Files
PaintPlus/frontend/src/js/tools/shapes/human.js
T

111 lines
2.4 KiB
JavaScript

import app from './../../app.js';
import config from './../../config.js';
import Base_tools_class from './../../core/base-tools.js';
import Base_layers_class from './../../core/base-layers.js';
class Human_class extends Base_tools_class {
constructor(ctx) {
super();
this.Base_layers = new Base_layers_class();
this.ctx = ctx;
this.name = 'human';
this.layer = {};
this.best_ratio = 0.35;
this.snap_line_info = {x: null, y: null};
}
load() {
this.default_events();
}
mousedown(e) {
this.shape_mousedown(e);
}
mousemove(e) {
this.shape_mousemove(e);
}
mouseup(e) {
this.shape_mouseup(e);
}
render_overlay(ctx){
var ctx = this.Base_layers.ctx;
this.render_overlay_parent(ctx);
}
demo(ctx, x, y, width, height) {
ctx.fillStyle = '#aaa';
ctx.strokeStyle = '#555';
ctx.lineWidth = 2;
var width_all = width + x * 2;
width = height * this.best_ratio;
x = (width_all - width) / 2;
ctx.save();
ctx.translate(x + width / 2, y + height / 2);
this.draw_shape(ctx, -width / 2, -height / 2, width, height);
ctx.restore();
}
render(ctx, layer) {
var params = layer.params;
var fill = params.fill;
ctx.save();
//set styles
ctx.strokeStyle = 'transparent';
ctx.fillStyle = 'transparent';
ctx.strokeStyle = params.border_color;
if(params.fill)
ctx.fillStyle = params.fill_color;
ctx.lineWidth = params.border_size;
//draw with rotation support
ctx.translate(layer.x + layer.width / 2, layer.y + layer.height / 2);
ctx.rotate(layer.rotate * Math.PI / 180);
this.draw_shape(ctx, -layer.width / 2, -layer.height / 2, layer.width, layer.height);
ctx.restore();
}
draw_shape(ctx, x, y, width, height) {
ctx.lineJoin = "round";
ctx.beginPath();
ctx.translate(-width / 2, -height / 2);
var radius = Math.sqrt(width * height) * 0.28;
var neck_height = height * 0.07;
var leg_height = height * 0.3;
if(radius * 2 + neck_height + leg_height > height){
radius = (height - leg_height - neck_height) / 2;
}
ctx.arc(width / 2, radius, radius, 0, 2 * Math.PI);
//body
ctx.moveTo(width / 2, radius * 2);
ctx.lineTo(width / 2, height - leg_height);
//arm
ctx.moveTo(0, radius*2 + neck_height);
ctx.lineTo(width, radius*2 + neck_height);
//left leg
ctx.moveTo(width / 2, height - leg_height);
ctx.lineTo(0, height);
//right leg
ctx.moveTo(width / 2, height - leg_height);
ctx.lineTo(width, height);
ctx.fill();
ctx.stroke();
}
}
export default Human_class;