Files
ubuntu-post-install/services/drum-rhythm-game.sh
T

512 lines
23 KiB
Bash

#!/bin/bash
# services/drum-rhythm-game.sh — Browser-based drum rhythm game (outis1one/drum-rhythm-game).
# Part of the modular post-install system (sourced by setup.sh).
#
# Can also be run standalone on any machine:
# sudo bash drum-rhythm-game.sh
# (Docker must already be installed when run standalone)
#
# Serves a single self-contained index.html via nginx. No login — protect
# with Authelia via Caddy if you want access control.
# Source: https://github.com/outis1one/drum-rhythm-game
# ── Standalone bootstrap ──────────────────────────────────────────────────────
if [[ "${BASH_SOURCE[0]}" == "${0}" ]]; then
[[ "$(id -u)" == "0" ]] || { echo "Run with sudo: sudo bash $0"; exit 1; }
_SELF_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
_COMMON="$_SELF_DIR/../lib/common.sh"
if [[ -f "$_COMMON" ]]; then
source "$_COMMON"
else
log_info() { echo -e "\033[0;34m[INFO]\033[0m $*"; }
log_success() { echo -e "\033[0;32m[OK]\033[0m $*"; }
log_warning() { echo -e "\033[1;33m[WARN]\033[0m $*"; }
log_error() { echo -e "\033[0;31m[ERROR]\033[0m $*" >&2; }
require_docker() {
command -v docker &>/dev/null || {
log_error "Docker not found. Install it first:"
log_error " curl -fsSL https://get.docker.com | sudo sh"
return 1
}
docker compose version &>/dev/null || {
log_error "Docker Compose plugin missing:"
log_error " sudo apt-get install -y docker-compose-plugin"
return 1
}
}
ensure_docker_dir_ownership() {
chown -R "$ACTUAL_USER:$ACTUAL_USER" "$@" 2>/dev/null || true
}
port_in_use() {
local _port="$1" _proto="${2:-tcp}"
local _flag="-tlnH"
[ "$_proto" = "udp" ] && _flag="-ulnH"
ss "$_flag" "sport = :${_port}" 2>/dev/null | grep -q .
}
find_free_port() {
local _varname="$1" _port="$2" _proto="${3:-tcp}"
while port_in_use "$_port" "$_proto"; do
_port=$((_port + 1))
done
eval "$_varname='$_port'"
}
prompt_text() {
local _q="$1" _def="$2" _var="$3" _r
[[ "${UNATTENDED:-false}" == "true" ]] && { eval "$_var='$_def'"; return; }
read -r -p " $_q " _r
eval "$_var='${_r:-$_def}'"
}
prompt_yn() {
local _q="$1" _def="$2" _var="$3" _r
[[ "${UNATTENDED:-false}" == "true" ]] && { eval "$_var='$_def'"; return; }
read -r -p " $_q " _r
eval "$_var='${_r:-$_def}'"
}
configure_caddy_for_service() {
local _name="$1" _upstream="$2" _subdomain="$3" _extra="${4:-}"
local _caddy_dir="$DOCKER_DIR/caddy"
local _caddyfile="$_caddy_dir/Caddyfile"
local _display_port="${_upstream##*:}"
local _mode="none"
[[ -d "$_caddy_dir" ]] && _mode="local"
[[ -n "${CADDY_REMOTE_HOST:-}" ]] && [[ "$_mode" != "local" ]] && _mode="remote"
[[ "$_mode" == "none" ]] && {
log_info "Access $_name directly on port $_display_port."
return 0
}
echo ""
local _do_caddy=""
if [[ "$_mode" == "remote" ]]; then
log_info "Remote Caddy configured (${CADDY_REMOTE_HOST})."
log_info "A snippet file will be saved to ~/docker/caddy-snippets/."
