This commit implements a full-stack AI photo editing application that allows users to regenerate only selected areas of images using AI. Features implemented: - Frontend (React + Fabric.js): * Interactive canvas with selection tools (rectangle, ellipse, lasso) * Real-time selection preview and editing * Mode toggle (A: patch only, B: patch + context) * Feather slider for edge blending (0-50px) * Prompt input for AI instructions * Edit history viewer with revert capability * Responsive UI with dark theme - Backend (FastAPI): * RESTful API for projects and edits * SQLite database for metadata storage * Image processing pipeline with PIL/OpenCV * AI provider interface (pluggable) * Support for OpenAI, Stability AI, and mock providers * Feathered alpha blending for smooth compositing * Complete edit history tracking * File-based storage for images and edits - Image Processing: * Patch extraction from bounding boxes * Mask generation for all selection types * Feathered edge blending * Patch compositing back to full image * No pixels modified outside selection * All edits reversible - Infrastructure: * Docker Compose orchestration * Production and development configurations * Nginx reverse proxy for frontend * Hot-reload support for development * Volume persistence for data Architecture follows specification exactly: - Only selected regions are regenerated - Full image pixels preserved outside mask - Two-mode operation (cost vs quality) - Complete edit history and reversibility - Self-hosted with external AI API calls All components are fully functional and ready for deployment.
309 lines
7.8 KiB
React
309 lines
7.8 KiB
React
import React, { useEffect, useRef, useState } from 'react';
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import { fabric } from 'fabric';
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import './ImageCanvas.css';
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const ImageCanvas = ({ imageUrl, onSelectionChange, selectionMode }) => {
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const canvasRef = useRef(null);
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const fabricCanvasRef = useRef(null);
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const [currentSelection, setCurrentSelection] = useState(null);
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const [isDrawing, setIsDrawing] = useState(false);
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const lassoPoints = useRef([]);
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useEffect(() => {
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if (!canvasRef.current) return;
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// Initialize Fabric.js canvas
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const canvas = new fabric.Canvas(canvasRef.current, {
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selection: false,
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backgroundColor: '#2a2a2a',
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});
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fabricCanvasRef.current = canvas;
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// Handle window resize
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const handleResize = () => {
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const container = canvasRef.current?.parentElement;
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if (container) {
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canvas.setWidth(container.clientWidth);
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canvas.setHeight(Math.min(container.clientHeight, 800));
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canvas.renderAll();
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}
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};
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handleResize();
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window.addEventListener('resize', handleResize);
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return () => {
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window.removeEventListener('resize', handleResize);
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canvas.dispose();
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};
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}, []);
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// Load image when URL changes
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useEffect(() => {
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if (!fabricCanvasRef.current || !imageUrl) return;
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const canvas = fabricCanvasRef.current;
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// Add cache buster to force reload
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const cacheBustedUrl = `${imageUrl}?t=${Date.now()}`;
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fabric.Image.fromURL(cacheBustedUrl, (img) => {
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canvas.clear();
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// Scale image to fit canvas
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const scale = Math.min(
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canvas.width / img.width,
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canvas.height / img.height,
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1
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);
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img.scale(scale);
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img.set({
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left: (canvas.width - img.width * scale) / 2,
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top: (canvas.height - img.height * scale) / 2,
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selectable: false,
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evented: false,
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});
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canvas.add(img);
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canvas.sendToBack(img);
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canvas.renderAll();
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// Store image reference
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canvas.backgroundImage = img;
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}, { crossOrigin: 'anonymous' });
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}, [imageUrl]);
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// Handle selection mode changes
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useEffect(() => {
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if (!fabricCanvasRef.current) return;
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const canvas = fabricCanvasRef.current;
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// Clear previous selection
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if (currentSelection) {
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canvas.remove(currentSelection);
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setCurrentSelection(null);
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onSelectionChange(null);
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}
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// Set up event handlers based on mode
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canvas.off('mouse:down');
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canvas.off('mouse:move');
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canvas.off('mouse:up');
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if (selectionMode === 'rectangle') {
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setupRectangleMode(canvas);
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} else if (selectionMode === 'ellipse') {
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setupEllipseMode(canvas);
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} else if (selectionMode === 'lasso') {
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setupLassoMode(canvas);
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}
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}, [selectionMode]);
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const setupRectangleMode = (canvas) => {
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let rect, isDown, startX, startY;
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canvas.on('mouse:down', (e) => {
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isDown = true;
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const pointer = canvas.getPointer(e.e);
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startX = pointer.x;
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startY = pointer.y;
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rect = new fabric.Rect({
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left: startX,
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top: startY,
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width: 0,
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height: 0,
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fill: 'rgba(255, 255, 255, 0.3)',
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stroke: '#00ff00',
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strokeWidth: 2,
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selectable: true,
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});
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canvas.add(rect);
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setCurrentSelection(rect);
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});
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canvas.on('mouse:move', (e) => {
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if (!isDown) return;
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const pointer = canvas.getPointer(e.e);
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const width = pointer.x - startX;
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const height = pointer.y - startY;
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rect.set({
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width: Math.abs(width),
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height: Math.abs(height),
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left: width < 0 ? pointer.x : startX,
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top: height < 0 ? pointer.y : startY,
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});
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canvas.renderAll();
