docs: add EA auth dependency context, login process, and longevity notes

Documents the EA account requirement, first-time login flow, credential
caching for machine transfers, community server options if EA shuts down,
and the SWBF2 2005 alternative for a launcher-free experience.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D8ckUJQtj1pH8jtAddBDZs
This commit is contained in:
Claude
2026-06-22 05:02:19 +00:00
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---
## Why this is hard
## The EA dependency problem
SWBF2 (2017) is an EA game. EA mandated their **EA App** launcher for all EA Steam titles.
On launch, Steam passes `link2ea://launchgame/1237950?platform=steam&theme=swbfii` as the
"executable" to GE-Proton. The game binary itself also checks for Origin/EA App in the
registry before starting.
SWBF2 (2017) has a hard dependency on EA's authentication infrastructure:
EA App requires an EA account login, and ea.com/signup has been unreliable. The workaround
here **bypasses EA App entirely**: launch the game executable directly and spoof the Origin
registry entries so the game thinks its launcher is installed.
- **Steam** handles payment, library, and game files
- **EA App** handles identity and authentication — even for offline single-player
First launch requires an internet connection and an EA account login. After that, EA App
caches credentials locally and subsequent launches work offline — but only until the token
expires or EA's servers go dark permanently.
**What happens when EA shuts down authentication servers?**
The game becomes unplayable through legitimate means. EA has done this before (Battlefield 2,
The Sims Online, older Origin titles). For a 9-year-old game with a shrinking playerbase,
this is a real risk.
Community options if/when that happens:
- **Private servers** — the SWBF2 community has projects like Kyber for multiplayer. If EA
kills auth, expect the community to build replacement auth servers as they did for BF2 (BF2Hub, OpenSpy).
- **Play SWBF2 (2005) instead** — the classic 2005 Battlefront II runs natively on Linux
through Proton with zero launcher requirements, no accounts, no phoning home.
AppID: 6060. It just works.
**Backing up credentials for machine transfers:**
EA App caches credentials inside the Wine prefix. Back up the entire compatdata directory:
```bash
tar -czf swbf2-prefix-backup.tar.gz \
/home/retro/.steam/steam/steamapps/compatdata/1237950/
```
Restore it on another machine and the cached login travels with it — until the token expires
(EA tokens last weeks to months). Not a permanent solution but useful for migrations.
---
## Why this is hard (technically)
---
@@ -133,13 +158,25 @@ chmod +x /tmp/ea_install.sh
docker cp /tmp/ea_install.sh "$WOLF_CONTAINER":/home/retro/ea_install.sh
```
### 6. Launch SWBF2 in Moonlight
### 6. Launch SWBF2 in Moonlight — first-time EA login
Steam → wrapper → `starwarsbattlefrontii.exe` runs directly inside sniper+GE-Proton.
The game checks Origin registry, finds the spoofed entries, and starts.
On first launch Steam passes `link2ea://launchgame/1237950?platform=steam&theme=swbfii`
to GE-Proton, which hands it to `Link2EA.exe`. EA App opens and shows a login screen.
You may see Vulkan shader compilation prompts on first launch — these can be skipped;
the game will still proceed (shaders compile lazily or are skipped).
**Vulkan shader compilation** appears before the game loads on first run. Let it complete
— do not skip it. It only runs once and takes several minutes.
**EA App login:**
1. Log in with your EA account credentials
2. Check "Stay logged in" / "Remember me" — this caches the token locally
3. EA App links your Steam purchase to your EA account
4. The game launches
**After first login**, credentials are cached in the Wine prefix at:
```
compatdata/1237950/pfx/drive_c/users/steamuser/AppData/Local/EADesktop/
```
Subsequent launches skip the login screen entirely.
### 7. Restore clean state (after confirmed working)