fi
read -r -p " Configure Caddy reverse proxy for $_name? [y/N]: " _do_caddy
[[ "${_do_caddy,,}" == "y" ]] || {
log_info "Skipping — access at: http://localhost:$_display_port"
return 0
}
local _default_domain=""
if [[ -n "${SITE_DOMAIN:-}" ]] && [[ "$SITE_DOMAIN" != "example.com" ]]; then
_default_domain="${_subdomain}.${SITE_DOMAIN}"
log_info "Default: $_default_domain"
fi
local _domain=""
read -r -p " Domain [${_default_domain:-required}]: " _domain
_domain="${_domain:-$_default_domain}"
[[ -n "$_domain" ]] || { log_warning "No domain entered — skipping Caddy."; return 0; }
local _block_upstream="$_upstream"
if [[ "$_mode" == "remote" ]]; then
_block_upstream="${CADDY_REMOTE_HOST}:${_display_port}"
fi
local _site_block
_site_block="$(cat << CBLOCK
# $_name
${_domain} {
reverse_proxy ${_block_upstream}
header {
Strict-Transport-Security "max-age=31536000; includeSubDomains; preload"
X-Content-Type-Options "nosniff"
X-Frame-Options "SAMEORIGIN"
Referrer-Policy "strict-origin-when-cross-origin"
}
log {
output file /var/log/caddy/${_domain}.log
format json
}
${_extra}
}
CBLOCK
)"
if [[ "$_mode" == "local" ]]; then
if [[ -f "$_caddyfile" ]]; then
local _bk="$_caddy_dir/Caddyfile.backup.$(date +%Y%m%d-%H%M%S)"
cp "$_caddyfile" "$_bk"
log_info "Backed up Caddyfile to $(basename "$_bk")"
else
touch "$_caddyfile"
fi
if grep -q "^${_domain}" "$_caddyfile" 2>/dev/null; then
log_warning "$_domain already in Caddyfile"
local _ow=""
read -r -p " Overwrite? [y/N]: " _ow
[[ "${_ow,,}" == "y" ]] || { log_info "Keeping existing entry."; return 0; }
sed -i "/^${_domain}/,/^}/d" "$_caddyfile"
fi
printf '%s\n' "$_site_block" >> "$_caddyfile"
log_success "Added $_domain to Caddyfile"
docker exec caddy caddy fmt --overwrite /etc/caddy/Caddyfile 2>/dev/null || true
if docker exec caddy caddy reload --config /etc/caddy/Caddyfile 2>/dev/null; then
log_success "$_name accessible at: https://$_domain"
else
log_warning "Reload failed — check: docker logs caddy"
log_info "Manual reload: docker exec caddy caddy reload --config /etc/caddy/Caddyfile"
fi
else
local _snippet_dir="$DOCKER_DIR/caddy-snippets"
local _snippet_file="$_snippet_dir/${_subdomain}.caddy"
mkdir -p "$_snippet_dir"
printf '%s\n' "$_site_block" > "$_snippet_file"
chown "$ACTUAL_USER:$ACTUAL_USER" "$_snippet_file" 2>/dev/null || true
log_success "Snippet saved: $_snippet_file"
log_info "Copy to Caddy machine:"
log_info " scp $_snippet_file caddy-host:~/caddy-snippets/"
log_info " rsync -av $_snippet_dir/ caddy-host:~/caddy-snippets/ (all at once)"
fi
}
write_readme() {
local _dir="$1"; shift
mkdir -p "$_dir"
cat > "$_dir/README.md"
}
fi
ACTUAL_USER="${ACTUAL_USER:-${SUDO_USER:-$USER}}"
ACTUAL_HOME="$(getent passwd "$ACTUAL_USER" 2>/dev/null | cut -d: -f6 || echo "${HOME:-/root}")"
DOCKER_DIR="${DOCKER_DIR:-$ACTUAL_HOME/docker}"
DRY_RUN="${DRY_RUN:-false}"
UNATTENDED="${UNATTENDED:-false}"
SITE_TZ="${SITE_TZ:-$(cat /etc/timezone 2>/dev/null || echo UTC)}"
SITE_DOMAIN="${SITE_DOMAIN:-example.com}"
SITE_CADDY_NET="${SITE_CADDY_NET:-caddy_net}"
CADDY_REMOTE_HOST="${CADDY_REMOTE_HOST:-}"
register_service() { :; }
_RUN_STANDALONE=1
fi
# ─────────────────────────────────────────────────────────────────────────────
register_service drum-rhythm-game gaming "Browser-based drum rhythm game (outis1one/drum-rhythm-game)" 8096
install_drum-rhythm-game() {
require_docker || return 1
local DRUM_DIR="$DOCKER_DIR/drum-rhythm-game"
local REPO_URL="https://github.com/outis1one/drum-rhythm-game.git"
local WEB_PORT="8096"
if [ "$DRY_RUN" = true ]; then
echo "[DRY-RUN] drum-rhythm-game would:"
echo " - Clone $REPO_URL to $DRUM_DIR/html"
echo " - Build the repo's own Dockerfile (nginx, gzip, /healthz) on port 8096"
echo " (auto-scanned for a free host port — 8096 is also emby/jellyfin's default)"
echo " - Offer Authelia SSO protection via Caddy (no built-in auth)"
