Commit Graph
128 Commits
Author SHA1 Message Date
Claude 5161d062e4 Re-verify session's rhythm fixes against fetched public-domain scores
Went back through the pieces modified this session and checked each
against an actual fetched source (mobilehymns.org, gmajormusictheory.org
public-domain hymnal/beginner scores, rendered and read directly) instead
of relying on memory alone. Corrected what didn't match:

- Oh! Susanna: chorus was too fast/rhythmically flat; the real setting
  opens "Oh! Su-" on sustained half notes, much slower than the verse
- Camptown Races: "Doo-dah! Doo-dah!" was an even stepwise run; the real
  song is quick "Doo-" + long held "dah!" (quarter + dotted-half)
- We Three Kings: refrain confirmed to be in a lilting compound meter,
  not straight 4/4 as this had it; opening "O" adjusted toward that feel
- Angels We Have Heard on High: the Gloria melisma is a 16-note rise-
  and-fall that dramatically descends a full octave; previous version
  was 15 notes spanning only a 6th
- Hark the Herald Angels Sing: confirmed this hymn is truly strophic —
  "Joyful, all ye nations rise" is sung to the exact same tune as "Hark!
  the herald angels sing," not a different melody. Rebuilt from an
  invented chorus+verse alternation into one repeated 8-line stanza tune
  with a closing reprise of just the opening couplet, matching the score
- O Come All Ye Faithful: "O come, let us adore Him" is a descending
  sequence — the same phrase shape repeated a step lower each time — not
  one phrase repeated verbatim three times
- What Child Is This: the hymn is published in E minor with its own
  confirmed melodic shape, distinct in some details from the Greensleeves
  transcription elsewhere in this file; corrected to the hymn's own
  source rather than assuming the two are pitch-for-pitch identical

Also fetched and read an actual public-domain score for 12 Days of
Christmas and We Wish You a Merry Christmas: both confirmed the existing
content (cumulative day-by-day structure, and the earlier New Year's
ending fix, respectively) without needing further changes.

Molly Malone, Whiskey in the Jar, and Cielito Lindo: attempted the same
verification, but couldn't reach a fetchable note-level source for these
(several sites blocked automated fetches); their content is unchanged
from the prior pass and remains a best-effort construction rather than
source-verified.
2026-08-03 12:24:22 +00:00
Claude ff5bdd964c Fix missing choruses/refrains in Singalong and World songs; dedupe Nursery Rhymes
Same class of bug as the Folk/Christmas fixes: the pub()/world() helpers
loop a single melody, which drops any distinct chorus or refrain.

- Molly Malone: added the "Alive, alive-o!" hook, previously missing
- Whiskey in the Jar: added the "Musha ring dum-a-doo-dum-a-da / Whack
  for the daddy-o" chorus, previously missing
- Cielito Lindo: added the iconic "Ay, ay, ay, ay, canta y no llores"
  refrain (arguably the most recognizable part of the song), previously
  missing

Also removed a dead duplicate block in NURSERY_PIECES where twinkle,
mary, birthday, chopsticks, lavender, and shortnin were each declared
twice with byte-identical content — harmless (the second assignment
always won) but pure waste.

Verified other Singalong/Spirituals/World songs and left them as-is:
their chorus/refrain reuses the same melody as the verse in the real
song, so the single-loop structure is already correct. Ragtime pieces
are honestly labeled "A section" only in their comments — a known,
intentional simplification rather than a bug, since accurately
transcribing the additional strains of Joplin's multi-strain piano rags
is a materially different and much higher-risk undertaking than a
folk-song verse/chorus fix.
2026-08-03 11:55:17 +00:00
Claude 581e26644e Fix remaining pitch/rhythm errors in Christmas carols
- We Wish You a Merry Christmas: the closing "and a happy New Year!" line
  was truncated to 4 notes with an odd upward leap to D5; replaced with a
  proper 6-note stepwise descent resolving to the tonic.
- What Child Is This: this carol is written to the Greensleeves melody,
  but its note data had diverged into a different contour. Rewrote it to
  mirror the Greensleeves shape one octave up so the two match as they
  should.
2026-08-03 11:05:23 +00:00
Claude dfde6a0b98 Fix Folk/Christmas songs missing chorus/refrain melodies
The folk()/carol() helper loops one fixed melody per verse, which breaks
for songs whose chorus/refrain is musically distinct from the verse —
the helper just repeated the verse tune where the chorus should be,
silently dropping the actual chorus content from both the audio and the
highway. Rewrote 8 pieces as explicit note-by-note builders (matching the
existing Drunken Sailor/Jingle Bells pattern) with real verse+chorus
structure:

