Confirmed live: install_frigate()'s fresh-install path overwrote a
working, hand-crafted docker-compose.yml (Frigate + mosquitto +
frigate-notify) with zero backup, because that file's shape didn't match
what frigate.sh's own "existing install" detection knew how to recognize.
Every service's own detection is a judgment call about what counts as
"already installed" and can miss a real setup built outside this repo's
conventions.
lib/common.sh gains backup_if_exists(FILE) — copies FILE to
FILE.bak.<timestamp> if it exists, no-ops otherwise (including DRY_RUN).
Applied before every service's own `cat > docker-compose.yml`/`cat > .env`
write across all 60 services that do one (115 call sites), plus a matching
standalone-mode stub added to every service's own bootstrap block, same
convention already used for port_in_use/find_free_port. This doesn't
replace a service's own update/fresh-reinstall detection — it's the safety
net underneath it, so a wrong detection costs a .bak file to restore from
instead of the original silently disappearing.
Also fixes the actual gap that surfaced this: services/frigate.sh's
Authelia offer only checked for Authelia installed locally on Frigate's
own box, which is never true for a dedicated NVR box with no local Caddy
either (the common shape — Caddy lives elsewhere, snippet-generation mode
already handles that). Now offers Authelia protection unconditionally and,
when Authelia isn't local, asks whether it lives on the same machine as
Caddy (still "import authelia", since that's local to wherever Caddy ends
up) or on a genuinely separate third machine (the explicit
header-pinned forward_auth form, per CLAUDE.md's "forward_auth to a remote
Authelia" note, needed because a bare authelia:9091 shortcut only works
one hop).
New site config key: CADDY_REMOTE_HOST (set via 'sudo ./setup.sh configure').
When set, configure_caddy_for_service operates in "remote" mode instead of
writing to a local Caddyfile:
- Upstream uses CADDY_REMOTE_HOST:PORT (host IP, not container name)
- Snippet saved to ~/docker/caddy-snippets/<subdomain>.caddy
- User is shown scp/rsync commands to copy it to the Caddy machine
Three modes in configure_caddy_for_service (lib/common.sh and inline stubs):
local: ~/docker/caddy/ exists → write Caddyfile + reload (existing behavior)
remote: CADDY_REMOTE_HOST set → save snippet, print copy instructions
none: neither configured → silent return (unchanged)
All 31 service standalone bootstrap stubs updated with the new logic.
CADDY_REMOTE_HOST global added to all 42 standalone bootstrap sections.
setup.sh configure now prompts for CADDY_REMOTE_HOST with a clear explanation.
wolf.sh: add missing stubs (configure_caddy_for_service, write_readme,
prompt_yn, ensure_docker_dir_ownership) and the Authelia/Caddy/start calls
that were missing from the install function.
https://claude.ai/code/session_014CCYqVwW6d6f5dw1qRokYt
- wolf.sh: add Authelia SSO check, configure_caddy_for_service, write_readme,
and prompt to start Wolf (it had none of these)
- homeassistant.sh: add write_readme with access URL and manage commands
- js99er.sh: add write_readme with access URL and manage commands
- minecraft.sh: add write_readme with manage and backup commands
Completes the service audit — all 49 services now have full interactive setup,
standalone bootstrap, and self-documenting README in the deploy directory.
https://claude.ai/code/session_014CCYqVwW6d6f5dw1qRokYt
Each service can now be run directly with sudo bash <service>.sh on any
machine with Docker installed, without needing the full post-install repo.
Uses the shared bootstrap pattern from docs/standalone-template.sh.
https://claude.ai/code/session_014CCYqVwW6d6f5dw1qRokYt
Place datapacks_<ver>.zip or crafting_tweaks_<ver>.zip in extras/datapacks/
before running the Minecraft installer and they will be detected automatically.
