# Star Wars Battlefront II (2017) — Wolf/Moonlight Setup **AppID:** 1237950 **Proton:** GE-Proton10-34 (required — stock Proton does not work with EA App) **Platform:** Wolf (Games-on-Whales) — WolfSteam Docker container --- ## Why this is hard SWBF2 (2017) is an EA game. EA mandated their **EA App** launcher for all EA Steam titles. On launch, SWBF2 calls `ShellExecuteW("link2ea://launchgame/1237950?platform=steam&theme=swbfii")`. GE-Proton's `steam.exe` intercepts that URL, finds `Link2EA.exe` from the EA Desktop install, and hands off to the EA App which then launches the actual game. Without EA Desktop installed in the Wine prefix, the game exits immediately. --- ## The bwrap problem (why you can't just docker exec) The WolfSteam container runs Steam as uid 1000 (`retro` inside container). `docker exec` carries high Linux capabilities (`CapEff ≈ 0xa8ac35fb`). Steam processes have `CapEff=0`. When a high-cap shell tries to run bwrap (used by Steam's sniper/pressure-vessel runtime), bwrap attempts a privileged uid-map path that fails: ``` setting up uid map: Permission denied ``` This means you **cannot** run Proton or wine64 via `docker exec` — bwrap always fails. Only Steam itself can properly launch programs through sniper+GE-Proton. --- ## Solution: Steam launch wrapper Use SWBF2's **Steam launch options** to intercept the launch, run a helper script, then pass control back to Steam's real launch chain. Steam passes all its args to the wrapper as `$@`: ``` steam-launch-wrapper -- reaper SteamLaunch AppId=1237950 -- --verb=waitforexitandrun -- waitforexitandrun ``` The wrapper runs msiexec (or anything else) inside the full sniper+GE-Proton environment that Steam set up, then `exec "$@"` to hand off to the game. --- ## Step-by-step ### 1. Lock localconfig.vdf against Steam overwriting it Steam uses atomic rename (write temp + rename) when saving config. `chmod 444` on the file is bypassed. Lock the **directory** instead: ```bash WOLF_CONTAINER="WolfSteam_XXXXXXXXXXXXXXXX" # docker ps to find exact name CONFIG_DIR="/home/retro/.steam/steam/userdata/XXXXXXXXX/config" # Find container name docker ps --format '{{.Names}}' | grep Wolf # Find Steam user ID docker exec "$WOLF_CONTAINER" ls /home/retro/.steam/steam/userdata/ docker exec "$WOLF_CONTAINER" chmod 555 "$CONFIG_DIR" ``` ### 2. Set SWBF2 launch options Edit localconfig.vdf **while Steam is not running** (or kill Steam first): ```bash CONFIG_FILE="$CONFIG_DIR/localconfig.vdf" # Kill Steam so it flushes and stops watching docker exec "$WOLF_CONTAINER" pkill -f steam.sh || true sleep 3 # Edit — find the LaunchOptions line for AppID 1237950 # Add before it if missing: docker exec "$WOLF_CONTAINER" bash -c " sed -i '/\"1237950\"/,/}/ s/\"LaunchOptions\"\s*\"[^\"]*\"/\"LaunchOptions\"\t\t\"STEAM_UNIX_SOCKET=\/tmp\/steam.sock \/home\/retro\/ea_install.sh %command%\"/' '$CONFIG_FILE' " # Or if LaunchOptions key doesn't exist yet, add it manually. # Verify: docker exec "$WOLF_CONTAINER" grep -A5 '"1237950"' "$CONFIG_FILE" | grep LaunchOptions ``` ### 3. Write the EA install wrapper The wrapper runs `msiexec /a` (administrative install — no custom actions) to extract EA Desktop files, then execs the real game: ```bash cat > /tmp/ea_install.sh << 'EOF' #!/bin/bash echo "=== ea_install.sh called $(date) ===" >> /tmp/ea_install.log echo "Args: $@" >> /tmp/ea_install.log "$1" "$2" "$3" "$4" "$5" "$6" "$7" "$8" "$9" "${10}" "${11}" \ msiexec /i "C:\\ea_app.msi" /qn \ TARGETDIR="C:\\Program Files\\Electronic Arts" \ /l*v "C:\\msi_admin.log" \ >> /tmp/ea_install.log 2>&1 echo "MSI exit: $?" >> /tmp/ea_install.log exec "$@" EOF chmod +x /tmp/ea_install.sh docker cp /tmp/ea_install.sh "$WOLF_CONTAINER":/home/retro/ea_install.sh ``` ### 4. Get the EA App MSI The MSI ships inside SWBF2's game files. Copy it into the Wine prefix: ```bash MSI_SRC="/home/retro/.steam/steam/steamapps/common/STAR WARS Battlefront II/__Installer/Origin/redist/internal/EAappInstaller.exe" # EAappInstaller.exe is a WiX Burn bootstrapper — the real MSI is buried inside. # Easier: use the MSI that gets extracted to the Wine prefix during a first launch attempt: MSI_IN_PREFIX="/home/retro/.steam/steam/steamapps/compatdata/1237950/pfx/drive_c/ea_app.msi" ``` The MSI appears in the Wine prefix (`drive_c/ea_app.msi`, ~227 MB) after SWBF2 is launched once — GE-Proton's protonfixes or steam.exe drops it there. ### 5. Extract EA Desktop files on the host (bypassing Wine custom actions) The MSI's `JunoConfigureRegistry` custom action fails in Wine (it tries to set registry ACLs via `SetSecurityDescriptorSddlForm` which Wine doesn't support). This causes MSI rollback and removes all installed files. Bypass it