- Oh! Susanna, Camptown Races: added the missing chorus melody
- Turkey in the Straw: added the missing second fiddle strain (AABB reel)
- We Three Kings, Angels We Have Heard on High, Hark the Herald Angels
  Sing, O Come All Ye Faithful: added the missing refrain
- 12 Days of Christmas: rebuilt as a genuinely cumulative structure
  (day N sings N gift lines counting down to "a partridge in a pear
  tree"), which a single fixed-length loop could never represent
2026-08-03 03:16:13 +00:00
Outis 5c9129d1e2 Merge pull request #45 from outis1one/claude/caddy2-fqdn-hosting-5coicz
Fix classical/singalong rhythm bugs and remove non-public-domain songs
2026-08-02 21:42:48 -04:00
Claude f0d86ec612 Fix classical/singalong rhythm bugs and remove non-public-domain songs
- buildClassicalNotes() had an unreachable return after the note-building
  chain, so simplifyNotes() (the Full/Simple note-density toggle) was never
  applied to any isClassical piece — fixed by assigning to a variable first.
- Jingle Bells' note durations used an eighth-note-heavy pattern that
  compressed the tune to roughly half its correct length instead of the
  familiar quarter/half-note "Jingle bells, jingle bells" cadence — replaced
  with a standard, measure-verified rhythm.
- Drunken Sailor inserted a stray extra beat between each of its 3 passes
  (t+=q, one full quarter note tied to the beat grid) which broke the 4/4
  pulse; changed to an off-grid pause. Also extended its chord backing to
  cover the chorus (mm9-16), which previously had none on repeat passes.
- Removed O Fortuna (Orff, 1936) and Sabre Dance (Khachaturian, 1942) from
  Classical, and Rudolph the Red-Nosed Reindeer (1949), Frosty the Snowman
  (1950), and Winter Wonderland (1934) from Christmas — none of these are
  actually public domain (all still under active copyright), despite being
  filed under a "public domain compositions" list.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PbwKCCj1vwAoqgRYDoqgeL
2026-08-03 00:41:42 +00:00
Outis c755f3afa9 Merge pull request #44 from outis1one/claude/caddy2-fqdn-hosting-5coicz
Change host port from 8080 to 8888
2026-08-02 19:45:54 -04:00
Claude a8818225f7 Change host port from 8080 to 8888
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PbwKCCj1vwAoqgRYDoqgeL
2026-08-02 23:42:07 +00:00
Outis 695dd4cfe5 Merge pull request #43 from outis1one/claude/fix-linux-pad-registration-62OqF
Fix Linux pad registration, add remap timeout, fix audio clipping
2026-08-02 18:58:34 -04:00
Outis 45aef89bf6 Merge pull request #42 from outis1one/clDemoe/fix-pitch-editing-kH3FR
Add text shorthand, MusicXML, and MIDI import to editor
2026-08-02 18:57:35 -04:00
Outis 0acaa3be0b Merge pull request #41 from outis1one/claude/caddy2-fqdn-hosting-5coicz
Add Docker/Compose hosting with Caddy 2 reverse-proxy docs
2026-08-02 17:14:30 -04:00
Claude debb1e023c Add Docker/Compose hosting with Caddy 2 reverse-proxy docs
Serves the static index.html via a small nginx container and documents
pointing an existing Caddy 2 instance (local or remote) at it via FQDN
with automatic HTTPS.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PbwKCCj1vwAoqgRYDoqgeL
2026-08-02 20:32:03 +00:00
Claude 8840e1be4a Fix Linux pad registration, add remap timeout, fix audio clipping
- Linux gamepad: add axis-as-button support for Wii drums that report
  hits as axis changes instead of button presses on Linux
- Linux gamepad: initialize prevBtns from actual button state on first
  detection to prevent spurious triggers when controller connects
- Linux gamepad: add btn.value>0.5 check for analog button thresholding
- Linux gamepad: add gamepadconnected event listener (catches late-
  connecting controllers that polling alone misses on Linux)
- Remap: add 5-second per-step countdown timeout for both gamepad and
  keyboard remap; auto-skips unmapped pads (e.g. kits with fewer pads)
- Audio: add DynamicsCompressor master bus per AudioContext to prevent
  clipping when multiple drums hit simultaneously
- Audio: normalize playDrumAt volumes from raw 0-8 range to 0-1 before
  gain nodes; compressor handles peak limiting cleanly
- Audio: route playSynth (classical orchestral) through master bus too

