#!/bin/bash # extras/backup_gaming.sh — Kopia gaming-saves worker (no service downtime). # Installed to ~/docker/gaming-backup/backup_gaming.sh by the gaming-backup installer. # # sudo ./backup_gaming.sh run a backup now # sudo ./backup_gaming.sh snapshots list snapshots # sudo ./backup_gaming.sh policy show retention/ignore policy # # Nothing is stopped: Minecraft worlds are flushed to disk (save-all) first. # Reads backup.conf from the same directory. set -uo pipefail HERE="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" CONF="${BACKUP_CONF:-$HERE/backup.conf}" [ -f "$CONF" ] || { echo "Config not found: $CONF (re-run: sudo setup.sh gaming-backup)"; exit 1; } # shellcheck source=/dev/null source "$CONF" export KOPIA_PASSWORD log() { echo "[$(date '+%F %T')] $*"; } k() { "$KOPIA" --config-file="$KOPIA_CONFIG" "$@"; } if ! k repository status >/dev/null 2>&1; then log "ERROR: not connected to a repository — re-run the gaming-backup service" exit 1 fi case "${1:-run}" in snapshots) k snapshot list; exit 0 ;; policy) k policy show --global; exit 0 ;; esac log "===== Gaming backup starting =====" if [ -n "${MC_BASE_DIR:-}" ] && command -v docker >/dev/null 2>&1; then _flushed=0 for d in "$MC_BASE_DIR"/*/; do [ -f "${d}Dockerfile" ] && grep -qs itzg "${d}Dockerfile" || continue name="$(basename "$d")" if docker ps --format '{{.Names}}' 2>/dev/null | grep -qx "$name"; then log "Flushing Minecraft world '$name' (save-all)..." docker exec "$name" mc-send-to-console save-all flush 2>/dev/null \ || docker exec "$name" rcon-cli save-all 2>/dev/null || true _flushed=1 fi done [ "$_flushed" = 1 ] && sleep 5 fi rc=0 snap() { local label="$1" path="$2" if [ -z "$path" ] || [ ! -e "$path" ]; then log "skip $label — not found: ${path:-}"; return fi log "Snapshotting $label: $path" if ! k snapshot create --description="gaming: $label" "$path"; then log "WARNING: snapshot failed for $label"; rc=1 fi } if [ -n "${MC_BASE_DIR:-}" ]; then for d in "$MC_BASE_DIR"/*/; do [ -f "${d}Dockerfile" ] && grep -qs itzg "${d}Dockerfile" && [ -d "${d}data" ] || continue nm="$(basename "$d")" case "$nm" in minecraft*) lbl="$nm" ;; *) lbl="minecraft-$nm" ;; esac snap "$lbl" "${d}data" done fi [ "${BACKUP_SAVES:-no}" = yes ] && snap "emulator-saves" "$GAME_STORAGE_DIR/saves" [ "${BACKUP_STEAM:-no}" = yes ] && snap "steam-userdata" "$GAME_STORAGE_DIR/steam" [ "${BACKUP_MEDIA:-no}" = yes ] && snap "es-de-media" "$GAME_STORAGE_DIR/media" [ "${BACKUP_WOLF:-no}" = yes ] && snap "wolf-state" "$WOLF_STATE_DIR" if [ "${REMOTE_TYPE:-none}" != "none" ] && [ -n "${REMOTE_TYPE:-}" ]; then log "Mirroring repository to remote ($REMOTE_TYPE)..." # shellcheck disable=SC2086 if ! k repository sync-to "$REMOTE_TYPE" $REMOTE_ARGS; then log "WARNING: remote mirror failed"; rc=1 fi fi if [ "$rc" -eq 0 ]; then log "===== Gaming backup complete =====" else log "===== Gaming backup finished WITH WARNINGS =====" fi exit "$rc"