return 0
fi
# Scan for a free host port — this default (8096) is also emby's and
# jellyfin's default, so a plain install shouldn't silently claim a port
# another already-running service holds. See CLAUDE.md's "Port collision
# avoidance" section.
find_free_port WEB_PORT "$WEB_PORT"
mkdir -p "$DRUM_DIR"
ensure_docker_dir_ownership "$DRUM_DIR"
cd "$DRUM_DIR" || return 1
# Clone or update the game source
if [ -d "$DRUM_DIR/html/.git" ]; then
log_info "Updating drum-rhythm-game source..."
git -C "$DRUM_DIR/html" pull --ff-only 2>/dev/null \
&& log_success "Updated to latest" \
|| log_warning "Could not pull latest — using existing version"
else
log_info "Cloning drum-rhythm-game..."
git clone --depth 1 "$REPO_URL" "$DRUM_DIR/html" \
|| { log_error "Clone failed — check network and git access"; return 1; }
fi
# Apply local runtime fixes for the upstream single-page game. The game is
# intentionally static, so we patch index.html after clone/pull instead of
# forking the deployment source. The shim is defensive: it fixes Web Audio
# resume/unlock behavior, guarantees every visible drum pad has an audible
# fallback, and replaces Christmas melody metadata with well-known public
# domain tunes using MIDI pitches.
log_info "Applying drum-rhythm-game Christmas/audio fixes..."
cat > "$DRUM_DIR/html/ubuntu-post-install-fixes.js" <<'DRUM_FIXES_JS'
(() => {
'use strict';
const NOTE_TO_MIDI = { C: 0, D: 2, E: 4, F: 5, G: 7, A: 9, B: 11 };
// Sourced tune corrections. Do not add songs here from memory: every
// melody/rhythm entry must point at a reproducible score/ABC source.
// The first properly sourced passes cover Christmas songs from Milwaukee
// Irish Fest School of Music and Sing Along songs from abcnotation.com.
const CATEGORY_TUNES = {
'jingle bells': {
title: 'Jingle Bells', bpm: 112,
source: 'Milwaukee Irish Fest School of Music ABC notation PDF: https://irishfestschoolofmusic.com/School-of-Music/Tunes/ifsm-polkas-xmas-jinglebells-abc.pdf',
sourceAbc: '|: BB B2 | BB B2 | Bd GA | B4 | |cc c>c|cB B>B |[1 BA AB | A2 d2 :|[2 dd cA | G2- G2 || DB AG | D2- DD/D/ | DB AG | E2- EE/E/ | Ec BA | F2- FA/A/ | dd cA | B4 | DB AG | D2 DD/D/| DB AG | E2- EE/E/ | Ec BA | dd dd/d/ | ed cA | G2 d2|]',
// Source metadata: M:2/4, L:1/8, K:Gmaj. Repeats/endings are expanded
// explicitly below so the game receives deterministic note events.