https://claude.ai/code/session_01GJY5fktsdBkSUFLmePfZpv
2026-04-05 15:36:17 +00:00
Outis f9b1a287c7 Add files via upload 2026-04-05 11:25:59 -04:00
Outis e5debadf6c Create text.txt 2026-04-05 11:25:23 -04:00
Claude 2492fbcb83 Add text shorthand, MusicXML, and MIDI import to editor
The import panel now has 4 tabs:
- JSON: existing JSON import (unchanged)
- Text/Shorthand: type notes like "C4 quarter, D4 eighth, E4 half"
  or "C4 q D4 e E4 h" — supports all duration names, rests, auto
  lane assignment by pitch range
- MusicXML: import .xml/.musicxml files from MuseScore, Finale,
  Sibelius, flat.io etc. Parses pitch, duration, tempo, chords,
  rests, and mid-stream tempo changes
- MIDI: import .mid files with a minimal parser that handles format
  0/1, tempo events, note on/off pairing, and tick-to-second conversion

All import modes support an "Append" checkbox to add to existing notes.
Lanes are auto-assigned by pitch range (high=Red, low=Kick).

https://claude.ai/code/session_01TLvDyKzUQekd9hzFuEJ5YX
2026-04-02 17:30:40 +00:00
Outis 4e119a24d0 Merge pull request #40 from outis1one/clDemoe/fix-pitch-editing-kH3FR
Cl demoe/fix pitch editing k h3 fr
2026-04-02 13:08:54 -04:00
Claude 078b9c4586 Make play-from marker draggable left and right in editor timeline
Previously clicking the header set the marker but you couldn't drag it.
Now click-and-drag in the header moves the marker freely in both
directions. Auto-scrolls when dragging near canvas edges so you can
drag the marker past the visible area back toward the beginning.

https://claude.ai/code/session_01TLvDyKzUQekd9hzFuEJ5YX
2026-04-02 17:07:56 +00:00
Claude ad09a41542 Add Start button and Home/End keys to editor for navigation
After auto-scroll during preview, users couldn't easily navigate back
to the beginning to reposition the play-from marker. Added:
- "⏮ Start" button that resets scroll and play-from marker to beginning
- Home key shortcut to do the same
- End key shortcut to jump to end of piece

https://claude.ai/code/session_01TLvDyKzUQekd9hzFuEJ5YX
2026-04-02 16:38:16 +00:00
Outis 5b26ea8640 Merge pull request #39 from outis1one/clDemoe/fix-pitch-editing-kH3FR
Fix pitch input being overwritten while user is typing
2026-04-02 12:28:20 -04:00
Claude d8eaf4fd37 Fix pitch input being overwritten while user is typing
edUpdateNotePanel() resets pitchInput.value on every call, but it runs
on every edDraw() — including from requestAnimationFrame during preview,
mouse events, and a 30ms setTimeout(edResize) loop. This caused any
typed characters to be immediately overwritten.

Now skip overwriting INPUT/SELECT values when that element has focus,
so the user can freely type a new pitch like "A4" without it snapping
back to the old value.

https://claude.ai/code/session_01TLvDyKzUQekd9hzFuEJ5YX
2026-04-02 16:25:18 +00:00
Outis 31b9292f00 Merge pull request #38 from outis1one/clDemoe/fix-pitch-editing-kH3FR
Fix game input handlers intercepting keystrokes in editor input fields
2026-04-02 12:21:50 -04:00
Claude 8fca8cacd7 Fix game input handlers intercepting keystrokes in editor input fields
Two additional window-level keydown handlers were also capturing keys when
the pitch input (or any input/select/textarea) was focused:

