paintplus: vendor the app source and rename from EditmaskwithAI

Bring the full EditmaskwithAI application into the repo under paintplus/
(429 files) so the service is self-contained — the installer copies the
vendored source to ~/docker/paintplus/src instead of cloning at runtime.

Rename to PaintPlus (service + branding; app logic untouched):
- services/editmaskwithai.sh -> services/paintplus.sh (register_service
  paintplus, install_paintplus, ~/docker/paintplus, Caddy paintplus:8000,
  Authelia option preserved)
- container names -> paintplus across docker-compose*.yml; dev network
  -> paintplus-network
- browser <title> -> "PaintPlus - AI Image Editor"; README heading ->
  PaintPlus with upstream provenance note
- README utilities table: editmaskwithai -> paintplus

Backend/frontend code (help strings referencing the old container name,
the ai_photo_edit.db filename) is intentionally left as-is to avoid
touching application logic.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Nb2vJ8W7bHKx1JXVvpCraH
This commit is contained in:
Claude
2026-06-26 05:48:43 +00:00
parent b4e8ba2a79
commit 084922afaa
431 changed files with 87396 additions and 77 deletions
@@ -0,0 +1,89 @@
import app from './../../app.js';
import config from './../../config.js';
import Dialog_class from './../../libs/popup.js';
import Base_layers_class from './../../core/base-layers.js';
import glfx from './../../libs/glfx.js';
import alertify from './../../../../node_modules/alertifyjs/build/alertify.min.js';
class Effects_denoise_class {
constructor() {
this.POP = new Dialog_class();
this.Base_layers = new Base_layers_class();
this.fx_filter = false;
}
denoise() {
var _this = this;
if (config.layer.type != 'image') {
alertify.error('This layer must contain an image. Please convert it to raster to apply this tool.');
return;
}
var settings = {
title: 'Denoise',
preview: true,
effects: true,
params: [
{name: "param1", title: "Exponent:", value: 20, range: [0, 50]},
],
on_change: function (params, canvas_preview, w, h, canvas_) {
var data = _this.change(canvas_, params);
canvas_preview.clearRect(0, 0, canvas_.width, canvas_.height);
canvas_preview.drawImage(data, 0, 0);
},
on_finish: function (params) {
_this.save(params);
},
};
this.POP.show(settings);
}
save(params) {
//get canvas from layer
var canvas = this.Base_layers.convert_layer_to_canvas(null, true);
var ctx = canvas.getContext("2d");
//change data
var data = this.change(canvas, params);
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(data, 0, 0);
//save
return app.State.do_action(
new app.Actions.Update_layer_image_action(canvas)
);
}
change(canvas, params) {
if (this.fx_filter == false) {
//init glfx lib
this.fx_filter = glfx.canvas();
}
var param1 = parseFloat(params.param1);
var texture = this.fx_filter.texture(canvas);
this.fx_filter.draw(texture).denoise(param1).update(); //effect
return this.fx_filter;
}
demo(canvas_id, canvas_thumb){
var canvas = document.getElementById(canvas_id);
var ctx = canvas.getContext("2d");
//modify
var params = {
param1: 20,
};
var data = this.change(canvas_thumb, params);
//draw
ctx.drawImage(data, 0, 0);
}
}
export default Effects_denoise_class;