- Pattern match: *datapack* → unzip into datapacks-download/; *craft* → copy as-is
- Version extracted from filename; compared against selected MC version at picker step
- Early banner notice when ZIPs are absent (where to put them and naming convention)
- If ZIPs present: show found files + version check, offer "Use pre-packaged VT?" (default y)
- Accepting skips the individual datapack picker entirely
- Manual fallback instructions updated to hint at extras/datapacks/ for next time
- Removed broken VT share# links from manual instructions
- Added extras/datapacks/README.md (naming convention + download sources)
- Added .gitignore: extras/datapacks/*.zip never committed
https://claude.ai/code/session_019XgsQ13XKm4Zj3cNsDNwHj
- minecraft: prompt for world seed on new installs (skipped if world already exists); SEED env var wired into docker-compose.yml
- disaster-backup: new service that stops each Docker service, snapshots the full ~/docker/<service>/ directory (config + data + databases), then restarts it — multi-destination support so different services can go to different drives/repos; one restore_kopia_backup.sh per destination
- README: update backup row to list both backup and disaster-backup
https://claude.ai/code/session_019XgsQ13XKm4Zj3cNsDNwHj
- SCP example used $(whoami) which evaluates to root; use $ACTUAL_USER instead
- VT_VERSION stripped to major.minor (e.g. 1.21) so the picker version
prompt is correct; previous awk printed the full patch string (1.21.4)
https://claude.ai/code/session_017WJtGcE5jjerAQCUBWUE3H
- lib/common.sh: require_docker now installs Docker CE + Compose plugin
via get.docker.com instead of erroring out if Docker is missing.
Also adds the calling user to the docker group automatically.
- README.md: fix 'tells you how to install Docker' → 'installs Docker
automatically'; add full USB drive usage section (mount, fstab,
DOCKER_DIR config, moving existing data, tips).
- services/minecraft.sh: replace single-source whitelist import with the
multi-source UI from the updated setup-minecraft.sh — collects players
from the current instance, saved backup files, and other servers' backups;
assigns letters to each source so you can import by letter (all from that
source) or by number (specific player).
https://claude.ai/code/session_017WJtGcE5jjerAQCUBWUE3H
Introduces a one-time configuration wizard (sudo ./setup.sh configure)
that stores SITE_TZ, SITE_DOMAIN, and SITE_CADDY_NET in ~/docker/.config.
Every service now uses these as prompt defaults so the user types common
values once instead of re-answering the same questions for each service.
- lib/common.sh: load_site_config / save_site_config; auto-loads on source;
backward-compat BASE_DOMAIN alias kept for old .config files
- setup.sh: run_site_configure wizard; first-run offer after base install;
`sudo ./setup.sh configure` command to update defaults at any time
- 14 services: TZ_VAL now honours SITE_TZ, falling back to /etc/timezone
- 3 inline-heredoc services (filebrowser, homeassistant, ntfy): same fix
- authelia: SITE_TZ/SITE_DOMAIN as prompt defaults; SITE_CADDY_NET replaces
hardcoded caddy_net throughout (env, compose patch, network creation)
- minecraft, frigate-audio: simplify BASE_DOMAIN read to use SITE_DOMAIN
- sky-cam: SITE_TZ as default for timezone prompt
https://claude.ai/code/session_01Y4dMKtkqkpvmgDKoRdzhTG
Three improvements ported from the standalone setupminecraft.sh:
- Whitelist: detect existing whitelist.json on re-run, offer to import
players by number (0=all, comma list, Enter=skip), no UUID re-lookup
for already-resolved entries; new gamertags still looked up via Mojang API
- Vanilla Tweaks: add vanillatweaks.net pre-configured share links at the
top of the download instructions section (datapacks + crafting tweaks)
- Vanilla Tweaks: pause with "Press Enter when datapacks are in
datapacks-download/" so user can SCP the ZIP before the build starts
https://claude.ai/code/session_01Y4dMKtkqkpvmgDKoRdzhTG
services/minecraft.sh — full port of the standalone setupminecraft.sh into the
modular system. Each instance is its own ~/docker/<name>/ with a standalone
compose (multi-server via port auto-bump). Preserves flavour choice, the live
Modrinth version/mod picker, Vanilla Tweaks datapacks, whitelist UUID
pre-population, LuckPerms bootstrap, Chunky pre-gen, playit.gg tunnel, generated
networking/client docs, and the client-mods web page. Fixes the original's
env-block trailing-newline YAML bug. Selkies/manage.sh/setup-backup hand-offs
removed (points at 'sudo ./setup.sh backup').
Verified: bash -n; ./setup.sh --list shows minecraft under GAMING; dry-run
exits 0 with early return; generated compose validates.
https://claude.ai/code/session_017eA2qqq9jfF2tNtpUYL8vK