1. The key remap handler (capture phase) was eating all keydown events
2. The game lane input handler was calling preventDefault() on keys like
   f, g, h, j, d, k, l, space — which are needed for typing pitch names

Both now skip when activeElement is an INPUT, TEXTAREA, or SELECT.

https://claude.ai/code/session_01TLvDyKzUQekd9hzFuEJ5YX
2026-04-02 16:20:04 +00:00
Outis 8f02ead4bf Merge pull request #37 from outis1one/clDemoe/fix-pitch-editing-kH3FR
Fix pitch input: stop editor keydown handler from intercepting input …
2026-04-02 12:12:46 -04:00
Claude 07b6b9a868 Fix pitch input: stop editor keydown handler from intercepting input fields
The edKeyDown handler was catching Backspace, Delete, arrow keys, and other
keys globally, even when the user was typing in the pitch input field. This
made it impossible to edit the pitch value (e.g. changing D4 to A4) because
Backspace would delete the selected note instead of editing the text.

Added a check to skip the handler when focus is on INPUT, TEXTAREA, or SELECT.

https://claude.ai/code/session_01TLvDyKzUQekd9hzFuEJ5YX
2026-04-02 16:10:58 +00:00
Outis 9920816ef7 Merge pull request #36 from outis1one/clDemoe/check-editor-visibility-0nTHw
Add note properties panel and human-readable pitch/timing to editor
2026-04-02 11:55:22 -04:00
Claude 548476cb85 Add note properties panel and human-readable pitch/timing to editor
When a note is selected, a properties panel now appears with:
- Pitch input (type note names like C4, D#5, Bb3)
- Duration dropdown (whole, half, quarter, eighth, etc.)
- Lane selector dropdown

Code view now shows pitch names and duration names as comments
next to each note for easy reading. Export includes pitch/duration
names. Import and Apply Code accept note name strings in the f field.

https://claude.ai/code/session_018SvBLznyTuvoZAYCw9WwAA
2026-04-02 15:45:28 +00:00
Outis f331a384f8 Merge pull request #35 from outis1one/clDemoe/drum-rhythm-game-tAzXn
Fix editor: select vs add, pitch editing, reset preserving freq, code…
2026-04-02 11:17:30 -04:00
Claude 4df86398f7 Fix editor: select vs add, pitch editing, reset preserving freq, code panel
Major interaction fix:
- Single click now SELECTS nearest note in same lane (not adds)
- Double-click on empty space adds a new note
- Hit detection has larger padding (+6px each side) for easier clicking
- Nearby-note search fallback: clicks within half-beat snap to closest note

Pitch editing:
- Shift+Up/Down = change pitch by one semitone
- Ctrl+Shift+Up/Down = change pitch by one octave
- Status bar shows current pitch (e.g. A4) and available shortcuts

Bug fixes:
- Reset now preserves frequency (f) field — pitch info no longer lost
- Code panel has max-height:45vh with overflow scroll, textarea resizable
- Canvas has min-height:200px so it never gets fully squished
- Help text updated to reflect new click=select, dbl-click=add behavior

https://claude.ai/code/session_01AqTWV8hPy2XcGP5KY2Q8zv
2026-04-02 15:16:04 +00:00
Outis b616ced88a Merge pull request #34 from outis1one/clDemoe/drum-rhythm-game-tAzXn
Fix Drunken Sailor pitches, add pitch display, fix play-from-position…
2026-04-02 11:02:59 -04:00
Claude cc7c940df1 Fix Drunken Sailor pitches, add pitch display, fix play-from-position, resizable code panel
- Restored original pitches (D4, F4, A4) for Drunken Sailor M1-2 and
  (C4, E4, G4) for M3-4 while keeping corrected q-ee-q-ee rhythm
- New "Pitch" toggle button shows note names (A4, C#5, etc.) below
  each note on the editor canvas using frequency-to-note-name lookup
- Code labels now also show pitch name when available
- Play-from-position redesigned: single click in header sets a yellow
  marker, double-click starts playback from that position. Preview
  button also starts from marker. Esc clears marker.
- Header area enlarged to 32px for easier clicking
- Code panel textarea now resizable (drag to expand/shrink), removed
  fixed max-height, canvas auto-resizes via ResizeObserver
- Status bar shows note value name (quarter, eighth, etc.) for selection

