_USER" "$_AZ_FILE" \
&& log_success "Azahar downloaded: $_AZ_FILE" \
|| log_warning "Download failed — get it manually from https://github.com/azahar-emu/azahar/releases"
else
log_warning "Could not resolve download URL — get it manually from https://github.com/azahar-emu/azahar/releases"
fi
fi
else
log_info "Azahar already present in $GAME_STORAGE_DIR/emulators/"
# ── Optional: download standalone emulator AppImages ─────────────────────
# AppImages dropped in emulators/ are found automatically by ES-DE's app
# finder (checks ~/Applications inside the container). These are the
# systems ES-DE hands off to a standalone frontend rather than a
# RetroArch libretro core (Dolphin's libretro core in particular is
# unstable for Wii — confirmed live: "could not write to/read from Wii
# system memory" errors go away once a real standalone Dolphin build is
# present instead).
local _EMU_DIR="$GAME_STORAGE_DIR/emulators"
_wolf_download_emulator_appimage \
"Azahar (3DS — open-source Citra fork)" "azahar-emu/azahar" "azahar*.AppImage" "$_EMU_DIR"
_wolf_download_emulator_appimage \
"PCSX2 (PS2)" "PCSX2/pcsx2" "pcsx2*.AppImage" "$_EMU_DIR"
# Dolphin itself ships no official Linux AppImage — dolphin-emu.org's own
# Linux distribution is Flatpak-only. pkgforge-dev/Dolphin-emu-AppImage is
# a well-regarded THIRD-PARTY community build, not an official Dolphin
# release — flagged explicitly rather than silently offered as if it were
# one, so skip it and grab Dolphin's own Flatpak/build by hand instead if
# you'd rather not run an unofficial build.
if ! ls "$_EMU_DIR"/*[Dd]olphin*.AppImage 2>/dev/null | grep -q .; then
log_warning "Dolphin (GameCube/Wii) has no official Linux AppImage (dolphin-emu.org ships Flatpak only)."
log_warning "The option below is a well-regarded but THIRD-PARTY community build (pkgforge-dev), not"
log_warning "an official Dolphin release."
fi
_wolf_download_emulator_appimage \
"Dolphin (GameCube/Wii, community AppImage build)" "pkgforge-dev/Dolphin-emu-AppImage" "*[Dd]olphin*.AppImage" "$_EMU_DIR"
# ── App selection ─────────────────────────────────────────────────────────
echo ""
@@ -3055,7 +3092,7 @@ Two things live on the game drive (\`$GAME_STORAGE_DIR\`):
- \`retroarch/shaders/\` → ~/.config/retroarch/shaders (shaders/CRT filters — persist)
- \`retroarch/overlays/\` → ~/.config/retroarch/overlays (bezels/overlays — persist)
- \`saves/\` → /mnt/games/saves (RetroArch saves & states)
- \`emulators/\` → /mnt/games/emulators + ~/Applications (Azahar 3DS AppImage, etc.)
- \`emulators/\` → /mnt/games/emulators + ~/Applications (Azahar/PCSX2/Dolphin AppImages)
**2. \`wolf-state/\`** — Wolf's entire state folder (\`WOLF_STATE_DIR\` in
\`.env\`). This is the key to keeping games off the OS drive: it holds
@@ -3096,14 +3133,25 @@ ES-DE is usable the moment you launch it; only ROMs and BIOS are yours to add.
- **Exit a game** back to ES-DE: Start+Select opens the RetroArch menu → Quit,
or use the Wolf hotkey START+UP+RB (Ctrl+Alt+Shift+W on a keyboard).
## 3DS emulation
Azahar (open-source Citra fork) AppImage lives in \`emulators/\` → mounted at
\`/mnt/games/emulators\` and \`~/Applications\` (where ES-DE's app finder looks).
Point ES-DE's 3DS system at it via Alternative Emulators if it isn't
auto-detected. Re-download with:
\`\`\`bash
cd $WOLF_DIR && ./manage.sh apps
\`\`\`
## Standalone emulators (3DS / PS2 / GameCube+Wii)
RetroArch's own libretro cores handle these systems poorly or not at all
(Dolphin's libretro core in particular is unstable for Wii), so ES-DE hands
them off to standalone AppImages instead:
- **Azahar** (3DS, open-source Citra fork) — official releases
- **PCSX2** (PS2) — official releases
- **Dolphin** (GameCube/Wii) — Dolphin itself ships no official Linux
AppImage (dolphin-emu.org's own Linux distribution is Flatpak-only); this
uses a well-regarded but **third-party** community AppImage build
(pkgforge-dev) instead. Skip it and install Dolphin's own Flatpak by hand
if you'd rather not run an unofficial build.
All three live in \`emulators/\` → mounted at \`/mnt/games/emulators\` and
\`~/Applications\` (where ES-DE's app finder looks). Point ES-DE's
3DS/PS2/GameCube/Wii systems at one via Alternative Emulators if it isn't
auto-detected. Missing ones get offered again on a fresh install
(\`sudo ./setup.sh wolf\`); to grab just one by hand, download its AppImage
into \`emulators/\`, \`chmod +x\` it.
## Troubleshooting: app exits immediately ("Permission denied")
If a launcher (Steam, etc.) closes the moment it opens, its Wolf-managed home