fix: activity log now records from injector + dynamic icon colors
Activity log fix: - Injector now writes directly to storage.local in addition to sending runtime messages to the background worker. This fixes the issue where MV3 service worker sleep caused messages to be silently dropped. Dynamic icon colors: - Black "SS" = active, normal - Blue "SS" = reveal mode on - Red "SS" = Silent Send disabled - Icons generated via OffscreenCanvas in the service worker - Updates on every settings change and keyboard shortcut toggle Also adds keyboard shortcuts section to Options page showing current bindings and how to customize them per browser. https://claude.ai/code/session_01Dvgwe7XMoSxnWXkih8p1Cw
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@@ -176,10 +176,10 @@ api.commands.onCommand.addListener(async (command) => {
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settings.revealMode = !settings.revealMode;
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await Storage.saveSettings({ revealMode: settings.revealMode });
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// Broadcast to all tabs
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broadcastSettings(settings);
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await updateIcon(settings);
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// Show brief badge text
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// Flash badge text briefly
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const [tab] = await api.tabs.query({ active: true, currentWindow: true });
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if (tab) {
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api.action.setBadgeText({ text: settings.revealMode ? 'EYE' : '', tabId: tab.id });
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@@ -188,7 +188,6 @@ api.commands.onCommand.addListener(async (command) => {
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tabId: tab.id,
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});
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if (!settings.revealMode) {
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// Restore normal badge after a moment
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setTimeout(() => updateBadge(tab.id), 1500);
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}
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}
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@@ -199,8 +198,9 @@ api.commands.onCommand.addListener(async (command) => {
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await Storage.saveSettings({ enabled: settings.enabled });
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broadcastSettings(settings);
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await updateIcon(settings);
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// Flash badge
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// Flash badge text briefly
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const [tab] = await api.tabs.query({ active: true, currentWindow: true });
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if (tab) {
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api.action.setBadgeText({ text: settings.enabled ? 'ON' : 'OFF', tabId: tab.id });
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@@ -230,7 +230,78 @@ async function broadcastSettings(settings) {
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}
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}
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// --- Set initial badge state ---
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api.runtime.onInstalled.addListener(() => {
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api.action.setBadgeBackgroundColor({ color: '#6b7280' });
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// --- Dynamic Icon Colors ---
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// Green = active, Blue = reveal mode, Red = disabled, Gray = unconfigured
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function generateIcon(color, size) {
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const canvas = new OffscreenCanvas(size, size);
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const ctx = canvas.getContext('2d');
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// Rounded rect background
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const r = size * 0.19;
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ctx.beginPath();
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ctx.moveTo(r, 0);
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ctx.lineTo(size - r, 0);
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ctx.quadraticCurveTo(size, 0, size, r);
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ctx.lineTo(size, size - r);
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ctx.quadraticCurveTo(size, size, size - r, size);
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ctx.lineTo(r, size);
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ctx.quadraticCurveTo(0, size, 0, size - r);
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ctx.lineTo(0, r);
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ctx.quadraticCurveTo(0, 0, r, 0);
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ctx.closePath();
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ctx.fillStyle = color;
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ctx.fill();
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// "SS" text
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ctx.fillStyle = '#ffffff';
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ctx.font = `bold ${size * 0.44}px sans-serif`;
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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ctx.fillText('SS', size / 2, size / 2 + size * 0.03);
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return ctx.getImageData(0, 0, size, size);
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}
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async function updateIcon(settings) {
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let color;
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if (!settings.enabled) {
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color = '#dc2626'; // red — disabled
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} else if (settings.revealMode) {
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color = '#1d4ed8'; // blue — reveal mode
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} else {
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color = '#111111'; // dark — normal active
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}
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try {
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const imageData = {
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16: generateIcon(color, 16),
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32: generateIcon(color, 32),
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48: generateIcon(color, 48),
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};
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await api.action.setIcon({ imageData });
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} catch (e) {
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// OffscreenCanvas may not be available in all contexts
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}
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}
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// Update icon when settings change
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api.storage.onChanged.addListener(async (changes) => {
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if (changes.ss_settings) {
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const settings = { ...(changes.ss_settings.newValue || {}) };
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await updateIcon(settings);
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}
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});
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// --- Set initial state ---
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api.runtime.onInstalled.addListener(async () => {
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api.action.setBadgeBackgroundColor({ color: '#6b7280' });
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const settings = await Storage.getSettings();
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await updateIcon(settings);
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});
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// Also set icon on startup (service worker wake)
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(async () => {
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const settings = await Storage.getSettings();
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await updateIcon(settings);
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})();
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