https://claude.ai/code/session_01AqTWV8hPy2XcGP5KY2Q8zv
2026-04-02 14:55:53 +00:00
Outis debaf2114b Merge pull request #33 from outis1one/clDemoe/drum-rhythm-game-tAzXn
Add editor rhythm notation, time signatures, play-from-position, fix …
2026-04-02 10:37:17 -04:00
Claude 34f65f4ead Add editor rhythm notation, time signatures, play-from-position, fix Drunken Sailor
Editor improvements:
- Musical notation symbols (♩♪𝅗𝅥𝅝) displayed on notes with duration
- Number keys 1-5 set note values (whole/half/quarter/eighth/sixteenth), 6-8 for dotted
- Time signature selector (4/4, 3/4, 6/8, 9/8, etc.) with measure-aware grid lines
- Double-click header to start playback from any position
- Singalong/non-Classical pieces no longer play background orchestra in editor preview
  (only Classical genre gets conductor mode with bg track)
- Status bar shows note value name when selected

Drunken Sailor fix:
- Corrected rhythm to quarter-eighth-eighth pattern per sheet music
- Melody notes now store duration and frequency for proper editor display

Singalong pieces now tagged with isSingalong flag and store duration on melody notes.

https://claude.ai/code/session_01AqTWV8hPy2XcGP5KY2Q8zv
2026-04-02 14:31:07 +00:00
Outis 2c95b9130f Merge pull request #32 from outis1one/clDemoe/review-drum-game-nAeLJ
Rewrite Drunken Sailor melody to match actual sheet music
2026-04-02 09:52:07 -04:00
Claude 4fdb38134f Rewrite Drunken Sailor melody to match actual sheet music
Replace the incorrect Drunken Sailor melody with an accurate
transcription from the traditional sheet music:
- Verse: repeating A4 eighth notes descending to D-F-A, then G4
  pattern with C-E-G, building to B-C-D
- Chorus: "Way hey and up she rises" with dotted rhythms
- 3 passes with building instrumentation (woodwind → strings → brass)
- Proper Am/G chord backing from pass 2 onward
- Correct rhythmic values (eighths, quarters, dotted quarters, halves)

https://claude.ai/code/session_015qMeX3wFA1dcCaFp9p4vai
2026-04-02 13:41:09 +00:00
Outis 42c6904a3c Merge pull request #31 from outis1one/claude/review-drum-game-nAeLJ
Show note code labels directly on canvas when Code is toggled
2026-04-02 09:37:39 -04:00
Claude 0afa690736 Show note code labels directly on canvas when Code is toggled
- Clicking Code button now toggles on-canvas labels above each note
  showing {t, l, d} values so you can see the code right at the note
- Labels appear for ALL notes when Code mode is active (button turns blue)
- Selected note always shows its label regardless of Code mode
- Code panel still opens/closes alongside the labels for bulk editing
- Labels positioned above notes, flipping below if near lane top

https://claude.ai/code/session_015qMeX3wFA1dcCaFp9p4vai
2026-04-02 13:32:31 +00:00
Outis 09df2f8302 Merge pull request #30 from outis1one/claude/review-drum-game-nAeLJ
Add preview playhead with note highlighting, fix editor layout
2026-04-02 09:18:58 -04:00
Claude ef87125be0 Add preview playhead with note highlighting, fix editor layout
- Playhead: yellow vertical line tracks current position during preview
  with auto-scroll to keep it visible
- Note highlight: notes flash white with colored glow when the playhead
  passes over them, so you can see which note is playing
- Fix editor layout: canvas was squished because ED_LANE_H calculation
  didn't account for ED_HEAD header height, and screen overflow
  prevented flex stretching
- Pattern mode playhead cycles through 0-4 beat range correctly