by extracting on Linux: ```bash # Copy MSI out of container docker cp "$WOLF_CONTAINER:/home/retro/.steam/steam/steamapps/compatdata/1237950/pfx/drive_c/ea_app.msi" \ /tmp/ea_app.msi # Extract (msitools package) sudo apt-get install -y msitools mkdir -p /tmp/ea_app_extracted msiextract -C /tmp/ea_app_extracted /tmp/ea_app.msi ``` ### 6. Copy EA Desktop into the Wine prefix The MSI installs to `C:\Program Files\Electronic Arts\EA Desktop\` with a versioned subdirectory (`14.2.0.3345`) and a symlink `EA Desktop -> 14.2.0.3345`. The normal MSI install creates that symlink via `JunoSetupSymlinkMode`. After a failed install + rollback, the symlink may remain but the versioned dir is gone. ```bash PFXBASE="/home/retro/.steam/steam/steamapps/compatdata/1237950/pfx/drive_c/Program Files/Electronic Arts/EA Desktop" # Remove any broken symlink docker exec "$WOLF_CONTAINER" bash -c " [ -L '$PFXBASE/EA Desktop' ] && rm '$PFXBASE/EA Desktop' mkdir -p '$PFXBASE/14.2.0.3345' ln -s 14.2.0.3345 '$PFXBASE/EA Desktop' " # Copy extracted files into versioned directory docker cp "/tmp/ea_app_extracted/Electronic Arts/EA Desktop/EA Desktop/." \ "$WOLF_CONTAINER:$PFXBASE/14.2.0.3345/" # Verify docker exec "$WOLF_CONTAINER" find "$PFXBASE" -name "Link2EA.exe" ``` Expected output: ``` /home/retro/.steam/steam/steamapps/compatdata/1237950/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/14.2.0.3345/Link2EA.exe ``` ### 7. Switch wrapper to pass-through and launch Once EA Desktop files are in place, update the wrapper to just exec the game: ```bash cat > /tmp/ea_passthrough.sh << 'EOF' #!/bin/bash echo "=== launch $(date) ===" >> /tmp/ea_install.log exec "$@" EOF chmod +x /tmp/ea_passthrough.sh docker cp /tmp/ea_passthrough.sh "$WOLF_CONTAINER":/home/retro/ea_install.sh ``` Launch SWBF2 in Moonlight. Steam → GE-Proton → SWBF2 → link2ea:// → steam.exe finds Link2EA.exe → EA App launches → SWBF2 loads. ### 8. EA account login (one-time) On first launch, EA Desktop will show a login screen. Log in with your EA account. Credentials are cached; subsequent launches skip login. ### 9. Restore clean state After EA Desktop is confirmed working, remove the launch wrapper: ```bash # Restore directory to writable docker exec "$WOLF_CONTAINER" chmod 755 "$CONFIG_DIR" # Remove LaunchOptions from localconfig.vdf # (edit the file while Steam is stopped, remove the LaunchOptions line for 1237950) ``` --- ## Troubleshooting ### "link2ea not found" / game exits in ~6 seconds EA Desktop files are missing or in wrong path. Check: ```bash docker exec "$WOLF_CONTAINER" find \ "/home/retro/.steam/steam/steamapps/compatdata/1237950/pfx/drive_c/Program Files/Electronic Arts" \ -name "Link2EA.exe" ``` ### Wrapper never runs (Steam ignores launch options) Steam wrote config before chmod 555 was applied. Kill Steam, chmod 555 the directory, then edit localconfig.vdf. Steam reads config fresh on startup. ### INST-14-1603 error in EA App installer `JunoConfigureRegistry` .NET custom action returns 0 in Wine. This is a Wine limitation with registry ACL operations. Use the `msiextract` bypass (Step 5–6) instead of running the MSI through Wine. ### msiexec DISABLEROLLBACK=1 produces empty log MSI detected a stale product registration from a previous failed install. Check: `grep -i C2622085 /home/retro/.steam/steam/steamapps/compatdata/1237950/pfx/system.reg` If present, delete those registry keys then retry. ### wine64 segfaults outside Steam (exit 139) GE-Proton10's wine64 requires the sniper runtime. Never call it directly from `docker exec` — always use Steam's launch chain via the wrapper approach. ### localconfig.vdf gets overwritten on Steam shutdown Steam uses atomic rename (temp file + rename into place). `chmod 444` on the file is bypassed by the rename. Solution: `chmod 555` on the **directory** containing localconfig.vdf — this prevents new files being renamed into the directory. --- ## Key paths (inside WolfSteam container) | Path | Description | |------|-------------| | `/home/retro/.steam/steam/steamapps/compatdata/1237950/pfx/` | SWBF2 Wine prefix | | `/home/retro/.steam/steam/steamapps/compatdata/1237950/pfx/drive_c/ea_app.msi` | EA App MSI (~227 MB) | | `/home/retro/.steam/steam/steamapps/compatdata/1237950/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/14.2.0.3345/` | EA Desktop files | | `/home/retro/.steam/steam/steamapps/compatdata/1237950/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop` | Symlink → `14.2.0.3345` | | `/home/retro/.steam/steam/userdata//config/localconfig.vdf` | Steam per-user config (launch options) | | `/home/retro/ea_install.sh` | Launch wrapper script | | `/tmp/ea_install.log` | Wrapper log (inside container) |