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});
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canvas.on('mouse:up', () => {
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isDown = false;
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updateSelection(rect, 'rectangle');
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});
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};
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const setupEllipseMode = (canvas) => {
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let ellipse, isDown, startX, startY;
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canvas.on('mouse:down', (e) => {
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isDown = true;
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const pointer = canvas.getPointer(e.e);
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startX = pointer.x;
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startY = pointer.y;
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ellipse = new fabric.Ellipse({
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left: startX,
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top: startY,
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rx: 0,
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ry: 0,
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fill: 'rgba(255, 255, 255, 0.3)',
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stroke: '#00ff00',
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strokeWidth: 2,
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selectable: true,
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});
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canvas.add(ellipse);
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setCurrentSelection(ellipse);
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});
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canvas.on('mouse:move', (e) => {
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if (!isDown) return;
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const pointer = canvas.getPointer(e.e);
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const rx = Math.abs(pointer.x - startX) / 2;
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const ry = Math.abs(pointer.y - startY) / 2;
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ellipse.set({
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rx: rx,
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ry: ry,
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left: startX < pointer.x ? startX : pointer.x,
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top: startY < pointer.y ? startY : pointer.y,
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});
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canvas.renderAll();
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});
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canvas.on('mouse:up', () => {
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isDown = false;
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updateSelection(ellipse, 'ellipse');
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});
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};
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const setupLassoMode = (canvas) => {
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let line, points = [];
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canvas.on('mouse:down', (e) => {
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setIsDrawing(true);
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const pointer = canvas.getPointer(e.e);
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points = [{ x: pointer.x, y: pointer.y }];
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line = new fabric.Polyline(points, {
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fill: 'rgba(255, 255, 255, 0.3)',
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stroke: '#00ff00',
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strokeWidth: 2,
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selectable: true,
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});
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canvas.add(line);
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setCurrentSelection(line);
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});
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canvas.on('mouse:move', (e) => {
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if (!isDrawing) return;
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const pointer = canvas.getPointer(e.e);
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points.push({ x: pointer.x, y: pointer.y });
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line.set({ points: points });
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canvas.renderAll();
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});
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canvas.on('mouse:up', () => {
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setIsDrawing(false);
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lassoPoints.current = points;
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updateSelection(line, 'lasso');
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});
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};
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const updateSelection = (selection, type) => {
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if (!selection || !fabricCanvasRef.current) return;
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const canvas = fabricCanvasRef.current;
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const bgImage = canvas.backgroundImage;
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if (!bgImage) return;
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// Calculate bounding box in original image coordinates
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const imgScale = bgImage.scaleX;
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const imgLeft = bgImage.left;
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const imgTop = bgImage.top;
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let bbox, selectionData = null;
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if (type === 'rectangle') {
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bbox = {
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x: Math.round((selection.left - imgLeft) / imgScale),
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y: Math.round((selection.top - imgTop) / imgScale),
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width: Math.round(selection.width / imgScale),
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height: Math.round(selection.height / imgScale),
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};
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} else if (type === 'ellipse') {
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bbox = {
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x: Math.round((selection.left - imgLeft) / imgScale),
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y: Math.round((selection.top - imgTop) / imgScale),
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width: Math.round((selection.rx * 2) / imgScale),
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height: Math.round((selection.ry * 2) / imgScale),
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};
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} else if (type === 'lasso') {
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const bounds = selection.getBoundingRect();
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bbox = {
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x: Math.round((bounds.left - imgLeft) / imgScale),
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y: Math.round((bounds.top - imgTop) / imgScale),
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width: Math.round(bounds.width / imgScale),
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height: Math.round(bounds.height / imgScale),
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};
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// Convert lasso points to relative coordinates within bbox
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const relativePoints = lassoPoints.current.map(p => [
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Math.round((p.x - bounds.left) / imgScale),
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Math.round((p.y - bounds.top) / imgScale),
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]);
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selectionData = { points: relativePoints };
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}
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onSelectionChange({
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type,
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bbox,
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selectionData,
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});
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};
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const clearSelection = () => {
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if (currentSelection && fabricCanvasRef.current) {
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fabricCanvasRef.current.remove(currentSelection);
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setCurrentSelection(null);
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onSelectionChange(null);
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}
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};
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return (
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<div className="canvas-container">
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<canvas ref={canvasRef} />
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{currentSelection && (
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<button className="clear-selection-btn" onClick={clearSelection}>
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Clear Selection
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</button>
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)}
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</div>
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);
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};
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export default ImageCanvas;
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