melody: 'B4 B4 B4 B4 B4 B4 B4 B4 B4 D5 G4 A4 B4 C5 C5 C5 C5 C5 B4 B4 B4 B4 A4 A4 A4 B4 A4 D5 B4 B4 B4 B4 B4 B4 B4 B4 B4 D5 G4 A4 B4 C5 C5 C5 C5 C5 B4 B4 B4 B4 D5 D5 C5 A4 G4',
beats: '1 1 2 1 1 2 1 1 1 1 4 1 1 1.5 0.5 1 1.5 0.5 1 1 1 1 2 2 1 1 1 4 1 1 1 1 1 2 1 1 1 1 4 1 1 1.5 0.5 1 1.5 0.5 1 1 1 1 1 1 1 1 4'
},
'deck the halls': {
title: 'Deck The Halls', bpm: 128,
source: 'Milwaukee Irish Fest School of Music ABC notation PDF: https://irishfestschoolofmusic.com/School-of-Music/Tunes/ifsm-xmas-deckthehalls-abc.pdf',
sourceAbc: '|: d3 c B2 A2 | G2 A2 B2 G2 | ABcA B3 A | G2 F2 G4 :| |A3 B c2 A2 |B3 c d2 A2 | Bc d2 ef g2 |f2 e2 d4 |d3 c B2 A2 | G2 A2 B2 G2 |ABcA B3 A | G2 F2 G4|]',
melody: 'D5 C5 B4 A4 G4 A4 B4 G4 A4 B4 C5 A4 B4 A4 G4 F#4 G4 D5 C5 B4 A4 G4 A4 B4 G4 A4 B4 C5 A4 B4 A4 G4 F#4 G4 A4 B4 C5 A4 B4 C5 D5 A4 B4 C5 D5 E5 F#5 G5 F#5 E5 D5 D5 C5 B4 A4 G4 A4 B4 G4 A4 B4 C5 A4 B4 A4 G4 F#4 G4',
beats: '3 1 2 2 2 2 2 2 1 1 1 1 3 1 2 2 4 3 1 2 2 2 2 2 2 1 1 1 1 3 1 2 2 4 3 1 2 2 3 1 2 2 1 1 2 1 1 2 2 2 4 3 1 2 2 2 2 2 2 1 1 1 1 3 1 2 2 4'
},
'we wish you a merry christmas': {
title: 'We Wish You a Merry Christmas', bpm: 108,
source: 'Milwaukee Irish Fest School of Music ABC notation PDF: https://irishfestschoolofmusic.com/School-of-Music/Tunes/ifsm-waltz-xmas-wewishyouamerrychristmas-abc.pdf',
sourceAbc: 'D2 ||G2 GA GF| E2 E2 E2|A2 AB AG |F2 D2 D2| |B2 Bc BA | G2 E2 DD | E2 A2 F2 | G4 D2|| |G2 G2 G2 | F4 F2 | G2 F2 E2 | D4 A2 | |B2 A2 GG | d2 D2 DD | E2 A2 F2 | G4 D2 |]',
melody: 'D4 G4 G4 A4 G4 F#4 E4 E4 E4 A4 A4 B4 A4 G4 F#4 D4 D4 B4 B4 C5 B4 A4 G4 E4 D4 D4 E4 A4 F#4 G4 D4 G4 G4 G4 F#4 F#4 G4 F#4 E4 D4 A4 B4 A4 G4 G4 D5 D4 D4 E4 A4 F#4 G4 D4',
beats: '2 2 1 1 1 1 2 2 2 2 1 1 1 1 2 2 2 2 1 1 1 1 2 2 1 1 2 2 2 4 2 2 2 2 4 2 2 2 2 4 2 2 2 1 1 2 2 1 1 2 2 4 2'
},
'twinkle twinkle little star': {
title: 'Twinkle, Twinkle, Little Star', bpm: 96,
source: 'abcnotation.com tune page from the John Chambers abc collection: https://abcnotation.com/tunePage?a=trillian.mit.edu%2F~jc%2Fmusic%2Fabc%2Fmirror%2Fgulfweb.net%3A34043%2F~rlwalker%2Fabc%2Ftwinkle%2F0000',
sourceAbc: '|"D"D D A A|"G"B B "D"A2|"G"G G "D"F F|"A"E/2E/2E/2E/2 "D"D2|"D"A A "G"G G|"D"F F "A"E2|"D"A A "G"G G|"D"F F "A"E2|"D"D D A A|"G"B B "D"A2|"G"G G "D"F F|"A"E/2E/2E/2E/2 "D"D2|]',
// Source metadata: M:4/4, L:1/4, K:D. F notes are raised for K:D.
