New Singalong songs (20 total now):
- Leave Her Johnny, Blow the Man Down, Randy Dandy Oh,
South Australia, Roll the Old Chariot Along, Haul Away Joe
(sea shanties from TikTok 2021 trend, all traditional PD)
- Spanish Ladies (Royal Navy, 1790s — also in Jaws)
- The Skye Boat Song (Scottish, 1884 — Outlander theme)
- Bella Ciao (Italian partisan folk — Money Heist viral)
Removed note thinning (MIN_GAP filter):
- Speed slider at 50% now handles difficulty for fast passages
- All original notes restored (Flight of Bumblebee back to 206)
Settings persistence:
- Speed and volume saved to localStorage, restored on page load
- Reset button returns both to 100%
- Reset All Data button clears scores, settings, and gamepad
mapping with confirmation prompt
localStorage keys used:
- drgame5: leaderboard scores
- drgameSettings: speed + volume
- drgameGpMap: gamepad button mapping
Total: 75 synth pieces, 195 playable pieces
https://claude.ai/code/session_01GdFrFqAe9e2DaJ86jZPEZE
The TikTok viral sea shanty — traditional folk song, public domain.
63 seconds, 193 melody notes. Includes both verse ("There once was
a ship that put to sea") and chorus ("Soon may the Wellerman come")
sections across 4 building passes.
Singalong genre now has 11 songs.
https://claude.ai/code/session_01GdFrFqAe9e2DaJ86jZPEZE
UI improvements:
- Start button now sticky at bottom of viewport — always visible
without scrolling, with Remap Pads button alongside
- Pause/Resume: press Escape or pause button in HUD. Suspends
AudioContext to freeze all scheduled audio perfectly.
- Back to Menu button on pause overlay
Gamepad remap:
- Remap Pads button walks through each pad (Red, Yellow, Blue,
Green, Kick) and captures the button press from any USB drum kit
- Mapping saved to localStorage, survives page reload
- Default mapping still Wii Rock Band
Speed & Volume sliders:
- Speed: 50%-150%, affects BPM for drum patterns and note/bg
timing for classical pieces. Slow down for practice.
- Volume: 0%-150% master volume, affects both drums and synth
- Both on menu Settings card
Genre tab reorder:
- Synth genres now appear first: Singalong, Christmas, Folk,
Classical, Video Games, Chiptune Originals
- Drum pattern genres after: Rock, Metal, Jazz, etc.
- Default genre changed from Rock to Singalong
README: Complete song list for all 65 synth pieces + 120 drum
patterns, USB drum kit compatibility table, feature list.
https://claude.ai/code/session_01GdFrFqAe9e2DaJ86jZPEZE
Christmas (10 carols, all public domain):
- Jingle Bells (1857), Silent Night (1818), Deck the Halls (1862)
- We Wish You a Merry Christmas (1500s), O Christmas Tree (1824)
- The First Noel (1823), Joy to the World (1719)
- Away in a Manger (1885), 12 Days of Christmas (1780)
- Hark the Herald Angels Sing (1840)
Uses choir synth for festive choral sound on later passes.
Singalong (10 campfire/pub/shanty songs, all public domain):
- Drunken Sailor (sea shanty), Molly Malone (Irish, 1880s)
- Whiskey in the Jar (Irish trad.), The Parting Glass (Irish/Scots)
- Amazing Grace (1779), Auld Lang Syne (1788)
- When the Saints Go Marching In (spiritual)
- Oh My Darling Clementine (1884), Scarborough Fair (medieval)
- My Bonnie Lies Over the Ocean (Scottish, 1881)
Total: 14 genres, 65 synth pieces, 48 minutes of content
Still a single index.html file with no dependencies.
https://claude.ai/code/session_01GdFrFqAe9e2DaJ86jZPEZE
Video Games (5 pieces):
- Korobeiniki / Tetris Theme (Russian folk, 1861) — public domain
- Turkish March (Mozart) — used in countless retro games
- Hungarian Rhapsody No. 2 (Liszt) — classic boss/cartoon music
- Can-Can (Offenbach) — bonus stage energy
- Kalinka (Russian folk) — Tetris B-side vibes
Chiptune Originals (6 pieces, composed by Claude.ai):
- Pixel Quest — bouncy platformer theme
- Starfield — space shooter pulse
- Dragon's Keep — RPG overworld adventure
- Turbo Dash — fast racing theme
- Dungeon Crawl — dark adventure in D minor
- Victory Fanfare — boss defeated celebration
All use square wave (brass) oscillator for authentic 8-bit character
with pulse bass and arpeggiated accompaniment building per pass.