https://claude.ai/code/session_015qMeX3wFA1dcCaFp9p4vai
2026-04-02 13:14:00 +00:00
Outis 9672658c0b Merge pull request #29 from outis1one/claude/review-drum-game-nAeLJ
Add editor features: START marker, measure numbers, note duration, ra…
2026-04-02 09:03:38 -04:00
Claude 657761c119 Add editor features: START marker, measure numbers, note duration, range select & copy/paste
- START marker: green dashed vertical line at t=0 matching the END marker style
- Measure numbers: numbered (M1, M2, ...) in a header row at top of editor
- Note duration: notes support a `d` (duration) property, rendered as variable-width bars
  with a draggable right edge to resize; D key to add/increase, Shift+D to remove
- Range select: Shift+drag on timeline to select a region (purple highlight)
- Copy/paste: Ctrl+C copies notes in selection (or single selected note),
  Ctrl+V pastes at end of piece or at selection boundary
- Ctrl+A selects all notes, Escape clears selection, Delete removes range
- All save/load/export/import/code-view paths preserve the duration property
- Updated help text and status bar to document new controls

https://claude.ai/code/session_015qMeX3wFA1dcCaFp9p4vai
2026-04-02 12:53:08 +00:00
Outis 127d197e9e Merge pull request #28 from outis1one/claude/explore-drum-game-QXyzi
Fix melody editor not rendering notes and add math gate to editor/hiding
2026-04-02 08:09:24 -04:00
Claude cffd91e71a Fix melody editor not rendering notes and add math gate to editor/hiding
- Fix edPxPerSec() → edPxPerUnit() crash in edDraw() that prevented
  canvas notes/lanes from rendering (only toolbar was visible)
- Add math gate prompt (simple addition) to openEditor(), hideSong(),
  and hideGenre() for parental control consistency
- Refactor confirmReset() to use shared mathGate() function

https://claude.ai/code/session_01GSG2ymeVdsTegpaKVhQVFF
2026-04-02 11:55:22 +00:00
Outis d1e233d087 Merge pull request #27 from outis1one/clDemoe/read-repo-uQDWQ
Fix editor canvas not rendering: layout and resize fixes
2026-04-01 13:31:25 -04:00
Claude 6f3e4c8aa0 Fix editor canvas not rendering: layout and resize fixes
- Canvas uses flex:1 and align-self:stretch to fill remaining space
- edResize uses getBoundingClientRect for reliable width measurement
- Use double requestAnimationFrame instead of setTimeout for layout settling
- Minimum canvas height of 200px as fallback

https://claude.ai/code/session_01TFVkxq4PYhkSFGYHEi4uqY
2026-04-01 17:05:11 +00:00
Outis 9a49afc743 Merge pull request #26 from outis1one/clDemoe/read-repo-uQDWQ
Add portable edit transfer: bake edits into HTML, download/load JSON
2026-04-01 13:00:51 -04:00
Claude bc3565e263 Add portable edit transfer: bake edits into HTML, download/load JSON
Three ways to move edits between machines:
- "Bake into HTML" downloads index.html with edits embedded in the file
- "Edits File" downloads all edits as a JSON file
- "Load Edits" imports edits from a JSON file into localStorage
Baked edits act as fallback — localStorage overrides them on the new machine.

https://claude.ai/code/session_01TFVkxq4PYhkSFGYHEi4uqY
2026-04-01 16:56:53 +00:00
Outis 0d2786551e Merge pull request #25 from outis1one/clDemoe/read-repo-uQDWQ
ClDemoe/read repo u qdwq
2026-04-01 12:54:43 -04:00
Claude 95d80ff19c Merge origin/main into feature branch
Resolves conflicts:
- Keep both Remap Keys button and Edit Melody button
- Keep conductor-style Bumblebee (our enhanced version)
- Keep localStorage melody edit check in buildClassicalNotes

https://claude.ai/code/session_01TFVkxq4PYhkSFGYHEi4uqY
2026-04-01 16:51:38 +00:00
Claude f4b8d0bae8 Extend melody editor to all genres with code view and import
- Editor now works for regular rhythm patterns (rock, jazz, etc.) not just classical
- Added code view toggle showing JS array notation for notes/patterns
- Added import panel for pasting JSON note data or loading .json files
- Preview mode handles both classical (synth orchestra) and regular (drum sounds)
- buildNotes() now checks localStorage for user-saved pattern edits
- Fixed edPreview() to play drum patterns with proper bar looping

https://claude.ai/code/session_01TFVkxq4PYhkSFGYHEi4uqY
2026-04-01 16:27:49 +00:00