melody: 'D4 D4 A4 A4 B4 B4 A4 G4 G4 F#4 F#4 E4 E4 E4 E4 D4 A4 A4 G4 G4 F#4 F#4 E4 A4 A4 G4 G4 F#4 F#4 E4 D4 D4 A4 A4 B4 B4 A4 G4 G4 F#4 F#4 E4 E4 E4 E4 D4',
beats: '1 1 1 1 1 1 2 1 1 1 1 0.5 0.5 0.5 0.5 2 1 1 1 1 1 1 2 1 1 1 1 1 1 2 1 1 1 1 1 1 2 1 1 1 1 0.5 0.5 0.5 0.5 2'
},
'mary had a little lamb': {
title: 'Mary had a little lamb', bpm: 108,
source: 'abcnotation.com tune page from the John Chambers/Musica Viva mirror: https://abcnotation.com/tunePage?a=trillian.mit.edu%2F~jc%2Fmusic%2Fabc%2Fmirror%2Fmusicaviva.com%2Fengland%2Fmary-had-a-little-lamb-f%2F0000',
sourceAbc: 'AGFG|AAA2|GGG2|AAA2|AGFG|AAAA|GGAG|F4|]',
melody: 'A4 G4 F4 G4 A4 A4 A4 G4 G4 G4 A4 A4 A4 A4 G4 F4 G4 A4 A4 A4 A4 G4 G4 A4 G4 F4',
beats: '1 1 1 1 1 1 2 1 1 2 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 4'
},
'row row row your boat': {
title: 'Row, row, row your boat', bpm: 100,
source: 'abcnotation.com tune page from the John Chambers/Musica Viva mirror: https://abcnotation.com/tunePage?a=trillian.mit.edu%2F~jc%2Fmusic%2Fabc%2Fmirror%2Fmusicaviva.com%2Fengland%2Frow-row-c%2Frow-row-c-c24%2F0000',
sourceAbc: 'C3 C3|C2D E3|E2D E2F|G6|ccc GGG|EEE CCC|G2F E2D|C6:|',
melody: 'C4 C4 C4 D4 E4 E4 D4 E4 F4 G4 C5 C5 C5 G4 G4 G4 E4 E4 E4 C4 C4 C4 G4 F4 E4 D4 C4',
beats: '3 3 2 1 3 2 1 2 1 6 1 1 1 1 1 1 1 1 1 1 1 1 2 1 2 1 6'
},
'old macdonald': {
title: 'Old Mac Donald', bpm: 140,
source: 'abcnotation.com tune page from the John Chambers/Musica Viva mirror: https://abcnotation.com/tunePage?a=trillian.mit.edu%2F~jc%2Fmusic%2Fabc%2Fmirror%2Fmusicaviva.com%2Fengland%2Fold-mac-donald-f%2Fold-mac-donald-f-1%2F0000',
sourceAbc: '"F"FFFC|"Bb"DD"F"C2|"G7"AA"C7"GG|"F"F2 z C|"F"FFFC|"Bb"DD"F"C2|"G7"AA"C7"GG|"F"F2 z2|]',
melody: 'F4 F4 F4 C4 D4 D4 C4 A4 A4 G4 G4 F4 R C4 F4 F4 F4 C4 D4 D4 C4 A4 A4 G4 G4 F4 R',
beats: '1 1 1 1 1 1 2 1 1 1 1 2 1 1 1 1 1 1 1 1 2 1 1 1 1 2 2'
}
};
const toMidi = (note) => {
if (!note || note === 'R') return null;
const match = /^([A-G])([#b]?)(-?\d+)$/.exec(note);
if (!match) return null;
const accidental = match[2] === '#' ? 1 : match[2] === 'b' ? -1 : 0;
return 12 * (Number(match[3]) + 1) + NOTE_TO_MIDI[match[1]] + accidental;
};
const freq = (midi) => 440 * (2 ** ((midi - 69) / 12));
const tuneNotes = (tune) => {
const notes = tune.melody.split(/\s+/);
const beats = tune.beats.split(/\s+/);
return notes.map((note, idx) => {
const midi = toMidi(note);
return { note, midi, frequency: midi == null ? 0 : freq(midi), beat: Number(beats[idx] || 1) };
});
};
const findAudioContext = () => {
const AudioCtor = window.AudioContext || window.webkitAudioContext;
return AudioCtor ? safeObjectValues(window).find((value) => value instanceof AudioCtor) : null;
};
const unlock = () => {
const AudioCtor = window.AudioContext || window.webkitAudioContext;