Folk (8 pieces, all public domain):
- Oh! Susanna, Camptown Races (Stephen Foster, 1848-50)
- Greensleeves (English Traditional, 1580)
- Red River Valley, Home on the Range (American, 1870s)
- Yankee Doodle (American, 1770s)
- Turkey in the Straw (American, 1820s)
- Danny Boy (Irish Traditional, 1910s)
Architecture: Replaced hardcoded "Classical" checks with generic
SYNTH_GENRES lookup object. Adding new synth genres now requires
only defining the piece array and adding one entry to SYNTH_GENRES.
Genre tabs now show: Rock, Metal, Jazz, Hip Hop, Funk, Latin,
Electronic, Country, Classical, Video Games, Chiptune Originals, Folk
Total: 12 genres, 45 synth pieces, 31 minutes, 5604 melody notes
https://claude.ai/code/session_01GdFrFqAe9e2DaJ86jZPEZE
Three fixes for classical mode:
1. Louder background orchestra: bg volume boosted 1.5x in
beginClassical so the full orchestra is clearly audible
during gameplay, not drowned out by hit sounds
2. No more impossible stacked notes: buildClassicalNotes now
enforces a 0.12s minimum gap between consecutive hittable
notes. This removes physically impossible simultaneous hits
while keeping 94-100% of notes in most pieces. Flight of the
Bumblebee goes from 206 to 140 notes (still 4 notes/sec).
3. Balanced hit volumes: drum hits during classical mode reduced
from gain 8 to gain 3 so they don't overpower the orchestra.
Orchestra hit sounds boosted (strings 0.7, brass 0.4). Miss
feedback reduced to gain 2.
https://claude.ai/code/session_01GdFrFqAe9e2DaJ86jZPEZE
Implements a full Classical mode with Web Audio synthesizer engine supporting strings, brass, woodwind, bass, timpani, and choir instruments. 26 playable pieces from Beethoven's 5th to Flight of the Bumblebee with 19 minutes of total content and 3,173 hittable melody notes. Includes drums/orchestra hit sound toggle.
Audio fixes:
- Multiply all synth volumes by 3x in playSynth() — previous gains
(0.25-0.65) were 10-30x quieter than drum sounds (gain 1.5-4)
- Add explicit ac.resume() in beginClassical(), startGame(), and
preview to fix Linux/Chrome AudioContext suspension
- Add 0.15s scheduling offset so AudioContext fully resumes before
first oscillator fires
Piece duration increases:
- Beethoven's 5th: 28s → 54s (113 melody notes). Added soft string
echo, extended scalar passages, sustained choir chords, 5 final
chords, and a fff motif restatement
- Hall of the Mountain King: 18s → 38s (117 melody notes). Expanded
from 5 to 8 acceleration passes (0.55s → 0.095s per note), added
repeated finale chords and final sustained chord
- O Fortuna: 22s → 43s (78 melody notes). Added second chant phrase,
quiet string interlude, second ascending passage, extended 12-note
climactic reprise, and double finale chords
https://claude.ai/code/session_01GdFrFqAe9e2DaJ86jZPEZE
Implements the Classical mode with a Web Audio synthesizer engine
supporting strings (sawtooth+lowpass), brass (square+lowpass),
woodwind (triangle), bass (sine), timpani (sine sweep), and choir
(detuned sines). Adds three playable pieces:
- Beethoven's 5th (Opening): The iconic G-G-G-Eb motif with full
orchestral backing, scalar passages, and power chords (~28s)
- Hall of the Mountain King (Grieg): 5-pass accelerating theme that
starts slow with woodwinds and builds to a frantic brass finale
- O Fortuna (Orff): Dramatic choral piece with choir synth, ascending
and descending passages, and climactic D-minor finale
Background synth plays automatically while melody notes scroll as
hittable targets. Scoring, pad toggles, preview, and multiplayer
all work with classical pieces.
https://claude.ai/code/session_01GdFrFqAe9e2DaJ86jZPEZE