window.__drumRhythmAudioContext = window.__drumRhythmAudioContext || (AudioCtor ? new AudioCtor() : null);
[window.__drumRhythmAudioContext, findAudioContext()].filter(Boolean).forEach((ctx) => ctx.state === 'suspended' && ctx.resume());
};
['pointerdown', 'keydown', 'gamepadconnected', 'touchstart', 'click'].forEach((eventName) => window.addEventListener(eventName, unlock, { passive: true }));
const padSound = (index = 0) => {
unlock();
const ctx = window.__drumRhythmAudioContext;
if (!ctx) return;
const now = ctx.currentTime;
const osc = ctx.createOscillator();
const gain = ctx.createGain();
osc.type = ['sine', 'triangle', 'square', 'sawtooth'][index % 4];
osc.frequency.setValueAtTime([110, 146.83, 196, 246.94, 329.63, 392][index % 6], now);
gain.gain.setValueAtTime(0.24, now);
gain.gain.exponentialRampToValueAtTime(0.001, now + 0.13);
osc.connect(gain).connect(ctx.destination);
osc.start(now);
osc.stop(now + 0.14);
};
window.ubuntuPostInstallDrumPadSound = padSound;
document.addEventListener('pointerdown', (event) => {
const pad = event.target.closest('[data-pad], .pad, .drum-pad, button');
if (!pad || /play|start|stop|pause|song/i.test(pad.textContent || '')) return;
padSound([...document.querySelectorAll('[data-pad], .pad, .drum-pad, button')].indexOf(pad));
}, true);
const normalize = (name) => String(name || '').toLowerCase().replace(/[^a-z0-9]+/g, ' ').trim();
const safeObjectValues = (object) => Object.keys(object).flatMap((key) => {
try {
return [object[key]];
} catch (_error) {
return [];
}
});
const safeWindowObjects = () => safeObjectValues(window).filter((value) => value && typeof value === 'object');
const patchSongs = () => {
for (const root of [window, ...safeWindowObjects()]) {
for (const key of Object.keys(root)) {
let list;
try {
list = root[key];
} catch (_error) {
continue;
}
if (!Array.isArray(list)) continue;
for (const song of list) {
const title = normalize(song && (song.title || song.name));
const tuneKey = Object.keys(CATEGORY_TUNES).find((candidate) => title.includes(candidate));
if (!tuneKey) continue;
const tune = CATEGORY_TUNES[tuneKey];
song.title = song.title || tune.title;
song.name = song.name || tune.title;
song.bpm = tune.bpm;
song.notes = tuneNotes(tune);
song.melody = tune.melody;
song.beats = tune.beats;
}
}
}
};
window.addEventListener('load', () => { unlock(); patchSongs(); setTimeout(patchSongs, 250); });
setInterval(patchSongs, 2000);
})();
DRUM_FIXES_JS
if [ -f "$DRUM_DIR/html/index.html" ] && ! grep -q "ubuntu-post-install-fixes.js" "$DRUM_DIR/html/index.html"; then
sed -i 's#</body># <script src="ubuntu-post-install-fixes.js"></script>\n</body>#' "$DRUM_DIR/html/index.html"
fi
chown -R "$ACTUAL_USER:$ACTUAL_USER" "$DRUM_DIR/html"
# Mirrors configure_caddy_for_service's own mode resolution (lib/common.sh):
# explicit CADDY_MODE from the site config wins, then a local ~/docker/caddy,
# then the legacy CADDY_REMOTE_HOST var. Only "local" joins caddy_net — a
# remote Caddy box can't resolve container names on this host's bridge
# network anyway; it reaches this service via the host's published port.
local _CADDY_MODE="${CADDY_MODE:-none}"
[ "$_CADDY_MODE" = "none" ] && [ -d "$DOCKER_DIR/caddy" ] && _CADDY_MODE="local"
[ "$_CADDY_MODE" = "none" ] && [ -n "${CADDY_REMOTE_HOST:-}" ] && _CADDY_MODE="remote"
local _CADDY_NET_BLOCK=""
local _CADDY_NET_SECTION=""
if [ "$_CADDY_MODE" = "local" ]; then
_CADDY_NET_BLOCK=" networks:
- caddy_net
"
_CADDY_NET_SECTION="
networks:
caddy_net:
external: true
name: ${SITE_CADDY_NET:-caddy_net}
"
fi
cat > docker-compose.yml << DRUM_COMPOSE
name: drum-rhythm-game
services:
drum-rhythm-game:
build:
context: ./html
container_name: drum-rhythm-game
hostname: drum-rhythm-game
restart: unless-stopped
ports:
- "${WEB_PORT}:80"
${_CADDY_NET_BLOCK}${_CADDY_NET_SECTION}
DRUM_COMPOSE
cat > .env << DRUM_ENV
CADDY_NET=${SITE_CADDY_NET}
DRUM_ENV
ensure_docker_dir_ownership "$DRUM_DIR"
log_success "drum-rhythm-game configured at $DRUM_DIR"
# No built-in auth — offer Authelia SSO protection
local DRUM_EXTRA_BLOCK=""
if [ -d "$DOCKER_DIR/authelia" ]; then
local _use_auth=""
prompt_yn "Protect drum-rhythm-game with Authelia SSO? (y/n):" "y" _use_auth
[[ "$_use_auth" =~ ^[Yy]$ ]] && DRUM_EXTRA_BLOCK=" import authelia"
fi
configure_caddy_for_service "Drum Rhythm Game" "drum-rhythm-game:80" "drums" "$DRUM_EXTRA_BLOCK"
write_readme "$DRUM_DIR" << MD
# Drum Rhythm Game
Browser-based drum rhythm game — 18 genres covering 119 synth-orchestra
songs (nursery rhymes, sea shanties, Christmas, folk, spirituals, world,
ragtime, classical, video game themes, chiptune originals) plus 120 drum
beat patterns across 8 genres (rock, metal, jazz, hip hop, funk, latin,
electronic, country). Supports keyboard, Wii/Xbox/PS Rock Band drums,
Guitar Hero drums, or any USB gamepad via the in-game Remap Pads button.
Multiplayer take-turns mode, adjustable speed/volume, and a leaderboard —
all state lives in browser localStorage. No server required; all audio is
synthesized in-browser via the Web Audio API.
Built and served from the repo's own \`Dockerfile\` (nginx + gzip + a
\`/healthz\` endpoint) — only \`index.html\` ends up in the image, so the
repo's docs/license/dev files never get served.
Source: https://github.com/outis1one/drum-rhythm-game
## Access
- URL: http://localhost:${WEB_PORT}
## Manage
\`\`\`bash
cd ~/docker/drum-rhythm-game
docker compose up -d # start
docker compose down # stop
docker compose logs -f # logs
\`\`\`
## Update game
\`\`\`bash
cd ~/docker/drum-rhythm-game
git -C html pull
docker compose up -d --build
\`\`\`
MD
local START_DRUM=""
prompt_yn "Start drum-rhythm-game now? (y/n):" "y" START_DRUM
if [ "$START_DRUM" = "y" ] || [ "$START_DRUM" = "Y" ]; then
docker compose up -d --build \
&& log_success "Drum Rhythm Game started — http://localhost:${WEB_PORT}" \
|| log_warning "Start failed — check: docker compose logs"
fi
echo ""
echo " URL: http://localhost:8096"
echo " Controls: keyboard, USB Rock Band/Guitar Hero drums, or any USB gamepad (Remap Pads in-game)"
echo " Update: git -C $DRUM_DIR/html pull && docker compose -f $DRUM_DIR/docker-compose.yml up -d --build"
echo ""
}
[[ "${_RUN_STANDALONE:-0}" == 1 ]] && install_drum-rhythm-game